correct core comments and standardize line endings as discussed at http://hub.jmonkeyengine.org/forum/topic/typos-in-com-jme3-mathrendererpost/
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@ -1,164 +1,165 @@ |
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/* |
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* Copyright (c) 2009-2012 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.math; |
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|
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import com.jme3.math.Spline.SplineType; |
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import java.util.List; |
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|
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/** |
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* This class offers methods to help with curves and surfaces calculations. |
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* @author Marcin Roguski (Kealthas) |
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*/ |
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public class CurveAndSurfaceMath { |
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private static final float KNOTS_MINIMUM_DELTA = 0.0001f; |
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|
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/** |
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* A private constructor is defined to avoid instatiation of this class. |
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*/ |
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private CurveAndSurfaceMath() {} |
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|
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/** |
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* This method interpolates tha data for the nurbs curve. |
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* @param u |
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* the u value |
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* @param nurbSpline |
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* the nurbs spline definition |
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* @param store |
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* the resulting point in 3D space |
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*/ |
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public static void interpolateNurbs(float u, Spline nurbSpline, Vector3f store) { |
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if (nurbSpline.getType() != SplineType.Nurb) { |
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throw new IllegalArgumentException("Given spline is not of a NURB type!"); |
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} |
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List<Vector3f> controlPoints = nurbSpline.getControlPoints(); |
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float[] weights = nurbSpline.getWeights(); |
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List<Float> knots = nurbSpline.getKnots(); |
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int controlPointAmount = controlPoints.size(); |
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|
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store.set(Vector3f.ZERO); |
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float delimeter = 0; |
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for (int i = 0; i < controlPointAmount; ++i) { |
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float val = weights[i] * CurveAndSurfaceMath.computeBaseFunctionValue(i, nurbSpline.getBasisFunctionDegree(), u, knots); |
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store.addLocal(nurbSpline.getControlPoints().get(i) |
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.mult(val)); |
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delimeter += val; |
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} |
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store.divideLocal(delimeter); |
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} |
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|
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/** |
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* This method interpolates tha data for the nurbs surface. |
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* |
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* @param u |
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* the u value |
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* @param v |
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* the v value |
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* @param controlPoints |
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* the nurbs' control points |
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* @param knots |
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* the nurbs' knots |
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* @param basisUFunctionDegree |
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* the degree of basis U function |
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* @param basisVFunctionDegree |
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* the degree of basis V function |
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* @param store |
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* the resulting point in 3D space |
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*/ |
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public static void interpolate(float u, float v, List<List<Vector4f>> controlPoints, List<Float>[] knots, |
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int basisUFunctionDegree, int basisVFunctionDegree, Vector3f store) { |
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store.set(Vector3f.ZERO); |
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float delimeter = 0; |
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int vControlPointsAmount = controlPoints.size(); |
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int uControlPointsAmount = controlPoints.get(0).size(); |
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for (int i = 0; i < vControlPointsAmount; ++i) { |
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for (int j = 0; j < uControlPointsAmount; ++j) { |
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Vector4f controlPoint = controlPoints.get(i).get(j); |
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float val = controlPoint.w |
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* CurveAndSurfaceMath.computeBaseFunctionValue(i, basisVFunctionDegree, v, knots[1]) |
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* CurveAndSurfaceMath.computeBaseFunctionValue(j, basisUFunctionDegree, u, knots[0]); |
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store.addLocal(controlPoint.x * val, controlPoint.y * val, controlPoint.z * val); |
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delimeter += val; |
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} |
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} |
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store.divideLocal(delimeter); |
