Implementation changes in texture blending methods.
Prepared for more texture types support (and should be more readable for developers now :) ). git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7571 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -144,7 +144,7 @@ public class TextureHelper extends AbstractBlenderHelper {
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* versions.
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*
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* @param blenderVersion
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* the version read from the blend file
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* the version read from the blend file
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*/
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public TextureHelper(String blenderVersion) {
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super(blenderVersion);
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@ -155,12 +155,12 @@ public class TextureHelper extends AbstractBlenderHelper {
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* its blender type.
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*
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* @param tex
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* texture structure filled with data
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* texture structure filled with data
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* @param dataRepository
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* the data repository
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* the data repository
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* @return the texture that can be used by JME engine
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* @throws BlenderFileException
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* this exception is thrown when the blend file structure is somehow invalid or corrupted
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* this exception is thrown when the blend file structure is somehow invalid or corrupted
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*/
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public Texture getTexture(Structure tex, DataRepository dataRepository) throws BlenderFileException {
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Texture result = (Texture) dataRepository.getLoadedFeature(tex.getOldMemoryAddress(), LoadedFeatureDataType.LOADED_FEATURE);
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@ -227,13 +227,13 @@ public class TextureHelper extends AbstractBlenderHelper {
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* This method generates the clouds texture. The result is one pixel.
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*
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* @param tex
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* the texture structure
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* the texture structure
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* @param width
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* the width of texture (in pixels)
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* the width of texture (in pixels)
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* @param height
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* the height of texture (in pixels)
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* the height of texture (in pixels)
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* @param dataRepository
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* the data repository
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* the data repository
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* @return generated texture
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*/
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protected Texture clouds(Structure tex, int width, int height, DataRepository dataRepository) {
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@ -256,8 +256,7 @@ public class TextureHelper extends AbstractBlenderHelper {
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width <<= 1;
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height <<= 1;
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ColorBand colorBand = this.readColorband(tex, dataRepository);
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Format format = sType == com.jme3.scene.plugins.blender.helpers.v249.NoiseHelper.TEX_COLOR || colorBand != null ? Format.RGB8
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: Format.Luminance8;
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Format format = sType == com.jme3.scene.plugins.blender.helpers.v249.NoiseHelper.TEX_COLOR || colorBand != null ? Format.RGB8 : Format.Luminance8;
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int bytesPerPixel = sType == com.jme3.scene.plugins.blender.helpers.v249.NoiseHelper.TEX_COLOR || colorBand != null ? 3 : 1;
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ByteBuffer data = BufferUtils.createByteBuffer(width * height * bytesPerPixel);
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@ -272,12 +271,9 @@ public class TextureHelper extends AbstractBlenderHelper {
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if (texres.nor != null) {
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float nabla = ((Number) tex.getFieldValue("nabla")).floatValue();
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// calculate bumpnormal
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texres.nor[0] = noiseHelper.bliGTurbulence(noisesize, texvec[0] + nabla, texvec[1], texvec[2], noiseDepth, isHard,
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noiseBasis);
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texres.nor[1] = noiseHelper.bliGTurbulence(noisesize, texvec[0], texvec[1] + nabla, texvec[2], noiseDepth, isHard,
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noiseBasis);
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texres.nor[2] = noiseHelper.bliGTurbulence(noisesize, texvec[0], texvec[1], texvec[2] + nabla, noiseDepth, isHard,
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noiseBasis);
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texres.nor[0] = noiseHelper.bliGTurbulence(noisesize, texvec[0] + nabla, texvec[1], texvec[2], noiseDepth, isHard, noiseBasis);
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texres.nor[1] = noiseHelper.bliGTurbulence(noisesize, texvec[0], texvec[1] + nabla, texvec[2], noiseDepth, isHard, noiseBasis);
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texres.nor[2] = noiseHelper.bliGTurbulence(noisesize, texvec[0], texvec[1], texvec[2] + nabla, noiseDepth, isHard, noiseBasis);
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noiseHelper.texNormalDerivate(colorBand, texres, dataRepository);
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}
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noiseHelper.brightnesAndContrastRGB(tex, texres);
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@ -307,13 +303,13 @@ public class TextureHelper extends AbstractBlenderHelper {
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* This method generates the wood texture.
