* Added new image format: Depth24Stencil8, for framebuffers and textures that need stencil data

* Renderer now uses getArray() to access mesh's buffers
 * GL image format data now stored in a special data structure for easier management (instead of huge switch/case statement)
 * Android texture loading: If the format is not supported by GLES spec, the texture upload will fail

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9298 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Sha..rd 13 years ago
parent cf9d5b5ebc
commit f68475319a
  1. 136
      engine/src/android/com/jme3/renderer/android/TextureUtil.java
  2. 15
      engine/src/lwjgl/com/jme3/renderer/lwjgl/LwjglGL1Renderer.java
  3. 56
      engine/src/lwjgl/com/jme3/renderer/lwjgl/LwjglRenderer.java
  4. 606
      engine/src/lwjgl/com/jme3/renderer/lwjgl/TextureUtil.java

@ -6,50 +6,11 @@ import android.opengl.GLUtils;
import com.jme3.asset.AndroidImageInfo;
import com.jme3.math.FastMath;
import com.jme3.texture.Image;
import com.jme3.texture.Image.Format;
import java.nio.ByteBuffer;
import javax.microedition.khronos.opengles.GL10;
public class TextureUtil {
public static int convertTextureFormat(Format fmt){
switch (fmt){
case Alpha16:
case Alpha8:
return GL10.GL_ALPHA;
case Luminance8Alpha8:
case Luminance16Alpha16:
return GL10.GL_LUMINANCE_ALPHA;
case Luminance8:
case Luminance16:
return GL10.GL_LUMINANCE;
case RGB10:
case RGB16:
case BGR8:
case RGB8:
case RGB565:
return GL10.GL_RGB;
case RGB5A1:
case RGBA16:
case RGBA8:
return GL10.GL_RGBA;
case Depth:
return GLES20.GL_DEPTH_COMPONENT;
case Depth16:
return GLES20.GL_DEPTH_COMPONENT16;
case Depth24:
case Depth32:
case Depth32F:
throw new UnsupportedOperationException("Unsupported depth format: " + fmt);
case DXT1A:
throw new UnsupportedOperationException("Unsupported format: " + fmt);
default:
throw new UnsupportedOperationException("Unrecognized format: " + fmt);
}
}
private static void buildMipmap(Bitmap bitmap) {
int level = 0;
int height = bitmap.getHeight();
@ -77,21 +38,17 @@ public class TextureUtil {
/**
* <code>uploadTextureBitmap</code> uploads a native android bitmap
* @param target
* @param bitmap
* @param generateMips
* @param powerOf2
*/
public static void uploadTextureBitmap(final int target, Bitmap bitmap, boolean generateMips, boolean powerOf2)
{
if (!powerOf2)
{
public static void uploadTextureBitmap(final int target, Bitmap bitmap, boolean generateMips, boolean powerOf2) {
if (!powerOf2) {
// Power of 2 images are not supported by this GPU.
int width = bitmap.getWidth();
int height = bitmap.getHeight();
if (!FastMath.isPowerOfTwo(width) || !FastMath.isPowerOfTwo(height))
{
// scale to power of two
width = FastMath.nearestPowerOfTwo(width);
// If the image is not power of 2, rescale it
if (!FastMath.isPowerOfTwo(width) || !FastMath.isPowerOfTwo(height)) {
// scale to power of two, then recycle the old image.
width = FastMath.nearestPowerOfTwo(width);
height = FastMath.nearestPowerOfTwo(height);
Bitmap bitmap2 = Bitmap.createScaledBitmap(bitmap, width, height, true);
bitmap.recycle();
@ -99,19 +56,15 @@ public class TextureUtil {
}
}
if (generateMips)
{
if (generateMips) {
buildMipmap(bitmap);
}
else
{
} else {
GLUtils.texImage2D(target, 0, bitmap, 0);
//bitmap.recycle();
}
}
public static void uploadTexture(
Image img,
public static void uploadTexture(Image img,
int target,
int index,
int border,
@ -128,7 +81,6 @@ public class TextureUtil {
// Otherwise upload image directly.
// Prefer to only use power of 2 textures here to avoid errors.
