|
|
|
@ -1,5 +1,5 @@ |
|
|
|
|
/* |
|
|
|
|
* Copyright (c) 2009-2012 jMonkeyEngine |
|
|
|
|
* Copyright (c) 2009-2014 jMonkeyEngine |
|
|
|
|
* All rights reserved. |
|
|
|
|
* |
|
|
|
|
* Redistribution and use in source and binary forms, with or without |
|
|
|
@ -33,208 +33,63 @@ |
|
|
|
|
package jme3test.renderer; |
|
|
|
|
|
|
|
|
|
import com.jme3.app.SimpleApplication; |
|
|
|
|
import com.jme3.input.KeyInput; |
|
|
|
|
import com.jme3.input.controls.ActionListener; |
|
|
|
|
import com.jme3.input.controls.KeyTrigger; |
|
|
|
|
import com.jme3.material.Material; |
|
|
|
|
import com.jme3.material.RenderState.StencilOperation; |
|
|
|
|
import com.jme3.material.RenderState.TestFunction; |
|
|
|
|
import com.jme3.math.ColorRGBA; |
|
|
|
|
import com.jme3.math.FastMath; |
|
|
|
|
import com.jme3.math.Quaternion; |
|
|
|
|
import com.jme3.math.Vector3f; |
|
|
|
|
import com.jme3.post.SceneProcessor; |
|
|
|
|
import com.jme3.renderer.Camera; |
|
|
|
|
import com.jme3.material.RenderState; |
|
|
|
|
import com.jme3.renderer.RenderManager; |
|
|
|
|
import com.jme3.renderer.Renderer; |
|
|
|
|
import com.jme3.renderer.ViewPort; |
|
|
|
|
import com.jme3.renderer.queue.RenderQueue; |
|
|
|
|
import com.jme3.scene.Geometry; |
|
|
|
|
import com.jme3.scene.Node; |
|
|
|
|
import com.jme3.scene.control.AbstractControl; |
|
|
|
|
import com.jme3.scene.shape.Box; |
|
|
|
|
import com.jme3.system.AppSettings; |
|
|
|
|
import com.jme3.system.JmeContext.Type; |
|
|
|
|
import com.jme3.scene.shape.Sphere; |
|
|
|
|
import com.jme3.texture.FrameBuffer; |
|
|
|
|
import com.jme3.texture.Image.Format; |
|
|
|
|
import com.jme3.texture.Texture2D; |
|
|
|
|
import com.jme3.util.BufferUtils; |
|
|
|
|
import com.jme3.util.Screenshots; |
|
|
|
|
import java.awt.Color; |
|
|
|
|
import java.awt.Dimension; |
|
|
|
|
import java.awt.Graphics; |
|
|
|
|
import java.awt.Graphics2D; |
|
|
|
|
import java.awt.event.KeyEvent; |
|
|
|
|
import java.awt.event.KeyListener; |
|
|
|
|
import java.awt.event.WindowAdapter; |
|
|
|
|
import java.awt.event.WindowEvent; |
|
|
|
|
import java.awt.image.BufferedImage; |
|
|
|
|
import java.nio.ByteBuffer; |
|
|
|
|
import javax.swing.JFrame; |
|
|
|
|
import javax.swing.JPanel; |
|
|
|
|
import javax.swing.SwingUtilities; |
|
|
|
|
import com.jme3.ui.Picture; |
|
|
|
|
|
|
|
|
|
/** |
|
|
|
|
* This test renders a scene to an offscreen framebuffer, then copies |
|
|
|
|
* the contents to a Swing JFrame. Note that some parts are done inefficently, |
|
|
|
|
* this is done to make the code more readable. |
|
|
|
|
*/ |
|
|
|
|
public class TestDepthStencil extends SimpleApplication implements SceneProcessor { |
|
|
|
|
private static String TOGGLE_STENCIL = "TOGGLE_STENCIL"; |
|
|
|
|
|
|
|
|
|
private Geometry offBox; |
|
|
|
|
private float angle = 0; |
|
|
|
|
public class TestDepthStencil extends SimpleApplication { |
|
|
|
|
|
|
|
|
|
private FrameBuffer offBuffer; |
|
|
|
|
private ViewPort offView; |
|
|
|
|
private Texture2D offTex; |
|
|
|
|
private Camera offCamera; |
|
|
|
|
private ImageDisplay display; |
|
|
|
|
private boolean enableStencil = false; |
|
|
|
|
|
|
|
|
|
private static final int width = 800, height = 600; |
|
|
|
|
|
|
|
|
|
private final ByteBuffer cpuBuf = BufferUtils.createByteBuffer(width * height * 4); |
