* SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application.

* Additional javadocs for Material
 * Added TestMusicStreaming

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7591 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
sha..rd 14 years ago
parent 34c98682c1
commit d03683deca
  1. 4
      engine/src/android/jme3test/android/SimpleTexturedTest.java
  2. 2
      engine/src/blender/com/jme3/scene/plugins/blender/utils/DataRepository.java
  3. 12
      engine/src/bullet/com/jme3/bullet/collision/PhysicsCollisionObject.java
  4. 1
      engine/src/core-data/Common/MatDefs/Light/Glow.frag
  5. 2
      engine/src/core-data/Common/MatDefs/Misc/SimpleTextured.j3md
  6. 2
      engine/src/core-data/Common/MatDefs/Misc/SolidColor.j3md
  7. 2
      engine/src/core-data/Common/MatDefs/Misc/VertexColor.j3md
  8. 2
      engine/src/core-data/Common/MatDefs/Misc/WireColor.j3md
  9. 4
      engine/src/core-plugins/com/jme3/material/plugins/J3MLoader.java
  10. 6
      engine/src/core/com/jme3/cinematic/MotionPath.java
  11. 2
      engine/src/core/com/jme3/font/BitmapFont.java
  12. 2
      engine/src/core/com/jme3/material/FixedFuncBinding.java
  13. 67
      engine/src/core/com/jme3/material/MatParamTexture.java
  14. 170
      engine/src/core/com/jme3/material/Material.java
  15. 2
      engine/src/core/com/jme3/material/RenderState.java
  16. 4
      engine/src/desktop-fx/com/jme3/shadow/PssmShadowRenderer.java
  17. 36
      engine/src/games/jme3game/cubefield/CubeField.java
  18. 12
      engine/src/jbullet/com/jme3/bullet/collision/PhysicsCollisionObject.java
  19. 33
      engine/src/lwjgl-ogl/com/jme3/renderer/lwjgl/LwjglGL1Renderer.java
  20. 2
      engine/src/test-data/Textures/HdrTest/Memorial.j3m
  21. 55
      engine/src/test/jme3test/audio/TestMusicStreaming.java
  22. 2
      engine/src/test/jme3test/awt/TestSafeCanvas.java
  23. 8
      engine/src/test/jme3test/blender/scene/Pivot.java
  24. 8
      engine/src/test/jme3test/blender/scene/VisibleBone.java
  25. 8
      engine/src/test/jme3test/bullet/PhysicsTestHelper.java
  26. 3
      engine/src/test/jme3test/bullet/TestAttachDriver.java
  27. 4
      engine/src/test/jme3test/bullet/TestAttachGhostObject.java
  28. 5
      engine/src/test/jme3test/bullet/TestBoneRagdoll.java
  29. 6
      engine/src/test/jme3test/bullet/TestBrickTower.java
  30. 6
      engine/src/test/jme3test/bullet/TestBrickWall.java
  31. 17
      engine/src/test/jme3test/bullet/TestCcd.java
  32. 6
      engine/src/test/jme3test/bullet/TestCollisionGroups.java
  33. 4
      engine/src/test/jme3test/bullet/TestCollisionListener.java
  34. 2
      engine/src/test/jme3test/bullet/TestGhostObject.java
  35. 3
      engine/src/test/jme3test/bullet/TestHoveringTank.java
  36. 3
      engine/src/test/jme3test/bullet/TestPhysicsCar.java
  37. 4
      engine/src/test/jme3test/bullet/TestPhysicsHingeJoint.java
  38. 5
      engine/src/test/jme3test/bullet/TestWalkingChar.java
  39. 6
      engine/src/test/jme3test/collision/TestMousePick.java
  40. 2
      engine/src/test/jme3test/collision/TestTriangleCollision.java
  41. 4
      engine/src/test/jme3test/conversion/TestMipMapGen.java
  42. 2
      engine/src/test/jme3test/helloworld/HelloAssets.java
  43. 2
      engine/src/test/jme3test/helloworld/HelloAudio.java
  44. 2
      engine/src/test/jme3test/helloworld/HelloInput.java
  45. 2
      engine/src/test/jme3test/helloworld/HelloJME3.java
  46. 2
      engine/src/test/jme3test/helloworld/HelloLoop.java
  47. 4
      engine/src/test/jme3test/helloworld/HelloMaterial.java
  48. 4
      engine/src/test/jme3test/helloworld/HelloNode.java
  49. 6
      engine/src/test/jme3test/helloworld/HelloPhysics.java
  50. 6
      engine/src/test/jme3test/helloworld/HelloPicking.java
  51. 2
      engine/src/test/jme3test/input/TestChaseCamera.java
  52. 2
      engine/src/test/jme3test/light/TestPssmShadow.java
  53. 3
      engine/src/test/jme3test/light/TestShadow.java
  54. 1
      engine/src/test/jme3test/light/TestSimpleLighting.java
  55. 2
      engine/src/test/jme3test/network/sync/BoxEntity.java
  56. 3
      engine/src/test/jme3test/post/TestDepthOfField.java
  57. 2
      engine/src/test/jme3test/post/TestHDR.java
  58. 2
      engine/src/test/jme3test/post/TestLightScattering.java
  59. 2
      engine/src/test/jme3test/post/TestRenderToTexture.java
  60. 234
      engine/src/test/jme3test/terrain/TerrainTest.java
  61. 231
      engine/src/test/jme3test/terrain/TerrainTestAdvanced.java
  62. 39
      engine/src/test/jme3test/terrain/TerrainTestCollision.java
  63. 211
      engine/src/test/jme3test/terrain/TerrainTestModifyHeight.java
  64. 64
      engine/src/test/jme3test/terrain/TerrainTestReadWrite.java
  65. 2
      engine/src/test/jme3test/texture/TestNormalLatc.java
  66. 3
      engine/src/test/jme3test/water/TestPostWater.java
  67. 2
      engine/src/test/jme3test/water/TestSceneWater.java
  68. 2
      engine/src/test/jme3test/water/TestSimpleWater.java

@ -80,11 +80,11 @@ public class SimpleTexturedTest extends SimpleApplication {
material.setBoolean("LowQuality", true);
material.setTexture("DiffuseMap", texture);
} else {
material = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
material.setTexture("ColorMap", texture);
}
} else {
material = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", ColorRGBA.Red);
}

@ -372,7 +372,7 @@ public class DataRepository {
*/
public synchronized Material getDefaultMaterial() {
if(blenderKey.getDefaultMaterial() == null) {
Material defaultMaterial = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
Material defaultMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
defaultMaterial.setColor("Color", ColorRGBA.DarkGray);
blenderKey.setDefaultMaterial(defaultMaterial);
}

@ -167,13 +167,17 @@ public abstract class PhysicsCollisionObject implements Savable {
* @param manager AssetManager to load the default wireframe material for the debug shape
*/
protected Spatial attachDebugShape(AssetManager manager) {
debugMaterialBlue = new Material(manager, "Common/MatDefs/Misc/WireColor.j3md");
debugMaterialBlue = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
debugMaterialBlue.getAdditionalRenderState().setWireframe(true);
debugMaterialBlue.setColor("Color", ColorRGBA.Blue);
debugMaterialGreen = new Material(manager, "Common/MatDefs/Misc/WireColor.j3md");
debugMaterialGreen = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
debugMaterialGreen.getAdditionalRenderState().setWireframe(true);
debugMaterialGreen.setColor("Color", ColorRGBA.Green);
debugMaterialRed = new Material(manager, "Common/MatDefs/Misc/WireColor.j3md");
debugMaterialRed = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
debugMaterialRed.getAdditionalRenderState().setWireframe(true);
debugMaterialRed.setColor("Color", ColorRGBA.Red);
debugMaterialYellow = new Material(manager, "Common/MatDefs/Misc/WireColor.j3md");
debugMaterialYellow = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
debugMaterialYellow.getAdditionalRenderState().setWireframe(true);
debugMaterialYellow.setColor("Color", ColorRGBA.Yellow);
debugArrow = new Arrow(Vector3f.UNIT_XYZ);
debugArrowGeom = new Geometry("DebugArrow", debugArrow);

@ -16,7 +16,6 @@
void main(){
#ifdef HAS_GLOWMAP
#if defined(NEED_TEXCOORD1)
gl_FragColor = texture2D(m_GlowMap, texCoord1);

@ -1,3 +1,5 @@
Exception SimpleTextured.j3md has been marked as obsolete. Please use Unshaded.j3md instead.
MaterialDef Plain Texture {
MaterialParameters {

@ -1,3 +1,5 @@
Exception SolidColor.j3md has been marked as obsolete. Please use Unshaded.j3md instead.
MaterialDef Solid Color {
MaterialParameters {

@ -1,3 +1,5 @@
Exception VertexColor.j3md has been marked as obsolete. Please use Unshaded.j3md instead.
MaterialDef Vertex Color {
Technique {

@ -1,3 +1,5 @@
Exception WireColor.j3md has been marked as obsolete. Please use Unshaded.j3md instead.
MaterialDef Wire Color {
MaterialParameters {

@ -34,6 +34,7 @@ package com.jme3.material.plugins;
import com.jme3.asset.AssetInfo;
import com.jme3.asset.AssetKey;
import com.jme3.asset.AssetLoadException;
import com.jme3.material.*;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f;
@ -507,6 +508,9 @@ public class J3MLoader implements AssetLoader {
extending = true;
}else if (word.equals("MaterialDef")){
extending = false;
}else if (word.equals("Exception")){
String exception = scan.nextLine();
throw new AssetLoadException(exception);
}else{
throw new IOException("Specified file is not a Material file");
}