Image.Format fmt = img.getFormat();
ByteBuffer data;
if (index >= 0 || img.getData() != null && img.getData().size() > 0){
@ -142,12 +94,20 @@ public class TextureUtil {
int depth = img.getDepth();
boolean compress = false;
int internalFormat = -1;
int format = -1;
int dataType = -1;
switch (fmt){
case RGBA16:
case RGB16:
case RGB10:
case Luminance16:
case Luminance16Alpha16:
case Alpha16:
case Depth32:
case Depth32F:
throw new UnsupportedOperationException("The image format '"
+ fmt + "' is not supported by OpenGL ES 2.0 specification.");
case Alpha8:
format = GLES20.GL_ALPHA;
dataType = GLES20.GL_UNSIGNED_BYTE;
@ -160,34 +120,16 @@ public class TextureUtil {
format = GLES20.GL_LUMINANCE_ALPHA;
dataType = GLES20.GL_UNSIGNED_BYTE;
break;
case Luminance16Alpha16:
format = GLES20.GL_LUMINANCE_ALPHA;
dataType = GLES20.GL_UNSIGNED_BYTE;
break;
case Luminance16:
format = GLES20.GL_LUMINANCE;
dataType = GLES20.GL_UNSIGNED_BYTE;
break;
case RGB565:
format = GLES20.GL_RGB;
internalFormat = GLES20.GL_RGB565;
dataType = GLES20.GL_UNSIGNED_SHORT_5_6_5;
break;
case ARGB4444:
format = GLES20.GL_RGBA;
format = GLES20.GL_RGBA4;
dataType = GLES20.GL_UNSIGNED_SHORT_4_4_4_4;
break;
case RGB10:
format = GLES20.GL_RGB;
dataType = GLES20.GL_UNSIGNED_BYTE;
break;
case RGB16:
format = GLES20.GL_RGB;
dataType = GLES20.GL_UNSIGNED_BYTE;
break;
case RGB5A1:
format = GLES20.GL_RGBA;
internalFormat = GLES20.GL_RGB5_A1;
dataType = GLES20.GL_UNSIGNED_SHORT_5_5_5_1;
break;
case RGB8:
@ -198,42 +140,23 @@ public class TextureUtil {
format = GLES20.GL_RGB;
dataType = GLES20.GL_UNSIGNED_BYTE;
break;
case RGBA16:
format = GLES20.GL_RGBA;
internalFormat = GLES20.GL_RGBA4;
dataType = GLES20.GL_UNSIGNED_BYTE;
break;
case RGBA8:
format = GLES20.GL_RGBA;
dataType = GLES20.GL_UNSIGNED_BYTE;
break;
case DXT1A:
format = GLES20.GL_COMPRESSED_TEXTURE_FORMATS;
dataType = GLES20.GL_UNSIGNED_BYTE;
case Depth:
format = GLES20.GL_DEPTH_COMPONENT;
dataType = GLES20.GL_UNSIGNED_BYTE;
break;
case Depth16:
case Depth24:
format = GLES20.GL_DEPTH_COMPONENT;
internalFormat = GLES20.GL_DEPTH_COMPONENT16;
dataType = GLES20.GL_UNSIGNED_BYTE;
break;
case Depth24:
case Depth32:
case Depth32F:
throw new UnsupportedOperationException("Unsupported depth format: " + fmt);
default:
throw new UnsupportedOperationException("Unrecognized format: " + fmt);
}
if (internalFormat == -1)
{
internalFormat = format;
}
if (data != null)
if (data != null) {
GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
}
int[] mipSizes = img.getMipMapSizes();
int pos = 0;
@ -246,9 +169,10 @@ public class TextureUtil {
// XXX: might want to change that when support
// of more than paletted compressions is added..
/// NOTE: Doesn't support mipmaps
if (compress){
data.clear();
GLES20.glCompressedTexImage2D(GLES20.GL_TEXTURE_2D,
GLES20.glCompressedTexImage2D(target,
1 - mipSizes.length,
format,
width,
@ -262,7 +186,7 @@ public class TextureUtil {
for (int i = 0; i < mipSizes.length; i++){
int mipWidth = Math.max(1, width >> i);
int mipHeight = Math.max(1, height >> i);
int mipDepth = Math.max(1, depth >> i);
// int mipDepth = Math.max(1, depth >> i);
if (data != null){
data.position(pos);
@ -270,7 +194,7 @@ public class TextureUtil {
}
if (compress && data != null){
GLES20.glCompressedTexImage2D(GLES20.GL_TEXTURE_2D,
GLES20.glCompressedTexImage2D(target,
i,
format,
mipWidth,
@ -279,9 +203,9 @@ public class TextureUtil {
data.remaining(),
data);
}else{
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D,
GLES20.glTexImage2D(target,
i,
internalFormat,
format,
mipWidth,
mipHeight,
0,

@ -738,7 +738,6 @@ public class LwjglGL1Renderer implements GL1Renderer {
// Resize texture to Power-of-2 size
MipMapGenerator.resizeToPowerOf2(img);
}
}
}
@ -777,7 +776,7 @@ public class LwjglGL1Renderer implements GL1Renderer {
TextureUtil.uploadTexture(img, target, i, 0, tdc);
}
} else {*/
TextureUtil.uploadTexture(img, target, 0, 0, false);
TextureUtil.uploadTexture(img, target, 0, 0);
//}
img.clearUpdateNeeded();
@ -1052,15 +1051,12 @@ public class LwjglGL1Renderer implements GL1Renderer {
