add a test for issue #1283
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/* |
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* Copyright (c) 2020 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package jme3test.bullet; |
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|
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import com.jme3.app.SimpleApplication; |
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import com.jme3.bullet.BulletAppState; |
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import com.jme3.bullet.PhysicsSpace; |
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import com.jme3.bullet.collision.PhysicsCollisionObject; |
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import com.jme3.bullet.control.RigidBodyControl; |
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import com.jme3.font.BitmapText; |
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import com.jme3.input.KeyInput; |
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import com.jme3.input.MouseInput; |
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import com.jme3.input.controls.ActionListener; |
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import com.jme3.input.controls.KeyTrigger; |
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import com.jme3.input.controls.MouseButtonTrigger; |
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import com.jme3.input.controls.Trigger; |
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import com.jme3.light.AmbientLight; |
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import com.jme3.light.DirectionalLight; |
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import com.jme3.material.Material; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.Quaternion; |
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import com.jme3.math.Vector2f; |
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import com.jme3.math.Vector3f; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.Mesh; |
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import com.jme3.scene.shape.Box; |
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import com.jme3.scene.shape.Sphere; |
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import com.jme3.system.AppSettings; |
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import java.util.logging.Logger; |
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|
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/** |
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* Test case for JME issue #1283: collision-group filter not applied to CCD. |
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* <p> |
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* Click RMB or press the "B" key to shoot a ball at the wall. In a successful |
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* test, all balls will pass through the wall. If any ball rebounds, or is |
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* deflected, the has test failed. |
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* |
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* @author Stephen Gold sgold@sonic.net |
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*/ |
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public class TestIssue1283 extends SimpleApplication { |
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// *************************************************************************
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// constants and loggers
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/** |
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* radius of projectiles |
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*/ |
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final private static float projectileRadius = 0.7f; |
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/** |
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* message logger for this class
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*/ |
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final public static Logger logger |
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= Logger.getLogger(TestIssue1283.class.getName()); |
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/** |
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* Mesh to visualize projectiles |
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*/ |
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final private static Mesh projectileMesh |
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= new Sphere(32, 32, projectileRadius, true, false); |
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// *************************************************************************
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// fields
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|
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/** |
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* Material to visualize projectiles |
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*/ |
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private Material projectileMaterial; |
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/** |
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* Material to visualize the wall |
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*/ |
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private Material wallMaterial; |
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/** |
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* space for physics simulation |
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*/ |
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private PhysicsSpace physicsSpace; |
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// *************************************************************************
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// new methods exposed
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/** |
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* Main entry point for the TestIssue1283 application. |
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* |
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* @param ignored array of command-line arguments (not null) |
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*/ |
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public static void main(String[] ignored) { |
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TestIssue1283 application = new TestIssue1283(); |
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AppSettings appSettings = new AppSettings(true); |
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application.setSettings(appSettings); |
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application.start(); |
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} |
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// *************************************************************************
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// SimpleApplication methods
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/** |
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* Initialize this application. |
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*/ |
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@Override |
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public void simpleInitApp() { |
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configureCamera(); |
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configureMaterials(); |
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viewPort.setBackgroundColor(ColorRGBA.Blue.clone()); |
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addLighting(); |
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configurePhysics(); |
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addWall(); |
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configureInputs(); |
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showHints(); |
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} |
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// *************************************************************************
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// private methods
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/** |
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* Add lighting to the scene. |
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*/ |
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private void addLighting() { |
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ColorRGBA ambientColor = new ColorRGBA(0.2f, 0.2f, 0.2f, 1f); |
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AmbientLight ambient = new AmbientLight(ambientColor); |
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rootNode.addLight(ambient); |
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Vector3f direction = new Vector3f(1f, -2f, -2f).normalizeLocal(); |
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ColorRGBA sunColor = new ColorRGBA(0.5f, 0.5f, 0.5f, 1f); |
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DirectionalLight sun = new DirectionalLight(direction, sunColor); |
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rootNode.addLight(sun); |
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} |
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/** |
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* Add a thin wall to the scene and physics space. |
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*/ |
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private void addWall() { |
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float thickness = 0.1f; |
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Box wallMesh = new Box(10f, 10f, thickness); |
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Geometry geometry = new Geometry("wall", wallMesh); |
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rootNode.attachChild(geometry); |
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geometry.setMaterial(wallMaterial); |
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float mass = 0f; // static rigid body
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RigidBodyControl physicsControl = new RigidBodyControl(mass); |
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geometry.addControl(physicsControl); |
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physicsControl.setRestitution(0.8f); |
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physicsSpace.add(physicsControl); |
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} |
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/** |