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*
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* @param tex
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* the texture structure
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* the texture structure
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* @param width
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* the width of the texture
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* the width of the texture
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* @param height
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* the height of the texture
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* the height of the texture
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* @param dataRepository
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* the data repository
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* the data repository
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* @return the generated texture
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*/
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protected Texture wood(Structure tex, int width, int height, DataRepository dataRepository) {
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@ -364,13 +360,13 @@ public class TextureHelper extends AbstractBlenderHelper {
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* This method generates the marble texture.
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*
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* @param tex
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* the texture structure
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* the texture structure
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* @param width
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* the width of the texture
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* the width of the texture
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* @param height
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* the height of the texture
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* the height of the texture
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* @param dataRepository
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* the data repository
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* the data repository
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* @return the generated texture
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*/
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protected Texture marble(Structure tex, int width, int height, DataRepository dataRepository) {
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@ -421,13 +417,13 @@ public class TextureHelper extends AbstractBlenderHelper {
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* This method generates the magic texture.
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*
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* @param tex
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* the texture structure
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* the texture structure
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* @param width
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* the width of the texture
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* the width of the texture
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* @param height
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* the height of the texture
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* the height of the texture
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* @param dataRepository
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* the data repository
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* the data repository
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* @return the generated texture
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*/
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protected Texture magic(Structure tex, int width, int height, DataRepository dataRepository) {
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@ -452,7 +448,7 @@ public class TextureHelper extends AbstractBlenderHelper {
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x = (float) Math.sin((texvec[0] + texvec[1]) * 5.0f);// in blender: Math.sin((texvec[0] + texvec[1] + texvec[2]) * 5.0f);
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y = (float) Math.cos((-texvec[0] + texvec[1]) * 5.0f);// in blender: Math.cos((-texvec[0] + texvec[1] - texvec[2]) * 5.0f);
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z = -(float) Math.cos((-texvec[0] - texvec[1]) * 5.0f);// in blender: Math.cos((-texvec[0] - texvec[1] + texvec[2]) * 5.0f);
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if (colorBand != null) {
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texres.tin = 0.3333f * (x + y + z);
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noiseHelper.doColorband(colorBand, texres, dataRepository);
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@ -515,13 +511,13 @@ public class TextureHelper extends AbstractBlenderHelper {
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* This method generates the blend texture.
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*
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* @param tex
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* the texture structure
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* the texture structure
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* @param width
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* the width of the texture
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* the width of the texture
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* @param height
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* the height of the texture
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* the height of the texture
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* @param dataRepository
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* the data repository
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* the data repository
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* @return the generated texture
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*/
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protected Texture blend(Structure tex, int width, int height, DataRepository dataRepository) {
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@ -604,13 +600,13 @@ public class TextureHelper extends AbstractBlenderHelper {
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* This method generates the stucci texture.
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*
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* @param tex
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* the texture structure
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* the texture structure
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* @param width
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* the width of the texture
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* the width of the texture
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* @param height
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* the height of the texture
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* the height of the texture
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* @param dataRepository
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* the data repository
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* the data repository
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* @return the generated texture
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*/
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protected Texture stucci(Structure tex, int width, int height, DataRepository dataRepository) {
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@ -684,13 +680,13 @@ public class TextureHelper extends AbstractBlenderHelper {
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* This method generates the noise texture.
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*
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* @param tex
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* the texture structure
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* the texture structure
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* @param width
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* the width of the texture
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* the width of the texture
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* @param height
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* the height of the texture
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* the height of the texture
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* @param dataRepository
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* the data repository
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* the data repository
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* @return the generated texture
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*/
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// TODO: correct this one, so it looks more like the texture generated by blender
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@ -741,13 +737,13 @@ public class TextureHelper extends AbstractBlenderHelper {
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* This method generates the musgrave texture.
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*
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* @param tex
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* the texture structure
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* the texture structure
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* @param width
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* the width of the texture
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* the width of the texture
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* @param height
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* the height of the texture
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* the height of the texture
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* @param dataRepository
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* the data repository
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* the data repository
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* @return the generated texture
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*/
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protected Texture musgrave(Structure tex, int width, int height, DataRepository dataRepository) {
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@ -801,13 +797,13 @@ public class TextureHelper extends AbstractBlenderHelper {
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* This method generates the voronoi texture.
