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@ -65,6 +65,7 @@ import java.util.List; |
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import java.util.logging.Level; |
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import java.util.logging.Logger; |
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import jme3tools.converters.MipMapGenerator; |
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import jme3tools.shader.ShaderDebug; |
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import static org.lwjgl.opengl.ARBTextureMultisample.*; |
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import static org.lwjgl.opengl.EXTFramebufferBlit.*; |
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import static org.lwjgl.opengl.EXTFramebufferMultisample.*; |
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@ -505,8 +506,8 @@ public class LwjglRenderer implements Renderer { |
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if (state.isPointSprite() && !context.pointSprite) { |
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// Only enable/disable sprite
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if (context.boundTextures[0] != null){ |
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if (context.boundTextureUnit != 0){ |
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if (context.boundTextures[0] != null) { |
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if (context.boundTextureUnit != 0) { |
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glActiveTexture(GL_TEXTURE0); |
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context.boundTextureUnit = 0; |
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} |
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@ -515,8 +516,8 @@ public class LwjglRenderer implements Renderer { |
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} |
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context.pointSprite = true; |
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} else if (!state.isPointSprite() && context.pointSprite) { |
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if (context.boundTextures[0] != null){ |
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if (context.boundTextureUnit != 0){ |
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if (context.boundTextures[0] != null) { |
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if (context.boundTextureUnit != 0) { |
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glActiveTexture(GL_TEXTURE0); |
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context.boundTextureUnit = 0; |
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} |
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@ -771,7 +772,7 @@ public class LwjglRenderer implements Renderer { |
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} |
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} |
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protected void bindProgram(Shader shader){ |
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protected void bindProgram(Shader shader) { |
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int shaderId = shader.getId(); |
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if (context.boundShaderProgram != shaderId) { |
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glUseProgram(shaderId); |
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@ -782,7 +783,7 @@ public class LwjglRenderer implements Renderer { |
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statistics.onShaderUse(shader, false); |
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} |
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} |
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protected void updateUniform(Shader shader, Uniform uniform) { |
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int shaderId = shader.getId(); |
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@ -933,7 +934,7 @@ public class LwjglRenderer implements Renderer { |
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} |
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source.setId(id); |
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}else{ |
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} else { |
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throw new RendererException("Cannot recompile shader source"); |
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} |
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@ -995,9 +996,9 @@ public class LwjglRenderer implements Renderer { |
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} else { |
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logger.log(Level.FINE, "{0} compile success", source.getName()); |
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} |
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} else { |
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logger.log(Level.WARNING, "Bad compile of:\n{0}{1}", |
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new Object[]{source.getDefines(), source.getSource()}); |
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} else { |
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logger.log(Level.WARNING, "Bad compile of:\n{0}", |
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new Object[]{ShaderDebug.formatShaderSource(source.getDefines(), source.getSource())}); |
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if (infoLog != null) { |
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throw new RendererException("compile error in:" + source + " error:" + infoLog); |
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} else { |
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@ -1231,39 +1232,42 @@ public class LwjglRenderer implements Renderer { |
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// TODO: support non-blit copies?
