Commit Graph

  • 97e4a03ceb Working TestPostWater with only one light to avoid the depth write bug until i found a solution rem..om 2011-06-14 05:14:40 +0000
  • 39a7c743af * Fix android runtime error due to BufferedImage being used in AppSettings sha..rd 2011-06-14 03:07:21 +0000
  • 524dadca71 * Committed new mountains.zip file sha..rd 2011-06-14 02:51:34 +0000
  • 37894d1698 * HttpZipLocator UTF8 decoder replaced with proper code * Removed some redundant javadoc from SceneProcessor * Fixed bug where GeometryBatchFactory.optimize() wouldn't reset the transform on the argument node as would be expected since optimize() applies the world transform of the geometries automatically * Terrain grid tests now stream terrain data from googlecode servers instead of having the data bundled in the nightly builds sha..rd 2011-06-14 02:49:18 +0000
  • 86eb9b5173 Who let the doc out? - javadoc for com.jme.post - javadoc for com.jme.post.filters remain SSAO, Water, shadows and HDR to complete the package rem..om 2011-06-13 21:26:11 +0000
  • e90d01d6e2 Support for loading mirror modifier (75% complete). Kae..pl 2011-06-13 21:12:34 +0000
  • c874fee6fc * fixed compile error with API change in ViewPort.setClearEnabled bre..ns 2011-06-13 19:27:01 +0000
  • 31c2fdab15 - remove bullet api diffing from build nor..67 2011-06-13 18:22:17 +0000
  • 155ab1c1c6 Updated TerrainFractalGridTest and TerrainGridTest to call terrain.initialize() ant..om 2011-06-13 17:57:37 +0000
  • e173bfb441 Textures test asset update. Kae..pl 2011-06-13 17:55:41 +0000
  • 5dc1a29f6e Fix to setting the normal texture if vertex coloring is enabled. Kae..pl 2011-06-13 17:47:24 +0000
  • 2073f58cf8 TerrainGridListener is extended to be able to change material of individual grid files. Also added new grid test-data, cause it somehow disappeared ant..om 2011-06-13 17:23:47 +0000
  • 3746238df3 Water Filter : - fixed particle emitter disorientation when using the WaterFilter rem..om 2011-06-13 17:19:42 +0000
  • 983f1414c7 - fix use of deprecated j3md in BasicGame template nor..67 2011-06-13 12:29:37 +0000
  • 602a5099f3 Water Filter : - fix for glsl 1.0 shader - better caustics color management - added a couple of paramters to tweak, underWaterFogDistance, causticsIntensity rem..om 2011-06-13 08:39:48 +0000
  • 520453c2b9 * Compressed down Rocky textures sha..rd 2011-06-13 04:17:43 +0000
  • d020816fa6 * New nifty gui version sha..rd 2011-06-13 04:05:49 +0000
  • d6d3894fff * New version of nifty * Added simple package.html for some of the jME3 packages * Additional javadocs for com.jme3.renderer * Removed Camera.setDirection() * ImageBasedHeightMapGrid now uses AssetManager to find heightmaps sha..rd 2011-06-13 04:04:57 +0000
  • 928345295b * Javadocs for com.jme3.renderer sha..rd 2011-06-13 01:31:51 +0000
  • a8533e5378 * Fixed crash in TestDepthOfField * Moved Remy's render state hack to filter processor where it belongs sha..rd 2011-06-12 23:15:03 +0000
  • 068b6a9943 Input stream closing in blender input stream. Kae..pl 2011-06-12 23:02:02 +0000
  • f914018dc5 Small fix to name fetching from structure. Kae..pl 2011-06-12 23:01:19 +0000
  • 10efb37490 Water Filter : removed textureOffset from glsl 1.0 shader rem..om 2011-06-12 21:11:33 +0000
  • 95e709f820 Water Filter : underwater shader rem..om 2011-06-12 19:49:13 +0000
  • fae5029629 - fix old material use nor..67 2011-06-12 13:26:01 +0000
  • 5f9da6f1e8 - remove default "update drivers" message from jMP error screen on startup nor..67 2011-06-12 12:50:09 +0000
  • d4baac1e6b - fix material error nor..67 2011-06-12 11:25:34 +0000