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} |
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|
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/** |
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* This method prepares the knots to be used. If the knots represent non-uniform B-splines (first and last knot values are being |
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* repeated) it leads to NaN results during calculations. This method adds a small number to each of such knots to avoid NaN's. |
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* @param knots |
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* the knots to be prepared to use |
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* @param basisFunctionDegree |
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* the degree of basis function |
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*/ |
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// TODO: improve this; constant delta may lead to errors if the difference between tha last repeated
|
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// point and the following one is lower than it
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public static void prepareNurbsKnots(List<Float> knots, int basisFunctionDegree) { |
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float delta = KNOTS_MINIMUM_DELTA; |
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float prevValue = knots.get(0).floatValue(); |
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for(int i=1;i<knots.size();++i) { |
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float value = knots.get(i).floatValue(); |
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if(value<=prevValue) { |
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value += delta; |
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knots.set(i, Float.valueOf(value)); |
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delta += KNOTS_MINIMUM_DELTA; |
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} else { |
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delta = KNOTS_MINIMUM_DELTA;//reset the delta's value
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} |
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|
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prevValue = value; |
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} |
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} |
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|
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/** |
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* This method computes the base function value for the NURB curve. |
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* @param i |
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* the knot index |
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* @param k |
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* the base function degree |
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* @param t |
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* the knot value |
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* @param knots |
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* the knots' values |
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* @return the base function value |
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*/ |
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private static float computeBaseFunctionValue(int i, int k, float t, List<Float> knots) { |
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if (k == 1) { |
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return knots.get(i) <= t && t < knots.get(i + 1) ? 1.0f : 0.0f; |
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} else { |
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return (t - knots.get(i)) / (knots.get(i + k - 1) - knots.get(i)) * |
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CurveAndSurfaceMath.computeBaseFunctionValue(i, k - 1, t, knots) |
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+ (knots.get(i + k) - t) / (knots.get(i + k) - knots.get(i + 1)) * |
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CurveAndSurfaceMath.computeBaseFunctionValue(i + 1, k - 1, t, knots); |
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} |
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} |
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} |
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/* |
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* Copyright (c) 2009-2012 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.math; |
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|
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import com.jme3.math.Spline.SplineType; |
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import java.util.List; |
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|
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/** |
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* This class offers methods to help with curves and surfaces calculations. |
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* @author Marcin Roguski (Kealthas) |
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*/ |
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public class CurveAndSurfaceMath { |
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private static final float KNOTS_MINIMUM_DELTA = 0.0001f; |
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|
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/** |
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* A private constructor is defined to avoid instantiation of this |
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* class. |
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*/ |
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private CurveAndSurfaceMath() {} |
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|
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/** |
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* This method interpolates the data for the nurbs curve. |
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* @param u |
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* the u value |
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* @param nurbSpline |
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* the nurbs spline definition |
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* @param store |
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* the resulting point in 3D space |
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*/ |
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public static void interpolateNurbs(float u, Spline nurbSpline, Vector3f store) { |
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if (nurbSpline.getType() != SplineType.Nurb) { |
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throw new IllegalArgumentException("Given spline is not of a NURB type!"); |
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} |
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List<Vector3f> controlPoints = nurbSpline.getControlPoints(); |
