* Additional javadocs for com.jme3.renderer * Removed Camera.setDirection() * ImageBasedHeightMapGrid now uses AssetManager to find heightmaps git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7605 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
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<html> |
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<head> |
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<title></title> |
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> |
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</head> |
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<body> |
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The <code>com.jme3.app.state</code> package provides |
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{@link com.jme3.app.state.AppState app states}, |
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an abstract way of handling application logic. |
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</body> |
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</html> |
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
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<html> |
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<head> |
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<title></title> |
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> |
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</head> |
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<body> |
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The <code>com.jme3.input.controls</code> package allows user code to listen |
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to input events regardless of the type of input used. |
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<p> |
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Users will receive input in one of two forms, either |
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{@link com.jme3.input.controls.AnalogListener analog input} or |
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{@link com.jme3.input.controls.Action digital/action input}. |
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</body> |
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</html> |
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
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<html> |
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<head> |
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<title></title> |
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> |
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</head> |
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<body> |
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The <code>com.jme3.input.dummy</code> package provides "dummy" or "null" |
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implementations of the input interfaces. |
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</body> |
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</html> |
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
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<html> |
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<head> |
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<title></title> |
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> |
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</head> |
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<body> |
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The <code>com.jme3.input.event</code> package contains low-level input events. |
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</body> |
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</html> |
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
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<html> |
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<head> |
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<title></title> |
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> |
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</head> |
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<body> |
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The <code>com.jme3.math</code> package provides mathematic data structures |
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and utilities which are used by the rest of the engine. |
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The math package provides the following classes:<br> |
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<h3>General purpose vectors</h3> |
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<ul> |
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<li>{@link com.jme3.math.Vector2f} - 2D general purpose vector</li> |
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<li>{@link com.jme3.math.Vector3f} - 3D general purpose vector</li> |
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<li>{@link com.jme3.math.Vector4f} - 4D general purpose vector</li> |
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</ul> |
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<h3>Special purpose vectors</h3> |
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<ul> |
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<li>{@link com.jme3.math.ColorRGBA} - Floating-point RGB color with alpha</li> |
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<li>{@link com.jme3.math.Quaternion} - Specialized 4D data structure to represent rotation</li> |
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</ul> |
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<h3>Matrices</h3> |
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<ul> |
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<li>{@link com.jme3.math.Matrix3f} - 3x3 matrix, usually used to represent rotation</li> |
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<li>{@link com.jme3.math.Matrix4f} - 4x4 matrix, used as an efficient transform representation</li> |
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</ul> |
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<h3>Shapes</h3> |
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<ul> |
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<li>{@link com.jme3.math.AbstractTriangle} - Abstract triangle. Data to be provided by implementation</li> |
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<li>{@link com.jme3.math.Triangle} - Concrete implementation of AbstractTriangle with center and normal vectors</li> |
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<li>{@link com.jme3.math.Line} - Infinite 3D line</li> |
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<li>{@link com.jme3.math.LineSegment} - 3D line with start and end point</li> |
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<li>{@link com.jme3.math.Plane} - 3D plane</li> |
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<li>{@link com.jme3.math.Ray} - 3D ray</li> |
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<li>{@link com.jme3.math.Rectangle} - 3D rectangle</li> |
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<li>{@link com.jme3.math.Ring} - 3D ring</li> |
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</ul> |
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<h3>Curves</h3> |
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<ul> |
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<li>{@link com.jme3.math.Spline} - 3D curve defined by control points and a function</li> |
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</ul> |
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<h3>Utility classes</h3> |
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<ul> |
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<li>{@link com.jme3.math.Transform} - Representation of a transform with translation, rotation, and scale</li> |
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<li>{@link com.jme3.math.FastMath} - Contains static methods for floating-point math</li> |
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<li>{@link com.jme3.math.CurveAndSurfaceMath} - Contains static methods specific to curve and surface math</li> |
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<li>{@link com.jme3.math.Eigen3f} - Provides computation of eigenvectors given a matrix</li> |
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</ul> |
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</body> |
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</html> |
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
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<html> |
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<head> |
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<title></title> |
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> |
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</head> |
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<body> |
