* Fix spelling error in Unshaded material Seperate => Separate, hopefully no-one was using it as otherwise it would break a lot of things
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7553 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -1,6 +1,6 @@
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uniform vec4 m_Color;
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#if defined(HAS_GLOWMAP) || defined(HAS_COLORMAP) || (defined(HAS_LIGHTMAP) && !defined(SEPERATE_TEXCOORD))
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#if defined(HAS_GLOWMAP) || defined(HAS_COLORMAP) || (defined(HAS_LIGHTMAP) && !defined(SEPARATE_TEXCOORD))
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#define NEED_TEXCOORD1
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#endif
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@ -39,7 +39,7 @@ void main(){
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#endif
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#ifdef HAS_LIGHTMAP
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#ifdef SEPERATE_TEXCOORD
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#ifdef SEPARATE_TEXCOORD
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color.rgb *= texture2D(m_LightMap, texCoord2).rgb;
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#else
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color.rgb *= texture2D(m_LightMap, texCoord1).rgb;
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@ -5,7 +5,7 @@ MaterialDef Unshaded {
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Texture2D LightMap
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Color Color : Color
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Boolean VertexColor
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Boolean SeperateTexCoord
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Boolean SeparateTexCoord
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// Texture of the glowing parts of the material
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Texture2D GlowMap
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@ -22,7 +22,7 @@ MaterialDef Unshaded {
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}
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Defines {
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SEPERATE_TEXCOORD : SeperateTexCoord
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SEPARATE_TEXCOORD : SeparateTexCoord
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HAS_COLORMAP : ColorMap
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HAS_LIGHTMAP : LightMap
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HAS_VERTEXCOLOR : VertexColor
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@ -1,7 +1,7 @@
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uniform mat4 g_WorldViewProjectionMatrix;
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attribute vec3 inPosition;
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#if defined(HAS_COLORMAP) || (defined(HAS_LIGHTMAP) && !defined(SEPERATE_TEXCOORD))
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#if defined(HAS_COLORMAP) || (defined(HAS_LIGHTMAP) && !defined(SEPARATE_TEXCOORD))
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#define NEED_TEXCOORD1
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#endif
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@ -10,7 +10,7 @@ attribute vec3 inPosition;
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varying vec2 texCoord1;
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#endif
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#ifdef SEPERATE_TEXCOORD
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#ifdef SEPARATE_TEXCOORD
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attribute vec2 inTexCoord2;
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varying vec2 texCoord2;
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#endif
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@ -25,7 +25,7 @@ void main(){
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texCoord1 = inTexCoord;
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#endif
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#ifdef SEPERATE_TEXCOORD
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#ifdef SEPARATE_TEXCOORD
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texCoord2 = inTexCoord2;
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#endif
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