|
|
|
|
private final byte[] cpuArray = new byte[width * height * 4]; |
|
|
|
|
private final BufferedImage image = new BufferedImage(width, height, |
|
|
|
|
BufferedImage.TYPE_4BYTE_ABGR); |
|
|
|
|
|
|
|
|
|
private class ImageDisplay extends JPanel { |
|
|
|
|
|
|
|
|
|
private long t; |
|
|
|
|
private long total; |
|
|
|
|
private int frames; |
|
|
|
|
private int fps; |
|
|
|
|
|
|
|
|
|
@Override |
|
|
|
|
public void paintComponent(Graphics gfx) { |
|
|
|
|
super.paintComponent(gfx); |
|
|
|
|
Graphics2D g2d = (Graphics2D) gfx; |
|
|
|
|
|
|
|
|
|
if (t == 0) |
|
|
|
|
t = timer.getTime(); |
|
|
|
|
|
|
|
|
|
// g2d.setBackground(Color.BLACK);
|
|
|
|
|
// g2d.clearRect(0,0,width,height);
|
|
|
|
|
|
|
|
|
|
synchronized (image){ |
|
|
|
|
g2d.drawImage(image, null, 0, 0); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
long t2 = timer.getTime(); |
|
|
|
|
long dt = t2 - t; |
|
|
|
|
total += dt; |
|
|
|
|
frames ++; |
|
|
|
|
t = t2; |
|
|
|
|
|
|
|
|
|
if (total > 1000){ |
|
|
|
|
fps = frames; |
|
|
|
|
total = 0; |
|
|
|
|
frames = 0; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
g2d.setColor(Color.white); |
|
|
|
|
g2d.drawString("FPS: "+fps, 0, getHeight() - 100); |
|
|
|
|
g2d.drawString("Toggle Stencil : [SPACE] (" + enableStencil + ")", 0, getHeight() - 10); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
private Node fbNode = new Node("Framebuffer Node"); |
|
|
|
|
private FrameBuffer fb; |
|
|
|
|
|
|
|
|
|
public static void main(String[] args){ |
|
|
|
|
TestDepthStencil app = new TestDepthStencil(); |
|
|
|
|
app.setPauseOnLostFocus(false); |
|
|
|
|
AppSettings settings = new AppSettings(true); |
|
|
|
|
settings.setResolution(1, 1); |
|
|
|
|
app.setSettings(settings); |
|
|
|
|
app.start(Type.OffscreenSurface); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public void createDisplayFrame(){ |
|
|
|
|
SwingUtilities.invokeLater(new Runnable(){ |
|
|
|
|
public void run(){ |
|
|
|
|
final JFrame frame = new JFrame("Render Display"); |
|
|
|
|
display = new ImageDisplay(); |
|
|
|
|
display.setPreferredSize(new Dimension(width, height)); |
|
|
|
|
frame.getContentPane().add(display); |
|
|
|
|
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); |
|
|
|
|
frame.addWindowListener(new WindowAdapter(){ |
|
|
|
|
public void windowClosed(WindowEvent e){ |
|
|
|
|
stop(); |
|
|
|
|
} |
|
|
|
|
}); |
|
|
|
|
frame.addKeyListener(new KeyListener() { |
|
|
|
|
public void keyTyped(KeyEvent ke) { |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public void keyPressed(KeyEvent ke) { |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public void keyReleased(KeyEvent ke) { |
|
|
|
|
if (ke.getKeyCode() == KeyEvent.VK_SPACE) { |
|
|
|
|
enableStencil = !enableStencil; |
|
|
|
|
}else if (ke.getKeyCode() == KeyEvent.VK_ESCAPE) { |
|
|
|
|
frame.setVisible(false); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
}); |
|
|
|
|
frame.pack(); |
|
|
|
|
frame.setLocationRelativeTo(null); |
|
|
|
|
frame.setResizable(false); |
|
|
|
|
frame.setVisible(true); |
|
|
|
|
} |
|
|
|
|
}); |
|
|
|
|
app.start(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public void updateImageContents(){ |
|
|
|
|
cpuBuf.clear(); |
|
|
|
|
renderer.readFrameBuffer(offBuffer, cpuBuf); |
|
|
|
|
|
|
|
|
|
