ShA..Rd
ac59c1ffdf
* Fix link error in glow material techniques
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* DesktopAssetManager now works as before (flipY and generate mips options are enabled)
* Fix crash in TestSimpleWater
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9322 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
7ec115a768
* AssetManager now returns AudioData instead of AudioNode (similar to new Material() type behavior)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9321 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
60e0e46344
* Remove usage of "SimpleTextured" shaders from other materials
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9320 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
9390125d6c
* NativeObjectManager is now limited for 100 objects deleted per frame to reduce spikes with large heap config
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9319 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
0751d9ff76
* Added methods to DesktopAssetManager: addToCache/getFromCache/deleteFromCache/clearCache
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* Added new method to AssetCache interface to specify that registerAssetClone() won't be used (for the methods used above)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9318 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
c8fa79fbd6
* Fixed issue where an ogre3d animation with no tracks would load, but cause a NPE when loaded again from J3O
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9317 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
ad01d36915
* Added shader validation system. Requires either NVIDIA Cg or GPU Shader Analyser to be in the path. Run the ShaderCheck class to see which jME3 shaders fail validation.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9316 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
5d37b914e1
* Removed deprecated material definitions
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9315 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
2d12c4eaf8
* Fix compile error in TestPostWater
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9314 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
9c2257ff8e
* Added TestCustomLoader example for asset manager
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9313 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
12d3e277e6
* Added new Jheora video system, however as advertised, audio will NOT work. If you want to try and fix it, go ahead.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9312 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
988110e360
* Removed deprecated methods from AudioNode
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9311 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
924d83ffdb
* Fixed up ThreadingManager to actually work with the asset manager, even though nobody uses it
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9310 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
bd4214f3bd
* AssetCache is now an interface and can be extended by user. Moved to com.jme3.asset.cache package.
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* Added 3 implementations of AssetCache: SimpleAssetCache, WeakRefAssetCache and WeakRefCloneAssetCache
* Added AssetProcessor interface that handles cloning and post processing of assets after they are loaded
* AssetKey can now configure which cache/processor to use for a particular asset type
* Added AssetManager unregisterLoader method
* AssetManager now supports more than one AssetLoadListener
* Javadoc improvements in AssetManager
* Asset interface now renamed to CloneableSmartAsset (which more accurately describes its behavior and use case)
* DesktopAssetManager now makes proper use of the new AssetProcessor/AssetCache classes when handling asset loading
* Added proper equals/hashCode methods to many AssetKey subclasses, which is required for the new system to work properly
* All AssetKeys were rewritten to work with the new asset system
* loadAsset(AudioKey) now returns an AudioNode and not AudioData, similar to the behavior of loadAsset(TextureKey) returning a Texture and not an Image. Because of that, the key storage in AudioData has been removed.
* Texture, Spatial, and Material are all cloneable smart assets now and will be cleared from the cache when all instances become unreachable
* Improved the existing TestAssetCache test to make sure the new system works
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9309 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
0c37fc46e9
* Fix crash in TestAbsoluteLocators
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9308 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
79194f054c
* License and formatting in GeneratedTextureKey
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* TestJoystick now assigns input mappings for all joysticks instead of just the first one
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9307 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
633871f58f
* TestLeakingGL no longer uses Mesh.setInterleaved() which is deprecated
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9306 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
90f32dc703
* Proper equals/hashCode methods in OgreMaterialKey/OgreMeshKey
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* Formatting in MaterialExtensionSet
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9305 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
f844ca429f
* JmeFormatter now uses non threadsafe StringBuilder for performance
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9304 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
f6b5335976
* Formatting and minor changes in Curve, Cylinder, PQTorus
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9303 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
0aa5efb028
* Added license text for asset exceptions
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9302 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
c67e6d32c5
* Since AssetManager registerLoader/Locator method that take a string class are deprecated, AssetConfig will no longer use them
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9301 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
0c1294c57c
* Mesh/GImpact collision shapes now support triangle strips/fans through Mesh.getIndicesAsList() method
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9300 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
1da836ea72
* Blender user properties no longer savable, as it is not allowed to have non-core data in j3o
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9299 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
