Migrate TestOgreComplexAnim to new anim system
Lots of code that did nothing in old test (on feet, hand). Only eft hand anim with the bone anim in simpleUpdate works. So I rework the test to do how actionSquence work and manipulate Armature and Joint with ArmatureMask apply. So I think there is a bug in ArmatureDebugger when apply PointSize in material. In the render view all points on armature debug have same size.
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@ -32,107 +32,104 @@
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package jme3test.model.anim;
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import com.jme3.animation.*;
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import com.jme3.anim.AnimComposer;
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import com.jme3.anim.ArmatureMask;
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import com.jme3.anim.Joint;
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import com.jme3.anim.SkinningControl;
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import com.jme3.anim.tween.action.Action;
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import com.jme3.app.SimpleApplication;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.*;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Node;
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import com.jme3.scene.debug.SkeletonDebugger;
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import com.jme3.scene.debug.custom.ArmatureDebugger;
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//TODO rework this Test when the new animation system is done.
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public class TestOgreComplexAnim extends SimpleApplication {
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private AnimControl control;
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private float angle = 0;
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private float scale = 1;
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private float rate = 1;
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private SkinningControl skinningControl;
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public static void main(String[] args) {
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TestOgreComplexAnim app = new TestOgreComplexAnim();
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app.start();
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}
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private float angle = 0;
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private float rate = 1;
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@Override
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public void simpleInitApp() {
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flyCam.setMoveSpeed(10f);
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cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f));
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cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f));
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public static void main(String[] args) {
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TestOgreComplexAnim app = new TestOgreComplexAnim();
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app.start();
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}
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DirectionalLight dl = new DirectionalLight();
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dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
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dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
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rootNode.addLight(dl);
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@Override
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public void simpleInitApp() {
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flyCam.setMoveSpeed(10f);
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cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f));
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cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f));
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Node model = (Node) assetManager.loadModel("Models/Oto/OtoOldAnim.j3o");
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DirectionalLight dl = new DirectionalLight();
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dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
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dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
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rootNode.addLight(dl);
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control = model.getControl(AnimControl.class);
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Node model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
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AnimChannel feet = control.createChannel();
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AnimChannel leftHand = control.createChannel();
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AnimChannel rightHand = control.createChannel();
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skinningControl = model.getControl(SkinningControl.class);
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AnimComposer ac = model.getControl(AnimComposer.class);
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// feet will dodge
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feet.addFromRootBone("hip.right");
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feet.addFromRootBone("hip.left");
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feet.setAnim("Dodge");
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feet.setSpeed(2);
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feet.setLoopMode(LoopMode.Cycle);
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ArmatureMask feet = ArmatureMask.createMask(skinningControl.getArmature(), "hip.right", "hip.left");
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Action dodgeAction = ac.action("Dodge");
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dodgeAction.setMask(feet);
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dodgeAction.setSpeed(2f);
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Action walkAction = ac.action("Walk");
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walkAction.setMask(feet);
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walkAction.setSpeed(0.25f);
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// will blend over 15 seconds to stand
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feet.setAnim("Walk", 15);
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feet.setSpeed(0.25f);
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feet.setLoopMode(LoopMode.Cycle);
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ArmatureMask rightHand = ArmatureMask.createMask(skinningControl.getArmature(), "uparm.right");
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Action pullAction = ac.action("pull");
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pullAction.setMask(rightHand);
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pullAction.setSpeed(0.5f);
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Action standAction = ac.action("stand");
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standAction.setMask(rightHand);
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standAction.setSpeed(0.5f);
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// left hand will pull
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leftHand.addFromRootBone("uparm.right");
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leftHand.setAnim("pull");
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leftHand.setSpeed(.5f);
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ac.actionSequence("complexAction",
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ac.actionSequence("feetAction", dodgeAction, walkAction),
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ac.actionSequence("rightHandAction", pullAction, standAction));
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// will blend over 15 seconds to stand
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leftHand.setAnim("stand", 15);
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ac.setCurrentAction("complexAction");
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// right hand will push
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rightHand.addBone("spinehigh");
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rightHand.addFromRootBone("uparm.left");
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rightHand.setAnim("push");
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat.getAdditionalRenderState().setWireframe(true);
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mat.setColor("Color", ColorRGBA.Green);
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mat.setFloat("PointSize", 7f); // Bug ? do not change size of debug points ?
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mat.getAdditionalRenderState().setDepthTest(false);
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SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", control.getSkeleton());
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat.getAdditionalRenderState().setWireframe(true);
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mat.setColor("Color", ColorRGBA.Green);
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mat.setFloat("PointSize", 7f);
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mat.getAdditionalRenderState().setDepthTest(false);
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skeletonDebug.setMaterial(mat);
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ArmatureDebugger armatureDebug = new ArmatureDebugger("armature", skinningControl.getArmature(),
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skinningControl.getArmature().getJointList());
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armatureDebug.setMaterial(mat);
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model.attachChild(armatureDebug);
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model.attachChild(skeletonDebug);
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rootNode.attachChild(model);
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}
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rootNode.attachChild(model);
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}
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@Override
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public void simpleUpdate(float tpf){
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Bone b = control.getSkeleton().getBone("spinehigh");
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Bone b2 = control.getSkeleton().getBone("uparm.left");
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@Override
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public void simpleUpdate(float tpf) {
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Joint j = skinningControl.getArmature().getJoint("spinehigh");
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Joint j2 = skinningControl.getArmature().getJoint("uparm.left");
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angle += tpf * rate;
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if (angle > FastMath.HALF_PI / 2f){
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angle = FastMath.HALF_PI / 2f;
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rate = -1;
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}else if (angle < -FastMath.HALF_PI / 2f){
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angle = -FastMath.HALF_PI / 2f;
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rate = 1;
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}
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angle += tpf * rate;
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if (angle > FastMath.HALF_PI / 2f) {
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angle = FastMath.HALF_PI / 2f;
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rate = -1;
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} else if (angle < -FastMath.HALF_PI / 2f) {
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angle = -FastMath.HALF_PI / 2f;
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rate = 1;
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}
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Quaternion q = new Quaternion();
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q.fromAngles(0, angle, 0);
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Quaternion q = new Quaternion();
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q.fromAngles(0, angle, 0);
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b.setUserControl(true);
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b.setUserTransforms(Vector3f.ZERO, q, Vector3f.UNIT_XYZ);
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b2.setUserControl(true);
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b2.setUserTransforms(Vector3f.ZERO, Quaternion.IDENTITY, new Vector3f(1+angle,1+ angle, 1+angle));
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}
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j.setLocalRotation(j.getInitialTransform().getRotation().mult(q));
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j2.setLocalScale(j.getInitialTransform().getScale().mult(new Vector3f(1 + angle, 1 + angle, 1 + angle)));
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}
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}
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