correct core comments and standardize line endings as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-mathrendererpost/
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@ -1,164 +1,165 @@
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.math;
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import com.jme3.math.Spline.SplineType;
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import java.util.List;
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/**
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* This class offers methods to help with curves and surfaces calculations.
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* @author Marcin Roguski (Kealthas)
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*/
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public class CurveAndSurfaceMath {
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private static final float KNOTS_MINIMUM_DELTA = 0.0001f;
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/**
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* A private constructor is defined to avoid instatiation of this class.
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*/
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private CurveAndSurfaceMath() {}
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/**
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* This method interpolates tha data for the nurbs curve.
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* @param u
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* the u value
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* @param nurbSpline
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* the nurbs spline definition
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* @param store
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* the resulting point in 3D space
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*/
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public static void interpolateNurbs(float u, Spline nurbSpline, Vector3f store) {
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if (nurbSpline.getType() != SplineType.Nurb) {
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throw new IllegalArgumentException("Given spline is not of a NURB type!");
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}
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List<Vector3f> controlPoints = nurbSpline.getControlPoints();
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float[] weights = nurbSpline.getWeights();
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List<Float> knots = nurbSpline.getKnots();
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int controlPointAmount = controlPoints.size();
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store.set(Vector3f.ZERO);
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float delimeter = 0;
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for (int i = 0; i < controlPointAmount; ++i) {
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float val = weights[i] * CurveAndSurfaceMath.computeBaseFunctionValue(i, nurbSpline.getBasisFunctionDegree(), u, knots);
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store.addLocal(nurbSpline.getControlPoints().get(i)
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.mult(val));
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delimeter += val;
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}
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store.divideLocal(delimeter);
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}
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/**
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* This method interpolates tha data for the nurbs surface.
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*
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* @param u
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* the u value
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* @param v
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* the v value
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* @param controlPoints
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* the nurbs' control points
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* @param knots
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* the nurbs' knots
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* @param basisUFunctionDegree
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* the degree of basis U function
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* @param basisVFunctionDegree
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* the degree of basis V function
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* @param store
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* the resulting point in 3D space
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*/
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public static void interpolate(float u, float v, List<List<Vector4f>> controlPoints, List<Float>[] knots,
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int basisUFunctionDegree, int basisVFunctionDegree, Vector3f store) {
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store.set(Vector3f.ZERO);
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float delimeter = 0;
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int vControlPointsAmount = controlPoints.size();
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int uControlPointsAmount = controlPoints.get(0).size();
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for (int i = 0; i < vControlPointsAmount; ++i) {
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for (int j = 0; j < uControlPointsAmount; ++j) {
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Vector4f controlPoint = controlPoints.get(i).get(j);
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float val = controlPoint.w
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* CurveAndSurfaceMath.computeBaseFunctionValue(i, basisVFunctionDegree, v, knots[1])
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* CurveAndSurfaceMath.computeBaseFunctionValue(j, basisUFunctionDegree, u, knots[0]);
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store.addLocal(controlPoint.x * val, controlPoint.y * val, controlPoint.z * val);
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delimeter += val;
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}
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}
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store.divideLocal(delimeter);
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}
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/**
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* This method prepares the knots to be used. If the knots represent non-uniform B-splines (first and last knot values are being
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* repeated) it leads to NaN results during calculations. This method adds a small number to each of such knots to avoid NaN's.
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* @param knots
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* the knots to be prepared to use
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* @param basisFunctionDegree
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* the degree of basis function
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*/
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// TODO: improve this; constant delta may lead to errors if the difference between tha last repeated
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// point and the following one is lower than it
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public static void prepareNurbsKnots(List<Float> knots, int basisFunctionDegree) {
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float delta = KNOTS_MINIMUM_DELTA;
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float prevValue = knots.get(0).floatValue();
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for(int i=1;i<knots.size();++i) {
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float value = knots.get(i).floatValue();
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if(value<=prevValue) {
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value += delta;
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knots.set(i, Float.valueOf(value));
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delta += KNOTS_MINIMUM_DELTA;
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} else {
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delta = KNOTS_MINIMUM_DELTA;//reset the delta's value
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}
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prevValue = value;
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}
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}
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/**
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* This method computes the base function value for the NURB curve.
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* @param i
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* the knot index
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* @param k
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* the base function degree
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* @param t
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* the knot value
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* @param knots
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* the knots' values
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* @return the base function value
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*/
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private static float computeBaseFunctionValue(int i, int k, float t, List<Float> knots) {
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if (k == 1) {
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return knots.get(i) <= t && t < knots.get(i + 1) ? 1.0f : 0.0f;
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} else {
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return (t - knots.get(i)) / (knots.get(i + k - 1) - knots.get(i)) *
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CurveAndSurfaceMath.computeBaseFunctionValue(i, k - 1, t, knots)
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+ (knots.get(i + k) - t) / (knots.get(i + k) - knots.get(i + 1)) *
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CurveAndSurfaceMath.computeBaseFunctionValue(i + 1, k - 1, t, knots);
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}
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}
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}
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
|
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* modification, are permitted provided that the following conditions are
|
||||
* met:
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||||
*
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||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
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||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
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||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.math;
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import com.jme3.math.Spline.SplineType;
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import java.util.List;
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/**
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* This class offers methods to help with curves and surfaces calculations.