updateBufferData(interleavedData);
}
IntMap<VertexBuffer> buffers = mesh.getBuffers();
if (mesh.getNumLodLevels() > 0) {
indices = mesh.getLodLevel(lod);
} else {
indices = buffers.get(Type.Index.ordinal());
indices = mesh.getBuffer(Type.Index);
}
for (Entry<VertexBuffer> entry : buffers) {
VertexBuffer vb = entry.getValue();
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
if (vb.getBufferType() == Type.InterleavedData
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|| vb.getBufferType() == Type.Index) {
@ -1108,9 +1104,8 @@ public class LwjglGL1Renderer implements GL1Renderer {
}
if (mesh.getNumLodLevels() == 0) {
IntMap<VertexBuffer> bufs = mesh.getBuffers();
for (Entry<VertexBuffer> entry : bufs) {
if (entry.getValue().getUsage() != VertexBuffer.Usage.Static) {
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
if (vb.getUsage() != VertexBuffer.Usage.Static) {
dynamic = true;
break;
}

@ -53,12 +53,8 @@ import com.jme3.texture.FrameBuffer.RenderBuffer;
import com.jme3.texture.Image;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapAxis;
import com.jme3.util.BufferUtils;
import com.jme3.util.IntMap;
import com.jme3.util.IntMap.Entry;
import com.jme3.util.ListMap;
import com.jme3.util.NativeObjectManager;
import com.jme3.util.SafeArrayList;
import com.jme3.util.*;
import java.nio.*;
import java.util.EnumSet;
import java.util.List;
@ -109,7 +105,6 @@ public class LwjglRenderer implements Renderer {
private int maxTriCount;
private int maxColorTexSamples;
private int maxDepthTexSamples;
private boolean tdc;
private FrameBuffer lastFb = null;
private FrameBuffer mainFbOverride = null;
private final Statistics statistics = new Statistics();
@ -272,6 +267,10 @@ public class LwjglRenderer implements Renderer {
if (ctxCaps.GL_ARB_depth_buffer_float) {
caps.add(Caps.FloatDepthBuffer);
}
if (ctxCaps.OpenGL30){
caps.add(Caps.PackedDepthStencilBuffer);
}
if (ctxCaps.GL_ARB_draw_instanced) {
caps.add(Caps.MeshInstancing);
@ -304,12 +303,8 @@ public class LwjglRenderer implements Renderer {
}
boolean latc = ctxCaps.GL_EXT_texture_compression_latc;
boolean atdc = ctxCaps.GL_ATI_texture_compression_3dc;
if (latc || atdc) {
if (latc) {
caps.add(Caps.TextureCompressionLATC);
if (atdc && !latc) {
tdc = true;
}
}
if (ctxCaps.GL_EXT_packed_float) {
@ -454,10 +449,12 @@ public class LwjglRenderer implements Renderer {
}
public void setAlphaToCoverage(boolean value) {
if (value) {
glEnable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
} else {
glDisable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
if (caps.contains(Caps.Multisample)){
if (value) {
glEnable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
} else {
glDisable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
}
}
}
@ -1270,7 +1267,7 @@ public class LwjglRenderer implements Renderer {
switch (type) {
case GL_NONE:
System.out.println("Type: None");
return; // note: return from method as other queries will be invalid
break;
case GL_TEXTURE:
System.out.println("Type: Texture");
break;
@ -1364,8 +1361,8 @@ public class LwjglRenderer implements Renderer {
+ ":" + fb.getHeight() + " is not supported.");
}
TextureUtil.checkFormatSupported(rb.getFormat());
TextureUtil.GLImageFormat glFmt = TextureUtil.getImageFormatWithError(rb.getFormat());
if (fb.getSamples() > 1 && GLContext.getCapabilities().GL_EXT_framebuffer_multisample) {
int samples = fb.getSamples();
if (maxFBOSamples < samples) {
@ -1373,12 +1370,12 @@ public class LwjglRenderer implements Renderer {
}
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
samples,
TextureUtil.convertTextureFormat(rb.getFormat()),
glFmt.internalFormat,
fb.getWidth(),
fb.getHeight());
} else {
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
TextureUtil.convertTextureFormat(rb.getFormat()),
glFmt.internalFormat,
fb.getWidth(),
fb.getHeight());
}
@ -1854,19 +1851,19 @@ public class LwjglRenderer implements Renderer {
return;
}
for (int i = 0; i < 6; i++) {
