* Removed deprecated material definitions
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9315 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -1,27 +0,0 @@
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#import "Common/ShaderLib/Texture.glsllib"
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varying vec2 texCoord;
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uniform sampler2D m_ColorMap;
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void main(){
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//Texture_GetColor(m_ColorMap, texCoord)
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//vec4 color = texture2D(m_ColorMap, texCoord);
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//color.rgb *= color.a;
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//gl_FragColor = vec4(color.a);
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#ifdef NORMAL_LATC
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vec3 newNorm = vec3(texture2D(m_ColorMap, texCoord).ag, 0.0);
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newNorm = Common_UnpackNormal(newNorm);
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newNorm.b = sqrt(1.0 - (newNorm.x * newNorm.x) - (newNorm.y * newNorm.y));
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newNorm = Common_PackNormal(newNorm);
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gl_FragColor = vec4(newNorm, 1.0);
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#elif defined(SHOW_ALPHA)
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gl_FragColor = vec4(texture2D(m_ColorMap, texCoord).a);
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#else
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gl_FragColor = Texture_GetColor(m_ColorMap, texCoord);
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#endif
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#ifdef NORMALIZE
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gl_FragColor = vec4(normalize(gl_FragColor.xyz), gl_FragColor.a);
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#endif
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}
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@ -1,32 +0,0 @@
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Exception SimpleTextured.j3md has been marked as obsolete. Please use Unshaded.j3md instead.
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MaterialDef Plain Texture {
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MaterialParameters {
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Texture2D ColorMap
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Boolean YCoCg
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Boolean LATC
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Boolean Normalize
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Boolean ShowAlpha
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}
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Technique {
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VertexShader GLSL100: Common/MatDefs/Misc/SimpleTextured.vert
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FragmentShader GLSL100: Common/MatDefs/Misc/SimpleTextured.frag
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WorldParameters {
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WorldViewProjectionMatrix
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}
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Defines {
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DXT_YCOCG : YCoCg
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NORMAL_LATC : LATC
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NORMALIZE : Normalize
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SHOW_ALPHA : ShowAlpha
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}
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}
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Technique FixedFunc {
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}
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}
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@ -1,11 +0,0 @@
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uniform mat4 g_WorldViewProjectionMatrix;
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attribute vec3 inPosition;
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attribute vec2 inTexCoord;
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varying vec2 texCoord;
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void main(){
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gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition, 1.0);
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texCoord = inTexCoord;
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}
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@ -1,44 +0,0 @@
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Exception SolidColor.j3md has been marked as obsolete. Please use Unshaded.j3md instead.
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MaterialDef Solid Color {
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MaterialParameters {
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Vector4 Color
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// Texture of the glowing parts of the material
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Texture2D GlowMap
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// The glow color of the object
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Color GlowColor
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}
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Technique {
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VertexShader GLSL100: Common/MatDefs/Misc/Unshaded.vert
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FragmentShader GLSL100: Common/MatDefs/Misc/Unshaded.frag
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Defines {
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HAS_COLOR : Color
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}
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WorldParameters {
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WorldViewProjectionMatrix
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}
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}
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Technique FixedFunc {
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}
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Technique Glow {
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VertexShader GLSL100: Common/MatDefs/Misc/Unshaded.vert
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FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
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WorldParameters {
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WorldViewProjectionMatrix
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}
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Defines {
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HAS_GLOWMAP : GlowMap
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HAS_GLOWCOLOR : GlowColor
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}
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}
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}
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@ -1,18 +0,0 @@
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Exception VertexColor.j3md has been marked as obsolete. Please use Unshaded.j3md instead.
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MaterialDef Vertex Color {
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Technique {
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VertexShader GLSL100: Common/MatDefs/Misc/Unshaded.vert
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FragmentShader GLSL100: Common/MatDefs/Misc/Unshaded.frag
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Defines {
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HAS_VERTEXCOLOR
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}
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WorldParameters {
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WorldViewProjectionMatrix
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}
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}
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}
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@ -1,38 +0,0 @@
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Exception WireColor.j3md has been marked as obsolete. Please use Unshaded.j3md instead.
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MaterialDef Wire Color {
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MaterialParameters {
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Vector4 Color : Color
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}
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Technique {
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VertexShader GLSL100: Common/MatDefs/Misc/Unshaded.vert
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FragmentShader GLSL100: Common/MatDefs/Misc/Unshaded.frag
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RenderState {
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FaceCull Off
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Blend Alpha
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AlphaTestFalloff 0.01
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Wireframe On
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}
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Defines {
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HAS_COLOR : Color
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}
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WorldParameters {
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WorldViewProjectionMatrix
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}
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}
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Technique FixedFunc {
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RenderState {
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FaceCull Off
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Blend Alpha
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AlphaTestFalloff 0.01
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Wireframe On
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}
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}
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}
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