  • b8d1073014 Introduced a new Namer class, so the heightmap tiles' names can be generated independent from the terrain system. ant..om 2011-06-12 09:49:50 +0000
  • 5461d56ac6 Android: Added proper OpenGL ES version detection and a best EGL Config Chooser kim..ng 2011-06-12 09:26:22 +0000
  • 8cbb0f210d * Small javadoc fixes * Formatting for com.jme3.effect package * Formatting for blender importer and networking tests * All networking tests ported to new SpiderMonkey * Removed all mentions of java.util.Serializable * RMI now works under new SpiderMonkey sha..rd 2011-06-12 05:17:41 +0000
  • 95cdde7f53 * Javadocs for com.jme3.material * Formatted the blender loader files according to NetBeans * Removed any "I" prefixes on interfaces * Small javadoc fixes sha..rd 2011-06-12 04:19:16 +0000
  • d03683deca * SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application. * Additional javadocs for Material * Added TestMusicStreaming sha..rd 2011-06-12 02:35:19 +0000
  • 34c98682c1 * Fixed issue with MatParamTexture loading in J3O files sha..rd 2011-06-11 23:56:40 +0000
  • 80900a8d64 * Moved MatParamTexture out of the Material class (might break loading of old j3o models ..) * Renamed BinaryClassLoader to SavableClassFinder and put it into core * SavableClassFinder now can remap class names, it is used to load old J3O files with particles in them by remapping the old shape names to the new names. * Moved the particle emitter control into an inner class so nobody fools around with it * Loading of old particle emitters now works * Fixed issue with input not responding * Fixed some small javadoc mistakes in RenderState * Javadocs for com.jme3.material (not done) * AbstractControl will now throw exception when an already-attached control is added to another spatial * All tests should now use non-deprecated ParticleEmitter.setGravity method sha..rd 2011-06-11 23:53:55 +0000
  • 4079aeab5e * Fix some formatting issues in com.jme3.animation package.html sha..rd 2011-06-11 22:31:39 +0000
  • 913d3ec963 * Javadocs for com.jme3.input sha..rd 2011-06-11 22:30:46 +0000
  • 58626202f0 * Javadocs for com.jme3.effect sha..rd 2011-06-11 22:30:21 +0000
  • 6b96a6f282 * Javadocs for com.jme3.light sha..rd 2011-06-11 22:26:58 +0000
  • 84f32a2566 - fix emitter compile error nor..67 2011-06-11 21:04:41 +0000
  • 65d9e9a9d8 - fix emitter compile error nor..67 2011-06-11 20:57:43 +0000
  • 66bf6b20b9 * RenderState.copyMergedTo() now properly combines stencil state sha..rd 2011-06-11 18:02:57 +0000
  • dce2dd2eb1 * Deleted StencilFunction and replaced it with TestFunction (in case it will be used in more than one place) * RenderContext.reset() now properly resets stencil render state. * Added full javadoc to RenderState sha..rd 2011-06-11 17:56:53 +0000
  • 87116ba4bc * Fixed eclipse project by adding missing entries to classpath file sha..rd 2011-06-11 16:20:37 +0000
  • 3f707fb44a GeometryBatchFactory now retain original Lod informations thanks to Rickard see post : http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/lods-for-geometrybatchfactory/ rem..om 2011-06-11 08:49:37 +0000
  • f42b7e8f83 Android: Added pressure to touch event and allow standard jme images as cube maps kim..ng 2011-06-11 06:51:14 +0000
  • 443e49925d Android: added pressure to TouchEvent, fixed trigger handling kim..ng 2011-06-11 06:47:50 +0000
  • 7d5adb24c3 bugfix: terrainQuads were translated using a constant 2, now it uses localScale isntead ant..om 2011-06-11 06:34:45 +0000
  • 36db85980b * Fixed issue where Ogre3D models with more than 4 bones per vertex would crash sha..rd 2011-06-11 04:55:03 +0000
  • 60633ac845 * Fixed crash in TestNiftyGui by moving hellojme.xml to test-data sha..rd 2011-06-11 02:33:30 +0000
