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@ -80,7 +80,7 @@ public class HelloMaterial extends SimpleApplication { |
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/** A cube with its base color "leaking" through a partially transparent texture */ |
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Box boxshape4 = new Box(new Vector3f(3f,-1f,0f), 1f,1f,1f); |
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Geometry cube_leak = new Geometry("Leak-through color cube", boxshape4); |
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Material mat_tl = new Material(assetManager, "Common/MatDefs/Misc/ColoredTextured.j3md"); |
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Material mat_tl = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
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mat_tl.setTexture("ColorMap", assetManager.loadTexture("Textures/ColoredTex/Monkey.png")); |
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mat_tl.setColor("Color", new ColorRGBA(1f,0f,1f, 1f)); // purple
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cube_leak.setMaterial(mat_tl); |
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@ -103,6 +103,7 @@ public class HelloMaterial extends SimpleApplication { |
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shiny_rock.setLocalTranslation(0,2,-2); // Move it a bit
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shiny_rock.rotate(1.6f, 0, 0); // Rotate it a bit
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rootNode.attachChild(shiny_rock); |
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/** Must add a light to make the lit object visible! */ |
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DirectionalLight sun = new DirectionalLight(); |
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sun.setDirection(new Vector3f(1,0,-2).normalizeLocal()); |
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