@ -152,7 +152,8 @@ public class MotionPath implements Savable {
private Geometry CreateLinearPath() {
Material mat = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md");
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.getAdditionalRenderState().setWireframe(true);
mat.setColor("Color", ColorRGBA.Blue);
Geometry lineGeometry = new Geometry("line", new Curve(spline, 0));
lineGeometry.setMaterial(mat);
@ -161,7 +162,8 @@ public class MotionPath implements Savable {
private Geometry CreateCatmullRomPath() {
Material mat = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md");
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.getAdditionalRenderState().setWireframe(true);
mat.setColor("Color", ColorRGBA.Blue);
Geometry lineGeometry = new Geometry("line", new Curve(spline, 10));
lineGeometry.setMaterial(mat);

@ -41,8 +41,6 @@ import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.export.Savable;
import com.jme3.material.Material;
import com.jme3.shader.VarType;
import com.jme3.texture.Texture;
/**
* Represents a font within jME that is generated with the AngelCode Bitmap Font Generator

@ -69,5 +69,5 @@ public enum FixedFuncBinding {
*
* Same as GL_SHININESS for OpenGL.
*/
Shininess
MaterialShininess
}

@ -0,0 +1,67 @@
package com.jme3.material;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.renderer.Renderer;
import com.jme3.shader.VarType;
import com.jme3.texture.Texture;
import java.io.IOException;
public class MatParamTexture extends MatParam {
private Texture texture;
private int unit;
public MatParamTexture(VarType type, String name, Texture texture, int unit) {
super(type, name, texture, null);
this.texture = texture;
this.unit = unit;
}
public MatParamTexture() {
}
public Texture getTextureValue() {
return texture;
}
public void setTextureValue(Texture value) {
this.value = value;
this.texture = value;
}
public void setUnit(int unit) {
this.unit = unit;
}
public int getUnit() {
return unit;
}
@Override
public void apply(Renderer r, Technique technique) {
TechniqueDef techDef = technique.getDef();
r.setTexture(getUnit(), getTextureValue());
if (techDef.isUsingShaders()) {
technique.updateUniformParam(getName(), getVarType(), getUnit(), true);
}
}
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule oc = ex.getCapsule(this);
oc.write(unit, "texture_unit", -1);
oc.write(texture, "texture", null);
}
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule ic = im.getCapsule(this);
unit = ic.readInt("texture_unit", -1);
texture = (Texture) ic.readSavable("texture", null);
}
}

@ -53,7 +53,10 @@ import com.jme3.math.Vector4f;
import com.jme3.renderer.Caps;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.Renderer;
import com.jme3.renderer.queue.RenderQueue.Bucket;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Spatial;
import com.jme3.shader.Shader;
import com.jme3.shader.Uniform;
import com.jme3.shader.VarType;
@ -68,6 +71,16 @@ import java.util.Map;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* <code>Material</code> describes the rendering style for a given
* {@link Geometry}.
*
* <p>A material is essentially a list of {@link MatParam parameters}, those parameters
* map to uniforms which are defined in a shader.
* Setting the parameters can modify the behavior of a shader.
*
* @author Kirill Vainer
*/
public class Material implements Cloneable, Savable, Comparable<Material> {
private static final Logger logger = Logger.getLogger(Material.class.getName());
@ -98,70 +111,10 @@ public class Material implements Cloneable, Savable, Comparable<Material> {
private int sortingId = -1;
private transient ColorRGBA ambientLightColor = new ColorRGBA(0, 0, 0, 1);
public static class MatParamTexture extends MatParam {
private Texture texture;
private int unit;
// private transient TextureKey key;
public MatParamTexture(VarType type, String name, Texture texture, int unit) {
super(type, name, texture, null);
this.texture = texture;
this.unit = unit;
}
public MatParamTexture() {
}
public Texture getTextureValue() {
return texture;
}
public void setTextureValue(Texture value) {
this.value = value;
this.texture = value;
}
public void setUnit(int unit) {
this.unit = unit;
}
public int getUnit() {
return unit;
}
@Override
public void apply(Renderer r, Technique technique) {
TechniqueDef techDef = technique.getDef();
r.setTexture(getUnit(), getTextureValue());
if (techDef.isUsingShaders()) {
technique.updateUniformParam(getName(), getVarType(), getUnit(), true);
}
}
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule oc = ex.getCapsule(this);
oc.write(unit, "texture_unit", -1);
oc.write(texture, "texture", null);
}
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule ic = im.getCapsule(this);
unit = ic.readInt("texture_unit", -1);
texture = (Texture) ic.readSavable("texture", null);
// key = texture.getTextureKey();
}
}
public Material(MaterialDef def) {
if (def == null) {
throw new NullPointerException("Material definition cannot be null");
}
this.def = def;
}
@ -175,14 +128,36 @@ public class Material implements Cloneable, Savable, Comparable<Material> {
public Material() {
}
/**
* Returns the asset key name of the asset from which this material was loaded.
*
* <p>This value will be <code>null</code> unless this material was loaded
* from a .j3m file.
*
* @return Asset key name of the j3m file
*/
public String getAssetName() {
return assetName;
}
/**
* Set the asset key name. This is used internally by the j3m material loader.
*
* @param assetName the asset key name
*/
public void setAssetName(String assetName) {
this.assetName = assetName;
}
/**
* Returns the sorting ID or sorting index for this material.
*
* <p>The sorting ID is used internally by the system to sort rendering
* of geometries. It sorted to reduce shader switches, if the shaders
* are equal, then it is sorted by textures.
*
* @return The sorting ID used for sorting geometries for rendering.
*/
public int getSortId() {
Technique t = getActiveTechnique();
if (sortingId == -1 && t != null && t.getShader() != null) {
@ -204,14 +179,28 @@ public class Material implements Cloneable, Savable, Comparable<Material> {
return sortingId;
}
/**
* Uses the sorting ID for each material to compare them.
*
* @param m The other material to compare to.
*
* @return zero if the materials are equal, returns a negative value
* if <code>this</code> has a lower sorting ID than <code>m</code>,
* otherwise returns a positive value.
*/
public int compareTo(Material m) {
return m.getSortId() - getSortId();
}
/**
* Clones this material. The result
* @return
*/
@Override
public Material clone() {
try {
Material mat = (Material) super.clone();
if (additionalState != null) {
mat.additionalState = additionalState.clone();
}
@ -234,30 +223,62 @@ public class Material implements Cloneable, Savable, Comparable<Material> {
return technique;
}
/**
* Should only be used in Technique.makeCurrent()
* @param tech
*/
public void setActiveTechnique(Technique tech) {
technique = tech;
}
public boolean isTransparent() {
return transparent;
}
/**
* Set the transparent value marker.
*
* <p>This value is merely a marker, by itself it does nothing.
* Generally model loaders will use this marker to indicate further
* up that the material is transparent and therefore any geometries
* using it should be put into the {@link Bucket#Transparent transparent
* bucket}.
*
* @param transparent the transparent value marker.
*/
public void setTransparent(boolean transparent) {
this.transparent = transparent;
}
/**
* Check if the material should receive shadows or not.
*
* @return True if the material should receive shadows.
*
* @see Material#setReceivesShadows(boolean)
*/
public boolean isReceivesShadows() {
return receivesShadows;
}
/**
* Set if the material should receive shadows or not.
*
* <p>This value is merely a marker, by itself it does nothing.
* Generally model loaders will use this marker to indicate
* the material should receive shadows and therefore any
* geometries using it should have the {@link ShadowMode#Receive} set
* on them.
*
* @param receivesShadows if the material should receive shadows or not.
*/
public void setReceivesShadows(boolean receivesShadows) {
this.receivesShadows = receivesShadows;
}
/**
* Acquire the additional {@link RenderState render state} to apply
* for this material.
*
* <p>The first call to this method will create an additional render
* state which can be modified by the user to apply any render
* states in addition to the ones used by the renderer. Only render
* states which are modified in the additional render state will be applied.
*
* @return The additional render state.
*/
public RenderState getAdditionalRenderState() {
if (additionalState == null) {
additionalState = RenderState.ADDITIONAL.clone();
@ -265,15 +286,16 @@ public class Material implements Cloneable, Savable, Comparable<Material> {
return additionalState;
}
/**
* Get the material definition (j3md file info) that <code>this</code>
* material is implementing.
*
* @return the material definition this material implements.
*/
public MaterialDef getMaterialDef() {
return def;
}
// void updateUniformLinks(){
// for (MatParam param : paramValues.values()){
// param.uniform = technique.getShader().getUniform(param.name);
// }
// }
public MatParam getParam(String name) {
MatParam param = paramValues.get(name);
if (param instanceof MatParam) {
@ -924,7 +946,7 @@ public class Material implements Cloneable, Savable, Comparable<Material> {
// the texture failed to load for this param
// do not add to param values
if (texVal.texture == null || texVal.texture.getImage() == null) {
if (texVal.getTextureValue() == null || texVal.getTextureValue().getImage() == null) {
continue;
}
}

