* Fix two more un-compliant PostShadow shaders
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@ -61,8 +61,8 @@ void main(){
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projCoord0, projCoord1, projCoord2, projCoord3);
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#else
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//spotlight
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if(lightDot < 0){
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outFragColor = vec4(1.0);
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if(lightDot < 0.0){
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gl_FragColor = vec4(1.0);
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return;
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}
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shadow = getSpotLightShadows(m_ShadowMap0,projCoord0);
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@ -59,7 +59,7 @@ void main(){
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#if (!defined(POINTLIGHT) && !defined(PSSM))
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vec3 lightDir = worldPos.xyz - m_LightPos;
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if( dot(m_LightDir,lightDir)<0){
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if( dot(m_LightDir,lightDir) < 0.0){
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gl_FragColor = color;
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return;
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}
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