* Deprecated LTC and LATC texture formats, OpenGL3+ does not support them. Instead RGTC / BC5 must be used.

* Add missing license to InstancedGeometry.
 * Minor cosmetic / doc changes.
experimental
shadowislord 11 years ago
parent 1a1d74f83e
commit 65d83b37f0
  1. 2
      jme3-core/src/main/java/com/jme3/light/LightList.java
  2. 1
      jme3-core/src/main/java/com/jme3/post/Filter.java
  3. 31
      jme3-core/src/main/java/com/jme3/scene/instancing/InstancedGeometry.java
  4. 35
      jme3-core/src/main/java/com/jme3/texture/Image.java
  5. 2
      jme3-core/src/main/java/com/jme3/texture/image/ByteOffsetImageCodec.java
  6. 3
      jme3-core/src/plugins/java/com/jme3/shader/plugins/GLSLLoader.java
  7. 10
      jme3-examples/src/main/java/jme3test/post/TestHDR.java

@ -186,7 +186,7 @@ public final class LightList implements Iterable<Light>, Savable, Cloneable {
}
/**
* Sorts the elements in the list acording to their Comparator.
* Sorts the elements in the list according to their Comparator.
* There are two reasons why lights should be resorted.
* First, if the lights have moved, that means their distance to
* the spatial changed.

@ -40,7 +40,6 @@ import com.jme3.renderer.Renderer;
import com.jme3.renderer.ViewPort;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.texture.FrameBuffer;
import com.jme3.texture.Image;
import com.jme3.texture.Image.Format;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture2D;

@ -1,3 +1,34 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene.instancing;
import com.jme3.export.InputCapsule;

@ -79,11 +79,15 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ {
/**
* half-precision floating-point grayscale/luminance.
*
* Requires {@link Caps#FloatTexture}.
*/
Luminance16F(16,true),
/**
* single-precision floating-point grayscale/luminance.
*
* Requires {@link Caps#FloatTexture}.
*/
Luminance32F(32,true),
@ -99,6 +103,8 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ {
/**
* half-precision floating-point grayscale/luminance and alpha.
*
* Requires {@link Caps#FloatTexture}.
*/
Luminance16FAlpha16F(32,true),
@ -168,7 +174,6 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ {
/**
* S3TC compression DXT1.
* Called BC1 in DirectX10.
*/
DXT1(4,false,true, false),
@ -179,20 +184,21 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ {
/**
* S3TC compression DXT3 with 4-bit alpha.
* Called BC2 in DirectX10.
*/
DXT3(8,false,true, false),
/**
* S3TC compression DXT5 with interpolated 8-bit alpha.
* Called BC3 in DirectX10.
*
*/
DXT5(8,false,true, false),
/**
* Luminance-Alpha Texture Compression.
* Called BC5 in DirectX10.
*
* @deprecated Not supported by OpenGL 3.0.
*/
@Deprecated
LATC(8, false, true, false),
/**
@ -218,6 +224,8 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ {
/**
* single-precision floating point depth.
*
* Requires {@link Caps#FloatDepthBuffer}.
*/
Depth32F(32,true,false,true),
@ -225,11 +233,15 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ {
* Texture data is stored as {@link Format#RGB16F} in system memory,
* but will be converted to {@link Format#RGB111110F} when sent
* to the video hardware.
*
* Requires {@link Caps#FloatTexture} and {@link Caps#PackedFloatTexture}.
*/
RGB16F_to_RGB111110F(48,true),
/**
* unsigned floating-point red, green and blue that uses 32 bits.
*
* Requires {@link Caps#PackedFloatTexture}.
*/
RGB111110F(32,true),
@ -237,38 +249,53 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ {
* Texture data is stored as {@link Format#RGB16F} in system memory,
* but will be converted to {@link Format#RGB9E5} when sent
* to the video hardware.
*
* Requires {@link Caps#FloatTexture} and {@link Caps#SharedExponentTexture}.
*/
RGB16F_to_RGB9E5(48,true),
/**
* 9-bit red, green and blue with 5-bit exponent.
*
* Requires {@link Caps#SharedExponentTexture}.
*/
RGB9E5(32,true),
/**
* half-precision floating point red, green, and blue.
*
* Requires {@link Caps#FloatTexture}.
*/
RGB16F(48,true),
/**
* half-precision floating point red, green, blue, and alpha.
*
* Requires {@link Caps#FloatTexture}.
*/
RGBA16F(64,true),
/**
* single-precision floating point red, green, and blue.
*
* Requires {@link Caps#FloatTexture}.
*/
RGB32F(96,true),
/**
* single-precision floating point red, green, blue and alpha.
*
* Requires {@link Caps#FloatTexture}.
*/
RGBA32F(128,true),
/**
* Luminance/grayscale texture compression.
* Called BC4 in DirectX10.
*
* @deprecated Not supported by OpenGL 3.0.
*/
@Deprecated
LTC(4, false, true, false),
/**

@ -35,7 +35,7 @@ import java.nio.ByteBuffer;
public class ByteOffsetImageCodec extends ImageCodec {
private int redPos, greenPos, bluePos, alphaPos;
private final int redPos, greenPos, bluePos, alphaPos;
public ByteOffsetImageCodec(int bpp, int flags, int alphaPos, int redPos, int greenPos, int bluePos) {
super(bpp, flags, alphaPos != -1 ? 255 : 0,

@ -80,8 +80,9 @@ public class GLSLLoader implements AssetLoader {
ShaderDependencyNode node = new ShaderDependencyNode(nodeName);
StringBuilder sb = new StringBuilder();
BufferedReader bufReader = new BufferedReader(reader);
BufferedReader bufReader = null;
try {
bufReader = new BufferedReader(reader);
String ln;
while ((ln = bufReader.readLine()) != null) {
if (ln.trim().startsWith("#import ")) {

@ -51,16 +51,11 @@ public class TestHDR extends SimpleApplication {
}
public Geometry createHDRBox(){
Box boxMesh = new Box(Vector3f.ZERO, 1, 1, 1);
Box boxMesh = new Box(1, 1, 1);
Geometry box = new Geometry("Box", boxMesh);
// Material mat = assetManager.loadMaterial("Textures/HdrTest/Memorial.j3m");
// box.setMaterial(mat);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", assetManager.loadTexture("Textures/HdrTest/Memorial.hdr"));
box.setMaterial(mat);
return box;
}
@ -73,11 +68,8 @@ public class TestHDR extends SimpleApplication {
hdrRender.setMaxIterations(20);
hdrRender.setExposure(0.87f);
hdrRender.setThrottle(0.33f);
viewPort.addProcessor(hdrRender);
// config.setVisible(true);
rootNode.attachChild(createHDRBox());
}

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