@ -1047,6 +1047,6 @@ public class RenderState implements Cloneable, Savable {
@Override
public String toString() {
return "RenderState[" + "pointSprite=" + pointSprite + "applyPointSprite=" + applyPointSprite + "wireframe=" + wireframe + "applyWireFrame=" + applyWireFrame + "cullMode=" + cullMode + "applyCullMode=" + applyCullMode + "depthWrite=" + depthWrite + "applyDepthWrite=" + applyDepthWrite + "depthTest=" + depthTest + "applyDepthTest=" + applyDepthTest + "colorWrite=" + colorWrite + "applyColorWrite=" + applyColorWrite + "blendMode=" + blendMode + "applyBlendMode=" + applyBlendMode + "alphaTest=" + alphaTest + "applyAlphaTest=" + applyAlphaTest + "alphaFallOff=" + alphaFallOff + "applyAlphaFallOff=" + applyAlphaFallOff + "offsetEnabled=" + offsetEnabled + "applyPolyOffset=" + applyPolyOffset + "offsetFactor=" + offsetFactor + "offsetUnits=" + offsetUnits + ']';
return "RenderState[\n" + "pointSprite=" + pointSprite + "\napplyPointSprite=" + applyPointSprite + "\nwireframe=" + wireframe + "\napplyWireFrame=" + applyWireFrame + "\ncullMode=" + cullMode + "\napplyCullMode=" + applyCullMode + "\ndepthWrite=" + depthWrite + "\napplyDepthWrite=" + applyDepthWrite + "\ndepthTest=" + depthTest + "\napplyDepthTest=" + applyDepthTest + "\ncolorWrite=" + colorWrite + "\napplyColorWrite=" + applyColorWrite + "\nblendMode=" + blendMode + "\napplyBlendMode=" + applyBlendMode + "\nalphaTest=" + alphaTest + "\napplyAlphaTest=" + applyAlphaTest + "\nalphaFallOff=" + alphaFallOff + "\napplyAlphaFallOff=" + applyAlphaFallOff + "\noffsetEnabled=" + offsetEnabled + "\napplyPolyOffset=" + applyPolyOffset + "\noffsetFactor=" + offsetFactor + "\noffsetUnits=" + offsetUnits + "\n]";
}
}

@ -246,7 +246,9 @@ public class PssmShadowRenderer implements SceneProcessor {
Geometry frustumMdl = new Geometry("f", frustum);
frustumMdl.setCullHint(Spatial.CullHint.Never);
frustumMdl.setShadowMode(ShadowMode.Off);
frustumMdl.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md"));
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.getAdditionalRenderState().setWireframe(true);
frustumMdl.setMaterial(mat);
switch (i) {
case 0:
frustumMdl.getMaterial().setColor("Color", ColorRGBA.Pink);

@ -75,8 +75,8 @@ public class CubeField extends SimpleApplication implements AnalogListener {
private float speed, coreTime,coreTime2;
private float camAngle = 0;
private BitmapText fpsScoreText, pressStart;
private String boxSolid;
private boolean solidBox = true;
private Material playerMaterial;
private Material floorMaterial;
@ -133,7 +133,6 @@ public class CubeField extends SimpleApplication implements AnalogListener {
obstacleColors.add(ColorRGBA.Red);
obstacleColors.add(ColorRGBA.Yellow);
renderer.setBackgroundColor(ColorRGBA.White);
boxSolid = "Common/MatDefs/Misc/SolidColor.j3md";
speed = lowCap / 400f;
coreTime = 20.0f;
coreTime2 = 10.0f;
@ -186,8 +185,10 @@ public class CubeField extends SimpleApplication implements AnalogListener {
// playerX+difficulty+30,playerX+difficulty+90
Material mat = new Material(assetManager, boxSolid);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
if (!solidBox){
mat.getAdditionalRenderState().setWireframe(true);
}
mat.setColor("Color", obstacleColors.get(FastMath.nextRandomInt(0, obstacleColors.size() - 1)));
cube.setMaterial(mat);
@ -201,7 +202,7 @@ public class CubeField extends SimpleApplication implements AnalogListener {
Box b = new Box(loc, 1, 1, 1);
Geometry geom = new Geometry("Box", b);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Blue);
geom.setMaterial(mat);
@ -212,7 +213,7 @@ public class CubeField extends SimpleApplication implements AnalogListener {
Dome b = new Dome(Vector3f.ZERO, 10, 100, 1);
Geometry playerMesh = new Geometry("Box", b);
playerMaterial = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
playerMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
playerMaterial.setColor("Color", ColorRGBA.Red);
playerMesh.setMaterial(playerMaterial);
playerMesh.setName("player");
@ -221,7 +222,7 @@ public class CubeField extends SimpleApplication implements AnalogListener {
playerMesh.getLocalTranslation().getY() - 1, 0), 100, 0, 100);
Geometry floorMesh = new Geometry("Box", floor);
floorMaterial = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
floorMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
floorMaterial.setColor("Color", ColorRGBA.LightGray);
floorMesh.setMaterial(floorMaterial);
floorMesh.setName("floor");
@ -335,7 +336,7 @@ public class CubeField extends SimpleApplication implements AnalogListener {
switch (colorInt){
case 1:
obstacleColors.clear();
boxSolid(false);
solidBox = false;
obstacleColors.add(ColorRGBA.Green);
renderer.setBackgroundColor(ColorRGBA.Black);
playerMaterial.setColor("Color", ColorRGBA.White);
@ -343,7 +344,7 @@ public class CubeField extends SimpleApplication implements AnalogListener {
break;
case 2:
obstacleColors.set(0, ColorRGBA.Black);
boxSolid(true);
solidBox = true;
renderer.setBackgroundColor(ColorRGBA.White);
playerMaterial.setColor("Color", ColorRGBA.Gray);
floorMaterial.setColor("Color", ColorRGBA.LightGray);
@ -361,12 +362,12 @@ public class CubeField extends SimpleApplication implements AnalogListener {
case 5:
obstacleColors.remove(0);
renderer.setBackgroundColor(ColorRGBA.Pink);
boxSolid(false);
solidBox = false;
playerMaterial.setColor("Color", ColorRGBA.White);
break;
case 6:
obstacleColors.set(0, ColorRGBA.White);
boxSolid(true);
solidBox = true;
renderer.setBackgroundColor(ColorRGBA.Black);
playerMaterial.setColor("Color", ColorRGBA.Gray);
floorMaterial.setColor("Color", ColorRGBA.LightGray);
@ -410,17 +411,4 @@ public class CubeField extends SimpleApplication implements AnalogListener {
txt.setText(text);
guiNode.attachChild(txt);
}
/**
* Changes the boolean variable boxSolid
* @param solid the boolean to determine if the boxes will be solid or wireFrame
*/
private void boxSolid(boolean solid) {
if (solid == false){
boxSolid = "Common/MatDefs/Misc/WireColor.j3md";
}else{
boxSolid = "Common/MatDefs/Misc/SolidColor.j3md";
}
}
}

@ -164,13 +164,17 @@ public abstract class PhysicsCollisionObject implements Savable {
* @param manager AssetManager to load the default wireframe material for the debug shape
*/
protected Spatial attachDebugShape(AssetManager manager) {
debugMaterialBlue = new Material(manager, "Common/MatDefs/Misc/WireColor.j3md");
debugMaterialBlue = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
debugMaterialBlue.getAdditionalRenderState().setWireframe(true);
debugMaterialBlue.setColor("Color", ColorRGBA.Blue);
debugMaterialGreen = new Material(manager, "Common/MatDefs/Misc/WireColor.j3md");
debugMaterialGreen = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
debugMaterialGreen.getAdditionalRenderState().setWireframe(true);
debugMaterialGreen.setColor("Color", ColorRGBA.Green);
debugMaterialRed = new Material(manager, "Common/MatDefs/Misc/WireColor.j3md");
debugMaterialRed = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
debugMaterialRed.getAdditionalRenderState().setWireframe(true);
debugMaterialRed.setColor("Color", ColorRGBA.Red);
debugMaterialYellow = new Material(manager, "Common/MatDefs/Misc/WireColor.j3md");
debugMaterialYellow = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
debugMaterialYellow.getAdditionalRenderState().setWireframe(true);
debugMaterialYellow.setColor("Color", ColorRGBA.Yellow);
debugArrow = new Arrow(Vector3f.UNIT_XYZ);
debugArrowGeom = new Geometry("DebugArrow", debugArrow);

