GLSLCompat: The Matrix3 Sub-Constructor is called mat3_sub and defers to the builtin mat3 if available.

master
MeFisto94 5 years ago
parent 2276197a2b
commit 646e6741b9
  1. 4
      jme3-core/src/main/resources/Common/ShaderLib/GLSLCompat.glsllib
  2. 3
      jme3-core/src/main/resources/Common/ShaderLib/PBR.glsllib

@ -43,9 +43,11 @@ out vec4 outFragColor;
#endif
#if __VERSION__ == 110
mat3 mat3(mat4 m) {
mat3 mat3_sub(mat4 m) {
return mat3(m[0].xyz, m[1].xyz, m[2].xyz);
}
#else
#define mat3_sub mat3
#endif
#if __VERSION__ <= 140

@ -143,7 +143,8 @@ float renderProbe(vec3 viewDir, vec3 worldPos, vec3 normal, vec3 norm, float Rou
if(lightProbeData[0][3] != 0.0){
// oriented box probe
mat3 wToLocalRot = inverse(mat3(lightProbeData));
// mat3_sub our compat wrapper for mat3(mat4)
mat3 wToLocalRot = inverse(mat3_sub(lightProbeData));
vec3 scale = vec3(lightProbeData[0][3], lightProbeData[1][3], lightProbeData[2][3]);
#if NB_PROBES >= 2

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