* FilterPostProcessor now crashes early if packed float texture isn't supported - since it is now required by all filters
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@ -129,7 +129,7 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
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return filters.iterator();
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}
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public void initialize(RenderManager rm, ViewPort vp) {
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public void initialize(RenderManager rm, ViewPort vp) {
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renderManager = rm;
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renderer = rm.getRenderer();
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viewPort = vp;
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@ -137,6 +137,11 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
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fsQuad.setWidth(1);
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fsQuad.setHeight(1);
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if (!renderer.getCaps().contains(Caps.PackedFloatTexture)) {
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throw new RendererException("FilterPostProcessor requires the " +
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"video hardware to support packed float texture.");
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}
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Camera cam = vp.getCamera();
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//save view port diensions
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