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* @author Marcin Roguski (Kealthas)
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*/
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public class CurveAndSurfaceMath {
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private static final float KNOTS_MINIMUM_DELTA = 0.0001f;
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/**
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* A private constructor is defined to avoid instantiation of this
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* class.
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*/
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private CurveAndSurfaceMath() {}
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/**
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* This method interpolates the data for the nurbs curve.
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* @param u
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* the u value
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* @param nurbSpline
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* the nurbs spline definition
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* @param store
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* the resulting point in 3D space
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*/
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public static void interpolateNurbs(float u, Spline nurbSpline, Vector3f store) {
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if (nurbSpline.getType() != SplineType.Nurb) {
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throw new IllegalArgumentException("Given spline is not of a NURB type!");
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}
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List<Vector3f> controlPoints = nurbSpline.getControlPoints();
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float[] weights = nurbSpline.getWeights();
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List<Float> knots = nurbSpline.getKnots();
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int controlPointAmount = controlPoints.size();
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store.set(Vector3f.ZERO);
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float delimeter = 0;
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for (int i = 0; i < controlPointAmount; ++i) {
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float val = weights[i] * CurveAndSurfaceMath.computeBaseFunctionValue(i, nurbSpline.getBasisFunctionDegree(), u, knots);
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store.addLocal(nurbSpline.getControlPoints().get(i)
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.mult(val));
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delimeter += val;
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}
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store.divideLocal(delimeter);
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}
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/**
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* This method interpolates the data for the nurbs surface.
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*
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* @param u
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* the u value
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* @param v
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* the v value
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* @param controlPoints
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* the nurbs' control points
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* @param knots
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* the nurbs' knots
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* @param basisUFunctionDegree
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* the degree of basis U function
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* @param basisVFunctionDegree
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* the degree of basis V function
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* @param store
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* the resulting point in 3D space
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*/
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public static void interpolate(float u, float v, List<List<Vector4f>> controlPoints, List<Float>[] knots,
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int basisUFunctionDegree, int basisVFunctionDegree, Vector3f store) {
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store.set(Vector3f.ZERO);
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float delimeter = 0;
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int vControlPointsAmount = controlPoints.size();
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int uControlPointsAmount = controlPoints.get(0).size();
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for (int i = 0; i < vControlPointsAmount; ++i) {
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for (int j = 0; j < uControlPointsAmount; ++j) {
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Vector4f controlPoint = controlPoints.get(i).get(j);
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float val = controlPoint.w
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* CurveAndSurfaceMath.computeBaseFunctionValue(i, basisVFunctionDegree, v, knots[1])
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* CurveAndSurfaceMath.computeBaseFunctionValue(j, basisUFunctionDegree, u, knots[0]);
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store.addLocal(controlPoint.x * val, controlPoint.y * val, controlPoint.z * val);
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delimeter += val;
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}
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}
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store.divideLocal(delimeter);
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}
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/**
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* This method prepares the knots to be used. If the knots represent non-uniform B-splines (first and last knot values are being
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* repeated) it leads to NaN results during calculations. This method adds a small number to each of such knots to avoid NaN's.
|
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* @param knots
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* the knots to be prepared to use
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* @param basisFunctionDegree
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* the degree of basis function
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*/
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// TODO: improve this; constant delta may lead to errors if the difference between tha last repeated
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// point and the following one is lower than it
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public static void prepareNurbsKnots(List<Float> knots, int basisFunctionDegree) {
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float delta = KNOTS_MINIMUM_DELTA;
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float prevValue = knots.get(0).floatValue();
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for(int i=1;i<knots.size();++i) {
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float value = knots.get(i).floatValue();
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if(value<=prevValue) {
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value += delta;
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knots.set(i, Float.valueOf(value));
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delta += KNOTS_MINIMUM_DELTA;
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} else {
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delta = KNOTS_MINIMUM_DELTA;//reset the delta's value
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}
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prevValue = value;
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}
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}
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/**
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* This method computes the base function value for the NURB curve.
