A complete 3D game development suite written purely in Java.
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shadowislord b7a4faebf0 Remove deprecated fields from AndroidHarness 10 years ago
gradle/wrapper Update gradle version from 1.11 to 1.12 (stable) 10 years ago
jme3-android Remove deprecated fields from AndroidHarness 10 years ago
jme3-android-native Change flow in STBI build script to ease development 10 years ago
jme3-blender Bugfix: fixed a crash that occured after changes in Materials' 10 years ago
jme3-bullet https://github.com/jMonkeyEngine/jmonkeyengine/issues/179 10 years ago
jme3-bullet-native Fix native bullet build on Linux 10 years ago
jme3-bullet-native-android add separate project files for building android native bullet 11 years ago
jme3-core Reduce "Integer" class churn in rendering statistics 10 years ago
jme3-desktop * NativeLibraryLoader: More hacks .. Use the proper loading method based on the library name. 11 years ago
jme3-effects * Fix FXAA on Android (but it's not really noticeable .. pixels are too small) 10 years ago
jme3-examples Better Single pass test 10 years ago
jme3-gl-autogen GLAutoGen 11 years ago
jme3-ios add support of DepthStencil into *Renderer 10 years ago
jme3-jbullet bullet: refactor PhysiscSpace.addAll/removeAll 10 years ago
jme3-jogg use maven repo version of j-ogg and j-vorbisd 11 years ago
jme3-jogl add support of DepthStencil into *Renderer 10 years ago
jme3-lwjgl Added support for ETC1 compression (regular OGL only for now) 10 years ago
jme3-networking * Fix java 8 syntax error in UdpEndpoint 11 years ago
jme3-niftygui - add nifty style to nifty jar collection (should be moved to separate library entry at some point) 10 years ago
jme3-plugins Fix some FBX loader problems 10 years ago
jme3-terrain Single pass lighting implementation. 10 years ago
jme3-testdata Make pond shader look less shiny 10 years ago
lib use maven repo version of j-ogg and j-vorbisd 11 years ago
sdk SDK: 10 years ago
.gitignore Update .gitignore with two more nbproject/private folders 10 years ago
CONTRIBUTING.md Update CONTRIBUTING.md 11 years ago
README.md Added README.md v1 11 years ago
build.gradle Update gradle version from 1.11 to 1.12 (stable) 10 years ago
common.gradle - update JmeVersion automatically in build script 11 years ago
gradle.properties Upped JME version to 3.1.0 with the tag "snapshot-github" 11 years ago
gradlew add gradle wrapper 11 years ago
gradlew.bat add gradle wrapper 11 years ago
settings.gradle * Added GL interface generator tool 11 years ago

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!