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float[] weights = nurbSpline.getWeights(); |
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List<Float> knots = nurbSpline.getKnots(); |
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int controlPointAmount = controlPoints.size(); |
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|
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store.set(Vector3f.ZERO); |
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float delimeter = 0; |
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for (int i = 0; i < controlPointAmount; ++i) { |
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float val = weights[i] * CurveAndSurfaceMath.computeBaseFunctionValue(i, nurbSpline.getBasisFunctionDegree(), u, knots); |
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store.addLocal(nurbSpline.getControlPoints().get(i) |
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.mult(val)); |
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delimeter += val; |
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} |
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store.divideLocal(delimeter); |
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} |
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|
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/** |
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* This method interpolates the data for the nurbs surface. |
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* |
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* @param u |
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* the u value |
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* @param v |
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* the v value |
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* @param controlPoints |
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* the nurbs' control points |
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* @param knots |
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* the nurbs' knots |
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* @param basisUFunctionDegree |
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* the degree of basis U function |
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* @param basisVFunctionDegree |
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* the degree of basis V function |
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* @param store |
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* the resulting point in 3D space |
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*/ |
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public static void interpolate(float u, float v, List<List<Vector4f>> controlPoints, List<Float>[] knots, |
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int basisUFunctionDegree, int basisVFunctionDegree, Vector3f store) { |
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store.set(Vector3f.ZERO); |
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float delimeter = 0; |
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int vControlPointsAmount = controlPoints.size(); |
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int uControlPointsAmount = controlPoints.get(0).size(); |
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for (int i = 0; i < vControlPointsAmount; ++i) { |
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for (int j = 0; j < uControlPointsAmount; ++j) { |
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Vector4f controlPoint = controlPoints.get(i).get(j); |
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float val = controlPoint.w |
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* CurveAndSurfaceMath.computeBaseFunctionValue(i, basisVFunctionDegree, v, knots[1]) |
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* CurveAndSurfaceMath.computeBaseFunctionValue(j, basisUFunctionDegree, u, knots[0]); |
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store.addLocal(controlPoint.x * val, controlPoint.y * val, controlPoint.z * val); |
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delimeter += val; |
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} |
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} |
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store.divideLocal(delimeter); |
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} |
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|
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/** |
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* This method prepares the knots to be used. If the knots represent non-uniform B-splines (first and last knot values are being |
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* repeated) it leads to NaN results during calculations. This method adds a small number to each of such knots to avoid NaN's. |
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* @param knots |
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* the knots to be prepared to use |
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* @param basisFunctionDegree |
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* the degree of basis function |
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*/ |
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// TODO: improve this; constant delta may lead to errors if the difference between tha last repeated
|
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// point and the following one is lower than it
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public static void prepareNurbsKnots(List<Float> knots, int basisFunctionDegree) { |
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float delta = KNOTS_MINIMUM_DELTA; |
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float prevValue = knots.get(0).floatValue(); |
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for(int i=1;i<knots.size();++i) { |
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float value = knots.get(i).floatValue(); |
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if(value<=prevValue) { |
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value += delta; |
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knots.set(i, Float.valueOf(value)); |
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delta += KNOTS_MINIMUM_DELTA; |
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} else { |
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delta = KNOTS_MINIMUM_DELTA;//reset the delta's value
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} |
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|
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prevValue = value; |
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} |
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} |
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|
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/** |
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* This method computes the base function value for the NURB curve. |
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* @param i |
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* the knot index |
