- also added test case with both regular per pixel lighting and bump mapping - NOTE: two sided lighting is not supported with vertex lightingexperimental
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/* |
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* Copyright (c) 2009-2015 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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*/ |
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|
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package jme3test.light; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.light.DirectionalLight; |
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import com.jme3.light.PointLight; |
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import com.jme3.material.Material; |
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import com.jme3.material.RenderState; |
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import com.jme3.material.TechniqueDef; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.FastMath; |
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import com.jme3.math.Quaternion; |
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import com.jme3.math.Vector3f; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.shape.Quad; |
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import com.jme3.scene.shape.Sphere; |
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import com.jme3.util.MaterialDebugAppState; |
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import com.jme3.util.TangentBinormalGenerator; |
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/** |
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* Checks two sided lighting capability. |
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* |
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* @author Kirill Vainer |
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*/ |
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public class TestTwoSideLighting extends SimpleApplication { |
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float angle; |
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PointLight pl; |
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Geometry lightMdl; |
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public static void main(String[] args){ |
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TestTwoSideLighting app = new TestTwoSideLighting(); |
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app.start(); |
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} |
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@Override |
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public void simpleInitApp() { |
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// Two-sided lighting requires single pass.
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renderManager.setPreferredLightMode(TechniqueDef.LightMode.SinglePass); |
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renderManager.setSinglePassLightBatchSize(4); |
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cam.setLocation(new Vector3f(5.936224f, 3.3759952f, -3.3202777f)); |
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cam.setRotation(new Quaternion(0.16265652f, -0.4811838f, 0.09137692f, 0.8565368f)); |
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Geometry quadGeom = new Geometry("quad", new Quad(1, 1)); |
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quadGeom.move(1, 0, 0); |
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Material mat1 = assetManager.loadMaterial("Textures/BumpMapTest/SimpleBump.j3m"); |
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// Display both front and back faces.
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mat1.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off); |
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quadGeom.setMaterial(mat1); |
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// SimpleBump material requires tangents.
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TangentBinormalGenerator.generate(quadGeom); |
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rootNode.attachChild(quadGeom); |
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Geometry teapot = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj"); |
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teapot.move(-1, 0, 0); |
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teapot.setLocalScale(2f); |
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Material mat2 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); |
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mat2.setFloat("Shininess", 25); |
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mat2.setBoolean("UseMaterialColors", true); |
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mat2.setColor("Ambient", ColorRGBA.Black); |
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mat2.setColor("Diffuse", ColorRGBA.Gray); |
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mat2.setColor("Specular", ColorRGBA.Gray); |
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// Only display backfaces.
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mat2.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Front); |
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teapot.setMaterial(mat2); |
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rootNode.attachChild(teapot); |
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lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); |
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lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); |
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lightMdl.getMesh().setStatic(); |
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rootNode.attachChild(lightMdl); |
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pl = new PointLight(); |
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pl.setColor(ColorRGBA.White); |
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pl.setRadius(4f); |
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rootNode.addLight(pl); |
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} |
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@Override |
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public void simpleUpdate(float tpf){ |
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angle += tpf; |
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angle %= FastMath.TWO_PI; |
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pl.setPosition(new Vector3f(FastMath.cos(angle) * 3f, 0.5f, FastMath.sin(angle) * 3f)); |
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lightMdl.setLocalTranslation(pl.getPosition()); |
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} |
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} |
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