Commit Graph

4312 Commits (b7a4faebf0623a703fdddde3c1777143fa530c1d)
 

Author SHA1 Message Date
shadowislord b7a4faebf0 Remove deprecated fields from AndroidHarness 10 years ago
shadowislord bbd6c613f0 Reduce "Integer" class churn in rendering statistics 10 years ago
shadowislord ff55522f78 Change flow in STBI build script to ease development 10 years ago
shadowislord 17f130615a Update STBI .so based on latest changes 10 years ago
shadowislord a015e0836f Remove commented out code since it will not be used anymore 10 years ago
shadowislord 7057e9cb18 Android native image loader rewritten from scratch 10 years ago
shadowislord b83603cd8f Added support for ETC1 compression (regular OGL only for now) 10 years ago
shadowislord 8d406380b0 * Fix FXAA on Android (but it's not really noticeable .. pixels are too small) 10 years ago
Nehon 81fe180713 Better Single pass test 10 years ago
jmekaelthas 30d89da190 Bugfix: fixed a crash that occured after changes in Materials' 10 years ago
kaelthas 550063367e Bugfix: fixed issues with subdivision surface modifier. 10 years ago
shadowislord 3992ed89af Fix point sprite on Android. Fixes issue #82. 10 years ago
shadowislord 15f35fc5c6 Fix "DXT1 not supported by hardware" error that started appearing since the renderer refactor. 10 years ago
shadowislord bf2656abf3 If we are loading a material from a J3O file, do not crash on missing material parameters, but log it instead. 10 years ago
shadowislord b7ae8e6e3a Fix issue #127 10 years ago
shadowislord a9d8faf39e Modify TestDepthStencil to be simpler (based on TestFBOPassthrough) 10 years ago
shadowislord aa03d73595 Merge pull request #184 from davidB/fix_fb_depth24stencil8 10 years ago
David Bernard 4fdde38bc2 Merge remote-tracking branch 'upstream/master' into fix_fb_depth24stencil8 10 years ago
David Bernard 37da17e3eb add support of DepthStencil into *Renderer 10 years ago
shadowislord 84046018ba Avoid use of LWJGL specific ContextCapabilities class. 10 years ago
shadowislord 18b9ef5540 Refactor Android system 10 years ago
shadowislord 26d8ae8942 android natives: add updated builds 10 years ago
shadowislord e1a3d2e79f Updated STB image build script 10 years ago
shadowislord 883ff7da71 Apply same fixes from OpenAL Soft to STB image loader. 10 years ago
shadowislord 756497fb92 Specify TARGET_PLATFORM properly (:= instead of =) 10 years ago
shadowislord 393009ec2d Fix OpenAL Soft for Android 10 years ago
shadowislord 4050b7cbbf * Require alpha discard define to be set in order to enable the alpha discard feature (for multi pass lighting shader) 10 years ago
shadowislord 22ab7c11c7 * Ensure cubemaps have square dimensions before uploading 10 years ago
shadowislord 7860ccca52 * Use mipmap minification modes only if mipmaps are actually available 10 years ago
shadowislord 4d7dcc17bb * Don't depend on ContextCapabilities for determining OGL / GLSL versions 10 years ago
shadowislord e225e6ff89 * Move certain render context specific fields from Renderer into RenderContext 10 years ago
Nehon c55717141e Single pass lighting implementation. 10 years ago
shadowislord 3ef5505faa Allow render buffers to use 'Depth' format even if depth textures are not supported. 10 years ago
shadowislord c274675660 FilterPostProcessor: Add fallback to RGB8 in case RGB111110F is not supported (OGL2 / ES2 GPUs) 10 years ago
jmekaelthas 592d0a0793 Feature: added support for creased edges in subdivision surface 10 years ago
shadowislord 3fa56c9467 Fix texture alpha channel not working on Android due to it premultiplying it by default. Fixes terrain shader. 10 years ago
neph1 2c38efe051 A bunch of basic ShaderNodes 10 years ago
jmekaelthas 0c27026978 Bugfix: fixed a bug that caused NPE to be raised when Subsurface 10 years ago
jmekaelthas f364d66640 Feature: added support for subdivision surface modifier. 10 years ago
Nehon 73b7061b0b Fixed a typo in the setSubPixelShift in the FXAA filter that was causing a crash 10 years ago
Nehon 6e287d0ef2 Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore. 10 years ago
Nehon 260eb128f6 fixed typo in MAterialDebugAppState 10 years ago
Nehon 8f43da58ae Better spotlight vs frustum intersection check and with a testcase 10 years ago
Nehon d5c96d84ee Fixed initialization issues in ChaseCameraAppState 10 years ago
Nehon 24a971a186 Fixed an issue where shadowZFadeLenght was not working with the DirectionalLightShadowRenderer 10 years ago
jmekaelthas 34cdd21488 Feature: improved IK algorithm by taking axis locks for bones into 10 years ago
jmekaelthas de2d7eebf7 Bugfix: fixed a bug that caused NPE to be raised when armature modifier 10 years ago
jmekaelthas 9efa32a250 Bugfix: improvements to Inverse Kinematics constraint. 10 years ago
Nehon 9cd1a514a6 Fixed an issue with cinematic that was causing the first frame of the cinematic to not be rendered. 10 years ago
shadowislord e15b86d0ba Merge pull request #181 from abies/IterableGeometryList 10 years ago