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*
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* @param tex
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* the texture structure
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* the texture structure
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* @param width
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* the width of the texture
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* the width of the texture
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* @param height
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* the height of the texture
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* the height of the texture
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* @param dataRepository
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* the data repository
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* the data repository
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* @return the generated texture
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*/
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protected Texture voronoi(Structure tex, int width, int height, DataRepository dataRepository) {
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@ -923,13 +919,13 @@ public class TextureHelper extends AbstractBlenderHelper {
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* This method generates the distorted noise texture.
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*
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* @param tex
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* the texture structure
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* the texture structure
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* @param width
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* the width of the texture
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* the width of the texture
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* @param height
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* the height of the texture
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* the height of the texture
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* @param dataRepository
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* the data repository
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* the data repository
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* @return the generated texture
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*/
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protected Texture distnoise(Structure tex, int width, int height, DataRepository dataRepository) {
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@ -987,9 +983,9 @@ public class TextureHelper extends AbstractBlenderHelper {
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* This method reads the colorband data from the given texture structure.
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*
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* @param tex
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* the texture structure
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* the texture structure
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* @param dataRepository
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* the data repository
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* the data repository
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* @return read colorband or null if not present
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*/
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protected ColorBand readColorband(Structure tex, DataRepository dataRepository) {
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@ -1011,25 +1007,24 @@ public class TextureHelper extends AbstractBlenderHelper {
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/**
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* This method blends the given texture with material color and the defined color in 'map to' panel. As a result of this method a new
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* texture is created. The input texture is NOT modified.
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* texture is created. The input texture is NOT.
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*
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* @param materialColor
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* the material diffuse color
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* the material diffuse color
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* @param texture
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* the texture we use in blending
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* the texture we use in blending
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* @param color
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* the color defined for the texture
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* the color defined for the texture
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* @param affectFactor
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* the factor that the color affects the texture (value form 0.0 to 1.0)
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* the factor that the color affects the texture (value form 0.0 to 1.0)
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* @param blendType
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* the blending type
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* the blending type
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* @param dataRepository
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* the data repository
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* the data repository
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* @return new texture that was created after the blending
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*/
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public Texture blendTexture(float[] materialColor, Texture texture, float[] color, float affectFactor,
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int blendType, boolean neg,
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DataRepository dataRepository) {
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public Texture blendTexture(float[] materialColor, Texture texture, float[] color, float affectFactor, int blendType, boolean neg, DataRepository dataRepository) {
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float[] materialColorClone = materialColor.clone();//this array may change, so we copy it
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Format format = texture.getImage().getFormat();
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ByteBuffer data = texture.getImage().getData(0);
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data.rewind();
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@ -1038,118 +1033,146 @@ public class TextureHelper extends AbstractBlenderHelper {
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ByteBuffer newData = BufferUtils.createByteBuffer(width * height * 3);
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float[] resultPixel = new float[3];
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float[] texPixel = new float[3];
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int dataIndex = 0;
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while (data.hasRemaining()) {
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byte pixelValue = data.get();
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texPixel[0] = pixelValue >= 0 ? 1.0f - pixelValue / 255.0f : (~pixelValue + 1) / 255.0f;
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if(neg) {
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texPixel[0] = 1.0f - texPixel[0];
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}
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if (format == Format.ABGR8) {
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//intensity not used at the moment