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* @param k |
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* the base function degree |
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* @param t |
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* the knot value |
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* @param knots |
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* the knots' values |
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* @return the base function value |
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*/ |
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private static float computeBaseFunctionValue(int i, int k, float t, List<Float> knots) { |
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if (k == 1) { |
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return knots.get(i) <= t && t < knots.get(i + 1) ? 1.0f : 0.0f; |
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} else { |
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return (t - knots.get(i)) / (knots.get(i + k - 1) - knots.get(i)) * |
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CurveAndSurfaceMath.computeBaseFunctionValue(i, k - 1, t, knots) |
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+ (knots.get(i + k) - t) / (knots.get(i + k) - knots.get(i + 1)) * |
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CurveAndSurfaceMath.computeBaseFunctionValue(i + 1, k - 1, t, knots); |
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} |
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} |
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} |
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|
File diff suppressed because it is too large
Load Diff
@ -1,456 +1,456 @@ |
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/* |
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* Copyright (c) 2009-2012 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.post; |
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|
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import com.jme3.asset.AssetManager; |
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import com.jme3.export.*; |
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import com.jme3.material.Material; |
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import com.jme3.renderer.Caps; |
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import com.jme3.renderer.RenderManager; |
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import com.jme3.renderer.Renderer; |
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import com.jme3.renderer.ViewPort; |
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import com.jme3.renderer.queue.RenderQueue; |
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import com.jme3.texture.FrameBuffer; |
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import com.jme3.texture.Image.Format; |
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import com.jme3.texture.Texture; |
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import com.jme3.texture.Texture2D; |
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import java.io.IOException; |
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import java.util.Collection; |
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import java.util.Iterator; |
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import java.util.List; |
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|
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/** |
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* Filters are 2D effects applied to the rendered scene.<br> |
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* The filter is fed with the rendered scene image rendered in an offscreen frame buffer.<br> |
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* This texture is applied on a fullscreen quad, with a special material.<br> |
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* This material uses a shader that aplly the desired effect to the scene texture.<br> |
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* <br> |
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* This class is abstract, any Filter must extend it.<br> |
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* Any filter holds a frameBuffer and a texture<br> |
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* The getMaterial must return a Material that use a GLSL shader immplementing the desired effect<br> |
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* |
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* @author Rémy Bouquet aka Nehon |
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*/ |
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public abstract class Filter implements Savable { |
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private String name; |
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protected Pass defaultPass; |
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protected List<Pass> postRenderPasses; |
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protected Material material; |
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protected boolean enabled = true; |
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protected FilterPostProcessor processor; |
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|
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public Filter(String name) { |
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this.name = name; |
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} |
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|
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/** |
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* Inner class Pass |
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* Pass are like filters in filters. |
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* Some filters will need multiple passes before the final render |
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*/ |
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public class Pass { |
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|
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protected FrameBuffer renderFrameBuffer; |
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protected Texture2D renderedTexture; |
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protected Texture2D depthTexture; |
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protected Material passMaterial; |
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|
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/** |
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* init the pass called internally |
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* @param renderer |
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* @param width |
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* @param height |
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* @param textureFormat |
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* @param depthBufferFormat |
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* @param numSamples |
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*/ |
