GLSL Lighting Lib: fix flickering on directional lights in sRGB mode

experimental
shadowislord 10 years ago
parent 7037d8cc62
commit d281920e60
  1. 6
      jme3-core/src/main/resources/Common/ShaderLib/Lighting.glsllib

@ -6,14 +6,14 @@
* lightType should be 0.0,1.0,2.0, repectively for Directional, point and spot lights.
* Outputs the light direction and the light half vector.
*/
void lightComputeDir(in vec3 worldPos, in float ligthType, in vec4 position, out vec4 lightDir, out vec3 lightVec){
float posLight = step(0.5, ligthType);
void lightComputeDir(in vec3 worldPos, in float lightType, in vec4 position, out vec4 lightDir, out vec3 lightVec){
float posLight = step(0.5, lightType);
vec3 tempVec = position.xyz * sign(posLight - 0.5) - (worldPos * posLight);
lightVec = tempVec;
float dist = length(tempVec);
#ifdef SRGB
lightDir.w = (1.0 - position.w * dist) / (1.0 + position.w * dist * dist);
lightDir.w = clamp(lightDir.w, 0.0, 1.0);
lightDir.w = clamp(lightDir.w, 1.0 - posLight, 1.0);
#else
lightDir.w = clamp(1.0 - position.w * dist * posLight, 0.0, 1.0);
#endif

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