synchronized (image) { |
|
|
|
|
Screenshots.convertScreenShot(cpuBuf, image); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (display != null) |
|
|
|
|
display.repaint(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public void setupOffscreenView(){ |
|
|
|
|
offCamera = new Camera(width, height); |
|
|
|
|
|
|
|
|
|
// create a pre-view. a view that is rendered before the main view
|
|
|
|
|
offView = renderManager.createPreView("Offscreen View", offCamera); |
|
|
|
|
offView.setBackgroundColor(ColorRGBA.DarkGray); |
|
|
|
|
offView.setClearFlags(true, true, true); |
|
|
|
|
|
|
|
|
|
// this will let us know when the scene has been rendered to the
|
|
|
|
|
// frame buffer
|
|
|
|
|
offView.addProcessor(this); |
|
|
|
|
@Override |
|
|
|
|
public void simpleInitApp() { |
|
|
|
|
int w = settings.getWidth(); |
|
|
|
|
int h = settings.getHeight(); |
|
|
|
|
|
|
|
|
|
// create offscreen framebuffer
|
|
|
|
|
offBuffer = new FrameBuffer(width, height, 1); |
|
|
|
|
//setup framebuffer
|
|
|
|
|
fb = new FrameBuffer(w, h, 1); |
|
|
|
|
|
|
|
|
|
//setup framebuffer's cam
|
|
|
|
|
offCamera.setFrustumPerspective(45f, 1f, 1f, 1000f); |
|
|
|
|
offCamera.setLocation(new Vector3f(0f, 0f, -5f)); |
|
|
|
|
offCamera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y); |
|
|
|
|
Texture2D fbTex = new Texture2D(w, h, Format.RGB8); |
|
|
|
|
fb.setDepthBuffer(Format.Depth24Stencil8); |
|
|
|
|
fb.setColorTexture(fbTex); |
|
|
|
|
|
|
|
|
|
//setup framebuffer's texture
|
|
|
|
|
// offTex = new Texture2D(width, height, Format.RGBA8);
|
|
|
|
|
// setup framebuffer's scene
|
|
|
|
|
Sphere sphMesh = new Sphere(20, 20, 1); |
|
|
|
|
Material solidColor = assetManager.loadMaterial("Common/Materials/RedColor.j3m"); |
|
|
|
|
|
|
|
|
|
//setup framebuffer to use renderbuffer
|
|
|
|
|
// this is faster for gpu -> cpu copies
|
|
|
|
|
offBuffer.setDepthBuffer(Format.Depth24Stencil8); |
|
|
|
|
offBuffer.setColorBuffer(Format.RGBA8); |
|
|
|
|
// offBuffer.setColorTexture(offTex);
|
|
|
|
|
final Geometry sphere = new Geometry("sphere", sphMesh); |
|
|
|
|
sphere.setMaterial(solidColor); |
|
|
|
|
fbNode.attachChild(sphere); |
|
|
|
|
|
|
|
|
|
//set viewport to render to offscreen framebuffer
|
|
|
|
|
offView.setOutputFrameBuffer(offBuffer); |
|
|
|
|
|
|
|
|
|
// setup framebuffer's scene
|
|
|
|
|
Box boxMesh = new Box(Vector3f.ZERO, 1,1,1); |
|
|
|
|
final Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m"); |
|
|
|
|
offBox = new Geometry("box", boxMesh); |
|
|
|
|
offBox.setMaterial(material); |
|
|
|
|
offBox.addControl(new AbstractControl() { |
|
|
|
|
sphere.addControl(new AbstractControl() { |
|
|
|
|
@Override |
|
|
|
|
protected void controlUpdate(float tpf) { |
|
|
|
|
material.getAdditionalRenderState().setStencil(enableStencil, |
|
|
|
|
StencilOperation.Keep, StencilOperation.Keep, StencilOperation.Keep, |
|
|
|
|
StencilOperation.Keep, StencilOperation.Keep, StencilOperation.Keep, |
|
|
|
|
TestFunction.Never, TestFunction.Never |
|
|
|
|
Material mat = sphere.getMaterial(); |
|
|
|
|
mat.getAdditionalRenderState().setStencil(enableStencil, |
|
|
|
|
RenderState.StencilOperation.Keep, RenderState.StencilOperation.Keep, RenderState.StencilOperation.Keep, |
|
|
|
|
RenderState.StencilOperation.Keep, RenderState.StencilOperation.Keep, RenderState.StencilOperation.Keep, |