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* @param i
|
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* the knot index
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* @param k
|
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* the base function degree
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* @param t
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* the knot value
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* @param knots
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* the knots' values
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* @return the base function value
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*/
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private static float computeBaseFunctionValue(int i, int k, float t, List<Float> knots) {
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if (k == 1) {
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return knots.get(i) <= t && t < knots.get(i + 1) ? 1.0f : 0.0f;
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} else {
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return (t - knots.get(i)) / (knots.get(i + k - 1) - knots.get(i)) *
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CurveAndSurfaceMath.computeBaseFunctionValue(i, k - 1, t, knots)
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+ (knots.get(i + k) - t) / (knots.get(i + k) - knots.get(i + 1)) *
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CurveAndSurfaceMath.computeBaseFunctionValue(i + 1, k - 1, t, knots);
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}
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}
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}
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|
File diff suppressed because it is too large
Load Diff
@ -1,456 +1,456 @@
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.post;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.export.*;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.renderer.Caps;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.Renderer;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.texture.FrameBuffer;
|
||||
import com.jme3.texture.Image.Format;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.jme3.texture.Texture2D;
|
||||
import java.io.IOException;
|
||||
import java.util.Collection;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Filters are 2D effects applied to the rendered scene.<br>
|
||||
* The filter is fed with the rendered scene image rendered in an offscreen frame buffer.<br>
|
||||
* This texture is applied on a fullscreen quad, with a special material.<br>
|
||||
* This material uses a shader that aplly the desired effect to the scene texture.<br>
|
||||
* <br>
|
||||
* This class is abstract, any Filter must extend it.<br>
|
||||
* Any filter holds a frameBuffer and a texture<br>
|
||||
* The getMaterial must return a Material that use a GLSL shader immplementing the desired effect<br>
|
||||
*
|
||||
* @author Rémy Bouquet aka Nehon
|
||||
*/
|
||||
public abstract class Filter implements Savable {
|
||||
|
||||
|
||||
private String name;
|
||||
protected Pass defaultPass;
|
||||
protected List<Pass> postRenderPasses;
|
||||
protected Material material;
|
||||
protected boolean enabled = true;
|
||||
protected FilterPostProcessor processor;
|
||||
|
||||
public Filter(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Inner class Pass
|
||||
* Pass are like filters in filters.
|
||||
* Some filters will need multiple passes before the final render
|
||||
*/
|
||||
public class Pass {
|
||||
|
||||
protected FrameBuffer renderFrameBuffer;
|
||||
protected Texture2D renderedTexture;
|
||||
protected Texture2D depthTexture;
|
||||
protected Material passMaterial;
|
||||
|
||||
/**
|
||||
* init the pass called internally
|
||||
* @param renderer
|
||||
* @param width
|
||||
* @param height
|
||||
* @param textureFormat
|
||||
* @param depthBufferFormat
|
||||
* @param numSamples
|
||||
*/
|
||||
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples, boolean renderDepth) {
|
||||
Collection<Caps> caps = renderer.getCaps();
|
||||
if (numSamples > 1 && caps.contains(Caps.FrameBufferMultisample) && caps.contains(Caps.OpenGL31)) {
|
||||
renderFrameBuffer = new FrameBuffer(width, height, numSamples);
|
||||
renderedTexture = new Texture2D(width, height, numSamples, textureFormat);
|
||||
renderFrameBuffer.setDepthBuffer(depthBufferFormat);
|
||||
if (renderDepth) {
|
||||
depthTexture = new Texture2D(width, height, numSamples, depthBufferFormat);
|
||||
renderFrameBuffer.setDepthTexture(depthTexture);
|
||||
}
|
||||
} else {
|
||||
renderFrameBuffer = new FrameBuffer(width, height, 1);
|
||||
renderedTexture = new Texture2D(width, height, textureFormat);
|
||||
renderFrameBuffer.setDepthBuffer(depthBufferFormat);
|
||||
if (renderDepth) {
|
||||
depthTexture = new Texture2D(width, height, depthBufferFormat);
|
||||
renderFrameBuffer.setDepthTexture(depthTexture);
|
||||
}
|
||||
}
|
||||
|
||||
renderFrameBuffer.setColorTexture(renderedTexture);
|
||||
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* init the pass called internally
|
||||
* @param renderer
|
||||
* @param width
|
||||
* @param height
|
||||