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pixelValue = data.get();
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texPixel[2] = pixelValue >= 0 ? 1.0f - pixelValue / 255.0f : (~pixelValue + 1) / 255.0f;
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if(neg) {
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texPixel[2] = 1.0f - texPixel[2];
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}
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pixelValue = data.get();
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texPixel[1] = pixelValue >= 0 ? 1.0f - pixelValue / 255.0f : (~pixelValue + 1) / 255.0f;
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if(neg) {
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texPixel[1] = 1.0f - texPixel[1];
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}
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pixelValue = data.get();
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texPixel[0] = pixelValue >= 0 ? 1.0f - pixelValue / 255.0f : (~pixelValue + 1) / 255.0f;
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if(neg) {
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texPixel[0] = 1.0f - texPixel[0];
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}
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this.blendPixel(resultPixel, materialColor, texPixel, 1.0f, affectFactor, blendType, dataRepository);
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newData.put(dataIndex++, (byte) (resultPixel[0] * 255.0f));
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newData.put(dataIndex++, (byte) (resultPixel[1] * 255.0f));
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newData.put(dataIndex++, (byte) (resultPixel[2] * 255.0f));
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} else if (format == Format.RGB8) {
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pixelValue = data.get();
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texPixel[1] = pixelValue >= 0 ? 1.0f - pixelValue / 255.0f : (~pixelValue + 1) / 255.0f;
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if(neg) {
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texPixel[1] = 1.0f - texPixel[1];
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}
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pixelValue = data.get();
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texPixel[2] = pixelValue >= 0 ? 1.0f - pixelValue / 255.0f : (~pixelValue + 1) / 255.0f;
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if(neg) {
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texPixel[2] = 1.0f - texPixel[2];
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}
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float tin = texPixel[0];//(texPixel[0] + texPixel[1] + texPixel[2]) / 3.0f;
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this.blendPixel(resultPixel, texPixel, color, tin, affectFactor, blendType, dataRepository);
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newData.put(dataIndex++, (byte) (resultPixel[0] * 255.0f));
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newData.put(dataIndex++, (byte) (resultPixel[1] * 255.0f));
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newData.put(dataIndex++, (byte) (resultPixel[2] * 255.0f));
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} else if (format == Format.RGBA8) {
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pixelValue = data.get();
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texPixel[1] = pixelValue >= 0 ? 1.0f - pixelValue / 255.0f : (~pixelValue + 1) / 255.0f;
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if(neg) {
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texPixel[1] = 1.0f - texPixel[1];
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}
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pixelValue = data.get();
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texPixel[2] = pixelValue >= 0 ? 1.0f - pixelValue / 255.0f : (~pixelValue + 1) / 255.0f;
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if(neg) {
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texPixel[2] = 1.0f - texPixel[2];
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}
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data.get(); // ignore alpha
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this.blendPixel(resultPixel, materialColor, texPixel, 1.0f, affectFactor, blendType, dataRepository);
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newData.put(dataIndex++, (byte) (resultPixel[0] * 255.0f));
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newData.put(dataIndex++, (byte) (resultPixel[1] * 255.0f));
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newData.put(dataIndex++, (byte) (resultPixel[2] * 255.0f));
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} else if (format == Format.BGR8) {
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texPixel[2] = texPixel[0];
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pixelValue = data.get();
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texPixel[1] = pixelValue >= 0 ? 1.0f - pixelValue / 255.0f : (~pixelValue + 1) / 255.0f;
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if(neg) {
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texPixel[1] = 1.0f - texPixel[1];
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}
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pixelValue = data.get();
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texPixel[0] = pixelValue >= 0 ? 1.0f - pixelValue / 255.0f : (~pixelValue + 1) / 255.0f;
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if(neg) {
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texPixel[0] = 1.0f - texPixel[0];
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}
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this.blendPixel(resultPixel, materialColor, texPixel, 1.0f, affectFactor, blendType, dataRepository);
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newData.put(dataIndex++, (byte) (resultPixel[0] * 255.0f));
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newData.put(dataIndex++, (byte) (resultPixel[1] * 255.0f));
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newData.put(dataIndex++, (byte) (resultPixel[2] * 255.0f));
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} else if (format == Format.Luminance8) {
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this.blendPixel(resultPixel, materialColor, color, texPixel[0], affectFactor, blendType, dataRepository);
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newData.put((byte) (resultPixel[0] * 255.0f));
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newData.put((byte) (resultPixel[1] * 255.0f));
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newData.put((byte) (resultPixel[2] * 255.0f));
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} else {
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throw new IllegalStateException("Invalid texture format for blending operation: " + format);
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}
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float tin = this.setupMaterialColor(data, format, neg, materialColorClone);
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this.blendPixel(resultPixel, materialColorClone, color, tin, affectFactor, blendType, dataRepository);
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newData.put(dataIndex++, (byte) (resultPixel[0] * 255.0f));
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newData.put(dataIndex++, (byte) (resultPixel[1] * 255.0f));
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newData.put(dataIndex++, (byte) (resultPixel[2] * 255.0f));
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}
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return new Texture2D(new Image(Format.RGB8, width, height, newData));
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}
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/**
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* This method alters the material color in a way dependent on the type of the image.
