Commit Graph

2312 Commits (1f4e66695585cd35dda6e4d385df2cdd10d62a91)
 

Author SHA1 Message Date
Sha..rd 12d3e277e6 * Added new Jheora video system, however as advertised, audio will NOT work. If you want to try and fix it, go ahead. 13 years ago
Sha..rd 988110e360 * Removed deprecated methods from AudioNode 13 years ago
Sha..rd 924d83ffdb * Fixed up ThreadingManager to actually work with the asset manager, even though nobody uses it 13 years ago
Sha..rd bd4214f3bd * AssetCache is now an interface and can be extended by user. Moved to com.jme3.asset.cache package. 13 years ago
Sha..rd 0c37fc46e9 * Fix crash in TestAbsoluteLocators 13 years ago
Sha..rd 79194f054c * License and formatting in GeneratedTextureKey 13 years ago
Sha..rd 633871f58f * TestLeakingGL no longer uses Mesh.setInterleaved() which is deprecated 13 years ago
Sha..rd 90f32dc703 * Proper equals/hashCode methods in OgreMaterialKey/OgreMeshKey 13 years ago
Sha..rd f844ca429f * JmeFormatter now uses non threadsafe StringBuilder for performance 13 years ago
Sha..rd f6b5335976 * Formatting and minor changes in Curve, Cylinder, PQTorus 13 years ago
Sha..rd 0aa5efb028 * Added license text for asset exceptions 13 years ago
Sha..rd c67e6d32c5 * Since AssetManager registerLoader/Locator method that take a string class are deprecated, AssetConfig will no longer use them 13 years ago
Sha..rd 0c1294c57c * Mesh/GImpact collision shapes now support triangle strips/fans through Mesh.getIndicesAsList() method 13 years ago
Sha..rd 1da836ea72 * Blender user properties no longer savable, as it is not allowed to have non-core data in j3o 13 years ago
Sha..rd f68475319a * Added new image format: Depth24Stencil8, for framebuffers and textures that need stencil data 13 years ago
Sha..rd cf9d5b5ebc * Remove some useless files 13 years ago
rem..om 2966b6a7b0 AndroidAudioRenderer : better mediaplayer life cycle handling 13 years ago
rem..om 544e1f6342 Shaders : The line numbers on error now correctly takes the version line added to the shader into account 13 years ago
rem..om 3a0e1f50ac Shaders : The line number is now printed for each line of shader code in the standard error output when a shader fail to compile. 13 years ago
rem..om 4155cacf74 PssmShadowRenderer : post shadow pas does not write depth anymore, also added a slight polyOffset to avoid z-fighting 13 years ago
Sha..rd a2ad677cc5 * Better version of TestMaterialCompare 13 years ago
rem..om 91ea95328e Fixed isEqual to equals in GeometryBatchFactory and in TestMaterialCompare 13 years ago
rem..om d50efde277 Fixed imports from last commit 13 years ago
Sha..rd ddca06e607 * Materials.equals() method now works correctly (checking if material will look the same if rendered, in 99.9% of cases..) 13 years ago
rem..om c3ed68cfbb AnimationTrack null checked the animation channel in onStop, onPause and setLoopMode to avoid NPE 13 years ago
rem..om bc0207f1fc BatchNode is now indexing the batches by geometry to easily retrieve them during the update phase. 13 years ago
nor..67 b7affd0147 - optimize BatchNode a bit 13 years ago
sky..ok 0345dd9601 Better Javadoc for PhysicsVehicle#getForwardVector(Vector3f) 13 years ago
Sha..om 9aacd96926 * PostShadowPSSM: Made texSize const, to fix shader error 13 years ago
nor..67 904d835742 Add variable quality and video file frame count to VideoRecorderAppState, thanks to @entrusc 13 years ago
rem..om 732955a56c fixed BoundingBox merge method javadoc 13 years ago
rem..om e5b99b5035 ShadowUtil now use tempVars instead of instantiating new objects 13 years ago
rem..om cecf807001 SpotLight, inner and outer angle cos is now correctly packed when opening a saved light 13 years ago
rem..om bf55974bf4 Changed the way post shadow pass is done. It's now a technique of the lighting material definition. 13 years ago
rem..om 7445565df3 Fixed buffer overflow when increasing the size of a BitmapText (issue 486) 13 years ago
Sha..rd 7c101bb097 * Forgot to commit the test case 13 years ago
Sha..rd 02742f720f * AppSettings now supports floating point values 13 years ago
bre..ns 64b736f2e9 fix a bug in terrain getHeight for some edge cases 13 years ago
rem..om e3ed779fc9 Committed iwgeric patch for native bullet PhysicCollisionEvent 13 years ago
rem..om a8bfb54b02 Fixed the mix up in fromAngles method's javadoc in Quaternion, pitch is Attitude and roll is Bank 13 years ago
rem..om f156b31ce1 Spline now clones the control points to not keep a reference on the given vector. 13 years ago
rem..om a4c1fd7670 Fixed naming of pitch, yaw, roll thing in rotation that was wrong. Now they are named xAngle, yAngle, zAngle in Spatial and Quaternion. Pitch , Yaw, Roll are just mentionned in the javadoc. 13 years ago
bre..ns 3dc9a591b7 whoops, I blame jesus for not adding this class 13 years ago
bre..ns a1249b551d * refactored terrain lod to move most of the lod code to the control 13 years ago
PSp..om 198979bf5a Removed setEnabled() and isEnabled() from the Control 13 years ago
PSp..om 4e12127f27 Remove the fragile camNode.getControl(0).setEnabled() 13 years ago
nor..67 0e315d57da SDK: 13 years ago
nor..67 72c6689656 SDK: 13 years ago
Sha..rd 828c8071f6 * Fix BufferUtils.destroyDirectBuffer() in OpenJDK7 13 years ago
Sha..rd 8973175783 * Try to fix linkVertices in TangentBinormalGenerator (prevent assigning same tangent to verts with different texcoord) 13 years ago