Added a terrain material that uses height and slope information to map textures instead of alphamap.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7542 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -25,8 +25,8 @@ MaterialDef Terrain {
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}
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Technique {
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VertexShader GLSL130: Common/MatDefs/Terrain/HeightBasedTerrain.vert
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FragmentShader GLSL130: Common/MatDefs/Terrain/HeightBasedTerrain.frag
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VertexShader GLSL100: Common/MatDefs/Terrain/HeightBasedTerrain.vert
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FragmentShader GLSL100: Common/MatDefs/Terrain/HeightBasedTerrain.frag
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WorldParameters {
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WorldViewProjectionMatrix
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