Fix texture alpha channel not working on Android due to it premultiplying it by default. Fixes terrain shader.
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2c38efe051
commit
3fa56c9467
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/* |
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* Copyright (c) 2009-2014 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.texture.plugins; |
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|
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import android.graphics.Bitmap; |
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import android.graphics.BitmapFactory; |
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import android.graphics.Matrix; |
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import com.jme3.asset.AssetInfo; |
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import com.jme3.asset.AssetLoader; |
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import com.jme3.asset.TextureKey; |
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import com.jme3.texture.Image; |
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import com.jme3.texture.image.ColorSpace; |
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import com.jme3.util.BufferUtils; |
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import java.io.IOException; |
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import java.io.InputStream; |
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import java.nio.ByteBuffer; |
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|
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/** |
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* Loads textures using Android's Bitmap class, but does not have the |
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* RGBA8 alpha bug. |
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* |
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* @author Kirill Vainer |
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*/ |
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public class AndroidBufferImageLoader implements AssetLoader { |
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private final byte[] tempData = new byte[16 * 1024]; |
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private static void convertARGBtoABGR(int[] src, int srcOff, int[] dst, int dstOff, int length) { |
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for (int i = 0; i < length; i++) { |
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int argb = src[srcOff + i]; |
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int a = (argb & 0xFF000000); |
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int b = (argb & 0x000000FF) << 16; |
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int g = (argb & 0x0000FF00); |
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int r = (argb & 0x00FF0000) >> 16; |
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int abgr = a | b | g | r; |
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dst[dstOff + i] = abgr; |
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} |
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} |
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|
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public Object load(AssetInfo assetInfo) throws IOException { |
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Bitmap bitmap = null; |
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Image.Format format; |
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InputStream in = null; |
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int bpp; |
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BitmapFactory.Options options = new BitmapFactory.Options(); |
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options.inPreferQualityOverSpeed = false; |
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options.inPreferredConfig = Bitmap.Config.RGB_565; |
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options.inTempStorage = tempData; |
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options.inScaled = false; |
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options.inDither = false; |
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options.inInputShareable = true; |
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options.inPurgeable = true; |
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options.inSampleSize = 1; |
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try { |
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in = assetInfo.openStream(); |
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bitmap = BitmapFactory.decodeStream(in, null, options); |
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if (bitmap == null) { |
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throw new IOException("Failed to load image: " + assetInfo.getKey().getName()); |
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} |
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} finally { |
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if (in != null) { |
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in.close(); |
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} |
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} |
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switch (bitmap.getConfig()) { |
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case ALPHA_8: |
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format = Image.Format.Alpha8; |
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bpp = 1; |
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break; |
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case ARGB_8888: |
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format = Image.Format.RGBA8; |
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bpp = 4; |
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break; |
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case RGB_565: |
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format = Image.Format.RGB565; |
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bpp = 2; |
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break; |
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default: |
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throw new UnsupportedOperationException("Unrecognized Android bitmap format: " + bitmap.getConfig()); |
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} |
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TextureKey texKey = (TextureKey) assetInfo.getKey(); |
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int width = bitmap.getWidth(); |
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int height = bitmap.getHeight(); |
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ByteBuffer data = BufferUtils.createByteBuffer(bitmap.getWidth() * bitmap.getHeight() * bpp); |
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if (format == Image.Format.RGBA8) { |
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int[] pixelData = new int[width * height]; |
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bitmap.getPixels(pixelData, 0, width, 0, 0, width, height); |
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if (texKey.isFlipY()) { |
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int[] sln = new int[width]; |
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int y2; |
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for (int y1 = 0; y1 < height / 2; y1++){ |
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y2 = height - y1 - 1; |
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convertARGBtoABGR(pixelData, y1 * width, sln, 0, width); |
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convertARGBtoABGR(pixelData, y2 * width, pixelData, y1 * width, width); |
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System.arraycopy (sln, 0, pixelData, y2 * width, width); |
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} |
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} else { |
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convertARGBtoABGR(pixelData, 0, pixelData, 0, pixelData.length); |
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} |
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data.asIntBuffer().put(pixelData); |
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} else { |
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if (texKey.isFlipY()) { |
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// Flip the image, then delete the old one.
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Matrix flipMat = new Matrix(); |
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flipMat.preScale(1.0f, -1.0f); |
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Bitmap newBitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), flipMat, false); |
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bitmap.recycle(); |
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bitmap = newBitmap; |
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if (bitmap == null) { |
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throw new IOException("Failed to flip image: " + texKey); |
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} |
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} |
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bitmap.copyPixelsToBuffer(data); |
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} |
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data.flip(); |
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bitmap.recycle(); |
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Image image = new Image(format, width, height, data, ColorSpace.sRGB); |
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return image; |
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} |
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} |
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