A complete 3D game development suite written purely in Java.
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shadowislord 18b9ef5540 Refactor Android system 10 years ago
gradle/wrapper Update gradle version from 1.11 to 1.12 (stable) 10 years ago
jme3-android Refactor Android system 10 years ago
jme3-android-native android natives: add updated builds 10 years ago
jme3-blender Feature: added support for creased edges in subdivision surface 10 years ago
jme3-bullet https://github.com/jMonkeyEngine/jmonkeyengine/issues/179 10 years ago
jme3-bullet-native Fix native bullet build on Linux 10 years ago
jme3-bullet-native-android add separate project files for building android native bullet 11 years ago
jme3-core * Require alpha discard define to be set in order to enable the alpha discard feature (for multi pass lighting shader) 10 years ago
jme3-desktop * NativeLibraryLoader: More hacks .. Use the proper loading method based on the library name. 11 years ago
jme3-effects Fixed a typo in the setSubPixelShift in the FXAA filter that was causing a crash 10 years ago
jme3-examples Single pass lighting implementation. 10 years ago
jme3-gl-autogen GLAutoGen 11 years ago
jme3-ios Fix glClear not working properly if the last rendered model disabled depth or color writing (fix issue #639 on google code) 10 years ago
jme3-jbullet bullet: refactor PhysiscSpace.addAll/removeAll 10 years ago
jme3-jogg use maven repo version of j-ogg and j-vorbisd 11 years ago
jme3-jogl Animator is stopped only if it is currently animating. 10 years ago
jme3-lwjgl * Ensure cubemaps have square dimensions before uploading 10 years ago
jme3-networking * Fix java 8 syntax error in UdpEndpoint 11 years ago
jme3-niftygui - add nifty style to nifty jar collection (should be moved to separate library entry at some point) 10 years ago
jme3-plugins Fix some FBX loader problems 10 years ago
jme3-terrain Single pass lighting implementation. 10 years ago
jme3-testdata Make pond shader look less shiny 10 years ago
lib use maven repo version of j-ogg and j-vorbisd 11 years ago
sdk SDK: 10 years ago
.gitignore Update .gitignore with two more nbproject/private folders 10 years ago
CONTRIBUTING.md Update CONTRIBUTING.md 11 years ago
README.md Added README.md v1 11 years ago
build.gradle Update gradle version from 1.11 to 1.12 (stable) 10 years ago
common.gradle - update JmeVersion automatically in build script 11 years ago
gradle.properties Upped JME version to 3.1.0 with the tag "snapshot-github" 11 years ago
gradlew add gradle wrapper 11 years ago
gradlew.bat add gradle wrapper 11 years ago
settings.gradle * Added GL interface generator tool 11 years ago

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!