Fixed an issue where you couldn't chain several shadow renderers. Thanks to Perjin for narrowing down the issue.
Now a shadow renderer properly cleanup the parameters set to a material when the post shadow pass in doneexperimental
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* met: |
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* * Redistributions of source code must retain the above copyright |
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* * Redistributions in binary form must reproduce the above copyright |
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*/ |
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package jme3test.light; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.light.DirectionalLight; |
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import com.jme3.light.PointLight; |
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import com.jme3.light.SpotLight; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.FastMath; |
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import com.jme3.math.Quaternion; |
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import com.jme3.math.Vector3f; |
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import com.jme3.post.FilterPostProcessor; |
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import com.jme3.renderer.queue.RenderQueue; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.Node; |
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import com.jme3.scene.shape.Box; |
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import com.jme3.scene.shape.Sphere; |
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import com.jme3.shadow.DirectionalLightShadowFilter; |
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import com.jme3.shadow.DirectionalLightShadowRenderer; |
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import com.jme3.shadow.EdgeFilteringMode; |
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import com.jme3.shadow.PointLightShadowFilter; |
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import com.jme3.shadow.PointLightShadowRenderer; |
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import com.jme3.shadow.SpotLightShadowFilter; |
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import com.jme3.shadow.SpotLightShadowRenderer; |
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public class TestPointDirectionalAndSpotLightShadows extends SimpleApplication { |
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public static final int SHADOWMAP_SIZE = 512; |
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public static void main(String[] args) { |
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TestPointDirectionalAndSpotLightShadows app = new TestPointDirectionalAndSpotLightShadows(); |
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app.start(); |
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} |
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Node lightNode; |
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PointLightShadowRenderer plsr; |
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PointLightShadowFilter plsf; |
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DirectionalLightShadowRenderer dlsr; |
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DirectionalLightShadowFilter dlsf; |
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SpotLightShadowRenderer slsr; |
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SpotLightShadowFilter slsf; |
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SpotLight spotLight; |
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boolean useFilter = false; |
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@Override |
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public void simpleInitApp() { |
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flyCam.setMoveSpeed(10); |
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cam.setLocation(new Vector3f(0.040581334f, 1.7745866f, 6.155161f)); |
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cam.setRotation(new Quaternion(4.3868728E-5f, 0.9999293f, -0.011230096f, 0.0039059948f)); |
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Node scene = (Node) assetManager.loadModel("Models/Test/CornellBox.j3o"); |
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scene.setShadowMode(RenderQueue.ShadowMode.CastAndReceive); |
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rootNode.attachChild(scene); |
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rootNode.getChild("Cube").setShadowMode(RenderQueue.ShadowMode.Receive); |
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lightNode = (Node) rootNode.getChild("Lamp"); |
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Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); |
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//Geometry lightMdl = new Geometry("Light", new Box(.1f,.1f,.1f));
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lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); |
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lightMdl.setShadowMode(RenderQueue.ShadowMode.Off); |
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lightNode.attachChild(lightMdl); |
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//lightMdl.setLocalTranslation(lightNode.getLocalTranslation());
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Geometry box = new Geometry("box", new Box(0.2f, 0.2f, 0.2f)); |
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//Geometry lightMdl = new Geometry("Light", new Box(.1f,.1f,.1f));
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box.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); |
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box.setShadowMode(RenderQueue.ShadowMode.CastAndReceive); |
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rootNode.attachChild(box); |
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box.setLocalTranslation(-1f, 0.5f, -2); |
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((PointLight) scene.getLocalLightList().get(0)).setColor(ColorRGBA.Red); |
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plsr = new PointLightShadowRenderer(assetManager, SHADOWMAP_SIZE); |
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plsr.setLight((PointLight) scene.getLocalLightList().get(0)); |
