added in a NeighbourFinder interface to TerrainQuad so it can be used for tiling outside of TerrainGrid
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9385 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -0,0 +1,42 @@
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/*
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* To change this template, choose Tools | Templates
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* and open the template in the editor.
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*/
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package com.jme3.terrain.geomipmap;
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/**
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* Used for TerrainQuad to find neighbours that are not part of the
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* same quad tree. Normally TerrainQuads function in a quad tree and
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* use the neighbour methods getRightQuad, getLeftQuad etc. to update
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* LOD values of the terrain (and for some other routines).
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*
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* With this you can have a parent, control or spatial, that manages a group of
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* TerrainQuads by linking them together through these four methods.
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*
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* The general orientation of TerrainQuads and their sun-quads is as such:
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*
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*
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* +-- x+ ---->
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* |
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* | 1 | 3 (quadrants)
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* z+ --+--
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* | 2 | 4
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* |
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* \/
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*
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* Your implementation will still have to manage getHeight, getNormal, and
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* most other Terrain.java interface methods; often by offsetting the XZ
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* coordinate parameters.
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*
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* @author sploreg
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*/
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public interface NeighbourFinder {
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public TerrainQuad getRightQuad(TerrainQuad center);
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public TerrainQuad getLeftQuad(TerrainQuad center);
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public TerrainQuad getTopQuad(TerrainQuad center);
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public TerrainQuad getDownQuad(TerrainQuad center);
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}
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@ -106,6 +106,8 @@ public class TerrainQuad extends Node implements Terrain {
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private TerrainPicker picker;
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private Vector3f lastScale = Vector3f.UNIT_XYZ;
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protected NeighbourFinder neighbourFinder;
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public TerrainQuad() {
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super("Terrain");
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}
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@ -197,6 +199,10 @@ public class TerrainQuad extends Node implements Terrain {
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split(patchSize, heightMap);
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}
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public void setNeighbourFinder(NeighbourFinder neighbourFinder) {
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this.neighbourFinder = neighbourFinder;
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}
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/**
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* Forces the recalculation of all normals on the terrain.
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*/
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@ -824,6 +830,8 @@ public class TerrainQuad extends Node implements Terrain {
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int x = Math.round((xz.x / getWorldScale().x) + halfSize);
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int z = Math.round((xz.y / getWorldScale().z) + halfSize);
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if (!isInside(x, z))
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return Float.NaN;
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return getHeightmapHeight(x, z);
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}
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@ -921,6 +929,17 @@ public class TerrainQuad extends Node implements Terrain {
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return null;
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}
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/**
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* is the 2d point inside the terrain?
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* @param x local coordinate
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* @param z local coordinate
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*/
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private boolean isInside(int x, int z) {
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if (x < 0 || z < 0 || x > totalSize || z > totalSize)
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return false;
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return true;
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}
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/**
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* Used for searching for a child and keeping
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* track of its quadrant
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@ -984,6 +1003,8 @@ public class TerrainQuad extends Node implements Terrain {
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// offset
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float x = (float)(((xz.x - getWorldTranslation().x) / getWorldScale().x) + (float)(totalSize-1) / 2f);
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float z = (float)(((xz.y - getWorldTranslation().z) / getWorldScale().z) + (float)(totalSize-1) / 2f);
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if (!isInside((int)x, (int)z))
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return Float.NaN;
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float height = getHeight((int)x, (int)z, (x%1f), (z%1f));
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height *= getWorldScale().y;
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return height;
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@ -1075,6 +1096,8 @@ public class TerrainQuad extends Node implements Terrain {
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for (int i=0; i<xz.size(); i++) {
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int x = Math.round((xz.get(i).x / getWorldScale().x) + halfSize);
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int z = Math.round((xz.get(i).y / getWorldScale().z) + halfSize);
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if (!isInside(x, z))
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continue;
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locations.add(new LocationHeight(x,z,height.get(i)));
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}
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@ -1137,7 +1160,6 @@ public class TerrainQuad extends Node implements Terrain {
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// distribute each locationHeight into the quadrant it intersects
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for (LocationHeight lh : locations) {
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int quad = findQuadrant(lh.x, lh.z);
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int col = lh.x;
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int row = lh.z;
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@ -1347,8 +1369,12 @@ public class TerrainQuad extends Node implements Terrain {
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}
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protected TerrainQuad findRightQuad() {
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boolean useFinder = false;
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if (getParent() == null || !(getParent() instanceof TerrainQuad))
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return null;
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if (neighbourFinder == null)
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return null;
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else
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useFinder = true;
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TerrainQuad pQuad = (TerrainQuad) getParent();
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@ -1357,11 +1383,19 @@ public class TerrainQuad extends Node implements Terrain {
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else if (quadrant == 2)