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public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples, boolean renderDepth) { |
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Collection<Caps> caps = renderer.getCaps(); |
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if (numSamples > 1 && caps.contains(Caps.FrameBufferMultisample) && caps.contains(Caps.OpenGL31)) { |
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renderFrameBuffer = new FrameBuffer(width, height, numSamples); |
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renderedTexture = new Texture2D(width, height, numSamples, textureFormat); |
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renderFrameBuffer.setDepthBuffer(depthBufferFormat); |
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if (renderDepth) { |
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depthTexture = new Texture2D(width, height, numSamples, depthBufferFormat); |
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renderFrameBuffer.setDepthTexture(depthTexture); |
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} |
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} else { |
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renderFrameBuffer = new FrameBuffer(width, height, 1); |
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renderedTexture = new Texture2D(width, height, textureFormat); |
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renderFrameBuffer.setDepthBuffer(depthBufferFormat); |
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if (renderDepth) { |
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depthTexture = new Texture2D(width, height, depthBufferFormat); |
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renderFrameBuffer.setDepthTexture(depthTexture); |
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} |
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} |
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|
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renderFrameBuffer.setColorTexture(renderedTexture); |
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|
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|
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} |
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|
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/** |
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* init the pass called internally |
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* @param renderer |
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* @param width |
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* @param height |
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* @param textureFormat |
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* @param depthBufferFormat |
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*/ |
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public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat) { |
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init(renderer, width, height, textureFormat, depthBufferFormat, 1); |
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} |
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|
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public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples) { |
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init(renderer, width, height, textureFormat, depthBufferFormat, numSamples, false); |
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} |
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|
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/** |
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* init the pass called internally |
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* @param renderer |
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* @param width |
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* @param height |
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* @param textureFormat |
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* @param depthBufferFormat |
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* @param numSample |
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* @param material |
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*/ |
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public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSample, Material material) { |
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init(renderer, width, height, textureFormat, depthBufferFormat, numSample); |
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passMaterial = material; |
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} |
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|
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public boolean requiresSceneAsTexture() { |
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return false; |
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} |
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|
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public boolean requiresDepthAsTexture() { |
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return false; |
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} |
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|
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public void beforeRender() { |
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} |
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|
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public FrameBuffer getRenderFrameBuffer() { |
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return renderFrameBuffer; |
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} |
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|
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public void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) { |
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this.renderFrameBuffer = renderFrameBuffer; |
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} |
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|
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public Texture2D getDepthTexture() { |
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return depthTexture; |
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} |
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|
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public Texture2D getRenderedTexture() { |
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return renderedTexture; |
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} |
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|
||||
public void setRenderedTexture(Texture2D renderedTexture) { |
||||
this.renderedTexture = renderedTexture; |
||||
} |
||||
|
||||
public Material getPassMaterial() { |
||||
return passMaterial; |
||||
} |
||||
|
||||
public void setPassMaterial(Material passMaterial) { |
||||
this.passMaterial = passMaterial; |
||||
} |
||||
|
||||
public void cleanup(Renderer r) { |
||||
renderFrameBuffer.dispose(); |
||||
renderedTexture.getImage().dispose(); |
||||
if(depthTexture!=null){ |
||||
depthTexture.getImage().dispose(); |
||||
