Commit Graph

2312 Commits (1f4e66695585cd35dda6e4d385df2cdd10d62a91)
 

Author SHA1 Message Date
nor..67 5af42b37ce SDK: 13 years ago
nor..67 781f7991a9 SDK: 13 years ago
Kae..pl 7ff1261d79 Adding uncommited methods (sorry for breaking the build). 13 years ago
roo..li 2b588f5298 jmp code palette - changed a normalize() to normalizeLocal() 13 years ago
nor..67 9e9053edb4 - add new blender page to SDK 13 years ago
sky..ok 1c1a6a0421 Javadoc fixes from wezrule: http://jmonkeyengine.org/groups/documentation-jme3/forum/topic/diff-for-quaternion-few-spelling-mistakes-and-inconsistencies/ 13 years ago
Kae..pl 027d448b7d Added support for the following texture types import: 13 years ago
nor..67 4a39f5f37a - remove setting of bounding box from CollisionShapeFactory 13 years ago
rem..om 4adaf86db9 fixed simple batch node : The SimpleBatchNode must NOT sets the refresh flag on its children when it is transformed. That's the very purpose of the SimpleBatchNode 13 years ago
Sha..rd c34189dfe5 * Removed all "verbose logging" parts of OGLESShaderRenderer, as it made the code hard to read. This sort of logging functionality should be done in a "GL Wrapper" sort of class instead. 13 years ago
Sha..rd 4be1d2be1e * AndroidImageInfo now supports getting notification when the bitmap has been successfully uploaded to GL 13 years ago
Sha..rd 8b5f4cba36 * BufferUtils.destroyDirectBuffer() now works on Android 13 years ago
Sha..rd 29b2596359 * Removed various misc handling code from AndroidHarness to OGLESContext/JmeAndroidSystem to ease using jME3 outside of AndroidHarness 13 years ago
Sha..rd 05d5c611e1 * AndroidAssetManager no longer fails on missing plugin classes 13 years ago
Sha..rd e71f33ef7a * Removed Geometry.setTransformRefresh() which was identical to Spatial.setTransformRefresh() 13 years ago
Sha..rd 45534ab0b8 * FlyByCamera now uses Quaternion.normalizeLocal() 13 years ago
Kae..pl e2652851c5 Issue 429: Blender loader doesn't specify that meshes are non-animated (fix) 13 years ago
Kae..pl 9e2f6b88ef Support for multilayered textures and textures with mipmaps. 13 years ago
Sha..rd 0090d4eaad * Fix spelling/grammer errors in BatchNode javadoc 13 years ago
Sha..rd a99d94c263 * Fix bug where animation loop mode "Cycle" would start at the end of the animation at each cycle causing discontinuities in the animation 13 years ago
roo..li 4dd46f4c5b jme3tests: Updated HUD code to use setDisplayStatView(false) instead of guideNode.detachAll(). Recentered crosshairs. 13 years ago
roo..li 9264e0ea32 reverting unnecessarily broken committed test to working original. ;-) 13 years ago
roo..li ce957d3433 Added more info about arguments in javadoc 13 years ago
roo..li 9c3efe2e7a registerLocator(string,string) is deprecated, replaced them by registerLocator(string,class) in these jmetest classes. 13 years ago
sky..ok 24145d10bc Removed more println's 13 years ago
sky..ok bbf32420a2 Paul makes me feel like less of a man <3 13 years ago
sky..ok 6b91149956 Remove debug statement I left in r9389 13 years ago
sky..ok 96fce01608 Fix for bug when assigning an empty text string to a BitmapText already showing content 13 years ago
nor..67 eca1fae8bc SDK 13 years ago
nor..67 7c18281818 - fix collision between linked bodies option for joints in native bullet (thanks to @iwgeric) 13 years ago
bre..ns 5090b397a4 removed sysout from DesktopAssetManager and replaced with logger 13 years ago
bre..ns f654109aa4 added in a NeighbourFinder interface to TerrainQuad so it can be used for tiling outside of TerrainGrid 13 years ago
rem..om 3f5fd9f6c3 Parallax mapping : changed calls to texture2DLod to texture2D as it fails on mac since it shouldn't be used in a frag shader 13 years ago
Kae..pl 816b082c73 Adding UV coordinates to the model if they are defined for the mesh even if no material is applied. 13 years ago
Kae..pl f8771f437e Fix to loading object animation for Blender 2.62+ (found by 'reactlogic'). 13 years ago
sha..rd 2cec3f82eb * Fix ClassCastException when loading old blender-based j3o files 13 years ago
Sha..rd 4fc046a0e1 * Particle meshes now call updateCounts() when number of particles changes. This might fix native crashes in some cases. 13 years ago
Sha..rd 30dfa52f51 * TGA loader now supports loading colormapped (non-RLE only) images 13 years ago
Sha..rd cac820803b * Better checking for MRT in renderer (first against max color attachments then against draw buffers) 13 years ago
bre..ns fba447dc60 added rotate tool to SDK, thanks @kbender 13 years ago
nor..67 79ab8cd945 SDK: 13 years ago
rem..om 2b097ebdfc SkeletonControl : check hasArray for both BoneWeight and BoneIndex buffers before prep them for anim (convert them to non direct). 13 years ago
nor..67 583cf61d37 - update bullet build script to allow bullet/jme development on windows 64 13 years ago
nor..67 6843b2a2a5 - update mac bullet binary and natives jar file 13 years ago
nor..67 26c3cb759c Updating linux bullet binaries 13 years ago
nor..67 97ad04a8bd Adding 64bit bullet dll 13 years ago
nor..67 336033cea7 - fix build of 64bit windows bullet dll 13 years ago
nor..67 783ec50326 - final version of Material/RenderState comparison and hashValue methods, he who changes them again has to buy a crate of beer for all core members 13 years ago
nor..67 c803ffd1ae - add possible build fix for bullet windows64 linux/mingw 13 years ago
rem..om 311242b6d9 - Framebuffer can now render to a cube map face, thanks to dflemstr 13 years ago