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* Configure the camera during startup. |
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*/ |
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private void configureCamera() { |
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float fHeight = cam.getFrustumTop() - cam.getFrustumBottom(); |
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float fWidth = cam.getFrustumRight() - cam.getFrustumLeft(); |
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float fAspect = fWidth / fHeight; |
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float yDegrees = 45f; |
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float near = 0.2f; |
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float far = 100f; |
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cam.setFrustumPerspective(yDegrees, fAspect, near, far); |
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flyCam.setDragToRotate(true); |
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flyCam.setMoveSpeed(200f); |
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cam.setLocation(new Vector3f(-2f, 2f, 30f)); |
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cam.setRotation(new Quaternion(0f, 1f, 0f, 0f)); |
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} |
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/** |
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* Configure the InputManager during startup. |
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*/ |
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private void configureInputs() { |
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final String launchActionName = "launch"; |
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ActionListener actionListener = new ActionListener() { |
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@Override |
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public void onAction(String name, boolean ongoing, float tpf) { |
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if (ongoing) { |
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if (name.equals(launchActionName)) { |
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launchProjectile(); |
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} |
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} |
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} |
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}; |
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Trigger bTrigger = new KeyTrigger(KeyInput.KEY_B); |
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Trigger rmbTrigger = new MouseButtonTrigger(MouseInput.BUTTON_RIGHT); |
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inputManager.addMapping(launchActionName, bTrigger, rmbTrigger); |
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inputManager.addListener(actionListener, launchActionName); |
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} |
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/** |
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* Configure materials during startup. |
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*/ |
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private void configureMaterials() { |
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wallMaterial = new Material(assetManager, |
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"Common/MatDefs/Misc/Unshaded.j3md"); |
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wallMaterial.setColor("Color", ColorRGBA.White.clone()); |
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wallMaterial.getAdditionalRenderState().setWireframe(true); |
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projectileMaterial = new Material(assetManager, |
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"Common/MatDefs/Light/Lighting.j3md"); |
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projectileMaterial.setBoolean("UseMaterialColors", true); |
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projectileMaterial.setColor("Ambient", ColorRGBA.Red.clone()); |
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projectileMaterial.setColor("Diffuse", ColorRGBA.Red.clone()); |
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projectileMaterial.setColor("Specular", ColorRGBA.Black.clone()); |
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} |
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/** |
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* Configure physics during startup. |
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*/ |
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private void configurePhysics() { |
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BulletAppState bulletAppState = new BulletAppState(); |
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stateManager.attach(bulletAppState); |
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physicsSpace = bulletAppState.getPhysicsSpace(); |
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Vector3f gravityVector = new Vector3f(0f, -30f, 0f); |
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physicsSpace.setGravity(gravityVector); |
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} |
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/** |
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* Add a projectile to the scene and physics space. Its initial position and |
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* velocity are determined by the camera the and mouse pointer. |
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*/ |
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private void launchProjectile() { |
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Vector2f screenXY = inputManager.getCursorPosition(); |
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float nearZ = 0f; |
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Vector3f nearLocation = cam.getWorldCoordinates(screenXY, nearZ); |
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float farZ = 1f; |
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Vector3f farLocation = cam.getWorldCoordinates(screenXY, farZ); |
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Vector3f direction = farLocation.subtract(nearLocation); |
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direction.normalizeLocal(); |
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Geometry geometry = new Geometry("projectile", projectileMesh); |
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rootNode.attachChild(geometry); |
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geometry.setLocalTranslation(nearLocation); |
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geometry.setMaterial(projectileMaterial); |
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float mass = 1f; |
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RigidBodyControl physicsControl = new RigidBodyControl(mass); |
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geometry.addControl(physicsControl); |
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physicsControl.setCcdMotionThreshold(0.01f); |
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physicsControl.setCcdSweptSphereRadius(projectileRadius); |
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physicsControl.setCollisionGroup( |
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PhysicsCollisionObject.COLLISION_GROUP_02); |
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physicsControl.setCollideWithGroups( |
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PhysicsCollisionObject.COLLISION_GROUP_02); |
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physicsControl.setRestitution(0.8f); |
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float projectileSpeed = 250f; // physics-space units per second
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Vector3f initialVelocity = direction.mult(projectileSpeed); |
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physicsControl.setLinearVelocity(initialVelocity); |
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physicsSpace.add(physicsControl); |
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} |
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/** |
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* Attach hint text to the GUI node. |
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*/ |
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private void showHints() { |
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guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); |
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int numLines = 4; |
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BitmapText lines[] = new BitmapText[numLines]; |
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for (int lineIndex = 0; lineIndex < numLines; ++lineIndex) { |
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lines[lineIndex] = new BitmapText(guiFont); |
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} |
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lines[0].setText("Test for jMonkeyEngine issue #1283"); |
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lines[1].setText("Click RMB or press the B key to shoot a ball."); |
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lines[2].setText("Use W/A/S/D/Q/Z keys to move the camera."); |
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lines[3].setText("F5: toggle render statistics," |
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+ " C: print camera position, M: print memory statistics"); |
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float textHeight = guiFont.getCharSet().getLineHeight(); |
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float viewHeight = cam.getHeight(); |
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float viewWidth = cam.getWidth(); |
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for (int lineIndex = 0; lineIndex < numLines; ++lineIndex) { |
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float lineWidth = lines[lineIndex].getLineWidth(); |
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float leftX = Math.round((viewWidth - lineWidth) / 2f); |
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float topY = viewHeight - lineIndex * textHeight; |
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lines[lineIndex].setLocalTranslation(leftX, topY, 0f); |
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guiNode.attachChild(lines[lineIndex]); |
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} |
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} |
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} |
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