* AssetManager now returns AudioData instead of AudioNode (similar to new Material() type behavior)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9321 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -34,8 +34,8 @@ package com.jme3.asset;
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import com.jme3.asset.plugins.ClasspathLocator;
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import com.jme3.asset.plugins.FileLocator;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioKey;
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import com.jme3.audio.AudioNode;
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import com.jme3.font.BitmapFont;
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import com.jme3.material.Material;
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import com.jme3.scene.Spatial;
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@ -288,7 +288,7 @@ public interface AssetManager {
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*
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* @see AssetManager#loadAsset(com.jme3.asset.AssetKey)
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*/
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public AudioNode loadAudio(AudioKey key);
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public AudioData loadAudio(AudioKey key);
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/**
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* Load audio file, supported types are WAV or OGG.
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@ -298,7 +298,7 @@ public interface AssetManager {
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*
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* @see AssetManager#loadAsset(com.jme3.asset.AssetKey)
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*/
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public AudioNode loadAudio(String name);
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public AudioData loadAudio(String name);
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/**
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* Loads a 3D model with a ModelKey.
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@ -34,8 +34,8 @@ package com.jme3.asset;
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import com.jme3.asset.cache.AssetCache;
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import com.jme3.asset.cache.SimpleAssetCache;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioKey;
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import com.jme3.audio.AudioNode;
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import com.jme3.font.BitmapFont;
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import com.jme3.material.Material;
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import com.jme3.scene.Spatial;
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@ -353,11 +353,11 @@ public class DesktopAssetManager implements AssetManager {
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return loadTexture(new TextureKey(name, false));
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}
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public AudioNode loadAudio(AudioKey key){
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return (AudioNode) loadAsset(key);
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public AudioData loadAudio(AudioKey key){
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return (AudioData) loadAsset(key);
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}
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public AudioNode loadAudio(String name){
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public AudioData loadAudio(String name){
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return loadAudio(new AudioKey(name, false));
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}
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@ -47,7 +47,7 @@ import java.io.IOException;
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*
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* @author Kirill Vainer
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*/
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public class AudioKey extends AssetKey<AudioNode> {
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public class AudioKey extends AssetKey<AudioData> {
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private boolean stream;
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private boolean streamCache;
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@ -159,7 +159,7 @@ public class AudioKey extends AssetKey<AudioNode> {
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@Override
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public Class<? extends AssetProcessor> getProcessorType() {
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return AudioProcessor.class;
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return null;
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}
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@Override
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@ -136,7 +136,7 @@ public class AudioNode extends Node {
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*/
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public AudioNode(AssetManager assetManager, String name, boolean stream, boolean streamCache) {
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this.audioKey = new AudioKey(name, stream, streamCache);
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this.data = (AudioData) assetManager.loadAsset(audioKey).data;
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this.data = (AudioData) assetManager.loadAsset(audioKey);
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}
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/**
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@ -729,7 +729,7 @@ public class AudioNode extends Node {
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if (audioKey != null) {
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try {
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data = im.getAssetManager().loadAsset(audioKey).data;
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data = im.getAssetManager().loadAsset(audioKey);
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} catch (AssetNotFoundException ex){
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Logger.getLogger(AudioNode.class.getName()).log(Level.FINE, "Cannot locate {0} for audio node {1}", new Object[]{audioKey, key});
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data = PlaceholderAssets.getPlaceholderAudio();
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@ -1,19 +0,0 @@
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package com.jme3.audio;
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import com.jme3.asset.AssetKey;
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import com.jme3.asset.AssetProcessor;
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public class AudioProcessor implements AssetProcessor{
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public Object postProcess(AssetKey key, Object obj) {
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AudioKey audioKey = (AudioKey) key;
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AudioData audioData = (AudioData) obj;
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return new AudioNode(audioData, audioKey);
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}
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public Object createClone(Object obj) {
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AudioNode node = (AudioNode) obj;
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return node.clone();
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}
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}
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@ -35,7 +35,7 @@ package jme3test.asset;
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import com.jme3.asset.AssetManager;
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import com.jme3.asset.DesktopAssetManager;
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import com.jme3.asset.plugins.ClasspathLocator;
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import com.jme3.audio.AudioNode;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.plugins.WAVLoader;
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import com.jme3.texture.Texture;
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import com.jme3.texture.plugins.AWTLoader;
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@ -51,7 +51,7 @@ public class TestAbsoluteLocators {
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am.registerLocator("/", ClasspathLocator.class);
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// find a sound
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AudioNode audio = am.loadAudio("Sound/Effects/Gun.wav");
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AudioData audio = am.loadAudio("Sound/Effects/Gun.wav");
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// find a texture
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Texture tex = am.loadTexture("Textures/Terrain/Pond/Pond.jpg");
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