zzuegg
4cd0c5bffb
Added MAX_VERTEX_UNIFORM_VECTORS constant
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//untested however
10 years ago
zzuegg
43dc7345d0
Changed to VertexUniformVectors
10 years ago
zzuegg
14e4f2bfb3
Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS
10 years ago
zzuegg
46e4c21c2c
Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS
10 years ago
zzuegg
611113c026
Merge branch 'master' of https://github.com/zzuegg/jmonkeyengine
10 years ago
zzuegg
afc8f3f1cd
Fixed SpotLight default inititalisation for invSpotRange
10 years ago
Michael Zuegg
4e8ed1c346
Merge pull request #4 from jMonkeyEngine/master
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merge from upstream
10 years ago
normen
f6a2452ad0
Merge pull request #273 from Dokthar/scenecomposer/master
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SDK SceneComposer : new ShortcutTool
10 years ago
Maselbas
97e1cf8cf3
SDK SceneComposer : added comments in the ShortCutManager
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- refactor getNumberkey() to getNumberKey()
10 years ago
Maselbas
bbca035a43
SDK SceneComposer : all shortcuts tool are now outside of the selectTool,
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- added the Delete and Duplicate shortcut
- deleted the MoveManager
- clean up the SelectTool (removed old shortCuts)
- now the ShortcutManager can also provide to SorthcutTools the state of ctr, alt and shift key
10 years ago
Maselbas
e9b1972aca
SDK SceneComposer : clean up in the RotateTool, changed the name of the UndoableSceneEdit
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from ScaleUndo to RotateUndo
10 years ago
Maselbas
1f4ee34de8
SDK SceneComposer : add Rotate and Scale Shortcut, plus done some clean up into the MoveShorcut
10 years ago
Maselbas
6ef33e4c10
SDK SceneComposer : added UndoRedo for the MoveShortcut
10 years ago
Maselbas
fb44f5fb7b
SDK SceneComposer : Added the new Move Shortcut, you can use this shortcut with all others tools
10 years ago
Maselbas
e27b8a5739
SDK SceneComposer : bugfix in the ShortcutManager, prevent from setting the currentShorcut to NULL when there are no new activable shortcuts
10 years ago
Maselbas
92ab8b8060
SDK SceneComposer : small modifications on the PickManager, now the camera rotation isn't cloned so it's no more necessary to update the rotation before the updataPick()
10 years ago
Nehon
14c5304f27
Fixed defines tests in multisample.glsllib so that one can have a single sampled beck buffer and a multisampled depth buffer without having the shader to crash.
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Also optimized the way glsl 150 texture vs texture2D is handled
10 years ago
Nehon
04f6b01d2e
Reverted commit 3f3ef99b86
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as it was not valid and introducing another issue.
10 years ago
Kirill Vainer
5002413e51
GLRenderer: fix wrap / filter modes
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* They were not configured properly due to an old workaround
10 years ago
Kirill Vainer
0dc77b4d6e
GLRenderer: remove commented out limits
10 years ago
Kirill Vainer
5c35b9bb22
Renderer: delete deprecated renderers
10 years ago
Paul Speed
9a8aa3b394
Prevent an NPE for null parameter arrays.
10 years ago
Maselbas
f6b7c3819a
SDK SceneComposer : added abstract ShortcutTool class that extends SceneEditTool
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- added a shortcutManager that provide some usefull methodes for ShortcutTools. Also handle activation of shortcuts.
- wip : implementation of the MoveShortcut (based on the same shortcut provided by the selectTool) using ShortcutTool and the ShortcutManager.
- modified the SceneComposerToolController to work with the ShortcutManager & ShortcutTool
10 years ago
Kirill Vainer
31fc1d9ac6
GLRenderer: fix srgb warning logging
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Only complain about missing sRGB support if the user wants to enable it, not disable it.
10 years ago
Nehon
ec7432c90c
Added a graddle.properties to je jme-examples project with an override of buildJavaDoc to false, to not generate the javadoc when building from jme-examples
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Also added a parameter to enable assertion as executable classes are only in this project anyway.
Removed the global assertion setting as it's only needed in jme-examples.
10 years ago
Nehon
3f3ef99b86
Fixed an issue where AA was not taken into account when using SSAO filter
10 years ago
jmekaelthas
64ba4794e4
Bugfix: fixed a bug that occured for some users during logging out the
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name of unknown data block.
10 years ago
Kirill Vainer
554cfb8fab
GLRenderer: remove GL_APPLE_limited_npot
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That extension doesn't indicate NPOT support, just limited support same as on the level OpenGL ES 2.0.
10 years ago
Kirill Vainer
fe057130a4
jme3-android-examples: fix incorrect dependency
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.gitignore: add jme3-android-examples/build folder
10 years ago
Kirill Vainer
58aed8be23
Gradle: dont build android examples by default
10 years ago
Kirill Vainer
bea1601994
jme3-android-examples: add project for android examples
10 years ago
Kirill Vainer
9e4360cd6a
Bullet-Native: update windows natives
10 years ago
Kirill Vainer
f74ae990d4
Shadows: make sure to clear all buffers
10 years ago
Kirill Vainer
f733b69f9f
Gradle: minor cleanup to build.gradle
10 years ago
Nehon
91cf9e645c
BatchNode safe catch of a crash when the batch node geoms don't have the same buffer types.
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Added a utility method in GeometryBatchFactory to align the buffers of the subgraph.
10 years ago
Kirill Vainer
f8dd2542b1
AudioNode: disable reverb by default
10 years ago
Kirill Vainer
b5d8fc2505
AbstractBox: make mesh static by default
10 years ago
Kirill Vainer
7057f9a1b7
SkeletonControl: enable HW skinning by default
10 years ago
Kirill Vainer
0eb8cbfc6c
StatsView: fix darken effect due to earlier change
10 years ago
Kirill Vainer
0178029782
Example to show character model cloning / export
10 years ago
Kirill Vainer
b4baaadc79
JmeExporter: remove useless return
10 years ago
Kirill Vainer
17bf0f8ab3
SkeletonControl: fix #207
10 years ago
Kirill Vainer
6760771b20
SPLighting: vertex lighting fixes
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- remove useless varyings
- fix alpha from diffuse color
10 years ago
Kirill Vainer
886bbc08b0
MipMapGenerator: perform scaling in sRGB
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- Incorrect, but faster. In most cases where it is used, gamma correct pipeline isn't used and performance is of higher priority than quality.
10 years ago
Kirill Vainer
a43a405ca1
StatsView: render as single object
10 years ago
Kirill Vainer
ed61979825
GLRenderer: resize images to POT if needed
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E.g. when using NPOT textures on iOS with mipmapping.
10 years ago
Kirill Vainer
4aa32cd016
MipMapGen: resize to nearest power of 2 in both dimensions
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Before it was selecting the largest dimension, but OpenGL does not have such requirement.
10 years ago
Kirill Vainer
682b1f5b58
MipMapGenerator: add generator that uses raster
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The one that uses AWT will be deprecated soon
10 years ago
Kirill Vainer
55d3a5dd15
UnshadedArray: does not require gpu shader extension
10 years ago
Kirill Vainer
f2e0a15edb
AssetConfig: remove duplicates from Desktop.cfg
10 years ago