- merge control changes to native bullet

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7523 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
nor..67 14 years ago
parent f93b95b3a4
commit 3287a9fc01
  1. 74
      engine/src/bullet/com/jme3/bullet/control/KinematicRagdollControl.java

@ -51,7 +51,6 @@ import com.jme3.bullet.objects.PhysicsRigidBody;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.math.Quaternion;
import com.jme3.math.Transform;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
@ -171,7 +170,7 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision
Quaternion tmpRot2 = vars.quat2;
//if the ragdoll has the control of the skeleton, we update each bone with its position in physic world space.
if (mode == mode.Ragdoll) {
if (mode == mode.Ragdoll && targetModel.getLocalTranslation().equals(modelPosition)) {
for (PhysicsBoneLink link : boneLinks.values()) {
Vector3f position = vars.vect1;
@ -192,12 +191,16 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision
//if the bone is the root bone, we apply the physic's transform to the model, so its position and rotation are correctly updated
if (link.bone.getParent() == null) {
//offsetting the physic's position/rotation by the root bone inverse model space position/rotaion
modelPosition.set(p).subtractLocal(link.bone.getInitialPos());
targetModel.getParent().getWorldTransform().transformInverseVector(modelPosition, modelPosition);
modelRotation.set(q).multLocal(tmpRot2.set(link.bone.getInitialRot()).inverseLocal());
//applying transforms to the model
targetModel.setLocalTranslation(modelPosition);
targetModel.setLocalRotation(modelRotation);
//Applying computed transforms to the bone
@ -230,7 +233,7 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision
tmpRot1.set(link.startBlendingRot);
//interpolating between ragdoll position/rotation and keyframed position/rotation
tmpRot2.set(tmpRot1).slerp(link.bone.getModelSpaceRotation(), blendStart / blendTime);
tmpRot2.set(tmpRot1).nlerp(link.bone.getModelSpaceRotation(), blendStart / blendTime);
position2.set(position).interpolate(link.bone.getModelSpacePosition(), blendStart / blendTime);
tmpRot1.set(tmpRot2);
position.set(position2);
@ -249,6 +252,7 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision
}
//setting skeleton transforms to the ragdoll
matchPhysicObjectToBone(link, position, tmpRot1);
modelPosition.set(targetModel.getLocalTranslation());
}
@ -390,6 +394,7 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision
}
PhysicsRigidBody shapeNode = new PhysicsRigidBody(shape, rootMass / (float) reccount);
shapeNode.setKinematic(mode == Mode.Kinetmatic);
totalMass += rootMass / (float) reccount;
@ -804,4 +809,67 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision
public void setEventDispatchImpulseThreshold(float eventDispatchImpulseThreshold) {
this.eventDispatchImpulseThreshold = eventDispatchImpulseThreshold;
}
/**
* Set the CcdMotionThreshold of all the bone's rigidBodies of the ragdoll
* @see PhysicsRigidBody#setCcdMotionThreshold(float)
* @param value
*/
public void setCcdMotionThreshold(float value) {
for (PhysicsBoneLink link : boneLinks.values()) {
link.rigidBody.setCcdMotionThreshold(value);
}
}
/**
* Set the CcdSweptSphereRadius of all the bone's rigidBodies of the ragdoll
* @see PhysicsRigidBody#setCcdSweptSphereRadius(float)
* @param value
*/
public void setCcdSweptSphereRadius(float value) {
for (PhysicsBoneLink link : boneLinks.values()) {
link.rigidBody.setCcdSweptSphereRadius(value);
}
}
/**
* Set the CcdMotionThreshold of the given bone's rigidBodies of the ragdoll
* @see PhysicsRigidBody#setCcdMotionThreshold(float)
* @param value
* @deprecated use getBoneRigidBody(String BoneName).setCcdMotionThreshold(float) instead
*/
@Deprecated
public void setBoneCcdMotionThreshold(String boneName, float value) {
PhysicsBoneLink link = boneLinks.get(boneName);
if (link != null) {
link.rigidBody.setCcdMotionThreshold(value);
}
}
/**
* Set the CcdSweptSphereRadius of the given bone's rigidBodies of the ragdoll
* @see PhysicsRigidBody#setCcdSweptSphereRadius(float)
* @param value
* @deprecated use getBoneRigidBody(String BoneName).setCcdSweptSphereRadius(float) instead
*/
@Deprecated
public void setBoneCcdSweptSphereRadius(String boneName, float value) {
PhysicsBoneLink link = boneLinks.get(boneName);
if (link != null) {
link.rigidBody.setCcdSweptSphereRadius(value);
}
}
/**
* return the rigidBody associated to the given bone
* @param boneName the name of the bone
* @return the associated rigidBody.
*/
public PhysicsRigidBody getBoneRigidBody(String boneName) {
PhysicsBoneLink link = boneLinks.get(boneName);
if (link != null) {
return link.rigidBody;
}
return null;
}
}

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