f68475319a
* Added new image format: Depth24Stencil8, for framebuffers and textures that need stencil data
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* Renderer now uses getArray() to access mesh's buffers
* GL image format data now stored in a special data structure for easier management (instead of huge switch/case statement)
* Android texture loading: If the format is not supported by GLES spec, the texture upload will fail
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9298 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
cf9d5b5ebc
* Remove some useless files
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9297 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
2966b6a7b0
AndroidAudioRenderer : better mediaplayer life cycle handling
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9296 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
544e1f6342
Shaders : The line numbers on error now correctly takes the version line added to the shader into account
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9295 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
3a0e1f50ac
Shaders : The line number is now printed for each line of shader code in the standard error output when a shader fail to compile.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9294 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
4155cacf74
PssmShadowRenderer : post shadow pas does not write depth anymore, also added a slight polyOffset to avoid z-fighting
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9293 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
a2ad677cc5
* Better version of TestMaterialCompare
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9292 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
91ea95328e
Fixed isEqual to equals in GeometryBatchFactory and in TestMaterialCompare
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9291 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
d50efde277
Fixed imports from last commit
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9290 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
ddca06e607
* Materials.equals() method now works correctly (checking if material will look the same if rendered, in 99.9% of cases..)
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* ListMap entries now implement equals method as required by spec
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9289 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
c3ed68cfbb
AnimationTrack null checked the animation channel in onStop, onPause and setLoopMode to avoid NPE
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9288 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
bc0207f1fc
BatchNode is now indexing the batches by geometry to easily retrieve them during the update phase.
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This is fixing this issue http://jmonkeyengine.org/groups/general-2/forum/topic/batchnode-not-accounting-for-transformations-in-cloned-spatials/#post-170945
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9287 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
b7affd0147
- optimize BatchNode a bit
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9286 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sky..ok
0345dd9601
Better Javadoc for PhysicsVehicle#getForwardVector(Vector3f)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9285 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..om
9aacd96926
* PostShadowPSSM: Made texSize const, to fix shader error
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9284 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
904d835742
Add variable quality and video file frame count to VideoRecorderAppState, thanks to @entrusc
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9283 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
732955a56c
fixed BoundingBox merge method javadoc
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9282 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
e5b99b5035
ShadowUtil now use tempVars instead of instantiating new objects
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Matrix4f now has a set method that teakes 16 floats like the constructor
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9281 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
cecf807001
SpotLight, inner and outer angle cos is now correctly packed when opening a saved light
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9280 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
bf55974bf4
Changed the way post shadow pass is done. It's now a technique of the lighting material definition.
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This allow to have shadows that fully works with partially transparent objects (like trees).
If a material does not have the postShadow technique, the renderer uses the fallback material (like before).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9279 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
7445565df3
Fixed buffer overflow when increasing the size of a BitmapText (issue 486)
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thanks to Daniel Brunton for the patch
http://code.google.com/p/jmonkeyengine/issues/detail?id=486&colspec=ID%20Type%20Status%20Component%20Priority%20Product%20Milestone%20Owner%20Summary&start=100
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9278 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
7c101bb097
* Forgot to commit the test case
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9277 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
02742f720f
* AppSettings now supports floating point values
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* AppSettings now supports custom user settings
* Add test case TestCustomAppSettings to test custom user settings
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9276 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
64b736f2e9
fix a bug in terrain getHeight for some edge cases
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9275 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
e3ed779fc9
Committed iwgeric patch for native bullet PhysicCollisionEvent
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http://jmonkeyengine.org/groups/android/forum/topic/null-objects-in-collision-callbacks-on-android-resolved/#post-169899
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9274 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
a8bfb54b02
Fixed the mix up in fromAngles method's javadoc in Quaternion, pitch is Attitude and roll is Bank
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9273 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago