* Fix "m_LightPos redefined" shader compile error in PostShadow.vert
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@ -22,7 +22,6 @@ varying vec4 projCoord3;
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varying vec4 worldPos;
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#else
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#ifndef PSSM
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uniform vec3 m_LightPos;
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uniform vec3 m_LightDir;
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varying float lightDot;
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#endif
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