* @param textureFormat
|
||||
* @param depthBufferFormat
|
||||
*/
|
||||
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat) {
|
||||
init(renderer, width, height, textureFormat, depthBufferFormat, 1);
|
||||
}
|
||||
|
||||
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples) {
|
||||
init(renderer, width, height, textureFormat, depthBufferFormat, numSamples, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* init the pass called internally
|
||||
* @param renderer
|
||||
* @param width
|
||||
* @param height
|
||||
* @param textureFormat
|
||||
* @param depthBufferFormat
|
||||
* @param numSample
|
||||
* @param material
|
||||
*/
|
||||
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSample, Material material) {
|
||||
init(renderer, width, height, textureFormat, depthBufferFormat, numSample);
|
||||
passMaterial = material;
|
||||
}
|
||||
|
||||
public boolean requiresSceneAsTexture() {
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean requiresDepthAsTexture() {
|
||||
return false;
|
||||
}
|
||||
|
||||
public void beforeRender() {
|
||||
}
|
||||
|
||||
public FrameBuffer getRenderFrameBuffer() {
|
||||
return renderFrameBuffer;
|
||||
}
|
||||
|
||||
public void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) {
|
||||
this.renderFrameBuffer = renderFrameBuffer;
|
||||
}
|
||||
|
||||
public Texture2D getDepthTexture() {
|
||||
return depthTexture;
|
||||
}
|
||||
|
||||
public Texture2D getRenderedTexture() {
|
||||
return renderedTexture;
|
||||
}
|
||||
|
||||
public void setRenderedTexture(Texture2D renderedTexture) {
|
||||
this.renderedTexture = renderedTexture;
|
||||
}
|
||||
|
||||
public Material getPassMaterial() {
|
||||
return passMaterial;
|
||||
}
|
||||
|
||||
public void setPassMaterial(Material passMaterial) {
|
||||
this.passMaterial = passMaterial;
|
||||
}
|
||||
|
||||
public void cleanup(Renderer r) {
|
||||
renderFrameBuffer.dispose();
|
||||
renderedTexture.getImage().dispose();
|
||||
if(depthTexture!=null){
|
||||
depthTexture.getImage().dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the default pass texture format
|
||||
* @return
|
||||
*/
|
||||
protected Format getDefaultPassTextureFormat() {
|
||||
return Format.RGBA8;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the default pass depth format
|
||||
* @return
|
||||
*/
|
||||
protected Format getDefaultPassDepthFormat() {
|
||||
return Format.Depth;
|
||||
}
|
||||
|
||||
/**
|
||||
* contruct a Filter
|
||||
*/
|
||||
protected Filter() {
|
||||
this("filter");
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* initialize this filter
|
||||
* use InitFilter for overriding filter initialization
|
||||
* @param manager the assetManager
|
||||
* @param renderManager the renderManager
|
||||
* @param vp the viewport
|
||||
* @param w the width
|
||||
* @param h the height
|
||||
*/
|
||||
protected final void init(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
|
||||
// cleanup(renderManager.getRenderer());
|
||||
defaultPass = new Pass();
|
||||
defaultPass.init(renderManager.getRenderer(), w, h, getDefaultPassTextureFormat(), getDefaultPassDepthFormat());
|
||||
initFilter(manager, renderManager, vp, w, h);
|
||||
}
|
||||
|
||||
/**
|
||||
* cleanup this filter
|
||||
* @param r
|
||||
*/
|
||||
protected final void cleanup(Renderer r) {
|
||||
processor = null;
|
||||
if (defaultPass != null) {
|
||||
defaultPass.cleanup(r);
|
||||
}
|
||||
if (postRenderPasses != null) {
|
||||
for (Iterator<Pass> it = postRenderPasses.iterator(); it.hasNext();) {
|
||||
Pass pass = it.next();
|
||||
pass.cleanup(r);
|
||||
}
|
||||
}
|
||||
cleanUpFilter(r);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialization of sub classes filters
|
||||
* This method is called once when the filter is added to the FilterPostProcessor
|
||||
* It should contain Material initializations and extra passes initialization
|
||||
* @param manager the assetManager
|
||||
* @param renderManager the renderManager
|
||||
* @param vp the viewPort where this filter is rendered
|
||||
* @param w the width of the filter
|
||||
* @param h the height of the filter
|
||||
*/
|
||||
protected abstract void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h);
|
||||
|
||||
/**
|
||||
* override this method if you have some cleanup to do
|
||||
* @param r the renderer
|
||||
*/
|
||||
protected void cleanUpFilter(Renderer r) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Must return the material used for this filter.
|
||||
* this method is called every frame.
|
||||
*
|
||||
* @return the material used for this filter.
|
||||
*/
|
||||
protected abstract Material getMaterial();
|
||||
|
||||
/**
|
||||
* Override if you want to do something special with the depth texture;
|
||||
* @param depthTexture
|
||||
*/
|
||||
protected void setDepthTexture(Texture depthTexture){
|
||||
getMaterial().setTexture("DepthTexture", depthTexture);
|
||||
}
|
||||
|
||||
/**
|
||||
* Override this method if you want to make a pre pass, before the actual rendering of the frame
|
||||
* @param queue
|
||||
*/
|
||||
protected void postQueue(RenderQueue queue) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Override this method if you want to modify parameters according to tpf before the rendering of the frame.
