* Try to fix linkVertices in TangentBinormalGenerator (prevent assigning same tangent to verts with different texcoord)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9263 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -67,11 +67,13 @@ public class TangentBinormalGenerator {
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private static class VertexInfo {
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public final Vector3f position;
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public final Vector3f normal;
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public final Vector2f texCoord;
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public final ArrayList<Integer> indices = new ArrayList<Integer>();
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public VertexInfo(Vector3f position, Vector3f normal) {
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public VertexInfo(Vector3f position, Vector3f normal, Vector2f texCoord) {
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this.position = position;
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this.normal = normal;
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this.texCoord = texCoord;
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}
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}
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@ -387,27 +389,37 @@ public class TangentBinormalGenerator {
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(FastMath.abs(u.z - v.z) < tolerance);
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}
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private static boolean approxEqual(Vector2f u, Vector2f v) {
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float tolerance = 1E-4f;
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return (FastMath.abs(u.x - v.x) < tolerance) &&
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(FastMath.abs(u.y - v.y) < tolerance);
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}
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private static ArrayList<VertexInfo> linkVertices(Mesh mesh) {
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ArrayList<VertexInfo> vertexMap = new ArrayList<VertexInfo>();
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FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData();
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FloatBuffer normalBuffer = (FloatBuffer) mesh.getBuffer(Type.Normal).getData();
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FloatBuffer vertexBuffer = mesh.getFloatBuffer(Type.Position);
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FloatBuffer normalBuffer = mesh.getFloatBuffer(Type.Normal);
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FloatBuffer texcoordBuffer = mesh.getFloatBuffer(Type.TexCoord);
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Vector3f position = new Vector3f();
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Vector3f normal = new Vector3f();
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Vector2f texCoord = new Vector2f();
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final int size = vertexBuffer.capacity() / 3;
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for (int i = 0; i < size; i++) {
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populateFromBuffer(position, vertexBuffer, i);
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populateFromBuffer(normal, normalBuffer, i);
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populateFromBuffer(texCoord, texcoordBuffer, i);
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boolean found = false;
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for (int j = 0; j < vertexMap.size(); j++) {
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VertexInfo vertexInfo = vertexMap.get(j);
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if (approxEqual(vertexInfo.position, position) &&
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approxEqual(vertexInfo.normal, normal))
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approxEqual(vertexInfo.normal, normal) &&
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approxEqual(vertexInfo.texCoord, texCoord))
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{
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vertexInfo.indices.add(i);
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found = true;
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@ -416,7 +428,7 @@ public class TangentBinormalGenerator {
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}
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if (!found) {
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VertexInfo vertexInfo = new VertexInfo(position.clone(), normal.clone());
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VertexInfo vertexInfo = new VertexInfo(position.clone(), normal.clone(), texCoord.clone());
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vertexInfo.indices.add(i);
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vertexMap.add(vertexInfo);
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}
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