* Removed deprecated methods from AudioNode
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9311 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -112,29 +112,6 @@ public class AudioNode extends Node {
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public AudioNode() {
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}
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/**
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* Creates a new <code>AudioNode</code> without any audio data set.
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*
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* @param audioRenderer The audio renderer to use for playing. Cannot be null.
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*
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* @deprecated AudioRenderer parameter is ignored.
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*/
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public AudioNode(AudioRenderer audioRenderer) {
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}
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/**
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* Creates a new <code>AudioNode</code> with the given data and key.
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*
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* @param audioRenderer The audio renderer to use for playing. Cannot be null.
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* @param audioData The audio data contains the audio track to play.
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* @param audioKey The audio key that was used to load the AudioData
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*
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* @deprecated AudioRenderer parameter is ignored.
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*/
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public AudioNode(AudioRenderer audioRenderer, AudioData audioData, AudioKey audioKey) {
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setAudioData(audioData, audioKey);
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}
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/**
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* Creates a new <code>AudioNode</code> with the given data and key.
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*
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@ -145,26 +122,6 @@ public class AudioNode extends Node {
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setAudioData(audioData, audioKey);
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}
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/**
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* Creates a new <code>AudioNode</code> with the given audio file.
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*
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* @param audioRenderer The audio renderer to use for playing. Cannot be null.
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* @param assetManager The asset manager to use to load the audio file
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* @param name The filename of the audio file
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* @param stream If true, the audio will be streamed gradually from disk,
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* otherwise, it will be buffered.
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* @param streamCache If stream is also true, then this specifies if
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* the stream cache is used. When enabled, the audio stream will
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* be read entirely but not decoded, allowing features such as
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* seeking, looping and determining duration.
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*
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* @deprecated AudioRenderer parameter is ignored.
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*/
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public AudioNode(AudioRenderer audioRenderer, AssetManager assetManager, String name, boolean stream, boolean streamCache) {
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this.audioKey = new AudioKey(name, stream, streamCache);
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this.data = (AudioData) assetManager.loadAsset(audioKey);
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}
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/**
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* Creates a new <code>AudioNode</code> with the given audio file.
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*
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@ -179,22 +136,7 @@ public class AudioNode extends Node {
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*/
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public AudioNode(AssetManager assetManager, String name, boolean stream, boolean streamCache) {
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this.audioKey = new AudioKey(name, stream, streamCache);
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this.data = (AudioData) assetManager.loadAsset(audioKey);
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}
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/**
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* Creates a new <code>AudioNode</code> with the given audio file.
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*
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* @param audioRenderer The audio renderer to use for playing. Cannot be null.
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* @param assetManager The asset manager to use to load the audio file
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* @param name The filename of the audio file
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* @param stream If true, the audio will be streamed gradually from disk,
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* otherwise, it will be buffered.
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*
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* @deprecated AudioRenderer parameter is ignored.
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*/
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public AudioNode(AudioRenderer audioRenderer, AssetManager assetManager, String name, boolean stream) {
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this(audioRenderer, assetManager, name, stream, false);
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this.data = (AudioData) assetManager.loadAsset(audioKey).data;
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}
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/**
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@ -787,7 +729,7 @@ public class AudioNode extends Node {
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if (audioKey != null) {
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try {
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data = im.getAssetManager().loadAudio(audioKey);
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data = im.getAssetManager().loadAsset(audioKey).data;
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} catch (AssetNotFoundException ex){
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Logger.getLogger(AudioNode.class.getName()).log(Level.FINE, "Cannot locate {0} for audio node {1}", new Object[]{audioKey, key});
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data = PlaceholderAssets.getPlaceholderAudio();
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