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return pQuad.getQuad(4);
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else if (quadrant == 3) {
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TerrainQuad quad = pQuad.findRightQuad();
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TerrainQuad quad = null;
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if (useFinder)
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quad = neighbourFinder.getRightQuad(this);
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else
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quad = pQuad.findRightQuad();
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if (quad != null)
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return quad.getQuad(1);
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} else if (quadrant == 4) {
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TerrainQuad quad = pQuad.findRightQuad();
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TerrainQuad quad = null;
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if (useFinder)
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quad = neighbourFinder.getRightQuad(this);
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else
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quad = pQuad.findRightQuad();
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if (quad != null)
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return quad.getQuad(2);
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}
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@ -1370,8 +1404,12 @@ public class TerrainQuad extends Node implements Terrain {
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}
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protected TerrainQuad findDownQuad() {
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boolean useFinder = false;
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if (getParent() == null || !(getParent() instanceof TerrainQuad))
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return null;
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if (neighbourFinder == null)
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return null;
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else
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useFinder = true;
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TerrainQuad pQuad = (TerrainQuad) getParent();
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@ -1380,11 +1418,19 @@ public class TerrainQuad extends Node implements Terrain {
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else if (quadrant == 3)
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return pQuad.getQuad(4);
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else if (quadrant == 2) {
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TerrainQuad quad = pQuad.findDownQuad();
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TerrainQuad quad = null;
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if (useFinder)
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quad = neighbourFinder.getDownQuad(this);
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else
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quad = pQuad.findDownQuad();
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if (quad != null)
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return quad.getQuad(1);
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} else if (quadrant == 4) {
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TerrainQuad quad = pQuad.findDownQuad();
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TerrainQuad quad = null;
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if (useFinder)
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quad = neighbourFinder.getDownQuad(this);
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else
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quad = pQuad.findDownQuad();
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if (quad != null)
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return quad.getQuad(3);
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}
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@ -1393,8 +1439,12 @@ public class TerrainQuad extends Node implements Terrain {
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}
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protected TerrainQuad findTopQuad() {
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boolean useFinder = false;
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if (getParent() == null || !(getParent() instanceof TerrainQuad))
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return null;
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if (neighbourFinder == null)
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return null;
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else
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useFinder = true;
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TerrainQuad pQuad = (TerrainQuad) getParent();
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@ -1403,11 +1453,19 @@ public class TerrainQuad extends Node implements Terrain {
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else if (quadrant == 4)
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return pQuad.getQuad(3);
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else if (quadrant == 1) {
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TerrainQuad quad = pQuad.findTopQuad();
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TerrainQuad quad = null;
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if (useFinder)
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quad = neighbourFinder.getTopQuad(this);
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else
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quad = pQuad.findTopQuad();
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if (quad != null)
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return quad.getQuad(2);
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} else if (quadrant == 3) {
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TerrainQuad quad = pQuad.findTopQuad();
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TerrainQuad quad = null;
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if (useFinder)
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quad = neighbourFinder.getTopQuad(this);
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else
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quad = pQuad.findTopQuad();
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if (quad != null)
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return quad.getQuad(4);
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}
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@ -1416,8 +1474,12 @@ public class TerrainQuad extends Node implements Terrain {
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}
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protected TerrainQuad findLeftQuad() {
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boolean useFinder = false;
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if (getParent() == null || !(getParent() instanceof TerrainQuad))
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return null;
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if (neighbourFinder == null)
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return null;
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else
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useFinder = true;
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TerrainQuad pQuad = (TerrainQuad) getParent();
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@ -1426,11 +1488,19 @@ public class TerrainQuad extends Node implements Terrain {
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else if (quadrant == 4)
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return pQuad.getQuad(2);
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else if (quadrant == 1) {
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TerrainQuad quad = pQuad.findLeftQuad();
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TerrainQuad quad = null;
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if (useFinder)
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quad = neighbourFinder.getLeftQuad(this);
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else
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quad = pQuad.findLeftQuad();
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if (quad != null)
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return quad.getQuad(3);
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} else if (quadrant == 2) {
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TerrainQuad quad = pQuad.findLeftQuad();
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TerrainQuad quad = null;
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if (useFinder)
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quad = neighbourFinder.getLeftQuad(this);
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else
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quad = pQuad.findLeftQuad();
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if (quad != null)
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return quad.getQuad(4);
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}
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294
engine/src/test/jme3test/terrain/TerrainTestTile.java
Normal file
294
engine/src/test/jme3test/terrain/TerrainTestTile.java
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/*
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* To change this template, choose Tools | Templates
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* and open the template in the editor.