@ -35,6 +35,7 @@ import java.nio.IntBuffer;
import java.util.EnumSet;
import java.util.logging.Logger;
import jme3tools.converters.MipMapGenerator;
import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GLContext;
import static org.lwjgl.opengl.GL11.*;
@ -54,6 +55,7 @@ public class LwjglGL1Renderer implements GL1Renderer {
private int maxCubeTexSize;
private int maxVertCount;
private int maxTriCount;
private boolean gl12 = false;
private final Statistics statistics = new Statistics();
private int vpX, vpY, vpW, vpH;
private int clipX, clipY, clipW, clipH;
@ -95,6 +97,10 @@ public class LwjglGL1Renderer implements GL1Renderer {
+ "support non-power-of-2 textures. "
+ "Some features might not work.");
}
if (GLContext.getCapabilities().OpenGL12){
gl12 = true;
}
}
public void invalidateState() {
@ -150,6 +156,15 @@ public class LwjglGL1Renderer implements GL1Renderer {
glMaterial(GL_FRONT_AND_BACK, type, fb16);
}
private void setMaterialFloat(int type, float value){
if (!materialSet) {
materialSet = true;
glEnable(GL_COLOR_MATERIAL);
}
glMaterialf(GL_FRONT_AND_BACK, type, value);
}
public void setFixedFuncBinding(FixedFuncBinding ffBinding, Object val) {
switch (ffBinding) {
case Color:
@ -169,6 +184,11 @@ public class LwjglGL1Renderer implements GL1Renderer {
ColorRGBA specular = (ColorRGBA) val;
setMaterialColor(GL_SPECULAR, specular);
break;
case MaterialShininess:
float shiny = (Float) val;
setMaterialFloat(GL_SPECULAR, shiny);
break;
}
}
@ -403,9 +423,7 @@ public class LwjglGL1Renderer implements GL1Renderer {
return;
}
// glEnable(GL_LIGHTING);
//TODO: ...
//glEnable(GL_LIGHTING);
}
private int convertTextureType(Texture.Type type) {
@ -455,6 +473,7 @@ public class LwjglGL1Renderer implements GL1Renderer {
switch (mode) {
case EdgeClamp:
case Clamp:
case BorderClamp:
return GL_CLAMP;
case Repeat:
return GL_REPEAT;
@ -611,7 +630,7 @@ public class LwjglGL1Renderer implements GL1Renderer {
setupTextureParams(tex);
}
private void checkTexturingUsed() {
private void clearTextureUnits() {
Image[] textures = context.boundTextures;
if (textures[0] != null) {
glDisable(GL_TEXTURE_2D);
@ -866,8 +885,10 @@ public class LwjglGL1Renderer implements GL1Renderer {
} else {
glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
}
// TODO: Fix these to use IDList??
clearVertexAttribs();
checkTexturingUsed();
clearTextureUnits();
clearSetFixedFuncBindings();
}
@ -887,7 +908,7 @@ public class LwjglGL1Renderer implements GL1Renderer {
boolean dynamic = false;
if (mesh.getBuffer(Type.InterleavedData) != null) {
throw new UnsupportedOperationException();
throw new UnsupportedOperationException("Interleaved meshes are not supported");
}
if (mesh.getNumLodLevels() == 0) {

@ -1,4 +1,4 @@
Material HDR Picture : Common/MatDefs/Misc/SimpleTextured.j3md {
Material HDR Picture : Common/MatDefs/Misc/Unshaded.j3md {
MaterialParameters {
ColorMap : Flip Textures/HdrTest/Memorial.hdr
}

@ -0,0 +1,55 @@
/*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.audio;
import com.jme3.asset.plugins.UrlLocator;
import com.jme3.audio.AudioNode;
public class TestMusicStreaming extends AudioApp {
public static void main(String[] args){
TestMusicStreaming test = new TestMusicStreaming();
test.start();
}
@Override
public void updateAudioApp(float tpf){
}
@Override
public void initAudioApp(){
assetManager.registerLocator("http://www.vorbis.com/music/", UrlLocator.class);
AudioNode src = new AudioNode(audioRenderer, assetManager, "Lumme-Badloop.ogg", true);
audioRenderer.playSource(src);
}
}

@ -61,7 +61,7 @@ public class TestSafeCanvas extends SimpleApplication {
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
Geometry geom = new Geometry("Box", b);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
geom.setMaterial(mat);
rootNode.attachChild(geom);

@ -22,8 +22,8 @@ public class Pivot extends Node {
}
private void assignPoints(AssetManager assetManager) {
Material defaultMaterial = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
defaultMaterial.setColor("m_Color", ColorRGBA.DarkGray);
Material defaultMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
defaultMaterial.setColor("Color", ColorRGBA.DarkGray);
for(int i = -10; i <= 10; ++i) {
Geometry g = new Geometry("", new Sphere(3, 3, 0.05f));
g.setLocalTranslation(i, 0, 0);
@ -44,8 +44,8 @@ public class Pivot extends Node {
private Geometry getAxis(String name, Vector3f endPoint, ColorRGBA color, AssetManager assetManager) {
Line axis = new Line(new Vector3f(0, 0, 0), endPoint);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
mat.setColor("m_Color", color);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", color);
Geometry geom = new Geometry(name, axis);
geom.setMaterial(mat);
return geom;

@ -19,11 +19,11 @@ public class VisibleBone extends Node {
private Vector3f globalPosition;
public VisibleBone(Bone bone, Vector3f parentLocation, Quaternion parentRotation, AssetManager assetManager) {
Material redMat = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
redMat.setColor("m_Color", ColorRGBA.Red);
Material redMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
redMat.setColor("Color", ColorRGBA.Red);
Material whiteMat = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
whiteMat.setColor("m_Color", ColorRGBA.White);
Material whiteMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
whiteMat.setColor("Color", ColorRGBA.White);
Geometry g = new Geometry(bone.getName(), new Sphere(9, 9, 0.01f));
globalPosition = bone.getLocalPosition().add(parentLocation);

@ -42,7 +42,7 @@ public class PhysicsTestHelper {
light.setColor(ColorRGBA.LightGray);
rootNode.addLight(light);
Material material = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
material.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
Box floorBox = new Box(140, 0.25f, 140);
@ -85,7 +85,7 @@ public class PhysicsTestHelper {
* @return
*/
public static Geometry createPhysicsTestBox(AssetManager assetManager) {
Material material = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
material.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
Box box = new Box(0.25f, 0.25f, 0.25f);
Geometry boxGeometry = new Geometry("Box", box);
@ -101,7 +101,7 @@ public class PhysicsTestHelper {
* @return
*/
public static Geometry createPhysicsTestSphere(AssetManager assetManager) {
Material material = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
material.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
Sphere sphere = new Sphere(8, 8, 0.25f);
Geometry boxGeometry = new Geometry("Sphere", sphere);
@ -137,7 +137,7 @@ public class PhysicsTestHelper {
public void onAction(String name, boolean keyPressed, float tpf) {
Sphere bullet = new Sphere(32, 32, 0.4f, true, false);
bullet.setTextureMode(TextureMode.Projected);
Material mat2 = new Material(app.getAssetManager(), "Common/MatDefs/Misc/SimpleTextured.j3md");
Material mat2 = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
key2.setGenerateMips(true);
Texture tex2 = app.getAssetManager().loadTexture(key2);

@ -127,7 +127,8 @@ public class TestAttachDriver extends SimpleApplication implements ActionListene
}
private void buildPlayer() {
Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/WireColor.j3md");
Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.getAdditionalRenderState().setWireframe(true);
mat.setColor("Color", ColorRGBA.Red);
//create a compound shape and attach the BoxCollisionShape for the car body at 0,1,0

@ -97,10 +97,6 @@ public class TestAttachGhostObject extends SimpleApplication implements AnalogLi
}
public void setupJoint() {
Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/WireColor.j3md");
mat.setColor("Color", ColorRGBA.Gray);
Node holderNode = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(.1f, .1f, .1f)), 0);
holderNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, 0, 0f));
rootNode.attachChild(holderNode);

@ -112,7 +112,8 @@ public class TestBoneRagdoll extends SimpleApplication implements RagdollCollisi
//debug view
AnimControl control = model.getControl(AnimControl.class);
SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", control.getSkeleton());
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md");
Material mat2 = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat2.getAdditionalRenderState().setWireframe(true);
mat2.setColor("Color", ColorRGBA.Green);
mat2.getAdditionalRenderState().setDepthTest(false);
skeletonDebug.setMaterial(mat2);
@ -238,7 +239,7 @@ public class TestBoneRagdoll extends SimpleApplication implements RagdollCollisi
public void initMaterial() {
matBullet = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
matBullet = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
key2.setGenerateMips(true);
Texture tex2 = assetManager.loadTexture(key2);

@ -190,19 +190,19 @@ public class TestBrickTower extends SimpleApplication {
}
public void initMaterial() {
mat = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
key.setGenerateMips(true);
Texture tex = assetManager.loadTexture(key);
mat.setTexture("ColorMap", tex);
mat2 = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
key2.setGenerateMips(true);
Texture tex2 = assetManager.loadTexture(key2);
mat2.setTexture("ColorMap", tex2);
mat3 = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.png");
key3.setGenerateMips(true);
Texture tex3 = assetManager.loadTexture(key3);

@ -164,19 +164,19 @@ public class TestBrickWall extends SimpleApplication {
}
public void initMaterial() {
mat = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
key.setGenerateMips(true);
Texture tex = assetManager.loadTexture(key);
mat.setTexture("ColorMap", tex);
mat2 = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
key2.setGenerateMips(true);
Texture tex2 = assetManager.loadTexture(key2);
mat2.setTexture("ColorMap", tex2);
mat3 = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.png");
key3.setGenerateMips(true);
Texture tex3 = assetManager.loadTexture(key3);

