A complete 3D game development suite written purely in Java.
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matthias plasser 89df7909d3
Fixes #1341: AudioBuffer.updateData only allows direct buffers (#1342)
5 years ago
.github Don't fail if there is no javadoc to commit. 5 years ago
gradle/wrapper Upgrade Gradle 4.10 -> 5.6.4 (#1238) 5 years ago
jme3-android Fixed an issue with AndroidNativeImageLoader which was opening stream twice. (#1338) 5 years ago
jme3-android-examples remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 years ago
jme3-android-native Fix openal-soft dead link 5 years ago
jme3-blender remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 years ago
jme3-bullet remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 years ago
jme3-bullet-native Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). 5 years ago
jme3-bullet-native-android Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). 5 years ago
jme3-core Fixes #1341: AudioBuffer.updateData only allows direct buffers (#1342) 5 years ago
jme3-desktop remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 years ago
jme3-effects remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 years ago
jme3-examples Migrate TestSkeletonControlRefresh to new anim system (#1334) 5 years ago
jme3-ios Merge pull request #1276 from MeFisto94/fix-gldebug 5 years ago
jme3-jbullet remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 years ago
jme3-jogg Add missing @Override annotations (#1270) 5 years ago
jme3-jogl Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 5 years ago
jme3-lwjgl Merge pull request #1320 from MeFisto94/fix-lwjgl3-double-stop 5 years ago
jme3-lwjgl3 Merge pull request #1276 from MeFisto94/fix-gldebug 5 years ago
jme3-networking remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 years ago
jme3-niftygui remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 years ago
jme3-plugins remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 years ago
jme3-terrain remove unnecessary casts and tests for null, discovered using NetBeans (#1285) 5 years ago
jme3-testdata Android openGL ES 3 support (#1147) 5 years ago
jme3-vr Merge pull request #1276 from MeFisto94/fix-gldebug 5 years ago
lib Android openGL ES 3 support (#1147) 5 years ago
.gitignore Store prebuild libraries outside the source folder, download prebuilt libraries from bintray 5 years ago
.nb-gradle-properties Add default license for new files 10 years ago
CONTRIBUTING.md Adding link to project tab. (#1170) 5 years ago
README.md README.md: add "Jumping Jack Flag" to game list 5 years ago
bintray.gradle build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 years ago
build.gradle lambda 🎉 5 years ago
common-android-app.gradle Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 years ago
common.gradle Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 years ago
gradle.properties Updating the version.gradle to fix an issue with auto-versioning on the 5 years ago
gradlew Upgrade Gradle 4.10 -> 5.6.4 (#1238) 5 years ago
gradlew.bat Upgrade Gradle 4.10 -> 5.6.4 (#1238) 5 years ago
javadoc-overview.html Javadoc: Add engine overview 10 years ago
license.txt Add default license for new files 10 years ago
local.properties jme3-android-examples: add project for android examples 10 years ago
natives-snapshot.properties [skip ci] update natives snapshot 5 years ago
settings.gradle First jme3-vr commit 8 years ago
version.gradle Updating the version.gradle to fix an issue with auto-versioning on the 5 years ago

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.4 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!