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* For example the color remains untouched if the texture is of Luminance type.
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* The luminance defines the interaction between the material color and color defined
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* for texture blending.
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* If the type has 3 or more color channels then the material color is replaces with the texture's
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* color and later blended with the defined blend color.
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* All alpha values (if present) are ignored and not used during blending.
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* @param data
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* the image data
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* @param imageFormat
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* the format of the image
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* @param neg
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* defines it the result color should be nagated
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* @param materialColor
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* the material's color (value may be changed)
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* @return texture intensity for the current pixel
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*/
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protected float setupMaterialColor(ByteBuffer data, Format imageFormat, boolean neg, float[] materialColor) {
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// at least one byte is always taken :)
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float tin = 0.0f;
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byte pixelValue = data.get();
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float firstPixelValue = pixelValue >= 0 ? 1.0f - pixelValue / 255.0f : (~pixelValue + 1) / 255.0f;
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||||
switch (imageFormat) {
|
||||
case ABGR8:
|
||||
pixelValue = data.get();
|
||||
materialColor[2] = pixelValue >= 0 ? 1.0f - pixelValue / 255.0f : (~pixelValue + 1) / 255.0f;
|
||||
pixelValue = data.get();
|
||||
materialColor[1] = pixelValue >= 0 ? 1.0f - pixelValue / 255.0f : (~pixelValue + 1) / 255.0f;
|
||||
pixelValue = data.get();
|
||||
materialColor[0] = pixelValue >= 0 ? 1.0f - pixelValue / 255.0f : (~pixelValue + 1) / 255.0f;
|
||||
break;
|
||||
case BGR8:
|
||||
materialColor[2] = firstPixelValue;
|
||||
pixelValue = data.get();
|
||||
materialColor[1] = pixelValue >= 0 ? 1.0f - pixelValue / 255.0f : (~pixelValue + 1) / 255.0f;
|
||||
pixelValue = data.get();
|
||||
materialColor[0] = pixelValue >= 0 ? 1.0f - pixelValue / 255.0f : (~pixelValue + 1) / 255.0f;
|
||||
break;
|
||||
case RGB8:
|
||||
materialColor[0] = firstPixelValue;
|
||||
pixelValue = data.get();
|
||||
materialColor[1] = pixelValue >= 0 ? 1.0f - pixelValue / 255.0f : (~pixelValue + 1) / 255.0f;
|
||||
pixelValue = data.get();
|
||||
materialColor[2] = pixelValue >= 0 ? 1.0f - pixelValue / 255.0f : (~pixelValue + 1) / 255.0f;
|
||||
break;
|
||||
case RGBA8:
|
||||
materialColor[0] = firstPixelValue;
|
||||
pixelValue = data.get();
|
||||
materialColor[1] = pixelValue >= 0 ? 1.0f - pixelValue / 255.0f : (~pixelValue + 1) / 255.0f;
|
||||
pixelValue = data.get();
|
||||
materialColor[2] = pixelValue >= 0 ? 1.0f - pixelValue / 255.0f : (~pixelValue + 1) / 255.0f;
|
||||
data.get(); // ignore alpha
|
||||
break;
|
||||
case Luminance8:
|
||||
tin = neg ? 1.0f - firstPixelValue : firstPixelValue;
|
||||
neg = false;//do not negate the materialColor, it must be unchanged
|
||||
break;
|
||||
case Luminance8Alpha8:
|
||||
tin = neg ? 1.0f - firstPixelValue : firstPixelValue;
|
||||
neg = false;//do not negate the materialColor, it must be unchanged
|
||||
data.get(); // ignore alpha
|
||||
break;
|
||||
case Luminance16:
|
||||
case Luminance16Alpha16:
|
||||
case Alpha16:
|
||||
case Alpha8:
|
||||
case ARGB4444:
|
||||
case Depth:
|
||||
case Depth16:
|
||||
case Depth24:
|
||||
case Depth32:
|
||||
case Depth32F:
|
||||
case DXT1:
|
||||
case DXT1A:
|
||||
case DXT3:
|
||||
case DXT5:
|
||||
case Intensity16:
|
||||
case Intensity8:
|
||||
case LATC:
|
||||
case LTC:
|
||||
case Luminance16F:
|
||||
case Luminance16FAlpha16F:
|
||||
case Luminance32F:
|
||||
case RGB10:
|
||||
case RGB111110F:
|
||||
case RGB16:
|
||||
case RGB16F:
|
||||
case RGB16F_to_RGB111110F:
|
||||
case RGB16F_to_RGB9E5:
|
||||
case RGB32F:
|
||||
case RGB565:
|
||||
case RGB5A1:
|
||||
case RGB9E5:
|
||||
case RGBA16:
|
||||
case RGBA16F:
|
||||
case RGBA32F:
|
||||
LOGGER.warning("Image type not yet supported for blending: " + imageFormat);
|
||||
break;
|
||||
default:
|
||||
throw new IllegalStateException("Unknown image format type: " + imageFormat);
|
||||
}
|
||||
if (neg) {
|
||||
materialColor[0] = 1.0f - materialColor[0];
|
||||
materialColor[1] = 1.0f - materialColor[1];
|
||||
materialColor[2] = 1.0f - materialColor[2];
|
||||
}
|
||||
return tin;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method blends the texture with an appropriate color.