TextureUtil.uploadTexture(img, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, tdc);
TextureUtil.uploadTexture(img, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0);
}
} else if (target == EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT) {
List<ByteBuffer> data = img.getData();
// -1 index specifies prepare data for 2D Array
TextureUtil.uploadTexture(img, target, -1, 0, tdc);
TextureUtil.uploadTexture(img, target, -1, 0);
for (int i = 0; i < data.size(); i++) {
// upload each slice of 2D array in turn
// this time with the appropriate index
TextureUtil.uploadTexture(img, target, i, 0, tdc);
TextureUtil.uploadTexture(img, target, i, 0);
}
} else {
TextureUtil.uploadTexture(img, target, 0, 0, tdc);
TextureUtil.uploadTexture(img, target, 0, 0);
}
if (img.getMultiSamples() != imageSamples) {
@ -1978,8 +1975,8 @@ public class LwjglRenderer implements Renderer {
return GL_INT;
case UnsignedInt:
return GL_UNSIGNED_INT;
case Half:
return NVHalfFloat.GL_HALF_FLOAT_NV;
// case Half:
// return NVHalfFloat.GL_HALF_FLOAT_NV;
// return ARBHalfFloatVertex.GL_HALF_FLOAT;
case Float:
return GL_FLOAT;
@ -2343,10 +2340,7 @@ public class LwjglRenderer implements Renderer {
updateBufferData(interleavedData);
}
IntMap<VertexBuffer> buffers = mesh.getBuffers();
for (Entry<VertexBuffer> entry : buffers) {
VertexBuffer vb = entry.getValue();
for (VertexBuffer vb : mesh.getBufferList().getArray()) {
if (vb.getBufferType() == Type.InterleavedData
|| vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
|| vb.getBufferType() == Type.Index) {
@ -2376,7 +2370,7 @@ public class LwjglRenderer implements Renderer {
}
// IntMap<VertexBuffer> buffers = mesh.getBuffers();
VertexBuffer indices = null;
VertexBuffer indices;
if (mesh.getNumLodLevels() > 0) {
indices = mesh.getLodLevel(lod);
} else {

@ -36,369 +36,192 @@ import com.jme3.renderer.RendererException;
import com.jme3.texture.Image;
import com.jme3.texture.Image.Format;
import java.nio.ByteBuffer;
import static org.lwjgl.opengl.ATITextureCompression3DC.GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI;
import static org.lwjgl.opengl.EXTTextureCompressionLATC.GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
import static org.lwjgl.opengl.EXTTextureCompressionLATC.GL_COMPRESSED_LUMINANCE_LATC1_EXT;
import static org.lwjgl.opengl.EXTTextureCompressionS3TC.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL12.*;
import static org.lwjgl.opengl.GL13.glCompressedTexImage2D;
import static org.lwjgl.opengl.GL13.glCompressedTexImage3D;
import static org.lwjgl.opengl.GL14.*;
import org.lwjgl.opengl.*;
public class TextureUtil {
class TextureUtil {
private static boolean isFormatSupported(Format fmt, ContextCapabilities caps){
static class GLImageFormat {
int internalFormat;
int format;
int dataType;
boolean compressed;
public GLImageFormat(int internalFormat, int format, int dataType, boolean compressed) {
this.internalFormat = internalFormat;
this.format = format;
this.dataType = dataType;
this.compressed = compressed;
}
}
private static final GLImageFormat[] formatToGL = new GLImageFormat[Format.values().length];
private static void setFormat(Format format, int glInternalFormat, int glFormat, int glDataType, boolean glCompressed){
formatToGL[format.ordinal()] = new GLImageFormat(glInternalFormat, glFormat, glDataType, glCompressed);
}
static {
// Alpha formats
setFormat(Format.Alpha8, GL11.GL_ALPHA8, GL11.GL_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
setFormat(Format.Alpha16, GL11.GL_ALPHA16, GL11.GL_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
// Luminance formats
setFormat(Format.Luminance8, GL11.GL_LUMINANCE8, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, false);
setFormat(Format.Luminance16, GL11.GL_LUMINANCE16, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, false);
setFormat(Format.Luminance16F, ARBTextureFloat.GL_LUMINANCE16F_ARB, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, false);
setFormat(Format.Luminance32F, ARBTextureFloat.GL_LUMINANCE32F_ARB, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, false);
