A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
jmonkeyengine/engine/src/test/jme3test
Sha..rd cac820803b * Better checking for MRT in renderer (first against max color attachments then against draw buffers) 13 years ago
..
animation Remove the fragile camNode.getControl(0).setEnabled() 13 years ago
app * Forgot to commit the test case 13 years ago
asset * AssetManager now returns AudioData instead of AudioNode (similar to new Material() type behavior) 13 years ago
audio Audio : implemented API for seeking capability in streamed ogg files. It doesn't work fine yet 13 years ago
awt jme3: 13 years ago
batching jme3: 13 years ago
blender - remove ManualBlenderTester 14 years ago
bounding move jme3 to trunk 14 years ago
bullet Brought the number of Javadoc workings down to 322 from 391; Updated year to 2012 in license header of affected files 13 years ago
collision jme3: 13 years ago
conversion * SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application. 14 years ago
effect Soft particles implementation. 13 years ago
export J3O incompatibility issues fixed 14 years ago
games Modified to use the display flag accessor instead 13 years ago
gui jme3: 13 years ago
helloworld replaced deprecated ColoredTextured by Unshaded.j3md in sample 13 years ago
input * License and formatting in GeneratedTextureKey 13 years ago
light Changed the way post shadow pass is done. It's now a technique of the lighting material definition. 13 years ago
material - change Material.equals to Material.contentEquals 13 years ago
math move jme3 to trunk 14 years ago
model * It is now possible to modify an existing buffer through Mesh.setBuffer() (previous behavior was to crash) 13 years ago
network jme3: 13 years ago
niftygui jme3: 13 years ago
post * Better checking for MRT in renderer (first against max color attachments then against draw buffers) 13 years ago
renderer jme3: 13 years ago
scene jme3: 13 years ago
stress * TestLeakingGL no longer uses Mesh.setInterleaved() which is deprecated 13 years ago
terrain * refactored terrain lod to move most of the lod code to the control 13 years ago
texture * Fix incorrect format for DepthStencil in TextureUtil (fix potential GL issue) 13 years ago
tools - move TextureAtlas methods out of GeometryBatchFactory 13 years ago
water * Fix link error in glow material techniques 13 years ago
TestChooser.java jme3: 13 years ago