} |
||||
} |
||||
} |
||||
|
||||
/** |
||||
* returns the default pass texture format |
||||
* @return |
||||
*/ |
||||
protected Format getDefaultPassTextureFormat() { |
||||
return Format.RGBA8; |
||||
} |
||||
|
||||
/** |
||||
* returns the default pass depth format |
||||
* @return |
||||
*/ |
||||
protected Format getDefaultPassDepthFormat() { |
||||
return Format.Depth; |
||||
} |
||||
|
||||
/** |
||||
* contruct a Filter |
||||
*/ |
||||
protected Filter() { |
||||
this("filter"); |
||||
} |
||||
|
||||
/** |
||||
* |
||||
* initialize this filter |
||||
* use InitFilter for overriding filter initialization |
||||
* @param manager the assetManager |
||||
* @param renderManager the renderManager |
||||
* @param vp the viewport |
||||
* @param w the width |
||||
* @param h the height |
||||
*/ |
||||
protected final void init(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) { |
||||
// cleanup(renderManager.getRenderer());
|
||||
defaultPass = new Pass(); |
||||
defaultPass.init(renderManager.getRenderer(), w, h, getDefaultPassTextureFormat(), getDefaultPassDepthFormat()); |
||||
initFilter(manager, renderManager, vp, w, h); |
||||
} |
||||
|
||||
/** |
||||
* cleanup this filter |
||||
* @param r |
||||
*/ |
||||
protected final void cleanup(Renderer r) { |
||||
processor = null; |
||||
if (defaultPass != null) { |
||||
defaultPass.cleanup(r); |
||||
} |
||||
if (postRenderPasses != null) { |
||||
for (Iterator<Pass> it = postRenderPasses.iterator(); it.hasNext();) { |
||||
Pass pass = it.next(); |
||||
pass.cleanup(r); |
||||
} |
||||
} |
||||
cleanUpFilter(r); |
||||
} |
||||
|
||||
/** |
||||
* Initialization of sub classes filters |
||||
* This method is called once when the filter is added to the FilterPostProcessor |
||||
* It should contain Material initializations and extra passes initialization |
||||
* @param manager the assetManager |
||||
* @param renderManager the renderManager |
||||
* @param vp the viewPort where this filter is rendered |
||||
* @param w the width of the filter |
||||
* @param h the height of the filter |
||||
*/ |
||||
protected abstract void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h); |
||||
|
||||
/** |
||||
* override this method if you have some cleanup to do |
||||
* @param r the renderer |
||||
*/ |
||||
protected void cleanUpFilter(Renderer r) { |
||||
} |
||||
|
||||
/** |
||||
* Must return the material used for this filter. |
||||
* this method is called every frame. |
||||
* |
||||
* @return the material used for this filter. |
||||
*/ |
||||
protected abstract Material getMaterial(); |
||||
|
||||
/** |
||||
* Override if you want to do something special with the depth texture; |
||||
* @param depthTexture |
||||
*/ |
||||
protected void setDepthTexture(Texture depthTexture){ |
||||
getMaterial().setTexture("DepthTexture", depthTexture); |
||||
} |
||||
|
||||
/** |
||||
* Override this method if you want to make a pre pass, before the actual rendering of the frame |
||||
* @param queue |
||||
*/ |
||||
protected void postQueue(RenderQueue queue) { |
||||
} |
||||
|
||||
/** |
||||
* Override this method if you want to modify parameters according to tpf before the rendering of the frame. |
||||
* This is usefull for animated filters |
||||
* Also it can be the place to render pre passes |
||||
* @param tpf the time used to render the previous frame |
||||
*/ |
||||
protected void preFrame(float tpf) { |
||||
} |
||||
|
||||
/** |
||||
* Override this method if you want to make a pass just after the frame has been rendered and just before the filter rendering |
||||
* @param renderManager |
||||
* @param viewPort |
||||
* @param prevFilterBuffer |
||||
* @param sceneBuffer |
||||
*/ |
||||
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) { |
||||
} |
||||
|
||||
/** |
||||
* Override this method if you want to save extra properties when the filter is saved else only basic properties of the filter will be saved |
||||
* This method should always begin by super.write(ex); |
||||
* @param ex |
||||
* @throws IOException |
||||
*/ |
||||
public void write(JmeExporter ex) throws IOException { |
||||
OutputCapsule oc = ex.getCapsule(this); |
||||
oc.write(name, "name", ""); |
||||
oc.write(enabled, "enabled", true); |
||||
} |
||||
|
||||
/** |
||||
* Override this method if you want to load extra properties when the filter |
||||
* is loaded else only basic properties of the filter will be loaded |
||||
* This method should always begin by super.read(im); |
||||
*/ |
||||
public void read(JmeImporter im) throws IOException { |
||||
InputCapsule ic = im.getCapsule(this); |
||||
name = ic.readString("name", ""); |
||||
enabled = ic.readBoolean("enabled", true); |
||||
} |
||||
|
||||
/** |
||||
* returns the name of the filter |
||||
* @return the Filter's name |
||||
*/ |
||||
public String getName() { |
||||
return name; |
||||
} |
||||
|
||||
/** |
||||
* Sets the name of the filter |
||||
* @param name |
||||
*/ |
||||
public void setName(String name) { |
||||
this.name = name; |
||||
} |
||||
|
||||
/** |
||||
* returns the default pass frame buffer |
||||
* @return |
||||
*/ |
||||
protected FrameBuffer getRenderFrameBuffer() { |
||||
return defaultPass.renderFrameBuffer; |
||||
} |
||||
|
||||
/** |
||||
* sets the default pas frame buffer |
||||
* @param renderFrameBuffer |
||||
*/ |
||||
protected void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) { |
||||
this.defaultPass.renderFrameBuffer = renderFrameBuffer; |
||||
} |
||||
|
||||
/** |
||||
* returns the rendered texture of this filter |
||||
* @return |
||||
*/ |
||||
protected Texture2D getRenderedTexture() { |
||||
return defaultPass.renderedTexture; |
||||
} |
||||
|
||||
/** |
||||
* sets the rendered texture of this filter |
||||
* @param renderedTexture |
||||
*/ |
||||
protected void setRenderedTexture(Texture2D renderedTexture) { |
||||
this.defaultPass.renderedTexture = renderedTexture; |
||||
} |
||||
|
||||
/** |
||||
* Override this method and return true if your Filter needs the depth texture |
||||
* |
||||
* @return true if your Filter need the depth texture |
||||
*/ |
||||
protected boolean isRequiresDepthTexture() { |
||||
return false; |
||||
} |
||||
|
||||
/** |
||||
* Override this method and return false if your Filter does not need the scene texture |
||||
* |
||||
* @return false if your Filter does not need the scene texture |
||||
*/ |
||||
protected boolean isRequiresSceneTexture() { |
||||
return true; |
||||
} |
||||
|
||||
/** |
||||
* returns the list of the postRender passes |
||||
* @return |
||||
*/ |
||||
protected List<Pass> getPostRenderPasses() { |
||||
return postRenderPasses; |
||||
} |
||||
|
||||
/** |
||||
* Enable or disable this filter |
||||
* @param enabled true to enable |
||||
*/ |
||||
public void setEnabled(boolean enabled) { |
||||
if (processor != null) { |
||||
processor.setFilterState(this, enabled); |
||||
} else { |
||||
this.enabled = enabled; |
||||
} |
||||
} |
||||
|
||||
/** |
||||
* returns ttrue if the filter is enabled |
||||
* @return enabled |
||||
*/ |
||||
public boolean isEnabled() { |
||||
return enabled; |
||||
} |
||||
|
||||
/** |
||||
* sets a reference to the FilterPostProcessor ti which this filter is attached |
||||
* @param proc |