// Luminance alpha formats
setFormat(Format.Luminance8Alpha8, GL11.GL_LUMINANCE8_ALPHA8, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
setFormat(Format.Luminance16Alpha16, GL11.GL_LUMINANCE16_ALPHA16, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
setFormat(Format.Luminance16FAlpha16F, ARBTextureFloat.GL_LUMINANCE_ALPHA16F_ARB, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
// Depth formats
setFormat(Format.Depth, GL11.GL_DEPTH_COMPONENT, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_BYTE, false);
setFormat(Format.Depth16, GL14.GL_DEPTH_COMPONENT16, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_BYTE, false);
setFormat(Format.Depth24, GL14.GL_DEPTH_COMPONENT24, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_BYTE, false);
setFormat(Format.Depth32, GL14.GL_DEPTH_COMPONENT32, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_BYTE, false);
setFormat(Format.Depth32F, GL30.GL_DEPTH_COMPONENT32F, GL11.GL_DEPTH_COMPONENT, GL11.GL_FLOAT, false);
// Depth stencil formats
setFormat(Format.Depth24Stencil8, GL30.GL_DEPTH24_STENCIL8, GL11.GL_DEPTH_COMPONENT, GL30.GL_UNSIGNED_INT_24_8, false);
// RGB formats
setFormat(Format.BGR8, GL11.GL_RGB8, EXTBgra.GL_BGR_EXT, GL11.GL_UNSIGNED_BYTE, false);
setFormat(Format.RGB8, GL11.GL_RGB8, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, false);
setFormat(Format.RGB10, GL11.GL_RGB10, GL11.GL_RGB, GL12.GL_UNSIGNED_INT_10_10_10_2, false);
setFormat(Format.RGB16, GL11.GL_RGB16, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, false); // might be incorrect
setFormat(Format.RGB16F, ARBTextureFloat.GL_RGB16F_ARB, GL11.GL_RGB, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, false);
setFormat(Format.RGB32F, ARBTextureFloat.GL_RGB32F_ARB, GL11.GL_RGB, GL11.GL_FLOAT, false);
// Special RGB formats
setFormat(Format.RGB111110F, EXTPackedFloat.GL_R11F_G11F_B10F_EXT, GL11.GL_RGB, EXTPackedFloat.GL_UNSIGNED_INT_10F_11F_11F_REV_EXT, false);
setFormat(Format.RGB9E5, EXTTextureSharedExponent.GL_RGB9_E5_EXT, GL11.GL_RGB, EXTTextureSharedExponent.GL_UNSIGNED_INT_5_9_9_9_REV_EXT, false);
setFormat(Format.RGB16F_to_RGB111110F, EXTPackedFloat.GL_R11F_G11F_B10F_EXT, GL11.GL_RGB, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, false);
setFormat(Format.RGB16F_to_RGB111110F, EXTTextureSharedExponent.GL_RGB9_E5_EXT, GL11.GL_RGB, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, false);
// RGBA formats
setFormat(Format.ABGR8, GL11.GL_RGBA8, EXTAbgr.GL_ABGR_EXT, GL11.GL_UNSIGNED_BYTE, false);
setFormat(Format.RGB5A1, GL11.GL_RGB5_A1, GL11.GL_RGBA, GL12.GL_UNSIGNED_SHORT_5_5_5_1, false);
setFormat(Format.RGBA8, GL11.GL_RGBA8, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, false);
setFormat(Format.RGBA16, GL11.GL_RGBA16, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, false); // might be incorrect
setFormat(Format.RGBA16F, ARBTextureFloat.GL_RGBA16F_ARB, GL11.GL_RGBA, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, false);
setFormat(Format.RGBA32F, ARBTextureFloat.GL_RGBA32F_ARB, GL11.GL_RGBA, GL11.GL_FLOAT, false);
// DXT formats
setFormat(Format.DXT1, EXTTextureCompressionS3TC.GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, true);
setFormat(Format.DXT1A, EXTTextureCompressionS3TC.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
setFormat(Format.DXT3, EXTTextureCompressionS3TC.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
setFormat(Format.DXT5, EXTTextureCompressionS3TC.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
// LTC/LATC/3Dc formats
setFormat(Format.LTC, EXTTextureCompressionLATC.GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, true);
setFormat(Format.LATC, EXTTextureCompressionLATC.GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, true);
}
public static GLImageFormat getImageFormat(ContextCapabilities caps, Format fmt){
switch (fmt){
case ARGB4444:
return false;
case ABGR8:
if (!caps.GL_EXT_abgr){
return null;
}
break;
case BGR8:
return caps.OpenGL12 || caps.GL_EXT_bgra;
if (!caps.OpenGL12 && !caps.GL_EXT_bgra){