|
||||
* This is usefull for animated filters
|
||||
* Also it can be the place to render pre passes
|
||||
* @param tpf the time used to render the previous frame
|
||||
*/
|
||||
protected void preFrame(float tpf) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Override this method if you want to make a pass just after the frame has been rendered and just before the filter rendering
|
||||
* @param renderManager
|
||||
* @param viewPort
|
||||
* @param prevFilterBuffer
|
||||
* @param sceneBuffer
|
||||
*/
|
||||
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Override this method if you want to save extra properties when the filter is saved else only basic properties of the filter will be saved
|
||||
* This method should always begin by super.write(ex);
|
||||
* @param ex
|
||||
* @throws IOException
|
||||
*/
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
OutputCapsule oc = ex.getCapsule(this);
|
||||
oc.write(name, "name", "");
|
||||
oc.write(enabled, "enabled", true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Override this method if you want to load extra properties when the filter
|
||||
* is loaded else only basic properties of the filter will be loaded
|
||||
* This method should always begin by super.read(im);
|
||||
*/
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
InputCapsule ic = im.getCapsule(this);
|
||||
name = ic.readString("name", "");
|
||||
enabled = ic.readBoolean("enabled", true);
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the name of the filter
|
||||
* @return the Filter's name
|
||||
*/
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the name of the filter
|
||||
* @param name
|
||||
*/
|
||||
public void setName(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the default pass frame buffer
|
||||
* @return
|
||||
*/
|
||||
protected FrameBuffer getRenderFrameBuffer() {
|
||||
return defaultPass.renderFrameBuffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* sets the default pas frame buffer
|
||||
* @param renderFrameBuffer
|
||||
*/
|
||||
protected void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) {
|
||||
this.defaultPass.renderFrameBuffer = renderFrameBuffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the rendered texture of this filter
|
||||
* @return
|
||||
*/
|
||||
protected Texture2D getRenderedTexture() {
|
||||
return defaultPass.renderedTexture;
|
||||
}
|
||||
|
||||
/**
|
||||
* sets the rendered texture of this filter
|
||||
* @param renderedTexture
|
||||
*/
|
||||
protected void setRenderedTexture(Texture2D renderedTexture) {
|
||||
this.defaultPass.renderedTexture = renderedTexture;
|
||||
}
|
||||
|
||||
/**
|
||||
* Override this method and return true if your Filter needs the depth texture
|
||||
*
|
||||
* @return true if your Filter need the depth texture
|
||||
*/
|
||||
protected boolean isRequiresDepthTexture() {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Override this method and return false if your Filter does not need the scene texture
|
||||
*
|
||||
* @return false if your Filter does not need the scene texture
|
||||
*/
|
||||
protected boolean isRequiresSceneTexture() {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the list of the postRender passes
|
||||
* @return
|
||||
*/
|
||||
protected List<Pass> getPostRenderPasses() {
|
||||
return postRenderPasses;
|
||||
}
|
||||
|
||||
/**
|
||||
* Enable or disable this filter
|
||||
* @param enabled true to enable
|
||||
*/
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (processor != null) {
|
||||
processor.setFilterState(this, enabled);
|
||||
} else {
|
||||
this.enabled = enabled;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* returns ttrue if the filter is enabled
|
||||
* @return enabled
|
||||
*/
|
||||
public boolean isEnabled() {
|
||||
return enabled;
|
||||
}
|
||||
|
||||
/**
|
||||
* sets a reference to the FilterPostProcessor ti which this filter is attached
|
||||
* @param proc
|
||||
*/
|
||||
protected void setProcessor(FilterPostProcessor proc) {
|
||||
processor = proc;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called right after the filter has been rendered to the
|
||||
* framebuffer.
|
||||
* Note that buffer will be null if the filter is the last one in the stack
|
||||
* and has been rendered to screen
|
||||
* @param r the renderer
|
||||
* @param buffer the framebuffer on hich the filtre has been rendered.
|
||||
*/
|
||||
protected void postFilter(Renderer r, FrameBuffer buffer){
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.post;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.export.*;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.renderer.Caps;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.Renderer;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.texture.FrameBuffer;
|
||||
import com.jme3.texture.Image.Format;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.jme3.texture.Texture2D;
|
||||
import java.io.IOException;
|
||||
import java.util.Collection;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Filters are 2D effects applied to the rendered scene.<br>
|
||||
* The filter is fed with the rendered scene image rendered in an offscreen frame buffer.<br>
|
||||
* This texture is applied on a full-screen quad with a special material.<br>
|
||||
* This material uses a shader that applies the desired effect to the scene texture.<br>
|
||||
* <br>
|
||||
* This class is abstract, any Filter must extend it.<br>
|
||||
* Any filter holds a frameBuffer and a texture<br>
|
||||
* The getMaterial must return a Material that use a GLSL shader implementing the desired effect<br>
|
||||
*
|
||||
* @author Rémy Bouquet aka Nehon
|
||||
*/
|
||||
public abstract class Filter implements Savable {
|
||||
|
||||
|
||||
private String name;
|
||||
protected Pass defaultPass;
|
||||
protected List<Pass> postRenderPasses;
|
||||
protected Material material;
|
||||
protected boolean enabled = true;
|
||||
protected FilterPostProcessor processor;
|
||||
|
||||
public Filter(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Inner class Pass
|
||||
* Pass are like filters in filters.
