added a second example to HelloTerrain test

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9538 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
roo..li 13 years ago
parent d3452297ce
commit 656c129de8
  1. 13
      engine/src/test/jme3test/helloworld/HelloTerrain.java

@ -38,6 +38,7 @@ import com.jme3.terrain.geomipmap.TerrainLodControl;
import com.jme3.terrain.geomipmap.TerrainQuad;
import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
import com.jme3.terrain.heightmap.AbstractHeightMap;
import com.jme3.terrain.heightmap.HillHeightMap; // second example
import com.jme3.terrain.heightmap.ImageBasedHeightMap;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapMode;
@ -85,11 +86,21 @@ public class HelloTerrain extends SimpleApplication {
mat_terrain.setTexture("Tex3", rock);
mat_terrain.setFloat("Tex3Scale", 128f);
/** 2. Create the height map */
/** 2.a Create a custom height map from an image */
AbstractHeightMap heightmap = null;
Texture heightMapImage = assetManager.loadTexture(
"Textures/Terrain/splat/mountains512.png");
heightmap = new ImageBasedHeightMap(heightMapImage.getImage());
/** 2.b Create a random height map */
// HillHeightMap heightmap = null;
// HillHeightMap.NORMALIZE_RANGE = 100;
// try {
// heightmap = new HillHeightMap(513, 1000, 50, 100, (byte) 3);
// } catch (Exception ex) {
// ex.printStackTrace();
// }
heightmap.load();
/** 3. We have prepared material and heightmap.

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