* Try to fix linkVertices in TangentBinormalGenerator (prevent assigning same tangent to verts with different texcoord)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9263 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Sha..rd 13 years ago
parent 2cdeb6ebff
commit 8973175783
  1. 22
      engine/src/core/com/jme3/util/TangentBinormalGenerator.java

@ -67,11 +67,13 @@ public class TangentBinormalGenerator {
private static class VertexInfo {
public final Vector3f position;
public final Vector3f normal;
public final Vector2f texCoord;
public final ArrayList<Integer> indices = new ArrayList<Integer>();
public VertexInfo(Vector3f position, Vector3f normal) {
public VertexInfo(Vector3f position, Vector3f normal, Vector2f texCoord) {
this.position = position;
this.normal = normal;
this.texCoord = texCoord;
}
}
@ -387,27 +389,37 @@ public class TangentBinormalGenerator {
(FastMath.abs(u.z - v.z) < tolerance);
}
private static boolean approxEqual(Vector2f u, Vector2f v) {
float tolerance = 1E-4f;
return (FastMath.abs(u.x - v.x) < tolerance) &&
(FastMath.abs(u.y - v.y) < tolerance);
}
private static ArrayList<VertexInfo> linkVertices(Mesh mesh) {
ArrayList<VertexInfo> vertexMap = new ArrayList<VertexInfo>();
FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData();
FloatBuffer normalBuffer = (FloatBuffer) mesh.getBuffer(Type.Normal).getData();
FloatBuffer vertexBuffer = mesh.getFloatBuffer(Type.Position);
FloatBuffer normalBuffer = mesh.getFloatBuffer(Type.Normal);
FloatBuffer texcoordBuffer = mesh.getFloatBuffer(Type.TexCoord);
Vector3f position = new Vector3f();
Vector3f normal = new Vector3f();
Vector2f texCoord = new Vector2f();
final int size = vertexBuffer.capacity() / 3;
for (int i = 0; i < size; i++) {
populateFromBuffer(position, vertexBuffer, i);
populateFromBuffer(normal, normalBuffer, i);
populateFromBuffer(texCoord, texcoordBuffer, i);
boolean found = false;
for (int j = 0; j < vertexMap.size(); j++) {
VertexInfo vertexInfo = vertexMap.get(j);
if (approxEqual(vertexInfo.position, position) &&
approxEqual(vertexInfo.normal, normal))
approxEqual(vertexInfo.normal, normal) &&
approxEqual(vertexInfo.texCoord, texCoord))
{
vertexInfo.indices.add(i);
found = true;
@ -416,7 +428,7 @@ public class TangentBinormalGenerator {
}
if (!found) {
VertexInfo vertexInfo = new VertexInfo(position.clone(), normal.clone());
VertexInfo vertexInfo = new VertexInfo(position.clone(), normal.clone(), texCoord.clone());
vertexInfo.indices.add(i);
vertexMap.add(vertexInfo);
}

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