|
||||
* Some filters will need multiple passes before the final render
|
||||
*/
|
||||
public class Pass {
|
||||
|
||||
protected FrameBuffer renderFrameBuffer;
|
||||
protected Texture2D renderedTexture;
|
||||
protected Texture2D depthTexture;
|
||||
protected Material passMaterial;
|
||||
|
||||
/**
|
||||
* init the pass called internally
|
||||
* @param renderer
|
||||
* @param width
|
||||
* @param height
|
||||
* @param textureFormat
|
||||
* @param depthBufferFormat
|
||||
* @param numSamples
|
||||
*/
|
||||
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples, boolean renderDepth) {
|
||||
Collection<Caps> caps = renderer.getCaps();
|
||||
if (numSamples > 1 && caps.contains(Caps.FrameBufferMultisample) && caps.contains(Caps.OpenGL31)) {
|
||||
renderFrameBuffer = new FrameBuffer(width, height, numSamples);
|
||||
renderedTexture = new Texture2D(width, height, numSamples, textureFormat);
|
||||
renderFrameBuffer.setDepthBuffer(depthBufferFormat);
|
||||
if (renderDepth) {
|
||||
depthTexture = new Texture2D(width, height, numSamples, depthBufferFormat);
|
||||
renderFrameBuffer.setDepthTexture(depthTexture);
|
||||
}
|
||||
} else {
|
||||
renderFrameBuffer = new FrameBuffer(width, height, 1);
|
||||
renderedTexture = new Texture2D(width, height, textureFormat);
|
||||
renderFrameBuffer.setDepthBuffer(depthBufferFormat);
|
||||
if (renderDepth) {
|
||||
depthTexture = new Texture2D(width, height, depthBufferFormat);
|
||||
renderFrameBuffer.setDepthTexture(depthTexture);
|
||||
}
|
||||
}
|
||||
|
||||
renderFrameBuffer.setColorTexture(renderedTexture);
|
||||
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* init the pass called internally
|
||||
* @param renderer
|
||||
* @param width
|
||||
* @param height
|
||||
* @param textureFormat
|
||||
* @param depthBufferFormat
|
||||
*/
|
||||
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat) {
|
||||
init(renderer, width, height, textureFormat, depthBufferFormat, 1);
|
||||
}
|
||||
|
||||
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples) {
|
||||
init(renderer, width, height, textureFormat, depthBufferFormat, numSamples, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* init the pass called internally
|
||||
* @param renderer
|
||||
* @param width
|
||||
* @param height
|
||||
* @param textureFormat
|
||||
* @param depthBufferFormat
|
||||
* @param numSample
|
||||
* @param material
|
||||
*/
|
||||
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSample, Material material) {
|
||||
init(renderer, width, height, textureFormat, depthBufferFormat, numSample);
|
||||
passMaterial = material;
|
||||
}
|
||||
|
||||
public boolean requiresSceneAsTexture() {
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean requiresDepthAsTexture() {
|
||||
return false;
|
||||
}
|
||||
|
||||
public void beforeRender() {
|
||||
}
|
||||
|
||||
public FrameBuffer getRenderFrameBuffer() {
|
||||
return renderFrameBuffer;
|
||||
}
|
||||
|
||||
public void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) {
|
||||
this.renderFrameBuffer = renderFrameBuffer;
|
||||
}
|
||||
|
||||
public Texture2D getDepthTexture() {
|
||||
return depthTexture;
|
||||
}
|
||||
|
||||
public Texture2D getRenderedTexture() {
|
||||
return renderedTexture;
|
||||
}
|
||||
|
||||
public void setRenderedTexture(Texture2D renderedTexture) {
|
||||
this.renderedTexture = renderedTexture;
|
||||
}
|
||||
|
||||
public Material getPassMaterial() {
|
||||
return passMaterial;
|
||||
}
|
||||
|
||||
public void setPassMaterial(Material passMaterial) {
|
||||
this.passMaterial = passMaterial;
|
||||
}
|
||||
|
||||
public void cleanup(Renderer r) {
|
||||
renderFrameBuffer.dispose();
|
||||
renderedTexture.getImage().dispose();
|
||||
if(depthTexture!=null){
|
||||
depthTexture.getImage().dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the default pass texture format
|
||||
* @return
|
||||
*/
|
||||
protected Format getDefaultPassTextureFormat() {
|
||||
return Format.RGBA8;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the default pass depth format
|
||||
* @return
|
||||
*/
|
||||
protected Format getDefaultPassDepthFormat() {
|
||||
return Format.Depth;
|
||||
}
|
||||
|
||||
/**
|
||||
* construct a Filter
|
||||
*/
|
||||
protected Filter() {
|
||||
this("filter");
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* initialize this filter
|
||||
* use InitFilter for overriding filter initialization
|
||||
* @param manager the assetManager
|
||||
* @param renderManager the renderManager
|
||||
* @param vp the viewport
|
||||
* @param w the width
|
||||
* @param h the height
|
||||
*/
|
||||
protected final void init(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
|
||||
// cleanup(renderManager.getRenderer());
|
||||
defaultPass = new Pass();
|
||||
defaultPass.init(renderManager.getRenderer(), w, h, getDefaultPassTextureFormat(), getDefaultPassDepthFormat());
|
||||
initFilter(manager, renderManager, vp, w, h);
|
||||
}
|
||||
|
||||
/**
|
||||
* cleanup this filter
|
||||
* @param r
|
||||
*/
|
||||
protected final void cleanup(Renderer r) {
|
||||
processor = null;
|
||||
if (defaultPass != null) {
|
||||
defaultPass.cleanup(r);
|
||||
}
|
||||
if (postRenderPasses != null) {
|
||||
for (Iterator<Pass> it = postRenderPasses.iterator(); it.hasNext();) {
|
||||
Pass pass = it.next();
|
||||
pass.cleanup(r);
|
||||
}
|
||||
}
|
||||
cleanUpFilter(r);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialization of sub classes filters
|
||||
* This method is called once when the filter is added to the FilterPostProcessor
|
||||