@ -29,7 +29,6 @@
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.bullet;
import com.jme3.bullet.BulletAppState;
@ -57,7 +56,7 @@ import com.jme3.scene.shape.Sphere.TextureMode;
*
* @author normenhansen
*/
public class TestCcd extends SimpleApplication implements ActionListener{
public class TestCcd extends SimpleApplication implements ActionListener {
private Material mat;
private Material mat2;
@ -87,17 +86,19 @@ public class TestCcd extends SimpleApplication implements ActionListener{
bulletCollisionShape = new SphereCollisionShape(0.1f);
setupKeys();
mat = new Material(getAssetManager(), "Common/MatDefs/Misc/WireColor.j3md");
mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.getAdditionalRenderState().setWireframe(true);
mat.setColor("Color", ColorRGBA.Green);
mat2 = new Material(getAssetManager(), "Common/MatDefs/Misc/WireColor.j3md");
mat2 = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat2.getAdditionalRenderState().setWireframe(true);
mat2.setColor("Color", ColorRGBA.Red);
// An obstacle mesh, does not move (mass=0)
Node node2 = new Node();
node2.setName("mesh");
node2.setLocalTranslation(new Vector3f(2.5f, 0, 0f));
node2.addControl(new RigidBodyControl(new MeshCollisionShape(new Box(Vector3f.ZERO,4,4,0.1f)), 0));
node2.addControl(new RigidBodyControl(new MeshCollisionShape(new Box(Vector3f.ZERO, 4, 4, 0.1f)), 0));
rootNode.attachChild(node2);
getPhysicsSpace().add(node2);
@ -110,7 +111,7 @@ public class TestCcd extends SimpleApplication implements ActionListener{
}
private PhysicsSpace getPhysicsSpace(){
private PhysicsSpace getPhysicsSpace() {
return bulletAppState.getPhysicsSpace();
}
@ -136,8 +137,7 @@ public class TestCcd extends SimpleApplication implements ActionListener{
bulletg.getControl(RigidBodyControl.class).setLinearVelocity(cam.getDirection().mult(40));
rootNode.attachChild(bulletg);
getPhysicsSpace().add(bulletg);
}
else if(binding.equals("shoot2") && !value) {
} else if (binding.equals("shoot2") && !value) {
Geometry bulletg = new Geometry("bullet", bullet);
bulletg.setMaterial(mat2);
bulletg.setName("bullet");
@ -149,5 +149,4 @@ public class TestCcd extends SimpleApplication implements ActionListener{
getPhysicsSpace().add(bulletg);
}
}
}

@ -64,11 +64,7 @@ public class TestCollisionGroups extends SimpleApplication {
bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
bulletAppState.getPhysicsSpace().enableDebug(assetManager);
Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/WireColor.j3md");
mat.setColor("Color", ColorRGBA.Red);
Material mat2 = new Material(getAssetManager(), "Common/MatDefs/Misc/WireColor.j3md");
mat2.setColor("Color", ColorRGBA.Magenta);
// Add a physics sphere to the world
Node physicsSphere = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1);
physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0));

@ -51,7 +51,6 @@ import com.jme3.scene.shape.Sphere.TextureMode;
public class TestCollisionListener extends SimpleApplication implements PhysicsCollisionListener {
private BulletAppState bulletAppState;
private Material mat;
private Sphere bullet;
private SphereCollisionShape bulletCollisionShape;
@ -72,9 +71,6 @@ public class TestCollisionListener extends SimpleApplication implements PhysicsC
PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
PhysicsTestHelper.createBallShooter(this, rootNode, bulletAppState.getPhysicsSpace());
mat = new Material(getAssetManager(), "Common/MatDefs/Misc/WireColor.j3md");
mat.setColor("Color", ColorRGBA.Red);
// add ourselves as collision listener
getPhysicsSpace().addCollisionListener(this);
}

@ -105,8 +105,6 @@ public class TestGhostObject extends SimpleApplication {
private void initGhostObject() {
Vector3f halfExtents = new Vector3f(3, 4.2f, 1);
Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/WireColor.j3md");
mat.setColor("Color", ColorRGBA.Red);
ghostControl = new GhostControl(new BoxCollisionShape(halfExtents));
Node node=new Node("Ghost Object");
node.addControl(ghostControl);

@ -81,7 +81,6 @@ public class TestHoveringTank extends SimpleApplication implements AnalogListene
private Spatial spaceCraft;
TerrainQuad terrain;
Material matRock;
Material matWire;
boolean wireframe = false;
protected BitmapText hintText;
PointLight pl;
@ -281,8 +280,6 @@ public class TestHoveringTank extends SimpleApplication implements AnalogListene
matRock.setTexture("NormalMap_1", normalMap2);
matRock.setTexture("NormalMap_2", normalMap2);
matWire = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md");
matWire.setColor("Color", ColorRGBA.Green);
AbstractHeightMap heightmap = null;
try {
heightmap = new ImageBasedHeightMap(ImageToAwt.convert(heightMapImage.getImage(), false, true, 0), 0.25f);

@ -95,7 +95,8 @@ public class TestPhysicsCar extends SimpleApplication implements ActionListener
}
private void buildPlayer() {
Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/WireColor.j3md");
Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.getAdditionalRenderState().setWireframe(true);
mat.setColor("Color", ColorRGBA.Red);
//create a compound shape and attach the BoxCollisionShape for the car body at 0,1,0

@ -88,10 +88,6 @@ public class TestPhysicsHingeJoint extends SimpleApplication implements AnalogLi
}
public void setupJoint() {
Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/WireColor.j3md");
mat.setColor("Color", ColorRGBA.Yellow);
Node holderNode=PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f( .1f, .1f, .1f)),0);
holderNode.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f,0,0f));
rootNode.attachChild(holderNode);

@ -98,7 +98,6 @@ public class TestWalkingChar extends SimpleApplication implements ActionListener
RigidBodyControl terrainPhysicsNode;
//Materials
Material matRock;
Material matWire;
Material matBullet;
//animation
AnimChannel animationChannel;
@ -202,7 +201,7 @@ public class TestWalkingChar extends SimpleApplication implements ActionListener
bullet = new Sphere(32, 32, 0.4f, true, false);
bullet.setTextureMode(TextureMode.Projected);
bulletCollisionShape = new SphereCollisionShape(0.4f);
matBullet = new Material(getAssetManager(), "Common/MatDefs/Misc/SolidColor.j3md");
matBullet = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
matBullet.setColor("Color", ColorRGBA.Green);
matBullet.setColor("m_GlowColor", ColorRGBA.Green);
getPhysicsSpace().addCollisionListener(this);
@ -272,8 +271,6 @@ public class TestWalkingChar extends SimpleApplication implements ActionListener
matRock.setTexture("NormalMap", normalMap0);
matRock.setTexture("NormalMap_1", normalMap2);
matRock.setTexture("NormalMap_2", normalMap2);
matWire = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md");
matWire.setColor("Color", ColorRGBA.Green);
AbstractHeightMap heightmap = null;
try {

@ -110,7 +110,7 @@ public class TestMousePick extends SimpleApplication {
protected Geometry makeCube(String name, float x, float y, float z) {
Box box = new Box(new Vector3f(x, y, z), 1, 1, 1);
Geometry cube = new Geometry(name, box);
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat1.setColor("Color", ColorRGBA.randomColor());
cube.setMaterial(mat1);
return cube;
@ -120,7 +120,7 @@ public class TestMousePick extends SimpleApplication {
protected Geometry makeFloor() {
Box box = new Box(new Vector3f(0, -4, -5), 15, .2f, 15);
Geometry floor = new Geometry("the Floor", box);
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat1.setColor("Color", ColorRGBA.Gray);
floor.setMaterial(mat1);
return floor;
@ -134,7 +134,7 @@ public class TestMousePick extends SimpleApplication {
//Sphere sphere = new Sphere(30, 30, 0.2f);
mark = new Geometry("BOOM!", arrow);
//mark = new Geometry("BOOM!", sphere);
Material mark_mat = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
Material mark_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mark_mat.setColor("Color", ColorRGBA.Red);
mark.setMaterial(mark_mat);
}

@ -64,7 +64,7 @@ public class TestTriangleCollision extends SimpleApplication {
Mesh mesh1 = new Box(0.5f, 0.5f, 0.5f);
geom1 = new Geometry("Box", mesh1);
geom1.move(2, 2, -.5f);
Material m1 = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
Material m1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
m1.setColor("Color", ColorRGBA.Blue);
geom1.setMaterial(m1);
rootNode.attachChild(geom1);

@ -74,10 +74,10 @@ public class TestMipMapGen extends SimpleApplication {
MipMapGenerator.generateMipMaps(imageCustomMip);
texCustomMip.setImage(imageCustomMip);
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat1.setTexture("ColorMap", tex);
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat2.setTexture("ColorMap", texCustomMip);
quad1.setMaterial(mat1);

@ -62,7 +62,7 @@ public class HelloAssets extends SimpleApplication {
/** Create a wall (Box with material and texture from test-data) */
Box box = new Box(Vector3f.ZERO, 2.5f,2.5f,1.0f);
Spatial wall = new Geometry("Box", box );
Material mat_brick = new Material( assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
Material mat_brick = new Material( assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat_brick.setTexture("ColorMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"));
wall.setMaterial(mat_brick);
wall.setLocalTranslation(2.0f,-2.5f,0.0f);

@ -29,7 +29,7 @@ public class HelloAudio extends SimpleApplication {
/** just a blue box floating in space */
Box box1 = new Box(Vector3f.ZERO, 1, 1, 1);
player = new Geometry("Player", box1);
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat1.setColor("Color", ColorRGBA.Blue);
player.setMaterial(mat1);
rootNode.attachChild(player);

@ -59,7 +59,7 @@ public class HelloInput extends SimpleApplication {
public void simpleInitApp() {
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
player = new Geometry("Player", b);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Blue);
player.setMaterial(mat);
rootNode.attachChild(player);