  • eed0a864f0 * Fixed crash in TestNiftyGui by moving hellojme.xml to test-data sha..rd 2011-06-11 02:32:32 +0000
  • 76ee2a3489 - fix jme3 library properties nor..67 2011-06-11 00:23:35 +0000
  • e6532fc7ed Implementation changes in texture blending methods. Prepared for more texture types support (and should be more readable for developers now :) ). Kae..pl 2011-06-10 22:56:38 +0000
  • 83da85efd3 bugfix: heightmap.setHeightScale is set from grid's heightscale instead of constant 256f ant..om 2011-06-10 21:21:21 +0000
  • a0e15e0d9e - fix emitter shape compile errors nor..67 2011-06-10 18:36:07 +0000
  • 19ad025877 Moving emitter shapes to a separate package. Kae..pl 2011-06-10 17:03:29 +0000
  • c95c656a55 WaterFilter reflection is now correctly rendered when the up axis of the cam is not Y rem..om 2011-06-10 16:32:32 +0000
  • c4270ad91f Javadocs added and removed unused methods. Kae..pl 2011-06-10 16:25:04 +0000
  • c6be5633ce Support for Newtonian Physics in particles importing. Kae..pl 2011-06-10 16:21:08 +0000
  • 49116be02d Changes to particles system: 1. Improvement in cooperation with mesh-shaped emitters. 2. Added particle influencers that calculate initial velocity. Kae..pl 2011-06-10 16:16:23 +0000
  • 5a79adc4fe fixed bug in abstractHeightmap.smooth, thanks to ozonegrif bre..ns 2011-06-09 20:26:36 +0000
  • 9a74373da3 Support for BGR8 and RGBA8 texture formats added (credits to madlion for finding that :) ). Kae..pl 2011-06-09 05:55:50 +0000
  • a9d581aaf0 - change native bullet classpath to not include jbullet classes nor..67 2011-06-08 23:22:26 +0000
  • 9b614ee389 fixed a bug in AbstractHeightmap.flatten bre..ns 2011-06-08 22:55:24 +0000
  • e9fb72dcf2 - add support to add external ClassLoaders to BinaryImporter for loading classes nor..67 2011-06-08 21:49:35 +0000
  • 23c992b05b curve : fixed wrong index buffer allocation rem..om 2011-06-08 20:49:12 +0000
  • 3806ab1fe6 Support to loading specified layers of the scene added. Kae..pl 2011-06-08 20:30:44 +0000
  • c50055645f Initial import of blender loader test classes and assets. Kae..pl 2011-06-08 18:53:46 +0000
  • 66935d6a4c - move blender loader to jMP default bundle - add some branding things and new splash screen to jmp nor..67 2011-06-07 12:00:36 +0000
  • 36d041fae6 - add blender loader nor..67 2011-06-07 11:43:34 +0000
  • 39e3e2d11f * Fix spelling error in Unshaded material Seperate => Separate, hopefully no-one was using it as otherwise it would break a lot of things sha..rd 2011-06-07 01:48:35 +0000
  • 02502ef491 build fix, added onTouchEvent(com.jme3.input.event.TouchEvent) kim..ng 2011-06-05 08:06:46 +0000
  • 2768e68c3a Android: getTouchInput() interface add kim..ng 2011-06-04 20:34:43 +0000
  • 384cdcff85 Android: getTouchInput() interface add kim..ng 2011-06-04 20:34:20 +0000
  • a697b6efa4 Android: getTouchInput() interface add kim..ng 2011-06-04 20:33:55 +0000
  • d472a16f7f Touch event core files integration kim..ng 2011-06-04 20:31:09 +0000
  • dd100bed74 Android: preparation of android tree for jme input integration kim..ng 2011-06-04 20:28:36 +0000
  • a10e44f738 - add noise library (grid terrain) to library sets nor..67 2011-06-03 09:39:51 +0000
  • 85d711ccd2 Converted the raw input listener loop to use a cached array copy of the raw input listener list. This prevents the whole thing from blowing up if a RawInputListener is removed as the result of a raw input event. It's also ever so slightly faster. PSp..om 2011-06-02 07:23:54 +0000
  • 0248e92e3c Added a terrain material that uses height and slope information to map textures instead of alphamap. ant..om 2011-05-31 17:14:39 +0000
