* Fix FXAA on Android (but it's not really noticeable .. pixels are too small)
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@ -15,7 +15,7 @@ varying vec4 posPos;
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#if __VERSION__ >= 130
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#define OffsetVec(a, b) ivec2(a, b)
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#define FxaaTexOff(t, p, o, r) textureOffset(t, p, o)
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#elif defined(GL_EXT_gpu_shader4)
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#elif defined(GL_EXT_gpu_shader4) && !defined(GL_ES)
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#define OffsetVec(a, b) ivec2(a, b)
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#define FxaaTexOff(t, p, o, r) texture2DLodOffset(t, p, 0.0, o)
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#else
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