@ -55,7 +55,7 @@ public class HelloJME3 extends SimpleApplication {
Box b = new Box(Vector3f.ZERO, 1, 1, 1); // create cube shape
Geometry geom = new Geometry("Box", b); // create cube geometry from the shape
Material mat = new Material(assetManager,
"Common/MatDefs/Misc/SolidColor.j3md"); // create a simple material
"Common/MatDefs/Misc/Unshaded.j3md"); // create a simple material
mat.setColor("Color", ColorRGBA.Blue); // set color of material to blue
geom.setMaterial(mat); // set the cube's material
rootNode.attachChild(geom); // make the cube appear in the scene

@ -56,7 +56,7 @@ public class HelloLoop extends SimpleApplication {
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
player = new Geometry("blue cube", b);
Material mat = new Material(assetManager,
"Common/MatDefs/Misc/SolidColor.j3md");
"Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Blue);
player.setMaterial(mat);
rootNode.attachChild(player);

@ -61,7 +61,7 @@ public class HelloMaterial extends SimpleApplication {
/** A simple textured cube -- in good MIP map quality. */
Box boxshape1 = new Box(new Vector3f(-3f,1.1f,0f), 1f,1f,1f);
Geometry cube = new Geometry("My Textured Box", boxshape1);
Material mat_stl = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
Material mat_stl = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
Texture tex_ml = assetManager.loadTexture("Interface/Logo/Monkey.jpg");
mat_stl.setTexture("ColorMap", tex_ml);
cube.setMaterial(mat_stl);
@ -70,7 +70,7 @@ public class HelloMaterial extends SimpleApplication {
/** A translucent/transparent texture, similar to a window frame. */
Box boxshape3 = new Box(new Vector3f(0f,0f,0f), 1f,1f,0.01f);
Geometry window_frame = new Geometry("window frame", boxshape3);
Material mat_tt = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
Material mat_tt = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat_tt.setTexture("ColorMap", assetManager.loadTexture("Textures/ColoredTex/Monkey.png"));
mat_tt.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); // activate transparency
window_frame.setQueueBucket(Bucket.Transparent);

@ -56,14 +56,14 @@ public class HelloNode extends SimpleApplication {
/** create a blue box at coordinates (1,-1,1) */
Box box1 = new Box( new Vector3f(1,-1,1), 1,1,1);
Geometry blue = new Geometry("Box", box1);
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat1.setColor("Color", ColorRGBA.Blue);
blue.setMaterial(mat1);
/** create a red box straight above the blue one at (1,3,1) */
Box box2 = new Box( new Vector3f(1,3,1), 1,1,1);
Geometry red = new Geometry("Box", box2);
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat2.setColor("Color", ColorRGBA.Red);
red.setMaterial(mat2);

@ -133,19 +133,19 @@ public class HelloPhysics extends SimpleApplication {
/** Initialize the materials used in this scene. */
public void initMaterials() {
wall_mat = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
wall_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
key.setGenerateMips(true);
Texture tex = assetManager.loadTexture(key);
wall_mat.setTexture("ColorMap", tex);
stone_mat = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
stone_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
key2.setGenerateMips(true);
Texture tex2 = assetManager.loadTexture(key2);
stone_mat.setTexture("ColorMap", tex2);
floor_mat = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
floor_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.png");
key3.setGenerateMips(true);
Texture tex3 = assetManager.loadTexture(key3);

@ -128,7 +128,7 @@ public class HelloPicking extends SimpleApplication {
protected Geometry makeCube(String name, float x, float y, float z) {
Box box = new Box(new Vector3f(x, y, z), 1, 1, 1);
Geometry cube = new Geometry(name, box);
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat1.setColor("Color", ColorRGBA.randomColor());
cube.setMaterial(mat1);
return cube;
@ -138,7 +138,7 @@ public class HelloPicking extends SimpleApplication {
protected Geometry makeFloor() {
Box box = new Box(new Vector3f(0, -4, -5), 15, .2f, 15);
Geometry floor = new Geometry("the Floor", box);
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat1.setColor("Color", ColorRGBA.Gray);
floor.setMaterial(mat1);
return floor;
@ -148,7 +148,7 @@ public class HelloPicking extends SimpleApplication {
protected void initMark() {
Sphere sphere = new Sphere(30, 30, 0.2f);
mark = new Geometry("BOOM!", sphere);
Material mark_mat = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
Material mark_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mark_mat.setColor("Color", ColorRGBA.Red);
mark.setMaterial(mark_mat);
}

@ -66,7 +66,7 @@ public class TestChaseCamera extends SimpleApplication implements AnalogListener
Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
teaGeom.setMaterial(mat);
pivot.attachChild(teaGeom);
mat = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
Geometry ground = new Geometry("ground", new Quad(50, 50));
ground.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));

@ -64,7 +64,7 @@ public class TestPssmShadow extends SimpleApplication implements ActionListener
public void loadScene(){
Material mat = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
Material matSoil = new Material(assetManager,"Common/MatDefs/Misc/SolidColor.j3md");
Material matSoil = new Material(assetManager,"Common/MatDefs/Misc/Unshaded.j3md");
matSoil.setColor("Color", ColorRGBA.Cyan);
teapot = new Geometry("sphere", new Sphere(30, 30, 2));

@ -102,7 +102,8 @@ public class TestShadow extends SimpleApplication {
frustumMdl = new Geometry("f", frustum);
frustumMdl.setCullHint(Spatial.CullHint.Never);
frustumMdl.setShadowMode(ShadowMode.Off);
frustumMdl.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md"));
frustumMdl.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"));
frustumMdl.getMaterial().getAdditionalRenderState().setWireframe(true);
frustumMdl.getMaterial().setColor("Color", ColorRGBA.Red);
rootNode.attachChild(frustumMdl);
}

@ -38,7 +38,6 @@ import com.jme3.light.PointLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Sphere;

@ -16,7 +16,7 @@ public class BoxEntity extends Geometry implements SyncEntity {
public BoxEntity(AssetManager assetManager, ColorRGBA color){
super("Box", new Box(1,1,1));
setMaterial(new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md"));
setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"));
getMaterial().setColor("Color", color);
}

@ -42,7 +42,6 @@ public class TestDepthOfField extends SimpleApplication {
private Vector3f lightDir = new Vector3f(-4.9236743f, -1.27054665f, 5.896916f);
TerrainQuad terrain;
Material matRock;
Material matWire;
DepthOfFieldFilter dofFilter;
public static void main(String[] args) {
@ -172,8 +171,6 @@ public class TestDepthOfField extends SimpleApplication {
matRock.setTexture("NormalMap_1", normalMap2);
matRock.setTexture("NormalMap_2", normalMap2);
matWire = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md");
matWire.setColor("Color", ColorRGBA.Green);
AbstractHeightMap heightmap = null;
try {
heightmap = new ImageBasedHeightMap(ImageToAwt.convert(heightMapImage.getImage(), false, true, 0), 0.25f);

@ -57,7 +57,7 @@ public class TestHDR extends SimpleApplication {
// Material mat = assetManager.loadMaterial("Textures/HdrTest/Memorial.j3m");
// box.setMaterial(mat);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", assetManager.loadTexture("Textures/HdrTest/Memorial.hdr"));
box.setMaterial(mat);

@ -112,7 +112,7 @@ public class TestLightScattering extends SimpleApplication {
// fpp.addFilter(ssaoFilter);
// Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
// Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
// mat2.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
//
// Sphere lite=new Sphere(8, 8, 10.0f);

@ -114,7 +114,7 @@ public class TestRenderToTexture extends SimpleApplication implements ActionList
Texture offTex = setupOffscreenView();
Material mat = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", offTex);
quad.setMaterial(mat);
rootNode.attachChild(quad);

