Commit Graph

2312 Commits (1f4e66695585cd35dda6e4d385df2cdd10d62a91)
 

Author SHA1 Message Date
rem..om c9d5011555 used dynamicEqual instead of dynamicHashCode in BatchNode and GeometryBatchFactory 13 years ago
rem..om d33cbce333 - Changed BatchNode and GeometryBatchFactory according to material recent changes. 13 years ago
ShA..Rd 960837fe02 NORMEN IS ALWAYS RIGHT 13 years ago
ShA..Rd 2339b7d2e5 * Fix Material.hashCode/equals and RenderState.hashCode() 13 years ago
sky..ok a625e8ae2a Javadoc fixes R PHUN 13 years ago
PSp..om 8bfe663402 Fixed the video recorder app state to attach itself 13 years ago
nor..67 e52701f3e1 SDK: 13 years ago
nor..67 352ee2083b SDK: 13 years ago
nor..67 77fc3e3eee SDK: 13 years ago
nor..67 fa03a75cba SDK: 13 years ago
nor..67 714484047b SDK: 13 years ago
nor..67 eaf415cd80 SDK: 13 years ago
nor..67 cf617fcae0 SDK: 13 years ago
nor..67 92e2e35aef - change Material.equals to Material.contentEquals 13 years ago
sky..ok f6ea856f9e GLObject/GLObjectManager -> NativeObject/NativeObjectManager in docs 13 years ago
sky..ok 96e20aad8d Javadoc fixes: Down from 260 to 221 warnings 13 years ago
dan..om 690915870c A whole lot of code formatting, unused import removal and other readability fixes. 13 years ago
nor..67 cd010fa5e7 SDK: 13 years ago
Kae..pl 858c8ba9ba Fix to properties loading: properties are now stored in Spatial as basic types (supported by UserData) or Savables supported by jme core. 13 years ago
bre..ns a5c8cb8ead option to flip texture's Y for skyFactory in SDK 13 years ago
Kae..pl f9593adee1 Fixed NPE error when using a single 'None' texture type in the material definition. 13 years ago
rem..om 2e704987b9 Fixed alpha variable declaration in SSAO Normal pass shader.Thanks to koris. 13 years ago
ShA..Rd 3d60482b46 * Fix paul complaining 13 years ago
ShA..Rd 807a3e6fc5 * Fix incorrect format for DepthStencil in TextureUtil (fix potential GL issue) 13 years ago
bre..ns aeb231904a nav mesh generator remembers params and has tooltips now 13 years ago
Kae..pl 2fe4d620d9 Fixing a bug where texture size getter is called before the opengl is initialized. 13 years ago
Kae..pl b09e37c9d9 Added support for multilayered images. 13 years ago
Kae..pl 96cfd22510 Support for base texture blending for DDS textures. 13 years ago
rem..om 9d7d5a388c Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold from the frag shaders 13 years ago
Kae..pl be9dc94d88 Removing unused folders. 13 years ago
Kae..pl 82c72f004f Removing unused folders. 13 years ago
Kae..pl c4bf1b59a0 Removing @Override annotations from methods that implements interfaces (this will make the code Java 5 compatible). 13 years ago
rem..om 22edb7beb0 Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold attribute from the lighting material. Transparency discarding is now handled by the AlphaFallOff render state (as it should be). 13 years ago
Kae..pl 8de8bf2d3e Textures loading refactoring. 13 years ago
bre..ns f669290a3a updated terrainLighting.frag's shininess to match more of Lighting.frag 13 years ago
bre..ns a0af5de41e whoopsie, sorry TerrainGrid 13 years ago
bre..ns 5dbde4ad06 TerrainQuad documentation patch thanks @slyh 13 years ago
bre..ns eac143830f TerrainGrid documentation patch thanks @slyh 13 years ago
Kae..pl b8896f3948 Added variable to BlenderKey that would allow to suspend object properties loading. 13 years ago
rem..om 1c92f500eb AndroidAudioRenderer : propperly set the looping value on media player 13 years ago
ShA..Rd ac59c1ffdf * Fix link error in glow material techniques 13 years ago
Sha..rd 7ec115a768 * AssetManager now returns AudioData instead of AudioNode (similar to new Material() type behavior) 13 years ago
Sha..rd 60e0e46344 * Remove usage of "SimpleTextured" shaders from other materials 13 years ago
Sha..rd 9390125d6c * NativeObjectManager is now limited for 100 objects deleted per frame to reduce spikes with large heap config 13 years ago
Sha..rd 0751d9ff76 * Added methods to DesktopAssetManager: addToCache/getFromCache/deleteFromCache/clearCache 13 years ago
Sha..rd c8fa79fbd6 * Fixed issue where an ogre3d animation with no tracks would load, but cause a NPE when loaded again from J3O 13 years ago
Sha..rd ad01d36915 * Added shader validation system. Requires either NVIDIA Cg or GPU Shader Analyser to be in the path. Run the ShaderCheck class to see which jME3 shaders fail validation. 13 years ago
Sha..rd 5d37b914e1 * Removed deprecated material definitions 13 years ago
Sha..rd 2d12c4eaf8 * Fix compile error in TestPostWater 13 years ago
Sha..rd 9c2257ff8e * Added TestCustomLoader example for asset manager 13 years ago