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@ -556,67 +556,72 @@ public class TangentBinormalGenerator { |
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public static TriangleData processTriangle(int[] index, |
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Vector3f[] v, Vector2f[] t) { |
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Vector3f edge1 = new Vector3f(); |
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Vector3f edge2 = new Vector3f(); |
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Vector2f edge1uv = new Vector2f(); |
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Vector2f edge2uv = new Vector2f(); |
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Vector3f tangent = new Vector3f(); |
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Vector3f binormal = new Vector3f(); |
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Vector3f normal = new Vector3f(); |
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t[1].subtract(t[0], edge1uv); |
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t[2].subtract(t[0], edge2uv); |
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float det = edge1uv.x * edge2uv.y - edge1uv.y * edge2uv.x; |
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boolean normalize = false; |
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if (Math.abs(det) < ZERO_TOLERANCE) { |
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log.log(Level.WARNING, "Colinear uv coordinates for triangle " |
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+ "[{0}, {1}, {2}]; tex0 = [{3}, {4}], " |
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+ "tex1 = [{5}, {6}], tex2 = [{7}, {8}]", |
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new Object[]{index[0], index[1], index[2], |
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t[0].x, t[0].y, t[1].x, t[1].y, t[2].x, t[2].y}); |
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det = 1; |
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normalize = true; |
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} |
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v[1].subtract(v[0], edge1); |
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v[2].subtract(v[0], edge2); |
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tangent.set(edge1); |
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tangent.normalizeLocal(); |
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binormal.set(edge2); |
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binormal.normalizeLocal(); |
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if (Math.abs(Math.abs(tangent.dot(binormal)) - 1) |
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< ZERO_TOLERANCE) { |
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log.log(Level.WARNING, "Vertices are on the same line " |
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+ "for triangle [{0}, {1}, {2}].", |
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new Object[]{index[0], index[1], index[2]}); |
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} |
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float factor = 1 / det; |
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tangent.x = (edge2uv.y * edge1.x - edge1uv.y * edge2.x) * factor; |
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tangent.y = (edge2uv.y * edge1.y - edge1uv.y * edge2.y) * factor; |
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tangent.z = (edge2uv.y * edge1.z - edge1uv.y * edge2.z) * factor; |
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if (normalize) { |
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tangent.normalizeLocal(); |
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} |
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binormal.x = (edge1uv.x * edge2.x - edge2uv.x * edge1.x) * factor; |
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binormal.y = (edge1uv.x * edge2.y - edge2uv.x * edge1.y) * factor; |
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binormal.z = (edge1uv.x * edge2.z - edge2uv.x * edge1.z) * factor; |
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if (normalize) { |
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binormal.normalizeLocal(); |
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} |
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tangent.cross(binormal, normal); |
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normal.normalizeLocal(); |
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return new TriangleData( |
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tangent, |
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binormal, |
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normal); |
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TempVars tmp = TempVars.get(); |
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try { |
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Vector3f edge1 = tmp.vect1; |
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Vector3f edge2 = tmp.vect2; |
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Vector2f edge1uv = tmp.vect2d; |
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Vector2f edge2uv = tmp.vect2d2; |
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Vector3f tangent = tmp.vect3; |
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Vector3f binormal = tmp.vect4; |
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Vector3f normal = tmp.vect5; |
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t[1].subtract(t[0], edge1uv); |
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t[2].subtract(t[0], edge2uv); |
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float det = edge1uv.x * edge2uv.y - edge1uv.y * edge2uv.x; |
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boolean normalize = false; |
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if (Math.abs(det) < ZERO_TOLERANCE) { |
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log.log(Level.WARNING, "Colinear uv coordinates for triangle " |
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+ "[{0}, {1}, {2}]; tex0 = [{3}, {4}], " |
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+ "tex1 = [{5}, {6}], tex2 = [{7}, {8}]", |
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new Object[]{index[0], index[1], index[2], |
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t[0].x, t[0].y, t[1].x, t[1].y, t[2].x, t[2].y}); |
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det = 1; |
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normalize = true; |
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} |
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v[1].subtract(v[0], edge1); |
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v[2].subtract(v[0], edge2); |
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tangent.set(edge1); |
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tangent.normalizeLocal(); |
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binormal.set(edge2); |
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binormal.normalizeLocal(); |
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if (Math.abs(Math.abs(tangent.dot(binormal)) - 1) |
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< ZERO_TOLERANCE) { |
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log.log(Level.WARNING, "Vertices are on the same line " |
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+ "for triangle [{0}, {1}, {2}].", |
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new Object[]{index[0], index[1], index[2]}); |
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} |
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float factor = 1 / det; |
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tangent.x = (edge2uv.y * edge1.x - edge1uv.y * edge2.x) * factor; |
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tangent.y = (edge2uv.y * edge1.y - edge1uv.y * edge2.y) * factor; |
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tangent.z = (edge2uv.y * edge1.z - edge1uv.y * edge2.z) * factor; |
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if (normalize) { |
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tangent.normalizeLocal(); |
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} |
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binormal.x = (edge1uv.x * edge2.x - edge2uv.x * edge1.x) * factor; |
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binormal.y = (edge1uv.x * edge2.y - edge2uv.x * edge1.y) * factor; |
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binormal.z = (edge1uv.x * edge2.z - edge2uv.x * edge1.z) * factor; |
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if (normalize) { |
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binormal.normalizeLocal(); |
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} |
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tangent.cross(binormal, normal); |
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normal.normalizeLocal(); |
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return new TriangleData( |
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tangent, |
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binormal, |
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normal); |
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} finally { |
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tmp.release(); |
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} |
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} |
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public static void setToleranceAngle(float angle) { |
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