PssmShadowRenderer : post shadow pas does not write depth anymore, also added a slight polyOffset to avoid z-fighting
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9293 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -220,6 +220,9 @@ public class PssmShadowRenderer implements SceneProcessor {
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//initializing render state for post shadow pass (modulade blending and cullmode of for back faces )
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state.setBlendMode(RenderState.BlendMode.Modulate);
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state.setFaceCullMode(RenderState.FaceCullMode.Off);
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state.setDepthWrite(false);
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state.setPolyOffset(-0.1f, 0);
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}
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/**
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