shadowislord
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331e71f261
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SinglePass Lighting: fix colorramp feature
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10 years ago |
shadowislord
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d3b71cd946
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OgreXML material loading: some material state was not reset, causing it to leak to other models
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10 years ago |
shadowislord
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4c69cc00a6
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SP / MP Lighting: render ambient color if no lights or only ambient lights
- Prevents "invisible model" bug if there are no lights
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10 years ago |
shadowislord
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32e56351df
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Material.preload(): fix incorrect param names being uploaded (w/o prefix)
- This would cause garbage uniforms to be allocated when testing for HW skinning
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10 years ago |
shadowislord
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3a19a2bb12
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Shader: make sure uniform name starts with either m_ or g_
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10 years ago |
shadowislord
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fd0832af98
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SinglePass Lighting: fix light color not being used for specular highlight
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10 years ago |
shadowislord
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957801ea12
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SinglePass Lighting: Comment out color ramp - doesn't seem to work
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10 years ago |
shadowislord
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550255b1d5
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HttpZipLocator: fix unsupported exception on HTTPS URLs
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10 years ago |
shadowislord
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02322d04cc
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J3MLoader: fix negative signs ("-") inside mat params
- Also move the "-LINEAR" directive to be associated with the parameter declaration instead of parameter default value
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10 years ago |
michael
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cae4e1996a
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GL4ShaderSupport
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10 years ago |
Kirill Vainer
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5508dc05f5
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Merge pull request #196 from Bebul/collideWithOptimization
Collide with optimization
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10 years ago |
Bebul
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75a801f0f7
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CollideWith optimization with CollisionResult allocation avoided
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10 years ago |
Normen Hansen
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3aa8aed142
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- add/remove multiple physics controls via PhysicsSpace.add / .remove
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10 years ago |
michael
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1ad8ff154c
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Fixed uploading of all shader stages
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10 years ago |
Rémy Bouquet
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6fdf0dffd3
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Merge pull request #211 from Bebul/optimizeRenderShadow
Optimize RenderShadow to use scene hierarchy for culling
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10 years ago |
michael
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46a48f466d
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Added loaders to ShaderCheck
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10 years ago |
michael
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1949a7d831
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Added GL4 Interface,
Added GL_*_SHADER constants
Added Caps to the Renderer
Added required converters
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10 years ago |
michael
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0d3292c83a
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Refactoring of the shader system to allow addition of new shaderstages
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10 years ago |
michael
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ab4d665b3e
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Fixed typo
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10 years ago |
michael
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3ced941c53
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Added geom,tsctrl and tseval to the GLSLLoader
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10 years ago |
michael
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a1146f7676
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Added TesselationEvaluation and TesselationControl enums
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10 years ago |
michael
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0c35b20412
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Added Patch as MeshMode
Added private variable patchVertexCount
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10 years ago |
michael
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e45d5c093d
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*Added Caps:
GL3.3
GL4.0
GLSL400
TesselationShader
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10 years ago |
shadowislord
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621f6de083
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Terrain GLSL shader: fix incorrect glsllib import
- (PhongLighting -> BlinnPhongLighting)
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10 years ago |
shadowislord
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2f86e0c17b
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Delete TestTriangleStrip
- since triangle stripper was removed, this test was not compiling
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10 years ago |
shadowislord
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14ff6e4f29
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SinglePass Lighting: support two sided lighting
- also added test case with both regular per pixel lighting and bump mapping
- NOTE: two sided lighting is not supported with vertex lighting
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10 years ago |
shadowislord
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270f4957ef
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SinglePass Lighting: fix GLSL syntax error when parallax mapping is used
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10 years ago |
shadowislord
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d6a4ba41b4
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Image: request mipmaps to be re-generated if image data is modified
- fixes ImageRaster modification not updating mipmaps bug
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10 years ago |
shadowislord
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50f0eca3e6
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Skeletal Animation: remove shared mesh support
- shared meshes in J3O / OgreXML are automatically de-shared on import, so this functionality is no longer used in the engine
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10 years ago |
shadowislord
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5760a48eea
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Skeletal Animation: remove deprecated SkeletonControl ctor
- it is not useful, because targets / materials are gathered on every update() call
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10 years ago |
shadowislord
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c5359c7359
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Animation Track interface: add getKeyFrameTimes() method
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10 years ago |
shadowislord
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d281920e60
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GLSL Lighting Lib: fix flickering on directional lights in sRGB mode
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10 years ago |
Nehon
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7037d8cc62
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Changed j3o icon
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10 years ago |
Nehon
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00e939b32b
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SDK About dialog update, with year's copyright, correct website URL and credits for icon sets
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10 years ago |
Nehon
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160aa13942
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Complete SDK icons overhaul.
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10 years ago |
shadowislord
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9d715cdd2b
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Lighting GLSL library: use inverse square falloff for lighting in sRGB mode
- It is a slightly modified equation that actually terminates the light's influence at the light radius
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10 years ago |
shadowislord
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4e7d7fd2f1
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GLRenderer: inject SRGB define if texture linearization is enabled
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10 years ago |
shadowislord
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8b300f5109
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jME3 tools: delete triangle stripper
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10 years ago |
shadowislord
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9759e24961
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OgreXML materials: inherit more parameters from TextureKey
Allows modifying the key in a AssetLoadListener to modify the anisotropic filter
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10 years ago |
shadowislord
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9ad1992681
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SimpleWaterProcessor: Use linear filtering for reflection / refraction textures
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10 years ago |
shadowislord
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abb2b784e0
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Javadoc: Add engine overview
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10 years ago |
shadowislord
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85bba59541
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OgreXML: Use the placeholder texture for missing textures
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10 years ago |
Bebul
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ed369135fa
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fix renderShadow optimization to work on multiple scenes attached to viewPort properly
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10 years ago |
Nehon
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dd66d21147
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Changed jME's default splash screen
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10 years ago |
Nehon
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b3cdc1c3d2
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Warning cleanup.
Changed default composer camera angle
Displayed the grid by default
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10 years ago |
Nehon
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21179dc132
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Changed standard lighting to blinn phong instead of phong only
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10 years ago |
Nehon
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c3ab5b3748
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SceneToolController AppState is now always after the CameraController in the AppState list in the SceneApplication
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10 years ago |
Nehon
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52ebd9090c
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Prevented scaling to kick in when pressing ctrl+S in the SDK to save the scene.
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10 years ago |
Nehon
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9f4d72cfc0
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Tweaked the background colors of the viewports in the SDK
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10 years ago |
Nehon
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0e1619c01b
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Fixed an issue that prevented the preview to be displayed properly in the material editor
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10 years ago |