Prevented scaling to kick in when pressing ctrl+S in the SDK to save the scene.

experimental
Nehon 10 years ago
parent 9f4d72cfc0
commit 52ebd9090c
  1. 8
      sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/SelectTool.java

@ -93,7 +93,7 @@ public class SelectTool extends SceneEditTool {
return; // only do anything if a spatial is selected
}
// key released
if (kie.isReleased()) {
if (kie.isPressed()) {
boolean commandUsed = checkCommandKey(kie);
boolean stateChange = checkStateKey(kie);
boolean axisChange = checkAxisKey(kie);
@ -268,7 +268,7 @@ public class SelectTool extends SceneEditTool {
private boolean checkStateKey(KeyInputEvent kie) {
Spatial selected = toolController.getSelectedSpatial();
if (kie.getKeyCode() == KeyInput.KEY_G) {
if (kie.getKeyCode() == KeyInput.KEY_G && !ctrlDown) {
currentState = State.translate;
MoveManager moveManager = Lookup.getDefault().lookup(MoveManager.class);
moveManager.reset();
@ -276,10 +276,10 @@ public class SelectTool extends SceneEditTool {
moveManager.initiateMove(selected, rot, false);
moving = moveManager.makeUndo();
return true;
} else if (kie.getKeyCode() == KeyInput.KEY_R) {
} else if (kie.getKeyCode() == KeyInput.KEY_R && !ctrlDown) {
currentState = State.rotate;
return true;
} else if (kie.getKeyCode() == KeyInput.KEY_S) {
} else if (kie.getKeyCode() == KeyInput.KEY_S && !ctrlDown) {
currentState = State.scale;
return true;
}

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