return null;
}
break;
case DXT1:
case DXT1A:
case DXT3:
case DXT5:
return caps.GL_EXT_texture_compression_s3tc;
if (!caps.GL_EXT_texture_compression_s3tc) {
return null;
}
break;
case Depth:
case Depth16:
case Depth24:
case Depth32:
return caps.OpenGL14 || caps.GL_ARB_depth_texture;
case Depth32F:
if (!caps.OpenGL14 && !caps.GL_ARB_depth_texture){
return null;
}
break;
case Luminance16F:
case Luminance16FAlpha16F:
case Luminance32F:
if (!caps.GL_ARB_texture_float){
return null;
}
break;
case RGB16F:
case RGB32F:
case RGBA16F:
case RGBA32F:
return caps.OpenGL30 || caps.GL_ARB_texture_float;
if (!caps.OpenGL30 && !caps.GL_ARB_texture_float){
return null;
}
break;
case Depth32F:
if (!caps.OpenGL30 && !caps.GL_NV_depth_buffer_float){
return null;
}
break;
case LATC:
case LTC:
return caps.GL_EXT_texture_compression_latc;
if (!caps.GL_EXT_texture_compression_latc){
return null;
}
break;
case RGB9E5:
case RGB16F_to_RGB9E5:
return caps.OpenGL30 || caps.GL_EXT_texture_shared_exponent;
if (!caps.OpenGL30 && !caps.GL_EXT_texture_shared_exponent){
return null;
}
break;
case RGB111110F:
case RGB16F_to_RGB111110F:
return caps.OpenGL30 || caps.GL_EXT_packed_float;
default:
return true;
if (!caps.OpenGL30 && !caps.GL_EXT_packed_float){
return null;
}
break;
}
return formatToGL[fmt.ordinal()];
}
public static void checkFormatSupported(Format fmt) {
if (!isFormatSupported(fmt, GLContext.getCapabilities())) {
public static GLImageFormat getImageFormatWithError(Format fmt) {
GLImageFormat glFmt = getImageFormat(GLContext.getCapabilities(), fmt);
if (glFmt == null) {
throw new RendererException("Image format '" + fmt + "' is unsupported by the video hardware.");
}
return glFmt;
}
public static int convertTextureFormat(Format fmt){
switch (fmt){
case Alpha16:
return GL_ALPHA16;
case Alpha8:
return GL_ALPHA8;
case DXT1:
return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
case DXT1A:
return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
case DXT3:
return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
case DXT5:
return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
case LATC:
return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
case Depth:
return GL_DEPTH_COMPONENT;
case Depth16:
return GL_DEPTH_COMPONENT16;
case Depth24:
return GL_DEPTH_COMPONENT24;
case Depth32:
return GL_DEPTH_COMPONENT32;
case Depth32F:
return ARBDepthBufferFloat.GL_DEPTH_COMPONENT32F;
case Luminance8Alpha8:
return GL_LUMINANCE8_ALPHA8;
case Luminance16Alpha16:
return GL_LUMINANCE16_ALPHA16;
case Luminance16FAlpha16F:
return ARBTextureFloat.GL_LUMINANCE_ALPHA16F_ARB;
case Intensity8:
return GL_INTENSITY8;
case Intensity16:
return GL_INTENSITY16;
case Luminance8:
return GL_LUMINANCE8;
case Luminance16:
return GL_LUMINANCE16;
case Luminance16F:
return ARBTextureFloat.GL_LUMINANCE16F_ARB;
case Luminance32F:
return ARBTextureFloat.GL_LUMINANCE32F_ARB;
case RGB10:
return GL_RGB10;
case RGB16:
return GL_RGB16;
case RGB111110F:
return EXTPackedFloat.GL_R11F_G11F_B10F_EXT;
case RGB9E5:
return EXTTextureSharedExponent.GL_RGB9_E5_EXT;
case RGB16F:
return ARBTextureFloat.GL_RGB16F_ARB;
case RGBA16F:
return ARBTextureFloat.GL_RGBA16F_ARB;
case RGB32F:
return ARBTextureFloat.GL_RGB32F_ARB;
case RGB5A1:
return GL_RGB5_A1;
case BGR8:
return GL_RGB8;
case RGB8:
return GL_RGB8;
case RGBA16:
return GL_RGBA16;
case RGBA8:
return GL_RGBA8;
default:
throw new UnsupportedOperationException("Unrecognized format: "+fmt);
}
}
public static void uploadTexture(Image img,
public static void uploadTexture(Image image,
int target,
int index,
int border,
boolean tdc){
Image.Format fmt = img.getFormat();
checkFormatSupported(fmt);
int border){
Image.Format fmt = image.getFormat();
GLImageFormat glFmt = getImageFormatWithError(fmt);
ByteBuffer data;
if (index >= 0 && img.getData() != null && img.getData().size() > 0){
data = img.getData(index);
if (index >= 0 && image.getData() != null && image.getData().size() > 0){
data = image.getData(index);
}else{
data = null;
}
int width = img.getWidth();