@ -29,7 +29,6 @@
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.terrain;
import jme3tools.converters.ImageToAwt;
@ -77,153 +76,152 @@ import java.util.List;
*/
public class TerrainTest extends SimpleApplication {
private TerrainQuad terrain;
Material matRock;
Material matWire;
boolean wireframe = false;
private TerrainQuad terrain;
Material matRock;
Material matWire;
boolean wireframe = false;
boolean triPlanar = false;
protected BitmapText hintText;
PointLight pl;
Geometry lightMdl;
protected BitmapText hintText;
PointLight pl;
Geometry lightMdl;
private float grassScale = 64;
private float dirtScale = 16;
private float rockScale = 128;
public static void main(String[] args) {
TerrainTest app = new TerrainTest();
app.start();
}
public static void main(String[] args) {
TerrainTest app = new TerrainTest();
app.start();
}
@Override
public void initialize() {
super.initialize();
@Override
public void initialize() {
super.initialize();
loadHintText();
}
loadHintText();
}
@Override
public void simpleInitApp() {
setupKeys();
@Override
public void simpleInitApp() {
setupKeys();
// First, we load up our textures and the heightmap texture for the terrain
// TERRAIN TEXTURE material
matRock = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md");
// TERRAIN TEXTURE material
matRock = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md");
matRock.setBoolean("useTriPlanarMapping", false);
// ALPHA map (for splat textures)
matRock.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
// HEIGHTMAP image (for the terrain heightmap)
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
// GRASS texture
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matRock.setTexture("Tex1", grass);
matRock.setFloat("Tex1Scale", grassScale);
// DIRT texture
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
matRock.setTexture("Tex2", dirt);
matRock.setFloat("Tex2Scale", dirtScale);
// ROCK texture
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
rock.setWrap(WrapMode.Repeat);
matRock.setTexture("Tex3", rock);
matRock.setFloat("Tex3Scale", rockScale);
// WIREFRAME material
matWire = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md");
// ALPHA map (for splat textures)
matRock.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
// HEIGHTMAP image (for the terrain heightmap)
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
// GRASS texture
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matRock.setTexture("Tex1", grass);
matRock.setFloat("Tex1Scale", grassScale);
// DIRT texture
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
matRock.setTexture("Tex2", dirt);
matRock.setFloat("Tex2Scale", dirtScale);
// ROCK texture
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
rock.setWrap(WrapMode.Repeat);
matRock.setTexture("Tex3", rock);
matRock.setFloat("Tex3Scale", rockScale);
// WIREFRAME material
matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matWire.getAdditionalRenderState().setWireframe(true);
matWire.setColor("Color", ColorRGBA.Green);
// CREATE HEIGHTMAP
AbstractHeightMap heightmap = null;
try {
//heightmap = new HillHeightMap(1025, 1000, 50, 100, (byte) 3);
heightmap = new ImageBasedHeightMap(ImageToAwt.convert(heightMapImage.getImage(), false, true, 0), 1f);
heightmap.load();
} catch (Exception e) {
e.printStackTrace();
}
/*
* Here we create the actual terrain. The tiles will be 65x65, and the total size of the
* terrain will be 513x513. It uses the heightmap we created to generate the height values.
*/
/**
* Optimal terrain patch size is 65 (64x64).
* The total size is up to you. At 1025 it ran fine for me (200+FPS), however at
* size=2049, it got really slow. But that is a jump from 2 million to 8 million triangles...
*/
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
List<Camera> cameras = new ArrayList<Camera>();
cameras.add(getCamera());
TerrainLodControl control = new TerrainLodControl(terrain, cameras);
terrain.addControl(control);
terrain.setMaterial(matRock);
terrain.setModelBound(new BoundingBox());
terrain.updateModelBound();
terrain.setLocalTranslation(0, -100, 0);
terrain.setLocalScale(2f, 1f, 2f);
rootNode.attachChild(terrain);
// CREATE HEIGHTMAP
AbstractHeightMap heightmap = null;
try {
//heightmap = new HillHeightMap(1025, 1000, 50, 100, (byte) 3);
heightmap = new ImageBasedHeightMap(ImageToAwt.convert(heightMapImage.getImage(), false, true, 0), 1f);
heightmap.load();
} catch (Exception e) {
e.printStackTrace();
}
/*
* Here we create the actual terrain. The tiles will be 65x65, and the total size of the
* terrain will be 513x513. It uses the heightmap we created to generate the height values.
*/
/**
* Optimal terrain patch size is 65 (64x64).
* The total size is up to you. At 1025 it ran fine for me (200+FPS), however at
* size=2049, it got really slow. But that is a jump from 2 million to 8 million triangles...
*/
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
List<Camera> cameras = new ArrayList<Camera>();
cameras.add(getCamera());
TerrainLodControl control = new TerrainLodControl(terrain, cameras);
terrain.addControl(control);
terrain.setMaterial(matRock);
terrain.setModelBound(new BoundingBox());
terrain.updateModelBound();
terrain.setLocalTranslation(0, -100, 0);
terrain.setLocalScale(2f, 1f, 2f);
rootNode.attachChild(terrain);
DirectionalLight light = new DirectionalLight();
light.setDirection((new Vector3f(-0.5f,-1f, -0.5f)).normalize());
light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
rootNode.addLight(light);
getCamera().getLocation().y = 10;
getCamera().setDirection(new Vector3f(0, -1.5f, -1));
}
public void loadHintText() {
hintText = new BitmapText(guiFont, false);
hintText.setSize(guiFont.getCharSet().getRenderedSize());
hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
hintText.setText("Hit T to switch to wireframe, P to switch to tri-planar texturing");
guiNode.attachChild(hintText);
}
private void setupKeys() {
flyCam.setMoveSpeed(50);
inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T));
inputManager.addListener(actionListener, "wireframe");
getCamera().getLocation().y = 10;
getCamera().setDirection(new Vector3f(0, -1.5f, -1));
}
public void loadHintText() {
hintText = new BitmapText(guiFont, false);
hintText.setSize(guiFont.getCharSet().getRenderedSize());
hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
hintText.setText("Hit T to switch to wireframe, P to switch to tri-planar texturing");
guiNode.attachChild(hintText);
}
private void setupKeys() {
flyCam.setMoveSpeed(50);
inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T));
inputManager.addListener(actionListener, "wireframe");
inputManager.addMapping("triPlanar", new KeyTrigger(KeyInput.KEY_P));
inputManager.addListener(actionListener, "triPlanar");
}
private ActionListener actionListener = new ActionListener() {
public void onAction(String name, boolean pressed, float tpf) {
if (name.equals("wireframe") && !pressed) {
wireframe = !wireframe;
if (!wireframe) {
terrain.setMaterial(matWire);
} else {
terrain.setMaterial(matRock);
}
} else if (name.equals("triPlanar") && !pressed) {
inputManager.addListener(actionListener, "triPlanar");
}
private ActionListener actionListener = new ActionListener() {
public void onAction(String name, boolean pressed, float tpf) {
if (name.equals("wireframe") && !pressed) {
wireframe = !wireframe;
if (!wireframe) {
terrain.setMaterial(matWire);
} else {
terrain.setMaterial(matRock);
}
} else if (name.equals("triPlanar") && !pressed) {
triPlanar = !triPlanar;
if (triPlanar) {
matRock.setBoolean("useTriPlanarMapping", true);
// planar textures don't use the mesh's texture coordinates but real world coordinates,
// so we need to convert these texture coordinate scales into real world scales so it looks
// the same when we switch to/from tr-planar mode
matRock.setFloat("Tex1Scale", 1f/(float)(512f/grassScale));
matRock.setFloat("Tex2Scale", 1f/(float)(512f/dirtScale));
matRock.setFloat("Tex3Scale", 1f/(float)(512f/rockScale));
} else {
matRock.setFloat("Tex1Scale", 1f / (float) (512f / grassScale));
matRock.setFloat("Tex2Scale", 1f / (float) (512f / dirtScale));
matRock.setFloat("Tex3Scale", 1f / (float) (512f / rockScale));
} else {
matRock.setBoolean("useTriPlanarMapping", false);
matRock.setFloat("Tex1Scale", grassScale);
matRock.setFloat("Tex2Scale", dirtScale);
matRock.setFloat("Tex3Scale", rockScale);
}
}
}
};
}
};
}