|
|
|
|
RenderState.TestFunction.Never, RenderState.TestFunction.Never |
|
|
|
|
//TestFunction.Always, TestFunction.Always
|
|
|
|
|
); |
|
|
|
|
} |
|
|
|
@ -244,54 +99,55 @@ public class TestDepthStencil extends SimpleApplication implements SceneProcesso |
|
|
|
|
} |
|
|
|
|
}); |
|
|
|
|
|
|
|
|
|
// attach the scene to the viewport to be rendered
|
|
|
|
|
offView.attachScene(offBox); |
|
|
|
|
} |
|
|
|
|
//setup main scene
|
|
|
|
|
Picture p = new Picture("Picture"); |
|
|
|
|
p.setPosition(0, 0); |
|
|
|
|
p.setWidth(w); |
|
|
|
|
p.setHeight(h); |
|
|
|
|
p.setTexture(assetManager, fbTex, false); |
|
|
|
|
|
|
|
|
|
@Override |
|
|
|
|
public void simpleInitApp() { |
|
|
|
|
setupOffscreenView(); |
|
|
|
|
createDisplayFrame(); |
|
|
|
|
rootNode.attachChild(p); |
|
|
|
|
|
|
|
|
|
inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE)); |
|
|
|
|
ActionListener acl = new ActionListener() { |
|
|
|
|
public void onAction(String name, boolean keyPressed, float tpf) { |
|
|
|
|
if (name.equals("toggle") && keyPressed) { |
|
|
|
|
if (enableStencil) { |
|
|
|
|
enableStencil = false; |
|
|
|
|
System.out.println("Stencil Enabled (model should be hidden)"); |
|
|
|
|
} else { |
|
|
|
|
enableStencil = true; |
|
|
|
|
System.out.println("Stencil Disabled (model should be visible)"); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
inputManager.addListener(acl, "toggle"); |
|
|
|
|
|
|
|
|
|
System.out.println("Press space to toggle stencil"); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
@Override |
|
|
|
|
public void simpleUpdate(float tpf){ |
|
|
|
|
Quaternion q = new Quaternion(); |
|
|
|
|
angle += tpf; |
|
|
|
|
angle %= FastMath.TWO_PI; |
|
|
|
|
q.fromAngles(angle, 0, angle); |
|
|
|
|
|
|
|
|
|
offBox.setLocalRotation(q); |
|
|
|
|
offBox.updateLogicalState(tpf); |
|
|
|
|
offBox.updateGeometricState(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public void initialize(RenderManager rm, ViewPort vp) { |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public void reshape(ViewPort vp, int w, int h) { |
|
|
|
|
fbNode.updateLogicalState(tpf); |
|
|
|
|
fbNode.updateGeometricState(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public boolean isInitialized() { |
|
|
|
|
return true; |
|
|
|
|
} |
|
|
|
|
@Override |
|
|
|
|
public void simpleRender(RenderManager rm){ |
|
|
|
|
Renderer r = rm.getRenderer(); |
|
|
|
|
|
|
|
|
|
public void preFrame(float tpf) { |
|
|
|
|
} |
|
|
|
|
//do FBO rendering
|
|
|
|
|
r.setFrameBuffer(fb); |
|
|
|
|
|
|
|
|
|
public void postQueue(RenderQueue rq) { |
|
|
|
|
} |
|
|
|
|
rm.setCamera(cam, false); // FBO uses current camera
|
|
|
|
|
r.clearBuffers(true, true, true); |
|
|
|
|
rm.renderScene(fbNode, viewPort); |
|
|
|
|
rm.flushQueue(viewPort); |
|
|
|
|
|
|
|
|
|
/** |
|
|
|
|
* Update the CPU image's contents after the scene has |
|
|
|
|
* been rendered to the framebuffer. |
|
|
|
|
*/ |
|
|
|
|
public void postFrame(FrameBuffer out) { |
|
|
|
|
updateImageContents(); |
|
|
|
|
//go back to default rendering and let
|
|
|
|
|
//SimpleApplication render the default scene
|
|
|
|
|
r.setFrameBuffer(null); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public void cleanup() { |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|