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} |
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} |
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private String getTargetBufferName(int buffer){ |
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switch (buffer){ |
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case GL_NONE: return "NONE"; |
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case GL_FRONT: return "GL_FRONT"; |
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case GL_BACK: return "GL_BACK"; |
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private String getTargetBufferName(int buffer) { |
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switch (buffer) { |
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case GL_NONE: |
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return "NONE"; |
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case GL_FRONT: |
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return "GL_FRONT"; |
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case GL_BACK: |
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return "GL_BACK"; |
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default: |
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if ( buffer >= GL_COLOR_ATTACHMENT0_EXT |
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&& buffer <= GL_COLOR_ATTACHMENT15_EXT){ |
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return "GL_COLOR_ATTACHMENT" + |
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(buffer - GL_COLOR_ATTACHMENT0_EXT); |
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}else{ |
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if (buffer >= GL_COLOR_ATTACHMENT0_EXT |
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&& buffer <= GL_COLOR_ATTACHMENT15_EXT) { |
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return "GL_COLOR_ATTACHMENT" |
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+ (buffer - GL_COLOR_ATTACHMENT0_EXT); |
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} else { |
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return "UNKNOWN? " + buffer; |
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} |
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} |
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} |
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private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name){ |
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private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name) { |
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System.out.println("== Renderbuffer " + name + " =="); |
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System.out.println("RB ID: " + rb.getId()); |
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System.out.println("Is proper? " + glIsRenderbufferEXT(rb.getId())); |
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int attachment = convertAttachmentSlot(rb.getSlot()); |
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int type = glGetFramebufferAttachmentParameterEXT(GL_DRAW_FRAMEBUFFER_EXT, |
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attachment, |
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT); |
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attachment, |
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT); |
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int rbName = glGetFramebufferAttachmentParameterEXT(GL_DRAW_FRAMEBUFFER_EXT, |
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attachment, |
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT); |
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switch (type){ |
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attachment, |
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT); |
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switch (type) { |
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case GL_NONE: |
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System.out.println("Type: None"); |
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return; // note: return from method as other queries will be invalid
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@ -1275,20 +1279,20 @@ public class LwjglRenderer implements Renderer { |
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System.out.println("RB ID: " + rbName); |
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break; |
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} |
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} |
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private void printRealFrameBufferInfo(FrameBuffer fb) { |
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boolean doubleBuffer = glGetBoolean(GL_DOUBLEBUFFER); |
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String drawBuf = getTargetBufferName(glGetInteger(GL_DRAW_BUFFER)); |
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String readBuf = getTargetBufferName(glGetInteger(GL_READ_BUFFER)); |
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int fbId = fb.getId(); |
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int curDrawBinding = glGetInteger(ARBFramebufferObject.GL_DRAW_FRAMEBUFFER_BINDING); |
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int curReadBinding = glGetInteger(ARBFramebufferObject.GL_READ_FRAMEBUFFER_BINDING); |
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System.out.println("=== OpenGL FBO State ==="); |
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System.out.println("Context doublebuffered? " + doubleBuffer); |
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System.out.println("FBO ID: " + fbId); |
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@ -1297,20 +1301,20 @@ public class LwjglRenderer implements Renderer { |
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System.out.println("Is bound to read? " + (fbId == curReadBinding)); |
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System.out.println("Draw buffer: " + drawBuf); |
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System.out.println("Read buffer: " + readBuf); |
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if (context.boundFBO != fbId){ |
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if (context.boundFBO != fbId) { |
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glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fbId); |
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context.boundFBO = fbId; |
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} |
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if (fb.getDepthBuffer() != null){ |
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if (fb.getDepthBuffer() != null) { |
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printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth"); |
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} |
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for (int i = 0; i < fb.getNumColorBuffers(); i++){ |
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for (int i = 0; i < fb.getNumColorBuffers(); i++) { |
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printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i); |
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} |
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} |
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private void checkFrameBufferError() { |
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int status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); |
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switch (status) { |
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@ -1477,18 +1481,18 @@ public class LwjglRenderer implements Renderer { |
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} |
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return samplePositions; |
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} |
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public void setMainFrameBufferOverride(FrameBuffer fb){ |
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public void setMainFrameBufferOverride(FrameBuffer fb) { |
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mainFbOverride = fb; |
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} |
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public void setFrameBuffer(FrameBuffer fb) { |
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if (fb == null && mainFbOverride != null){ |
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if (fb == null && mainFbOverride != null) { |
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fb = mainFbOverride; |
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} |
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if (lastFb == fb) { |
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if (fb == null || !fb.isUpdateNeeded()){ |
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if (fb == null || !fb.isUpdateNeeded()) { |
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return; |
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} |
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} |
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@ -1530,11 +1534,11 @@ public class LwjglRenderer implements Renderer { |
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lastFb = null; |
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} else { |
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if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null){ |
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throw new IllegalArgumentException("The framebuffer: " + fb + |