* It should contain Material initializations and extra passes initialization
|
||||
* @param manager the assetManager
|
||||
* @param renderManager the renderManager
|
||||
* @param vp the viewPort where this filter is rendered
|
||||
* @param w the width of the filter
|
||||
* @param h the height of the filter
|
||||
*/
|
||||
protected abstract void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h);
|
||||
|
||||
/**
|
||||
* override this method if you have some cleanup to do
|
||||
* @param r the renderer
|
||||
*/
|
||||
protected void cleanUpFilter(Renderer r) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Must return the material used for this filter.
|
||||
* this method is called every frame.
|
||||
*
|
||||
* @return the material used for this filter.
|
||||
*/
|
||||
protected abstract Material getMaterial();
|
||||
|
||||
/**
|
||||
* Override if you want to do something special with the depth texture;
|
||||
* @param depthTexture
|
||||
*/
|
||||
protected void setDepthTexture(Texture depthTexture){
|
||||
getMaterial().setTexture("DepthTexture", depthTexture);
|
||||
}
|
||||
|
||||
/**
|
||||
* Override this method if you want to make a pre pass, before the actual rendering of the frame
|
||||
* @param queue
|
||||
*/
|
||||
protected void postQueue(RenderQueue queue) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Override this method if you want to modify parameters according to tpf before the rendering of the frame.
|
||||
* This is useful for animated filters
|
||||
* Also it can be the place to render pre passes
|
||||
* @param tpf the time used to render the previous frame
|
||||
*/
|
||||
protected void preFrame(float tpf) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Override this method if you want to make a pass just after the frame has been rendered and just before the filter rendering
|
||||
* @param renderManager
|
||||
* @param viewPort
|
||||
* @param prevFilterBuffer
|
||||
* @param sceneBuffer
|
||||
*/
|
||||
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Override this method if you want to save extra properties when the filter is saved else only basic properties of the filter will be saved
|
||||
* This method should always begin by super.write(ex);
|
||||
* @param ex
|
||||
* @throws IOException
|
||||
*/
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
OutputCapsule oc = ex.getCapsule(this);
|
||||
oc.write(name, "name", "");
|
||||
oc.write(enabled, "enabled", true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Override this method if you want to load extra properties when the filter
|
||||
* is loaded else only basic properties of the filter will be loaded
|
||||
* This method should always begin by super.read(im);
|
||||
*/
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
InputCapsule ic = im.getCapsule(this);
|
||||
name = ic.readString("name", "");
|
||||
enabled = ic.readBoolean("enabled", true);
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the name of the filter
|
||||
* @return the Filter's name
|
||||
*/
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the name of the filter
|
||||
* @param name
|
||||
*/
|
||||
public void setName(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the default pass frame buffer
|
||||
* @return
|
||||
*/
|
||||
protected FrameBuffer getRenderFrameBuffer() {
|
||||
return defaultPass.renderFrameBuffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* sets the default pas frame buffer
|
||||
* @param renderFrameBuffer
|
||||
*/
|
||||
protected void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) {
|
||||
this.defaultPass.renderFrameBuffer = renderFrameBuffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the rendered texture of this filter
|
||||
* @return
|
||||
*/
|
||||
protected Texture2D getRenderedTexture() {
|
||||
return defaultPass.renderedTexture;
|
||||
}
|
||||
|
||||
/**
|
||||
* sets the rendered texture of this filter
|
||||
* @param renderedTexture
|
||||
*/
|
||||
protected void setRenderedTexture(Texture2D renderedTexture) {
|
||||
this.defaultPass.renderedTexture = renderedTexture;
|
||||
}
|
||||
|
||||
/**
|
||||
* Override this method and return true if your Filter needs the depth texture
|
||||
*
|
||||
* @return true if your Filter need the depth texture
|
||||
*/
|
||||
protected boolean isRequiresDepthTexture() {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Override this method and return false if your Filter does not need the scene texture
|
||||
*
|
||||
* @return false if your Filter does not need the scene texture
|
||||
*/
|
||||
protected boolean isRequiresSceneTexture() {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the list of the postRender passes
|
||||
* @return
|
||||
*/
|
||||
protected List<Pass> getPostRenderPasses() {
|
||||
return postRenderPasses;
|
||||
}
|
||||
|
||||
/**
|
||||
* Enable or disable this filter
|
||||
* @param enabled true to enable
|
||||
*/
|
||||
public void setEnabled(boolean enabled) {
|
||||
if (processor != null) {
|
||||
processor.setFilterState(this, enabled);
|
||||
} else {
|
||||
this.enabled = enabled;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* returns true if the filter is enabled
|
||||
* @return enabled
|
||||
*/
|
||||
public boolean isEnabled() {
|
||||
return enabled;
|
||||
}
|
||||
|
||||
/**
|
||||
* sets a reference to the FilterPostProcessor ti which this filter is attached
|
||||
* @param proc
|
||||
*/
|
||||
protected void setProcessor(FilterPostProcessor proc) {
|
||||
processor = proc;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called right after the filter has been rendered to the
|
||||
* framebuffer.