int height = img.getHeight();
int depth = img.getDepth();
int width = image.getWidth();
int height = image.getHeight();
int depth = image.getDepth();
boolean compress = false;
int internalFormat = -1;
int format = -1;
int dataType = -1;
switch (fmt){
case Alpha16:
internalFormat = GL_ALPHA16;
format = GL_ALPHA;
dataType = GL_UNSIGNED_BYTE;
break;
case Alpha8:
internalFormat = GL_ALPHA8;
format = GL_ALPHA;
dataType = GL_UNSIGNED_BYTE;
break;
case DXT1:
compress = true;
internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
format = GL_RGB;
dataType = GL_UNSIGNED_BYTE;
break;
case DXT1A:
compress = true;
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
format = GL_RGBA;
dataType = GL_UNSIGNED_BYTE;
break;
case DXT3:
compress = true;
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
format = GL_RGBA;
dataType = GL_UNSIGNED_BYTE;
break;
case DXT5:
compress = true;
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
format = GL_RGBA;
dataType = GL_UNSIGNED_BYTE;
break;
case LATC:
compress = true;
if (tdc){
internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI;
}else{
internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
}
format = GL_LUMINANCE_ALPHA;
dataType = GL_UNSIGNED_BYTE;
break;
case LTC:
compress = true;
internalFormat = GL_COMPRESSED_LUMINANCE_LATC1_EXT;
format = GL_LUMINANCE_ALPHA;
dataType = GL_UNSIGNED_BYTE;
break;
case Depth:
internalFormat = GL_DEPTH_COMPONENT;
format = GL_DEPTH_COMPONENT;
dataType = GL_UNSIGNED_BYTE;
break;
case Depth16:
internalFormat = GL_DEPTH_COMPONENT16;
format = GL_DEPTH_COMPONENT;
dataType = GL_UNSIGNED_BYTE;
break;
case Depth24:
internalFormat = GL_DEPTH_COMPONENT24;
format = GL_DEPTH_COMPONENT;
dataType = GL_UNSIGNED_BYTE;
break;
case Depth32:
internalFormat = GL_DEPTH_COMPONENT32;
format = GL_DEPTH_COMPONENT;
dataType = GL_UNSIGNED_BYTE;
break;
case Depth32F:
internalFormat = NVDepthBufferFloat.GL_DEPTH_COMPONENT32F_NV;
format = GL_DEPTH_COMPONENT;
dataType = GL_FLOAT;
break;
case Luminance16FAlpha16F:
internalFormat = ARBTextureFloat.GL_LUMINANCE_ALPHA16F_ARB;
format = GL_LUMINANCE_ALPHA;
dataType = GL_UNSIGNED_BYTE;
break;
case Intensity8:
internalFormat = GL_INTENSITY8;
format = GL_INTENSITY;
dataType = GL_UNSIGNED_BYTE;
break;
case Intensity16:
internalFormat = GL_INTENSITY16;
format = GL_INTENSITY;
dataType = GL_UNSIGNED_BYTE;
break;
case Luminance8:
internalFormat = GL_LUMINANCE8;
format = GL_LUMINANCE;
dataType = GL_UNSIGNED_BYTE;
break;
case Luminance8Alpha8:
internalFormat = GL_LUMINANCE8_ALPHA8;
format = GL_LUMINANCE_ALPHA;
dataType = GL_UNSIGNED_BYTE;
break;
case Luminance16Alpha16:
internalFormat = GL_LUMINANCE16_ALPHA16;
format = GL_LUMINANCE_ALPHA;
dataType = GL_UNSIGNED_BYTE;
break;
case Luminance16:
internalFormat = GL_LUMINANCE16;
format = GL_LUMINANCE;
dataType = GL_UNSIGNED_BYTE;
break;
case Luminance16F:
internalFormat = ARBTextureFloat.GL_LUMINANCE16F_ARB;
format = GL_LUMINANCE;
dataType = ARBHalfFloatPixel.GL_HALF_FLOAT_ARB;
break;
case Luminance32F:
internalFormat = ARBTextureFloat.GL_LUMINANCE32F_ARB;
format = GL_LUMINANCE;
dataType = GL_FLOAT;
break;
case RGB10:
internalFormat = GL_RGB10;
format = GL_RGB;
dataType = GL_UNSIGNED_BYTE;
break;
case RGB16:
internalFormat = GL_RGB16;
format = GL_RGB;
dataType = GL_UNSIGNED_BYTE;
break;
case RGB111110F:
internalFormat = EXTPackedFloat.GL_R11F_G11F_B10F_EXT;
format = GL_RGB;
dataType = EXTPackedFloat.GL_UNSIGNED_INT_10F_11F_11F_REV_EXT;
break;
case RGB16F_to_RGB111110F:
internalFormat = EXTPackedFloat.GL_R11F_G11F_B10F_EXT;
format = GL_RGB;
dataType = ARBHalfFloatPixel.GL_HALF_FLOAT_ARB;
break;
case RGB16F_to_RGB9E5:
internalFormat = EXTTextureSharedExponent.GL_RGB9_E5_EXT;
format = GL_RGB;
dataType = ARBHalfFloatPixel.GL_HALF_FLOAT_ARB;
break;
case RGB9E5:
internalFormat = EXTTextureSharedExponent.GL_RGB9_E5_EXT;
format = GL_RGB;
dataType = EXTTextureSharedExponent.GL_UNSIGNED_INT_5_9_9_9_REV_EXT;
break;
case RGB16F:
internalFormat = ARBTextureFloat.GL_RGB16F_ARB;
format = GL_RGB;
dataType = ARBHalfFloatPixel.GL_HALF_FLOAT_ARB;