||||
*/ |
||||
protected void setProcessor(FilterPostProcessor proc) { |
||||
processor = proc; |
||||
} |
||||
|
||||
/** |
||||
* This method is called right after the filter has been rendered to the |
||||
* framebuffer. |
||||
* Note that buffer will be null if the filter is the last one in the stack |
||||
* and has been rendered to screen |
||||
* @param r the renderer |
||||
* @param buffer the framebuffer on hich the filtre has been rendered. |
||||
*/ |
||||
protected void postFilter(Renderer r, FrameBuffer buffer){ |
||||
} |
||||
} |
||||
/* |
||||
* Copyright (c) 2009-2012 jMonkeyEngine |
||||
* All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions are |
||||
* met: |
||||
* |
||||
* * Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* |
||||
* * Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in the |
||||
* documentation and/or other materials provided with the distribution. |
||||
* |
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
||||
* may be used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
*/ |
||||
package com.jme3.post; |
||||
|
||||
import com.jme3.asset.AssetManager; |
||||
import com.jme3.export.*; |
||||
import com.jme3.material.Material; |
||||
import com.jme3.renderer.Caps; |
||||
import com.jme3.renderer.RenderManager; |
||||
import com.jme3.renderer.Renderer; |
||||
import com.jme3.renderer.ViewPort; |
||||
import com.jme3.renderer.queue.RenderQueue; |
||||
import com.jme3.texture.FrameBuffer; |
||||
import com.jme3.texture.Image.Format; |
||||
import com.jme3.texture.Texture; |
||||
import com.jme3.texture.Texture2D; |
||||
import java.io.IOException; |
||||
import java.util.Collection; |
||||
import java.util.Iterator; |
||||
import java.util.List; |
||||
|
||||
/** |
||||
* Filters are 2D effects applied to the rendered scene.<br> |
||||
* The filter is fed with the rendered scene image rendered in an offscreen frame buffer.<br> |
||||
* This texture is applied on a full-screen quad with a special material.<br> |
||||
* This material uses a shader that applies the desired effect to the scene texture.<br> |
||||
* <br> |
||||
* This class is abstract, any Filter must extend it.<br> |
||||
* Any filter holds a frameBuffer and a texture<br> |
||||
* The getMaterial must return a Material that use a GLSL shader implementing the desired effect<br> |
||||
* |
||||
* @author Rémy Bouquet aka Nehon |
||||
*/ |
||||
public abstract class Filter implements Savable { |
||||
|
||||
|
||||
private String name; |
||||
protected Pass defaultPass; |
||||
protected List<Pass> postRenderPasses; |
||||
protected Material material; |
||||
protected boolean enabled = true; |
||||
protected FilterPostProcessor processor; |
||||
|
||||
public Filter(String name) { |
||||
this.name = name; |
||||
} |
||||
|
||||
/** |
||||
* Inner class Pass |
||||
* Pass are like filters in filters. |
||||
* Some filters will need multiple passes before the final render |
||||
*/ |
||||
public class Pass { |
||||
|
||||
protected FrameBuffer renderFrameBuffer; |
||||
protected Texture2D renderedTexture; |
||||
protected Texture2D depthTexture; |
||||
protected Material passMaterial; |
||||
|
||||
/** |
||||
* init the pass called internally |
||||
* @param renderer |
||||
* @param width |
||||
* @param height |
||||
* @param textureFormat |
||||
* @param depthBufferFormat |
||||
* @param numSamples |
||||
*/ |
||||
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples, boolean renderDepth) { |
||||
Collection<Caps> caps = renderer.getCaps(); |
||||
if (numSamples > 1 && caps.contains(Caps.FrameBufferMultisample) && caps.contains(Caps.OpenGL31)) { |
||||
renderFrameBuffer = new FrameBuffer(width, height, numSamples); |
||||
renderedTexture = new Texture2D(width, height, numSamples, textureFormat); |
||||
renderFrameBuffer.setDepthBuffer(depthBufferFormat); |
||||
if (renderDepth) { |
||||
depthTexture = new Texture2D(width, height, numSamples, depthBufferFormat); |
||||
renderFrameBuffer.setDepthTexture(depthTexture); |
||||
} |
||||
} else { |
||||
renderFrameBuffer = new FrameBuffer(width, height, 1); |
||||
renderedTexture = new Texture2D(width, height, textureFormat); |
||||
renderFrameBuffer.setDepthBuffer(depthBufferFormat); |
||||
if (renderDepth) { |
||||
depthTexture = new Texture2D(width, height, depthBufferFormat); |
||||
renderFrameBuffer.setDepthTexture(depthTexture); |
||||
} |
||||
} |
||||
|
||||
renderFrameBuffer.setColorTexture(renderedTexture); |
||||
|
||||
|
||||
} |
||||
|
||||
/** |
||||
* init the pass called internally |
||||
* @param renderer |
||||
* @param width |
||||
* @param height |
||||
* @param textureFormat |
||||
* @param depthBufferFormat |
||||
*/ |
||||
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat) { |
||||
init(renderer, width, height, textureFormat, depthBufferFormat, 1); |
||||
} |
||||
|
||||
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples) { |
||||
init(renderer, width, height, textureFormat, depthBufferFormat, numSamples, false); |
||||
} |
||||
|
||||
/** |
||||
* init the pass called internally |
||||
* @param renderer |
||||
* @param width |
||||
* @param height |
||||
* @param textureFormat |
||||
* @param depthBufferFormat |
||||
* @param numSample |
||||
* @param material |
||||
*/ |
||||
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSample, Material material) { |
||||
init(renderer, width, height, textureFormat, depthBufferFormat, numSample); |
||||
passMaterial = material; |
||||
} |
||||
|
||||
public boolean requiresSceneAsTexture() { |
||||
return false; |
||||
} |
||||
|
||||
public boolean requiresDepthAsTexture() { |
||||
return false; |
||||
} |
||||
|
||||
public void beforeRender() { |
||||
} |
||||
|
||||
public FrameBuffer getRenderFrameBuffer() { |
||||
return renderFrameBuffer; |
||||
} |
||||
|
||||
public void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) { |
||||
this.renderFrameBuffer = renderFrameBuffer; |
||||
} |
||||
|
||||
public Texture2D getDepthTexture() { |
||||
return depthTexture; |
||||
} |
||||
|
||||
public Texture2D getRenderedTexture() { |
||||
return renderedTexture; |
||||
} |
||||
|
||||
public void setRenderedTexture(Texture2D renderedTexture) { |
||||
this.renderedTexture = renderedTexture; |
||||
} |
||||
|
||||
public Material getPassMaterial() { |
||||
return passMaterial; |
||||
} |
||||
|
||||
public void setPassMaterial(Material passMaterial) { |
||||
this.passMaterial = passMaterial; |
||||
} |
||||
|
||||
public void cleanup(Renderer r) { |
||||
renderFrameBuffer.dispose(); |
||||
renderedTexture.getImage().dispose(); |
||||
if(depthTexture!=null){ |
||||
depthTexture.getImage().dispose(); |
||||
} |
||||
} |
||||
} |
||||
|
||||
/** |
||||
* returns the default pass texture format |
||||
* @return |
||||
*/ |
||||
protected Format getDefaultPassTextureFormat() { |
||||
return Format.RGBA8; |
||||
} |
||||
|
||||
/** |
||||
* returns the default pass depth format |
||||
* @return |
||||
*/ |
||||
protected Format getDefaultPassDepthFormat() { |
||||
return Format.Depth; |
||||
} |
||||
|
||||
/** |
||||
* construct a Filter |
||||
*/ |
||||
protected Filter() { |
||||
this("filter"); |
||||
} |
||||
|
||||
/** |
||||
* |
||||
* initialize this filter |
||||