|
||||
* Note that buffer will be null if the filter is the last one in the stack
|
||||
* and has been rendered to screen
|
||||
* @param r the renderer
|
||||
* @param buffer the framebuffer on which the filter has been rendered.
|
||||
*/
|
||||
protected void postFilter(Renderer r, FrameBuffer buffer){
|
||||
}
|
||||
}
|
||||
|
@ -287,8 +287,8 @@ public class Camera implements Savable, Cloneable {
|
||||
}
|
||||
|
||||
/**
|
||||
* This method copise the settings of the given camera.
|
||||
*
|
||||
* This method copies the settings of the given camera.
|
||||
*
|
||||
* @param cam
|
||||
* the camera we copy the settings from
|
||||
*/
|
||||
@ -368,8 +368,8 @@ public class Camera implements Savable, Cloneable {
|
||||
|
||||
/**
|
||||
* Sets a clipPlane for this camera.
|
||||
* The cliPlane is used to recompute the projectionMatrix using the plane as the near plane
|
||||
* This technique is known as the oblique near-plane clipping method introduced by Eric Lengyel
|
||||
* The clipPlane is used to recompute the
|
||||
* projectionMatrix using the plane as the near plane * This technique is known as the oblique near-plane clipping method introduced by Eric Lengyel
|
||||
* more info here
|
||||
* <ul>
|
||||
* <li><a href="http://www.terathon.com/code/oblique.html">http://www.terathon.com/code/oblique.html</a>
|
||||
@ -668,8 +668,8 @@ public class Camera implements Savable, Cloneable {
|
||||
}
|
||||
|
||||
/**
|
||||
* <code>setRotation</code> sets the orientation of this camera.
|
||||
* This will be equivelant to setting each of the axes:
|
||||
* <code>setRotation</code> sets the orientation of this camera. This will
|
||||
* be equivalent to setting each of the axes:
|
||||
* <code><br>
|
||||
* cam.setLeft(rotation.getRotationColumn(0));<br>
|
||||
* cam.setUp(rotation.getRotationColumn(1));<br>
|
||||
@ -803,7 +803,7 @@ public class Camera implements Savable, Cloneable {
|
||||
}
|
||||
|
||||
/**
|
||||
* <code>lookAt</code> is a convienence method for auto-setting the frame
|
||||
* <code>lookAt</code> is a convenience method for auto-setting the frame
|
||||
* based on a world position the user desires the camera to look at. It
|
||||
* repoints the camera towards the given position using the difference
|
||||
* between the position and the current camera location as a direction
|
||||
@ -996,7 +996,7 @@ public class Camera implements Savable, Cloneable {
|
||||
|
||||
/**
|
||||
* <code>contains</code> tests a bounding volume against the planes of the
|
||||
* camera's frustum. The frustums planes are set such that the normals all
|
||||
* camera's frustum. The frustum's planes are set such that the normals all
|
||||
* face in towards the viewable scene. Therefore, if the bounding volume is
|
||||
* on the negative side of the plane is can be culled out.
|
||||
*
|
||||
|
@ -269,7 +269,7 @@ public interface Renderer {
|
||||
/**
|
||||
* Renders <code>count</code> meshes, with the geometry data supplied.
|
||||
* The shader which is currently set with <code>setShader</code> is
|
||||
* responsible for transforming the input verticies into clip space
|
||||
* responsible for transforming the input vertices into clip space
|
||||
* and shading it based on the given vertex attributes.
|
||||
* The int variable gl_InstanceID can be used to access the current
|
||||
* instance of the mesh being rendered inside the vertex shader.
|
||||
|
Loading…
x
Reference in New Issue
Block a user