- add Tests for physics raytest and sweeptest (thanks to @wezrule)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9435 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
nor..67 13 years ago
parent 33a69d4536
commit 9292ac9898
  1. 60
      engine/src/test/jme3test/bullet/TestPhysicsRayCast.java
  2. 71
      engine/src/test/jme3test/bullet/TestSweepTest.java

@ -0,0 +1,60 @@
package jme3test.bullet;
import com.jme3.app.SimpleApplication;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.collision.PhysicsCollisionObject;
import com.jme3.bullet.collision.PhysicsRayTestResult;
import com.jme3.bullet.collision.shapes.CollisionShape;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.bullet.util.CollisionShapeFactory;
import com.jme3.font.BitmapText;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import java.util.List;
/**
*
* @author @wezrule
*/
public class TestPhysicsRayCast extends SimpleApplication {
private BulletAppState bulletAppState = new BulletAppState();
public static void main(String[] args) {
new TestPhysicsRayCast().start();
}
@Override
public void simpleInitApp() {
stateManager.attach(bulletAppState);
initCrossHair();
Spatial s = assetManager.loadModel("Models/Elephant/Elephant.mesh.xml");
s.setLocalScale(0.1f);
CollisionShape collisionShape = CollisionShapeFactory.createMeshShape(s);
Node n = new Node("elephant");
n.addControl(new RigidBodyControl(collisionShape, 1));
n.getControl(RigidBodyControl.class).setKinematic(true);
bulletAppState.getPhysicsSpace().add(n);
rootNode.attachChild(n);
bulletAppState.getPhysicsSpace().enableDebug(assetManager);
}
@Override
public void simpleUpdate(float tpf) {
List<PhysicsRayTestResult> rayTest = bulletAppState.getPhysicsSpace().rayTest(cam.getLocation(), cam.getLocation().add(cam.getDirection()));
if (rayTest.size() > 0) {
PhysicsRayTestResult get = rayTest.get(0);
PhysicsCollisionObject collisionObject = get.getCollisionObject();
//do stuff
fpsText.setText(collisionObject.getUserObject().toString());
}
}
private void initCrossHair() {
BitmapText bitmapText = new BitmapText(guiFont);
bitmapText.setText("+");
bitmapText.setLocalTranslation((settings.getWidth() - bitmapText.getLineWidth())*0.5f, (settings.getHeight() + bitmapText.getLineHeight())*0.5f, 0);
guiNode.attachChild(bitmapText);
}
}

@ -0,0 +1,71 @@
package jme3test.bullet;
import com.jme3.app.SimpleApplication;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.collision.PhysicsCollisionObject;
import com.jme3.bullet.collision.PhysicsSweepTestResult;
import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.math.Transform;
import com.jme3.scene.Node;
import java.util.List;
/**
*
* A spatial moves and sweeps its next movement for obstacles before moving
* there Run this example with Vsync enabled
*
* @author
* @wezrule
*/
public class TestSweepTest extends SimpleApplication {
private BulletAppState bulletAppState = new BulletAppState();
private CapsuleCollisionShape obstacleCollisionShape = new CapsuleCollisionShape(0.3f, 0.5f);
private CapsuleCollisionShape capsuleCollisionShape = new CapsuleCollisionShape(1f, 1f);
private Node capsule;
private Node obstacle;
private float dist = .5f;
public static void main(String[] args) {
new TestSweepTest().start();
}
@Override
public void simpleInitApp() {
stateManager.attach(bulletAppState);
capsule = new Node("capsule");
capsule.addControl(new RigidBodyControl(capsuleCollisionShape, 1));
capsule.getControl(RigidBodyControl.class).setKinematic(true);
capsule.move(-2, 0, 0);
bulletAppState.getPhysicsSpace().add(capsule);
rootNode.attachChild(capsule);
obstacle = new Node("obstacle");
RigidBodyControl bodyControl = new RigidBodyControl(obstacleCollisionShape, 0);
obstacle.move(2, 0, 0);
obstacle.addControl(bodyControl);
bulletAppState.getPhysicsSpace().add(obstacle);
rootNode.attachChild(obstacle);
bulletAppState.getPhysicsSpace().enableDebug(assetManager);
}
@Override
public void simpleUpdate(float tpf) {
float move = tpf * 1;
List<PhysicsSweepTestResult> sweepTest = bulletAppState.getPhysicsSpace().sweepTest(capsuleCollisionShape, new Transform(capsule.getWorldTranslation()), new Transform(capsule.getWorldTranslation().add(dist, 0, 0)));
if (sweepTest.size() > 0) {
PhysicsSweepTestResult get = sweepTest.get(0);
PhysicsCollisionObject collisionObject = get.getCollisionObject();
fpsText.setText("Almost colliding with " + collisionObject.getUserObject().toString());
} else {
// if the sweep is clear then move the spatial
capsule.move(move, 0, 0);
}
}
}
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