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The <code>com.jme3.post</code> package provides utilities for |
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render processing. |
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<p> |
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The {@link com.jme3.post.SceneProcessor} interface is used as the base interface |
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for all render processing. The SceneProcessor contains hooks for various rendering |
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events. |
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<p> |
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One use of render processing is post-processing, which is applying effects |
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on an already-rendered scene. The engine's post-processing system is implemented |
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in the {@link com.jme3.post.FilterPostProcessor} class, which contains a list |
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of {@link com.jme3.post.Filter filters}. Each are invoked in order to apply |
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various effects on the rendered scene. |
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</body> |
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</html> |
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
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<html> |
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<head> |
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<title></title> |
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> |
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</head> |
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<body> |
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The <code>com.jme3.renderer</code> package provides classes responsible for |
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rendering. |
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<p> |
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The most critical classes are the {@link com.jme3.renderer.Renderer}, |
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which is the low-level rendering implementation and is abstract, and the |
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{@link com.jme3.renderer.RenderManager} class, which provides the high-level |
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rendering logic on top of the <code>Renderer</code>. |
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<p> |
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To accompany rendering, several helper classes are available. |
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<ul> |
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<li>The {@link com.jme3.renderer.Camera} is used to specify the point-of-view |
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from which scenes are rendered.</li> |
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<li>The {@link com.jme3.renderer.ViewPort} is the |
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aggregation of a Camera and a set of {@link com.jme3.scene.Spatial scenes} |
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which are to be rendered, as well as additional info.</li> |
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<li>The {@link com.jme3.renderer.Caps} class contains renderer capabilities |
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which the user can query to find out what features are available in the |
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rendering implementation. </li> |
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<li>The {@link com.jme3.renderer.Statistics} class is updated in real time |
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by the Renderer, and is used to find out various statistics about |
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the rendering</li> |
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<li>The {@link com.jme3.renderer.GLObjectManager} and {@link com.jme3.renderer.GLObject} classes |
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provide a link between the renderer's native objects and Java's garbage collected objects, |
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allowing the engine to track when the Java object counterpart is garbage collected |
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and then delete the native object counterpart from the renderer.</li> |
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</ul> |
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</body> |
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</html> |
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/* |
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* Copyright (c) 2009-2010 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package jme3test.texture; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.asset.TextureKey; |
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import com.jme3.font.BitmapFont; |
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import com.jme3.font.BitmapText; |
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import com.jme3.material.Material; |
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import com.jme3.math.Vector3f; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.shape.Quad; |
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import com.jme3.texture.Texture; |
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public class TestNormalLatc extends SimpleApplication { |
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private Quad quadMesh; |
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public static void main(String[] args){ |
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TestNormalLatc app = new TestNormalLatc(); |
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app.start(); |
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} |
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public Geometry createQuad(float side, String texName, boolean latc){ |
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Geometry quad = new Geometry("Textured Quad", quadMesh); |
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TextureKey key = new TextureKey(texName, true); |
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key.setGenerateMips(false); |
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Texture tex = assetManager.loadTexture(key); |
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
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mat.setTexture("ColorMap", tex); |
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// mat.setBoolean("Normalize", true);
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if (latc) |
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mat.setBoolean("LATC", true); |
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quad.setMaterial(mat); |
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float aspect = tex.getImage().getWidth() / (float) tex.getImage().getHeight(); |
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quad.setLocalScale(new Vector3f(aspect * 5, 5, 1)); |
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quad.center(); |
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quad.setLocalTranslation(quad.getLocalTranslation().x + quad.getLocalScale().x * side, 0, 0); |
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return quad; |
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} |
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public void simpleInitApp() { |
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BitmapFont font = assetManager.loadFont("Interface/Fonts/Default.fnt"); |
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BitmapText txt = new BitmapText(font, false); |
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txt.setText("Left: LATC, Middle: JPG, Right: DXT1nm"); |
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txt.setLocalTranslation(0, txt.getLineHeight() * 2, 0); |
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guiNode.attachChild(txt); |
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// create a simple plane/quad
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quadMesh = new Quad(1, 1); |
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quadMesh.updateGeometry(1, 1, false); |
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rootNode.attachChild(createQuad(-1f, "Textures/BumpMapTest/Dot3_latc.dds", true)); |
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rootNode.attachChild(createQuad(0f, "Textures/BumpMapTest/Dot3.jpg", false)); |
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rootNode.attachChild(createQuad(1f, "Textures/BumpMapTest/Dot3_dxt1.dds", false)); |
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} |
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} |