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"\nDoesn't have any color/depth buffers"); |
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if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) { |
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throw new IllegalArgumentException("The framebuffer: " + fb |
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+ "\nDoesn't have any color/depth buffers"); |
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} |
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if (fb.isUpdateNeeded()) { |
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updateFrameBuffer(fb); |
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} |
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@ -1591,9 +1595,9 @@ public class LwjglRenderer implements Renderer { |
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assert fb.getId() >= 0; |
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assert context.boundFBO == fb.getId(); |
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lastFb = fb; |
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try { |
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checkFrameBufferError(); |
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} catch (IllegalStateException ex) { |
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@ -1998,7 +2002,7 @@ public class LwjglRenderer implements Renderer { |
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objManager.registerForCleanup(vb); |
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//statistics.onNewVertexBuffer();
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created = true; |
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} |
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@ -2010,7 +2014,7 @@ public class LwjglRenderer implements Renderer { |
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glBindBuffer(target, bufId); |
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context.boundElementArrayVBO = bufId; |
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//statistics.onVertexBufferUse(vb, true);
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}else{ |
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} else { |
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//statistics.onVertexBufferUse(vb, false);
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} |
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} else { |
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@ -2019,7 +2023,7 @@ public class LwjglRenderer implements Renderer { |
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glBindBuffer(target, bufId); |
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context.boundArrayVBO = bufId; |
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//statistics.onVertexBufferUse(vb, true);
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}else{ |
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} else { |
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//statistics.onVertexBufferUse(vb, false);
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} |
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} |
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@ -2128,7 +2132,7 @@ public class LwjglRenderer implements Renderer { |
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intBuf1.position(0).limit(1); |
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glDeleteBuffers(intBuf1); |
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vb.resetObject(); |
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//statistics.onDeleteVertexBuffer();
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} |
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} |
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@ -2170,11 +2174,11 @@ public class LwjglRenderer implements Renderer { |
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attrib.setLocation(loc); |
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} |
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} |
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if (vb.isUpdateNeeded() && idb == null) { |
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updateBufferData(vb); |
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} |
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VertexBuffer[] attribs = context.boundAttribs; |
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if (!context.attribIndexList.moveToNew(loc)) { |
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glEnableVertexAttribArray(loc); |
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@ -2188,7 +2192,7 @@ public class LwjglRenderer implements Renderer { |
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glBindBuffer(GL_ARRAY_BUFFER, bufId); |
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context.boundArrayVBO = bufId; |
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//statistics.onVertexBufferUse(vb, true);
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}else{ |
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} else { |
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//statistics.onVertexBufferUse(vb, false);
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} |
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@ -2235,7 +2239,7 @@ public class LwjglRenderer implements Renderer { |
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufId); |
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context.boundElementArrayVBO = bufId; |
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//statistics.onVertexBufferUse(indexBuf, true);
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}else{ |
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} else { |
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//statistics.onVertexBufferUse(indexBuf, true);
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} |
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@ -2360,9 +2364,9 @@ public class LwjglRenderer implements Renderer { |
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} |
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private void renderMeshVertexArray(Mesh mesh, int lod, int count) { |
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if (mesh.getId() == -1){ |
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if (mesh.getId() == -1) { |
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updateVertexArray(mesh); |
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}else{ |
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} else { |
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// TODO: Check if it was updated
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} |
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@ -2403,10 +2407,10 @@ public class LwjglRenderer implements Renderer { |
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} else { |
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indices = mesh.getBuffer(Type.Index); |
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} |
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// for (Entry<VertexBuffer> entry : buffers) {
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// VertexBuffer vb = entry.getValue();
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for (VertexBuffer vb : mesh.getBufferList().getArray()){ |
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for (VertexBuffer vb : mesh.getBufferList().getArray()) { |
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if (vb.getBufferType() == Type.InterleavedData |
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|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
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|| vb.getBufferType() == Type.Index) { |
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@ -2436,10 +2440,10 @@ public class LwjglRenderer implements Renderer { |
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return; |
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} |
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if (context.pointSprite && mesh.getMode() != Mode.Points){ |
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if (context.pointSprite && mesh.getMode() != Mode.Points) { |
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// XXX: Hack, disable point sprite mode if mesh not in point mode
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if (context.boundTextures[0] != null){ |
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if (context.boundTextureUnit != 0){ |
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if (context.boundTextures[0] != null) { |
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if (context.boundTextureUnit != 0) { |
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glActiveTexture(GL_TEXTURE0); |
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context.boundTextureUnit = 0; |
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} |
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@ -2462,7 +2466,7 @@ public class LwjglRenderer implements Renderer { |
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// if (GLContext.getCapabilities().GL_ARB_vertex_array_object){
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// renderMeshVertexArray(mesh, lod, count);
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// }else{
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renderMeshDefault(mesh, lod, count); |
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renderMeshDefault(mesh, lod, count); |
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// }
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} |
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} |
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