break;
case RGBA16F:
internalFormat = ARBTextureFloat.GL_RGBA16F_ARB;
format = GL_RGBA;
dataType = ARBHalfFloatPixel.GL_HALF_FLOAT_ARB;
break;
case RGB32F:
internalFormat = ARBTextureFloat.GL_RGB32F_ARB;
format = GL_RGB;
dataType = GL_FLOAT;
break;
case RGBA32F:
internalFormat = ARBTextureFloat.GL_RGBA32F_ARB;
format = GL_RGBA;
dataType = GL_FLOAT;
break;
case RGB5A1:
internalFormat = GL_RGB5_A1;
format = GL_RGBA;
dataType = GL_UNSIGNED_BYTE;
break;
case RGB8:
internalFormat = GL_RGB8;
format = GL_RGB;
dataType = GL_UNSIGNED_BYTE;
break;
case BGR8:
internalFormat = GL_RGB8;
format = GL_BGR;
dataType = GL_UNSIGNED_BYTE;
break;
case RGBA16:
internalFormat = GL_RGBA16;
format = GL_RGBA;
dataType = GL_UNSIGNED_BYTE;
break;
case RGBA8:
internalFormat = GL_RGBA8;
format = GL_RGBA;
dataType = GL_UNSIGNED_BYTE;
break;
case ABGR8:
internalFormat = GL_RGBA8;
format = EXTAbgr.GL_ABGR_EXT;
dataType = GL_UNSIGNED_BYTE;
break;
default:
throw new UnsupportedOperationException("Unrecognized format: "+fmt);
if (data != null) {
GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
}
if (data != null)
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
int[] mipSizes = img.getMipMapSizes();
int[] mipSizes = image.getMipMapSizes();
int pos = 0;
// TODO: Remove unneccessary allocation
if (mipSizes == null){
@ -409,7 +232,7 @@ public class TextureUtil {
}
boolean subtex = false;
int samples = img.getMultiSamples();
int samples = image.getMultiSamples();
for (int i = 0; i < mipSizes.length; i++){
int mipWidth = Math.max(1, width >> i);
@ -421,95 +244,96 @@ public class TextureUtil {
data.limit(pos + mipSizes[i]);
}
if (compress && data != null){
if (target == GL_TEXTURE_3D){
glCompressedTexImage3D(target,
i,
internalFormat,
mipWidth,
mipHeight,
mipDepth,
border,
data);
if (glFmt.compressed && data != null){
if (target == GL12.GL_TEXTURE_3D){
GL13.glCompressedTexImage3D(target,
i,
glFmt.internalFormat,
mipWidth,
mipHeight,
mipDepth,
border,
data);
}else{
//all other targets use 2D: array, cubemap, 2d
glCompressedTexImage2D(target,
i,
internalFormat,
mipWidth,
mipHeight,
border,
data);
GL13.glCompressedTexImage2D(target,
i,
glFmt.internalFormat,
mipWidth,
mipHeight,
border,
data);
}
}else{
if (target == GL_TEXTURE_3D){
glTexImage3D(target,
i,
internalFormat,
mipWidth,
mipHeight,
mipDepth,
border,
format,
dataType,
data);
if (target == GL12.GL_TEXTURE_3D){
GL12.glTexImage3D(target,
i,
glFmt.internalFormat,
mipWidth,
mipHeight,
mipDepth,
border,
glFmt.format,
glFmt.dataType,
data);
}else if (target == EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT){
// prepare data for 2D array
// or upload slice
if (index == -1){
glTexImage3D(target,
0,
internalFormat,
mipWidth,
mipHeight,
img.getData().size(), //# of slices
border,
format,
dataType,
data);
GL12.glTexImage3D(target,
0,
glFmt.internalFormat,
mipWidth,
mipHeight,
image.getData().size(), //# of slices
border,
glFmt.format,
glFmt.dataType,
data);
}else{
glTexSubImage3D(target,
i, // level
0, // xoffset
0, // yoffset
index, // zoffset
width, // width
height, // height
1, // depth
format,
dataType,
data);
GL12.glTexSubImage3D(target,
i, // level
0, // xoffset
0, // yoffset
index, // zoffset
width, // width
height, // height
1, // depth
glFmt.format,
glFmt.dataType,
data);
}
}else{
if (subtex){
if (samples > 1)
if (samples > 1){
throw new IllegalStateException("Cannot update multisample textures");
}
glTexSubImage2D(target,
i,
0, 0,
mipWidth, mipHeight,
format,
dataType,
data);
GL11.glTexSubImage2D(target,
i,
0, 0,
mipWidth, mipHeight,
glFmt.format,
glFmt.dataType,
data);
}else{
if (samples > 1){
ARBTextureMultisample.glTexImage2DMultisample(target,
samples,
internalFormat,
glFmt.internalFormat,
mipWidth,
mipHeight,
true);
}else{
glTexImage2D(target,
i,
internalFormat,
mipWidth,
mipHeight,
border,
format,
dataType,
data);
GL11.glTexImage2D(target,
i,
glFmt.internalFormat,
mipWidth,
mipHeight,
border,
glFmt.format,
glFmt.dataType,
data);
}
}
}

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