|
||||
*
|
||||
* @param result
|
||||
* the result color (variable 'in' in blender source code)
|
||||
* the result color (variable 'in' in blender source code)
|
||||
* @param materialColor
|
||||
* the texture color (variable 'out' in blender source coude)
|
||||
* the texture color (variable 'out' in blender source coude)
|
||||
* @param color
|
||||
* the previous color (variable 'tex' in blender source code)
|
||||
* the previous color (variable 'tex' in blender source code)
|
||||
* @param textureIntensity
|
||||
* texture intensity (variable 'fact' in blender source code)
|
||||
* texture intensity (variable 'fact' in blender source code)
|
||||
* @param textureFactor
|
||||
* texture affection factor (variable 'facg' in blender source code)
|
||||
* texture affection factor (variable 'facg' in blender source code)
|
||||
* @param blendtype
|
||||
* the blend type
|
||||
* the blend type
|
||||
* @param dataRepository
|
||||
* the data repository
|
||||
* the data repository
|
||||
*/
|
||||
public void blendPixel(float[] result, float[] materialColor, float[] color, float textureIntensity, float textureFactor,
|
||||
int blendtype, DataRepository dataRepository) {
|
||||
public void blendPixel(float[] result, float[] materialColor, float[] color, float textureIntensity, float textureFactor, int blendtype, DataRepository dataRepository) {
|
||||
float facm, col;
|
||||
|
||||
switch (blendtype) {
|
||||
@ -1275,15 +1298,15 @@ public class TextureHelper extends AbstractBlenderHelper {
|
||||
* The method that performs the ramp blending (whatever it is :P - copied from blender sources).
|
||||
*
|
||||
* @param type
|
||||
* the ramp type
|
||||
* the ramp type
|
||||
* @param rgb
|
||||
* the rgb value where the result is stored
|
||||
* the rgb value where the result is stored
|
||||
* @param fac
|
||||
* color affection factor
|
||||
* color affection factor
|
||||
* @param col
|
||||
* the texture color
|
||||
* the texture color
|
||||
* @param dataRepository
|
||||
* the data repository
|
||||
* the data repository
|
||||
*/
|
||||
public void rampBlend(int type, float[] rgb, float fac, float[] col, DataRepository dataRepository) {
|
||||
float tmp, facm = 1.0f - fac;
|
||||
@ -1526,12 +1549,12 @@ public class TextureHelper extends AbstractBlenderHelper {
|
||||
* This class returns a texture read from the file or from packed blender data.
|
||||
*
|
||||
* @param image
|
||||
* image structure filled with data
|
||||
* image structure filled with data
|
||||
* @param dataRepository
|
||||
* the data repository
|
||||
* the data repository
|
||||
* @return the texture that can be used by JME engine
|
||||
* @throws BlenderFileException
|
||||
* this exception is thrown when the blend file structure is somehow invalid or corrupted
|
||||
* this exception is thrown when the blend file structure is somehow invalid or corrupted
|
||||
*/
|
||||
public Texture getTextureFromImage(Structure image, DataRepository dataRepository) throws BlenderFileException {
|
||||
Texture result = (Texture) dataRepository.getLoadedFeature(image.getOldMemoryAddress(), LoadedFeatureDataType.LOADED_FEATURE);
|
||||
@ -1568,9 +1591,9 @@ public class TextureHelper extends AbstractBlenderHelper {
|
||||
* This method loads the textre from outside the blend file.