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plsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4); |
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plsf = new PointLightShadowFilter(assetManager, SHADOWMAP_SIZE); |
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plsf.setLight((PointLight) scene.getLocalLightList().get(0)); |
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plsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4); |
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plsf.setEnabled(useFilter); |
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//DIRECTIONAL LIGHT
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DirectionalLight directionalLight = new DirectionalLight(); |
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rootNode.addLight(directionalLight); |
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directionalLight.setColor(ColorRGBA.Blue); |
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directionalLight.setDirection(new Vector3f(-1f, -.2f, 0f)); |
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dlsr = new DirectionalLightShadowRenderer(assetManager, SHADOWMAP_SIZE*2, 4); |
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dlsr.setLight(directionalLight); |
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dlsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4); |
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dlsf = new DirectionalLightShadowFilter(assetManager, SHADOWMAP_SIZE*2, 4); |
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dlsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4); |
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dlsf.setLight(directionalLight); |
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dlsf.setEnabled(useFilter); |
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//SPOT LIGHT
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spotLight = new SpotLight(); |
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spotLight.setDirection(new Vector3f(1f,-1f,0f)); |
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spotLight.setPosition(new Vector3f(-1f,3f,0f)); |
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spotLight.setSpotOuterAngle(0.5f); |
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spotLight.setColor(ColorRGBA.Green); |
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Sphere sphere = new Sphere(8, 8, .1f); |
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Geometry sphereGeometry = new Geometry("Sphere", sphere); |
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sphereGeometry.setLocalTranslation(-1f, 3f, 0f); |
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sphereGeometry.setMaterial(assetManager.loadMaterial("Common/Materials/WhiteColor.j3m")); |
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rootNode.attachChild(sphereGeometry); |
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rootNode.addLight(spotLight); |
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slsr = new SpotLightShadowRenderer(assetManager, SHADOWMAP_SIZE); |
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slsr.setLight(spotLight); |
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slsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4); |
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slsf = new SpotLightShadowFilter(assetManager, SHADOWMAP_SIZE); |
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slsf.setLight(spotLight); |
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slsf.setEdgeFilteringMode(EdgeFilteringMode.PCF4); |
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slsf.setEnabled(useFilter); |
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slsr.setFlushQueues(false); |
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plsr.setFlushQueues(false); |
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dlsr.setFlushQueues(true); |
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slsf.setFlushQueues(false); |
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plsf.setFlushQueues(false); |
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dlsf.setFlushQueues(true); |
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if (!useFilter)viewPort.addProcessor(slsr); |
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if (!useFilter)viewPort.addProcessor(plsr); |
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if (!useFilter)viewPort.addProcessor(dlsr); |
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FilterPostProcessor fpp = new FilterPostProcessor(assetManager); |
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fpp.addFilter(plsf); |
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fpp.addFilter(dlsf); |
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fpp.addFilter(slsf); |
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viewPort.addProcessor(fpp); |
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ShadowTestUIManager uiMan = new ShadowTestUIManager(assetManager, plsr, plsf, guiNode, inputManager, viewPort); |
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ShadowTestUIManager uiManPls = new ShadowTestUIManager(assetManager, plsr, plsf, guiNode, inputManager, viewPort); |
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ShadowTestUIManager uiManDls = new ShadowTestUIManager(assetManager, dlsr, dlsf, guiNode, inputManager, viewPort); |
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ShadowTestUIManager uiManSls = new ShadowTestUIManager(assetManager, slsr, slsf, guiNode, inputManager, viewPort); |
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} |
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float timeElapsed = 0.0f; |
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@Override |
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public void simpleUpdate(float tpf) { |
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timeElapsed += tpf; |
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lightNode.setLocalTranslation(FastMath.cos(timeElapsed), lightNode.getLocalTranslation().y, FastMath.sin(timeElapsed)); |
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spotLight.setDirection(new Vector3f(FastMath.cos(-timeElapsed*.7f), -1.0f, FastMath.sin(-timeElapsed*.7f))); |
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} |
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} |
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