* Fix "m_LightPos redefined" shader compile error in PostShadow.vert

This commit is contained in:
shadowislord 2014-06-05 23:25:32 -04:00
parent be3a6c03b2
commit bd500608dd

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@ -22,7 +22,6 @@ varying vec4 projCoord3;
varying vec4 worldPos;
#else
#ifndef PSSM
uniform vec3 m_LightPos;
uniform vec3 m_LightDir;
varying float lightDot;
#endif