|
||||
*
|
||||
* @param name
|
||||
* the path to the image
|
||||
* the path to the image
|
||||
* @param dataRepository
|
||||
* the data repository
|
||||
* the data repository
|
||||
* @return the loaded image or null if the image cannot be found
|
||||
*/
|
||||
protected Texture loadTextureFromFile(String name, DataRepository dataRepository) {
|
||||
@ -1651,7 +1674,7 @@ public class TextureHelper extends AbstractBlenderHelper {
|
||||
* This method closes the given stream.
|
||||
*
|
||||
* @param is
|
||||
* the input stream that is to be closed
|
||||
* the input stream that is to be closed
|
||||
*/
|
||||
protected void closeStream(InputStream is) {
|
||||
if (is != null) {
|
||||
@ -1678,11 +1701,11 @@ public class TextureHelper extends AbstractBlenderHelper {
|
||||
* This method loads the image from the blender file itself. It tries each loader to load the image.
|
||||
*
|
||||
* @param inputStream
|
||||
* blender input stream
|
||||
* blender input stream
|
||||
* @param startPosition
|
||||
* position in the stream where the image data starts
|
||||
* position in the stream where the image data starts
|
||||
* @param flipY
|
||||
* if the image should be flipped (does not work with DirectX image)
|
||||
* if the image should be flipped (does not work with DirectX image)
|
||||
* @return loaded image or null if it could not be loaded
|
||||
*/
|
||||
public Image loadImage(BlenderInputStream inputStream, int startPosition, boolean flipY) {
|
||||
@ -1711,11 +1734,11 @@ public class TextureHelper extends AbstractBlenderHelper {
|
||||
* This method loads an image of a specified type from the given input stream.
|
||||
*
|
||||
* @param inputStream
|
||||
* the input stream we read the image from
|
||||
* the input stream we read the image from
|
||||
* @param imageType
|
||||
* the type of the image {@link ImageType}
|
||||
* the type of the image {@link ImageType}
|
||||
* @param flipY
|
||||
* if the image should be flipped (does not work with DirectX image)
|
||||
* if the image should be flipped (does not work with DirectX image)
|
||||
* @return loaded image or null if it could not be loaded
|
||||
*/
|
||||
public Image loadImage(InputStream inputStream, ImageType imageType, boolean flipY) {
|
||||
@ -1787,7 +1810,7 @@ public class TextureHelper extends AbstractBlenderHelper {
|
||||
* Constructor. Loads the data from the given structure.
|
||||
*
|
||||
* @param cbdataStructure
|
||||
* the colorband structure
|
||||
* the colorband structure
|
||||
*/
|
||||
@SuppressWarnings("unchecked")
|
||||
public ColorBand(Structure colorbandStructure) {
|
||||
@ -1815,7 +1838,7 @@ public class TextureHelper extends AbstractBlenderHelper {
|
||||
* Constructor. Loads the data from the given structure.
|
||||
*
|
||||
* @param cbdataStructure
|
||||
* the structure containing the CBData object
|
||||
* the structure containing the CBData object
|
||||
*/
|
||||
public CBData(Structure cbdataStructure) {
|
||||
this.r = ((Number) cbdataStructure.getFieldValue("r")).floatValue();
|
||||
@ -1831,14 +1854,14 @@ public class TextureHelper extends AbstractBlenderHelper {
|
||||
return super.clone();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class GeneratedTextureData {
|
||||
public ByteBuffer luminanceData;
|
||||
public ByteBuffer rgbData;
|
||||
public Format rgbFormat;
|
||||
public int width;
|
||||
public int height;
|
||||
|
||||
public ByteBuffer luminanceData;
|
||||
public ByteBuffer rgbData;
|
||||
public Format rgbFormat;
|
||||
public int width;
|
||||
public int height;
|
||||
|
||||
public GeneratedTextureData(ByteBuffer luminanceData, ByteBuffer rgbData, Format rgbFormat, int width, int height) {
|
||||
this.luminanceData = luminanceData;
|
||||
this.rgbData = rgbData;
|
||||
|
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Reference in New Issue
Block a user