* use InitFilter for overriding filter initialization |
||||
* @param manager the assetManager |
||||
* @param renderManager the renderManager |
||||
* @param vp the viewport |
||||
* @param w the width |
||||
* @param h the height |
||||
*/ |
||||
protected final void init(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) { |
||||
// cleanup(renderManager.getRenderer());
|
||||
defaultPass = new Pass(); |
||||
defaultPass.init(renderManager.getRenderer(), w, h, getDefaultPassTextureFormat(), getDefaultPassDepthFormat()); |
||||
initFilter(manager, renderManager, vp, w, h); |
||||
} |
||||
|
||||
/** |
||||
* cleanup this filter |
||||
* @param r |
||||
*/ |
||||
protected final void cleanup(Renderer r) { |
||||
processor = null; |
||||
if (defaultPass != null) { |
||||
defaultPass.cleanup(r); |
||||
} |
||||
if (postRenderPasses != null) { |
||||
for (Iterator<Pass> it = postRenderPasses.iterator(); it.hasNext();) { |
||||
Pass pass = it.next(); |
||||
pass.cleanup(r); |
||||
} |
||||
} |
||||
cleanUpFilter(r); |
||||
} |
||||
|
||||
/** |
||||
* Initialization of sub classes filters |
||||
* This method is called once when the filter is added to the FilterPostProcessor |
||||
* It should contain Material initializations and extra passes initialization |
||||
* @param manager the assetManager |
||||
* @param renderManager the renderManager |
||||
* @param vp the viewPort where this filter is rendered |
||||
* @param w the width of the filter |
||||
* @param h the height of the filter |
||||
*/ |
||||
protected abstract void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h); |
||||
|
||||
/** |
||||
* override this method if you have some cleanup to do |
||||
* @param r the renderer |
||||
*/ |
||||
protected void cleanUpFilter(Renderer r) { |
||||
} |
||||
|
||||
/** |
||||
* Must return the material used for this filter. |
||||
* this method is called every frame. |
||||
* |
||||
* @return the material used for this filter. |
||||
*/ |
||||
protected abstract Material getMaterial(); |
||||
|
||||
/** |
||||
* Override if you want to do something special with the depth texture; |
||||
* @param depthTexture |
||||
*/ |
||||
protected void setDepthTexture(Texture depthTexture){ |
||||
getMaterial().setTexture("DepthTexture", depthTexture); |
||||
} |
||||
|
||||
/** |
||||
* Override this method if you want to make a pre pass, before the actual rendering of the frame |
||||
* @param queue |
||||
*/ |
||||
protected void postQueue(RenderQueue queue) { |
||||
} |
||||
|
||||
/** |
||||
* Override this method if you want to modify parameters according to tpf before the rendering of the frame. |
||||
* This is useful for animated filters |
||||
* Also it can be the place to render pre passes |
||||
* @param tpf the time used to render the previous frame |
||||
*/ |
||||
protected void preFrame(float tpf) { |
||||
} |
||||
|
||||
/** |
||||
* Override this method if you want to make a pass just after the frame has been rendered and just before the filter rendering |
||||
* @param renderManager |
||||
* @param viewPort |
||||
* @param prevFilterBuffer |
||||
* @param sceneBuffer |
||||
*/ |
||||
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) { |
||||
} |
||||
|
||||
/** |
||||
* Override this method if you want to save extra properties when the filter is saved else only basic properties of the filter will be saved |
||||
* This method should always begin by super.write(ex); |
||||
* @param ex |
||||
* @throws IOException |
||||
*/ |
||||
public void write(JmeExporter ex) throws IOException { |
||||
OutputCapsule oc = ex.getCapsule(this); |
||||
oc.write(name, "name", ""); |
||||
oc.write(enabled, "enabled", true); |
||||
} |
||||
|
||||
/** |
||||
* Override this method if you want to load extra properties when the filter |
||||
* is loaded else only basic properties of the filter will be loaded |
||||
* This method should always begin by super.read(im); |
||||
*/ |
||||
public void read(JmeImporter im) throws IOException { |
||||
InputCapsule ic = im.getCapsule(this); |
||||
name = ic.readString("name", ""); |
||||
enabled = ic.readBoolean("enabled", true); |
||||
} |
||||
|
||||
/** |
||||
* returns the name of the filter |
||||
* @return the Filter's name |
||||
*/ |
||||
public String getName() { |
||||
return name; |
||||
} |
||||
|
||||
/** |
||||
* Sets the name of the filter |
||||
* @param name |
||||
*/ |
||||
public void setName(String name) { |
||||
this.name = name; |
||||
} |
||||
|
||||
/** |
||||
* returns the default pass frame buffer |
||||
* @return |
||||
*/ |
||||
protected FrameBuffer getRenderFrameBuffer() { |
||||
return defaultPass.renderFrameBuffer; |
||||
} |
||||
|
||||
/** |
||||
* sets the default pas frame buffer |
||||
* @param renderFrameBuffer |
||||
*/ |
||||
protected void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) { |
||||
this.defaultPass.renderFrameBuffer = renderFrameBuffer; |
||||
} |
||||
|
||||
/** |
||||
* returns the rendered texture of this filter |
||||
* @return |
||||
*/ |
||||
protected Texture2D getRenderedTexture() { |
||||
return defaultPass.renderedTexture; |
||||
} |
||||
|
||||
/** |
||||
* sets the rendered texture of this filter |
||||
* @param renderedTexture |
||||
*/ |
||||
protected void setRenderedTexture(Texture2D renderedTexture) { |
||||
this.defaultPass.renderedTexture = renderedTexture; |
||||
} |
||||
|
||||
/** |
||||
* Override this method and return true if your Filter needs the depth texture |
||||
* |
||||
* @return true if your Filter need the depth texture |
||||
*/ |
||||
protected boolean isRequiresDepthTexture() { |
||||
return false; |
||||
} |
||||
|
||||
/** |
||||
* Override this method and return false if your Filter does not need the scene texture |
||||
* |
||||
* @return false if your Filter does not need the scene texture |
||||
*/ |
||||
protected boolean isRequiresSceneTexture() { |
||||
return true; |
||||
} |
||||
|
||||
/** |
||||
* returns the list of the postRender passes |
||||
* @return |
||||
*/ |
||||
protected List<Pass> getPostRenderPasses() { |
||||
return postRenderPasses; |
||||
} |
||||
|
||||
/** |
||||
* Enable or disable this filter |
||||
* @param enabled true to enable |
||||
*/ |
||||
public void setEnabled(boolean enabled) { |
||||
if (processor != null) { |
||||
processor.setFilterState(this, enabled); |
||||
} else { |
||||
this.enabled = enabled; |
||||
} |
||||
} |
||||
|
||||
/** |
||||
* returns true if the filter is enabled |
||||
* @return enabled |
||||
*/ |
||||
public boolean isEnabled() { |
||||
return enabled; |
||||
} |
||||
|
||||
/** |
||||
* sets a reference to the FilterPostProcessor ti which this filter is attached |
||||
* @param proc |
||||
*/ |
||||
protected void setProcessor(FilterPostProcessor proc) { |
||||
processor = proc; |
||||
} |
||||
|
||||
/** |
||||
* This method is called right after the filter has been rendered to the |
||||
* framebuffer. |
||||
* Note that buffer will be null if the filter is the last one in the stack |
||||
* and has been rendered to screen |
||||
* @param r the renderer |
||||
* @param buffer the framebuffer on which the filter has been rendered. |
||||
*/ |
||||
protected void postFilter(Renderer r, FrameBuffer buffer){ |
||||
} |
||||
} |
||||
|
Loading…
Reference in new issue