  • a0f230f79f - fix test data link nor..67 2011-05-31 12:56:49 +0000
  • 2d4896942d TranslucentBucket : - Added a translucent bucket that is rendered after the processors (usefull for shadows) - For filters, rendering this bucket is a bit particular, so you can use the TranslucentBucketFilter to render the translucent bucket in the middle of the fillter stack (doc is comming up in the wiki) - renamed Filter's preRender method to postQueue for consistancy with processors - added translucent objects in TestPostWater, added a fire (particles) in test transparent shadows rem..om 2011-05-31 06:51:51 +0000
  • 29a4e7e01c Fixed shader compilation failure when using glow map and unshaded material rem..om 2011-05-31 06:30:14 +0000
  • 5491f0b749 Fixed NPE in KinematicRagdollControl when removing the ragdoll from the scene (thanks Teique) rem..om 2011-05-31 06:11:19 +0000
  • c9a5e0953a * Fix colors reference issue in MTL loader sha..rd 2011-05-30 18:04:02 +0000
  • 8cefea550e Android: Fixed race-condition on GLSurfaceView destroy, fixed MouseEvents for flyCam rotation bug kim..ng 2011-05-29 20:55:28 +0000
  • e5478faae0 Android: added support for cube maps, Sky works now, use AndroidSkyFactory kim..ng 2011-05-29 17:46:25 +0000
  • 4fa5522c8e Added a terrain material that uses height and slope information to map textures instead of alphamap. ant..om 2011-05-29 09:30:47 +0000
  • 58ede837c6 Added my own noise library as jar (noise-0.0.1-SNAPSHOT.jar), hope I didn't break any build stuff TerrainGridTest is running smooth now using 257x257 sized TerrainQuads with fractal based heightmaps calculated on the fly. ant..om 2011-05-28 18:48:27 +0000
  • 1fbd05a3ca - update netbeans project libraries nor..67 2011-05-26 21:23:03 +0000
  • 71df4f9acd Client will log the exception that causes it to disconnect just in case the caller has not registered any listeners. PSp..om 2011-05-25 20:33:59 +0000
  • 714d0263fe - fix bug in character.setJumpSpeed (thanks to lyfox) nor..67 2011-05-25 18:54:25 +0000
  • 3287a9fc01 - merge control changes to native bullet nor..67 2011-05-24 17:03:08 +0000
  • f93b95b3a4 Android: Fixed app lifecycle. If you leave your activity with the back key the app will be destroyed, if you use the home key the app gets frozen in the background. You can return to it and it will be in the same state as when you left it. kim..ng 2011-05-24 14:57:50 +0000
  • 8b8e84ac6a * Added hack to allow loading of non-spec-compliant dotScene files from Blender 2.57 Sha..rd 2011-05-22 23:52:31 +0000
  • e91fe8f541 * Converted terrain textures to JPG to reduce filesize * Updated to latest nifty gui * Music player now uses duration property * TestSerialization ported to new SM Sha..rd 2011-05-22 17:46:14 +0000
  • c91d1d264a * Added new constructor for AudioNode that accepts stream-cache parameter Sha..rd 2011-05-22 17:17:52 +0000
  • 873c656e23 * Fixed crash when changing number of samples/bpp and then calling app.restart() Sha..rd 2011-05-22 17:02:46 +0000
  • 620e339b7c SettingDialog : - Image url does not need an additionnal "/" at the start of the path (still work with it though). It to be consistent with the paths used for the asset manager. - If the image is not found an AssetNotFound exception is thrown. rem..om 2011-05-22 08:39:39 +0000
  • f1361cc9e6 * OGG loader now supports stream-cache feature Sha..rd 2011-05-22 01:21:02 +0000
  • 3a938b7dc9 * Mesh.getTriangle() now supports 32bit index buffers and no index buffers * Fix small logging issue in InputManager * Added stream-cache feature to streaming audio * Additional javadoc Sha..rd 2011-05-22 01:19:40 +0000