* Remove usage of "SimpleTextured" shaders from other materials

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9320 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Sha..rd 13 years ago
parent 9390125d6c
commit 60e0e46344
  1. 2
      engine/src/core-data/Common/MatDefs/Light/Lighting.j3md
  2. 2
      engine/src/core-data/Common/MatDefs/Misc/Particle.j3md
  3. 2
      engine/src/terrain/Common/MatDefs/Terrain/TerrainLighting.j3md

@ -287,7 +287,7 @@ MaterialDef Phong Lighting {
Technique Glow {
VertexShader GLSL100: Common/MatDefs/Misc/SimpleTextured.vert
VertexShader GLSL100: Common/MatDefs/Misc/Unshaded.vert
FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
WorldParameters {

@ -94,7 +94,7 @@ MaterialDef Point Sprite {
Technique Glow {
VertexShader GLSL100: Common/MatDefs/Misc/SimpleTextured.vert
VertexShader GLSL100: Common/MatDefs/Misc/Unshaded.vert
FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
WorldParameters {

@ -238,7 +238,7 @@ MaterialDef Terrain Lighting {
Technique Glow {
VertexShader GLSL100: Common/MatDefs/Misc/SimpleTextured.vert
VertexShader GLSL100: Common/MatDefs/Misc/Unshaded.vert
FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
WorldParameters {

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