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*/
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package jme3test.terrain;
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import com.jme3.app.SimpleApplication;
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import com.jme3.font.BitmapText;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.light.AmbientLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Node;
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import com.jme3.terrain.ProgressMonitor;
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import com.jme3.terrain.Terrain;
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import com.jme3.terrain.geomipmap.NeighbourFinder;
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import com.jme3.terrain.geomipmap.TerrainLodControl;
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import com.jme3.terrain.geomipmap.TerrainQuad;
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import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture.WrapMode;
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import java.util.List;
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/**
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* Demonstrates the NeighbourFinder interface for TerrainQuads,
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* allowing you to tile terrains together without having to use
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* TerrainGrid.
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*
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* @author sploreg
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*/
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public class TerrainTestTile extends SimpleApplication {
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private TiledTerrain terrain;
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Material matTerrain;
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Material matWire;
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boolean wireframe = true;
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boolean triPlanar = false;
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boolean wardiso = false;
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boolean minnaert = false;
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protected BitmapText hintText;
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private float grassScale = 256;
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public static void main(String[] args) {
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TerrainTestTile app = new TerrainTestTile();
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app.start();
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}
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@Override
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public void simpleInitApp() {
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loadHintText();
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setupKeys();
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// WIREFRAME material
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matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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matWire.getAdditionalRenderState().setWireframe(true);
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matWire.setColor("Color", ColorRGBA.Green);
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terrain = new TiledTerrain();
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rootNode.attachChild(terrain);
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DirectionalLight light = new DirectionalLight();
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light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
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rootNode.addLight(light);
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AmbientLight ambLight = new AmbientLight();
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ambLight.setColor(new ColorRGBA(1f, 1f, 0.8f, 0.2f));
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rootNode.addLight(ambLight);
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cam.setLocation(new Vector3f(0, 256, 0));
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cam.lookAtDirection(new Vector3f(0, -1f, 0).normalizeLocal(), Vector3f.UNIT_X);
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}
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public void loadHintText() {
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hintText = new BitmapText(guiFont, false);
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hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
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hintText.setText("Hit 'T' to toggle wireframe");
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guiNode.attachChild(hintText);
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}
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private void setupKeys() {
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flyCam.setMoveSpeed(100);
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inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T));
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inputManager.addListener(actionListener, "wireframe");
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}
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private ActionListener actionListener = new ActionListener() {
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public void onAction(String name, boolean pressed, float tpf) {
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if (name.equals("wireframe") && !pressed) {
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wireframe = !wireframe;
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if (!wireframe) {
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terrain.setMaterial(matWire);
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} else {
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terrain.setMaterial(matTerrain);
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}
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}
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}
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};
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/**
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* A sample class (node in this case) that demonstrates
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* the use of NeighbourFinder.
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* It just links up the left,right,top,bottom TerrainQuads
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* so LOD can work.
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*/
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private class TiledTerrain extends Node implements Terrain, NeighbourFinder {
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private TerrainQuad terrain1;
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private TerrainQuad terrain2;
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private TerrainQuad terrain3;
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private TerrainQuad terrain4;
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TiledTerrain() {
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// TERRAIN TEXTURE material
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matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
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matTerrain.setBoolean("useTriPlanarMapping", false);
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matTerrain.setBoolean("WardIso", true);
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matTerrain.setFloat("Shininess", 0);
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// GRASS texture
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Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
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grass.setWrap(WrapMode.Repeat);
