ColorRGBA now has a setAsSrgb that convert the passed sRGB values to linear space and store them in the ColorRGBA, it has also a getAsSrgb method that returns the SRGB value of the color in a Vector4f.
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@ -34,20 +34,22 @@ import java.io.IOException;
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/**
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* <code>ColorRGBA</code> defines a color made from a collection of red, green
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* and blue values. An alpha value determines is transparency. All values must
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* be between 0 and 1. If any value is set higher or lower than these
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* constraints they are clamped to the min or max. That is, if a value smaller
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* than zero is set the value clamps to zero. If a value higher than 1 is
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* passed, that value is clamped to 1. However, because the attributes r, g, b,
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* a are public for efficiency reasons, they can be directly modified with
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* invalid values. The client should take care when directly addressing the
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* values. A call to clamp will assure that the values are within the
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* constraints.
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* and blue values stored in Linear color space. An alpha value determines is
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* transparency. All values must be between 0 and 1. If any value is set higher
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* or lower than these constraints they are clamped to the min or max. That is,
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* if a value smaller than zero is set the value clamps to zero. If a value
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* higher than 1 is passed, that value is clamped to 1. However, because the
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* attributes r, g, b, a are public for efficiency reasons, they can be directly
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* modified with invalid values. The client should take care when directly
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* addressing the values. A call to clamp will assure that the values are within
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* the constraints.
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*
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* @author Mark Powell
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* @version $Id: ColorRGBA.java,v 1.29 2007/09/09 18:25:14 irrisor Exp $
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*/
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public final class ColorRGBA implements Savable, Cloneable, java.io.Serializable {
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static final float GAMMA = 2.2f;
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static final long serialVersionUID = 1;
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/**
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@ -139,6 +141,9 @@ public final class ColorRGBA implements Savable, Cloneable, java.io.Serializable
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* Constructor instantiates a new <code>ColorRGBA</code> object. The
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* values are defined as passed parameters. These values are then clamped
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* to insure that they are between 0 and 1.
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* these values are assumed to be in linear space and stored as is.
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* If you want to assign sRGB values use
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* {@link ColorRGBA#setAsSrgb(float, float, float, float) }
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* @param r The red component of this color.
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* @param g The green component of this <code>ColorRGBA</code>.
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* @param b The blue component of this <code>ColorRGBA</code>.
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@ -166,7 +171,10 @@ public final class ColorRGBA implements Savable, Cloneable, java.io.Serializable
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/**
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* <code>set</code> sets the RGBA values of this <code>ColorRGBA</code>. The
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* values are then clamped to insure that they are between 0 and 1.
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*
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* these values are assumed to be in linear space and stored as is.
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* If you want to assign sRGB values use
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* {@link ColorRGBA#setAsSrgb(float, float, float, float) }
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*
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* @param r The red component of this color.
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* @param g The green component of this color.
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* @param b The blue component of this color.
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@ -592,4 +600,58 @@ public final class ColorRGBA implements Savable, Cloneable, java.io.Serializable
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public Vector4f toVector4f() {
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return new Vector4f(r, g, b, a);
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}
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/**
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* Sets the rgba channels of this color in sRGB color space.
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* You probably want to use this method if the color is picked by the use
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* in a color picker from a GUI.
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*
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* Note that the values will be gamma corrected to be stored in linear space
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* GAMMA value is 2.2
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*
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* Note that no correction will be performed on the alpha channel as it's
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* conventionnally doesn't represent a color itself
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*
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* @param r the red value in sRGB color space
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* @param g the green value in sRGB color space
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* @param b the blue value in sRGB color space
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* @param a the alpha value
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*
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* @return this ColorRGBA with updated values.
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*/
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public ColorRGBA setAsSrgb(float r, float g, float b, float a){
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this.r = (float)Math.pow(r, GAMMA);
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this.b = (float)Math.pow(b, GAMMA);
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this.g = (float)Math.pow(g, GAMMA);
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this.a = a;
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return this;
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}
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/**
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* Get the color in sRGB color space as a Vector4f
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*
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* Note that linear values stored in the ColorRGBA will be gamma corrected
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* and returned as a Vector4f
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* the x atribute will be fed with the r channel in sRGB space
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* the y atribute will be fed with the g channel in sRGB space
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* the z atribute will be fed with the b channel in sRGB space
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* the w atribute will be fed with the a channel
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*
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* Note that no correction will be performed on the alpha channel as it's
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* conventionnally doesn't represent a color itself
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*
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* @return the color in sRGB color space as a Vector4f
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*/
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public Vector4f getAsSrgb(){
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Vector4f srgb = new Vector4f();
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float invGama = 1f/GAMMA;
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srgb.x = (float)Math.pow(r, invGama);
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srgb.y = (float)Math.pow(g, invGama);
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srgb.z = (float)Math.pow(b, invGama);
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srgb.w = a;
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return srgb;
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}
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}
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