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matTerrain.setTexture("DiffuseMap", grass);
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matTerrain.setFloat("DiffuseMap_0_scale", grassScale);
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// CREATE THE TERRAIN
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terrain1 = new TerrainQuad("terrain", 65, 513, null);
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TerrainLodControl control1 = new TerrainLodControl(terrain1, getCamera());
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control1.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
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terrain1.addControl(control1);
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terrain1.setMaterial(matTerrain);
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terrain1.setLocalTranslation(-256, -100, -256);
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terrain1.setLocalScale(1f, 1f, 1f);
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this.attachChild(terrain1);
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terrain2 = new TerrainQuad("terrain", 65, 513, null);
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TerrainLodControl control2 = new TerrainLodControl(terrain2, getCamera());
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control2.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
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terrain2.addControl(control2);
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terrain2.setMaterial(matTerrain);
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terrain2.setLocalTranslation(-256, -100, 256);
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terrain2.setLocalScale(1f, 1f, 1f);
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this.attachChild(terrain2);
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terrain3 = new TerrainQuad("terrain", 65, 513, null);
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TerrainLodControl control3 = new TerrainLodControl(terrain3, getCamera());
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control3.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
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terrain3.addControl(control3);
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terrain3.setMaterial(matTerrain);
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terrain3.setLocalTranslation(256, -100, -256);
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terrain3.setLocalScale(1f, 1f, 1f);
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this.attachChild(terrain3);
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terrain4 = new TerrainQuad("terrain", 65, 513, null);
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TerrainLodControl control4 = new TerrainLodControl(terrain4, getCamera());
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control4.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
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terrain4.addControl(control4);
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terrain4.setMaterial(matTerrain);
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terrain4.setLocalTranslation(256, -100, 256);
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terrain4.setLocalScale(1f, 1f, 1f);
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this.attachChild(terrain4);
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}
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/**
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* 1 3
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* 2 4
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*/
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public TerrainQuad getRightQuad(TerrainQuad center) {
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if (center == terrain1)
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return terrain3;
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if (center == terrain2)
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return terrain4;
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return null;
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}
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/**
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* 1 3
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* 2 4
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*/
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public TerrainQuad getLeftQuad(TerrainQuad center) {
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if (center == terrain3)
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return terrain1;
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if (center == terrain4)
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return terrain2;
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return null;
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||||
}
|
||||
|
||||
/**
|
||||
* 1 3
|
||||
* 2 4
|
||||
*/
|
||||
public TerrainQuad getTopQuad(TerrainQuad center) {
|
||||
if (center == terrain2)
|
||||
return terrain1;
|
||||
if (center == terrain4)
|
||||
return terrain3;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 1 3
|
||||
* 2 4
|
||||
*/
|
||||
public TerrainQuad getDownQuad(TerrainQuad center) {
|
||||
if (center == terrain1)
|
||||
return terrain2;
|
||||
if (center == terrain3)
|
||||
return terrain4;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public float getHeight(Vector2f xz) {
|
||||
// you will have to offset the coordinate for each terrain, to center on it
|
||||
throw new UnsupportedOperationException("Not supported yet.");
|
||||
}
|
||||
|
||||
public Vector3f getNormal(Vector2f xz) {
|
||||
// you will have to offset the coordinate for each terrain, to center on it
|
||||
throw new UnsupportedOperationException("Not supported yet.");
|
||||
}
|
||||
|
||||
public float getHeightmapHeight(Vector2f xz) {
|
||||
// you will have to offset the coordinate for each terrain, to center on it
|
||||
throw new UnsupportedOperationException("Not supported yet.");
|
||||
}
|
||||
|
||||
public void setHeight(Vector2f xzCoordinate, float height) {
|
||||
// you will have to offset the coordinate for each terrain, to center on it
|
||||
throw new UnsupportedOperationException("Not supported yet.");
|
||||
}
|
||||
|
||||
public void setHeight(List<Vector2f> xz, List<Float> height) {
|
||||
// you will have to offset the coordinate for each terrain, to center on it
|
||||
throw new UnsupportedOperationException("Not supported yet.");
|
||||
}
|
||||
|
||||
public void adjustHeight(Vector2f xzCoordinate, float delta) {
|
||||
// you will have to offset the coordinate for each terrain, to center on it
|
||||
throw new UnsupportedOperationException("Not supported yet.");
|
||||
}
|
||||
|
||||
public void adjustHeight(List<Vector2f> xz, List<Float> height) {
|
||||
// you will have to offset the coordinate for each terrain, to center on it
|
||||
throw new UnsupportedOperationException("Not supported yet.");
|
||||
}
|
||||
|
||||
public float[] getHeightMap() {
|
||||
throw new UnsupportedOperationException("Not supported yet.");
|
||||
}
|
||||
|
||||
public int getMaxLod() {
|
||||
throw new UnsupportedOperationException("Not supported yet.");
|
||||
}
|
||||
|
||||
public void setLocked(boolean locked) {
|
||||
throw new UnsupportedOperationException("Not supported yet.");
|
||||
}
|
||||
|
||||
public void generateEntropy(ProgressMonitor monitor) {
|
||||
throw new UnsupportedOperationException("Not supported yet.");
|
||||
}
|
||||
|
||||
public Material getMaterial() {
|
||||
throw new UnsupportedOperationException("Not supported yet.");
|
||||
}
|
||||
|
||||
public Material getMaterial(Vector3f worldLocation) {
|
||||
throw new UnsupportedOperationException("Not supported yet.");
|
||||
}
|
||||
|
||||
public int getTerrainSize() {
|
||||
throw new UnsupportedOperationException("Not supported yet.");
|
||||
}
|
||||
|
||||
public int getNumMajorSubdivisions() {
|
||||
throw new UnsupportedOperationException("Not supported yet.");
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user