@ -29,7 +29,6 @@
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.terrain;
import jme3tools.converters.ImageToAwt;
@ -67,69 +66,69 @@ import java.util.List;
*/
public class TerrainTestAdvanced extends SimpleApplication {
private TerrainQuad terrain;
Material matTerrain;
Material matWire;
boolean wireframe = false;
private TerrainQuad terrain;
Material matTerrain;
Material matWire;
boolean wireframe = false;
boolean triPlanar = false;
boolean wardiso = false;
boolean minnaert = false;
protected BitmapText hintText;
PointLight pl;
Geometry lightMdl;
protected BitmapText hintText;
PointLight pl;
Geometry lightMdl;
private float grassScale = 64;
private float dirtScale = 16;
private float rockScale = 128;
public static void main(String[] args) {
TerrainTestAdvanced app = new TerrainTestAdvanced();
app.start();
}
public static void main(String[] args) {
TerrainTestAdvanced app = new TerrainTestAdvanced();
app.start();
}
@Override
public void initialize() {
super.initialize();
@Override
public void initialize() {
super.initialize();
loadHintText();
}
loadHintText();
}
@Override
public void simpleInitApp() {
setupKeys();
@Override
public void simpleInitApp() {
setupKeys();
// First, we load up our textures and the heightmap texture for the terrain
// TERRAIN TEXTURE material
matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
// TERRAIN TEXTURE material
matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
matTerrain.setBoolean("useTriPlanarMapping", false);
matTerrain.setBoolean("WardIso", true);
// ALPHA map (for splat textures)
matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
// ALPHA map (for splat textures)
matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
// HEIGHTMAP image (for the terrain heightmap)
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
// HEIGHTMAP image (for the terrain heightmap)
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
// GRASS texture
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap", grass);
matTerrain.setFloat("DiffuseMap_0_scale", grassScale);
// GRASS texture
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap", grass);
matTerrain.setFloat("DiffuseMap_0_scale", grassScale);
// DIRT texture
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_1", dirt);
matTerrain.setFloat("DiffuseMap_1_scale", dirtScale);
// ROCK texture
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
rock.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_2", rock);
matTerrain.setFloat("DiffuseMap_2_scale", rockScale);
// DIRT texture
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_1", dirt);
matTerrain.setFloat("DiffuseMap_1_scale", dirtScale);
// ROCK texture
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
rock.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_2", rock);
matTerrain.setFloat("DiffuseMap_2_scale", rockScale);
Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.png");
normalMap0.setWrap(WrapMode.Repeat);
Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
@ -140,106 +139,106 @@ public class TerrainTestAdvanced extends SimpleApplication {
matTerrain.setTexture("NormalMap_1", normalMap2);
matTerrain.setTexture("NormalMap_2", normalMap2);
// WIREFRAME material
matWire = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md");
// WIREFRAME material
matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matWire.getAdditionalRenderState().setWireframe(true);
matWire.setColor("Color", ColorRGBA.Green);
createSky();
// CREATE HEIGHTMAP
AbstractHeightMap heightmap = null;
try {
//heightmap = new HillHeightMap(1025, 1000, 50, 100, (byte) 3);
heightmap = new ImageBasedHeightMap(ImageToAwt.convert(heightMapImage.getImage(), false, true, 0), 1f);
heightmap.load();
} catch (Exception e) {
e.printStackTrace();
}
/*
* Here we create the actual terrain. The tiles will be 65x65, and the total size of the
* terrain will be 513x513. It uses the heightmap we created to generate the height values.
*/
/**
* Optimal terrain patch size is 65 (64x64).
* The total size is up to you. At 1025 it ran fine for me (200+FPS), however at
* size=2049, it got really slow. But that is a jump from 2 million to 8 million triangles...
*/
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
List<Camera> cameras = new ArrayList<Camera>();
cameras.add(getCamera());
TerrainLodControl control = new TerrainLodControl(terrain, cameras);
terrain.addControl(control);
terrain.setMaterial(matTerrain);
terrain.setModelBound(new BoundingBox());
terrain.updateModelBound();
terrain.setLocalTranslation(0, -100, 0);
terrain.setLocalScale(1f, 1f, 1f);
rootNode.attachChild(terrain);
// CREATE HEIGHTMAP
AbstractHeightMap heightmap = null;
try {
//heightmap = new HillHeightMap(1025, 1000, 50, 100, (byte) 3);
heightmap = new ImageBasedHeightMap(ImageToAwt.convert(heightMapImage.getImage(), false, true, 0), 1f);
heightmap.load();
} catch (Exception e) {
e.printStackTrace();
}
/*
* Here we create the actual terrain. The tiles will be 65x65, and the total size of the
* terrain will be 513x513. It uses the heightmap we created to generate the height values.
*/
/**
* Optimal terrain patch size is 65 (64x64).
* The total size is up to you. At 1025 it ran fine for me (200+FPS), however at
* size=2049, it got really slow. But that is a jump from 2 million to 8 million triangles...
*/
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
List<Camera> cameras = new ArrayList<Camera>();
cameras.add(getCamera());
TerrainLodControl control = new TerrainLodControl(terrain, cameras);
terrain.addControl(control);
terrain.setMaterial(matTerrain);
terrain.setModelBound(new BoundingBox());
terrain.updateModelBound();
terrain.setLocalTranslation(0, -100, 0);
terrain.setLocalScale(1f, 1f, 1f);
rootNode.attachChild(terrain);
DirectionalLight light = new DirectionalLight();
light.setDirection((new Vector3f(-0.5f,-1f, -0.5f)).normalize());
light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
rootNode.addLight(light);
AmbientLight ambLight = new AmbientLight();
ambLight.setColor(new ColorRGBA(1f, 1f, 0.8f, 0.2f));
rootNode.addLight(ambLight);
getCamera().getLocation().y = 10;
getCamera().setDirection(new Vector3f(0, -1.5f, -1));
}
public void loadHintText() {
hintText = new BitmapText(guiFont, false);
hintText.setSize(guiFont.getCharSet().getRenderedSize());
hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
hintText.setText("Hit T to switch to wireframe, P to switch to tri-planar texturing");
guiNode.attachChild(hintText);
}
private void setupKeys() {
flyCam.setMoveSpeed(50);
inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T));
inputManager.addListener(actionListener, "wireframe");
getCamera().getLocation().y = 10;
getCamera().setDirection(new Vector3f(0, -1.5f, -1));
}
public void loadHintText() {
hintText = new BitmapText(guiFont, false);
hintText.setSize(guiFont.getCharSet().getRenderedSize());
hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
hintText.setText("Hit T to switch to wireframe, P to switch to tri-planar texturing");
guiNode.attachChild(hintText);
}
private void setupKeys() {
flyCam.setMoveSpeed(50);
inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T));
inputManager.addListener(actionListener, "wireframe");
inputManager.addMapping("triPlanar", new KeyTrigger(KeyInput.KEY_P));
inputManager.addListener(actionListener, "triPlanar");
inputManager.addListener(actionListener, "triPlanar");
inputManager.addMapping("WardIso", new KeyTrigger(KeyInput.KEY_9));
inputManager.addListener(actionListener, "WardIso");
inputManager.addListener(actionListener, "WardIso");
inputManager.addMapping("Minnaert", new KeyTrigger(KeyInput.KEY_0));
inputManager.addListener(actionListener, "Minnaert");
}
private ActionListener actionListener = new ActionListener() {
public void onAction(String name, boolean pressed, float tpf) {
if (name.equals("wireframe") && !pressed) {
wireframe = !wireframe;
if (!wireframe) {
terrain.setMaterial(matWire);
} else {
terrain.setMaterial(matTerrain);
}
} else if (name.equals("triPlanar") && !pressed) {
inputManager.addListener(actionListener, "Minnaert");
}
private ActionListener actionListener = new ActionListener() {
public void onAction(String name, boolean pressed, float tpf) {
if (name.equals("wireframe") && !pressed) {
wireframe = !wireframe;
if (!wireframe) {
terrain.setMaterial(matWire);
} else {
terrain.setMaterial(matTerrain);
}
} else if (name.equals("triPlanar") && !pressed) {
triPlanar = !triPlanar;
if (triPlanar) {
matTerrain.setBoolean("useTriPlanarMapping", true);
// planar textures don't use the mesh's texture coordinates but real world coordinates,
// so we need to convert these texture coordinate scales into real world scales so it looks
// the same when we switch to/from tr-planar mode
matTerrain.setFloat("DiffuseMap_0_scale", 1f/(float)(512f/grassScale));
matTerrain.setFloat("DiffuseMap_1_scale", 1f/(float)(512f/dirtScale));
matTerrain.setFloat("DiffuseMap_2_scale", 1f/(float)(512f/rockScale));
} else {
matTerrain.setFloat("DiffuseMap_0_scale", 1f / (float) (512f / grassScale));
matTerrain.setFloat("DiffuseMap_1_scale", 1f / (float) (512f / dirtScale));
matTerrain.setFloat("DiffuseMap_2_scale", 1f / (float) (512f / rockScale));
} else {
matTerrain.setBoolean("useTriPlanarMapping", false);
matTerrain.setFloat("DiffuseMap_0_scale", grassScale);
matTerrain.setFloat("DiffuseMap_1_scale", dirtScale);
matTerrain.setFloat("DiffuseMap_2_scale", rockScale);
}
}
}
};
}
};
private void createSky() {
Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg");

@ -125,14 +125,16 @@ public class TerrainTestCollision extends SimpleApplication {
rock.setWrap(WrapMode.Repeat);
matRock.setTexture("Tex3", rock);
matRock.setFloat("Tex3Scale", 128f);
matWire = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md");
matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matWire.getAdditionalRenderState().setWireframe(true);
matWire.setColor("Color", ColorRGBA.Green);
AbstractHeightMap heightmap = null;
try {
heightmap = new ImageBasedHeightMap(ImageToAwt.convert(heightMapImage.getImage(), false, true, 0), 0.25f);
heightmap.load();
} catch (Exception e) { }
} catch (Exception e) {
}
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
List<Camera> cameras = new ArrayList<Camera>();
@ -158,18 +160,18 @@ public class TerrainTestCollision extends SimpleApplication {
// let them drop from the sky
for (int i = 0; i < 5; i++) {
float r = (float) (8 * Math.random());
Geometry sphere = new Geometry("cannonball",new Sphere(10, 10, r) );
Geometry sphere = new Geometry("cannonball", new Sphere(10, 10, r));
sphere.setMaterial(matWire);
float x = (float) (20 * Math.random()) - 40; // random position
float y = (float) (20 * Math.random()) - 40; // random position
float z = (float) (20 * Math.random()) - 40; // random position
sphere.setLocalTranslation(new Vector3f(x, 100 + y, z));
sphere.addControl(new RigidBodyControl(new SphereCollisionShape(r),2));
sphere.addControl(new RigidBodyControl(new SphereCollisionShape(r), 2));
rootNode.attachChild(sphere);
bulletAppState.getPhysicsSpace().add(sphere);
}
collisionBox = new Geometry("collisionBox",new Box(2, 2, 2));
collisionBox = new Geometry("collisionBox", new Box(2, 2, 2));
collisionBox.setModelBound(new BoundingBox());
collisionBox.setLocalTranslation(new Vector3f(20, 95, 30));
collisionBox.setMaterial(matWire);
@ -236,7 +238,7 @@ public class TerrainTestCollision extends SimpleApplication {
Sphere s = new Sphere(6, 6, 1);
collisionMarker = new Geometry("collisionMarker");
collisionMarker.setMesh(s);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Orange);
collisionMarker.setMaterial(mat);
rootNode.attachChild(collisionMarker);
@ -268,38 +270,32 @@ public class TerrainTestCollision extends SimpleApplication {
}
Vector2f loc = new Vector2f(hit.getContactPoint().x, hit.getContactPoint().z);
float height = terrain.getHeight(loc);
System.out.println("collide " + hit.getContactPoint() + ", height: " + height+", distance: "+hit.getDistance());
System.out.println("collide " + hit.getContactPoint() + ", height: " + height + ", distance: " + hit.getDistance());
collisionMarker.setLocalTranslation(new Vector3f(hit.getContactPoint().x, height, hit.getContactPoint().z));
}
} else if (binding.equals("cameraDown") && !keyPressed) {
getCamera().setDirection(new Vector3f(0,-1,0));
}
else if (binding.equals("Lefts") && !keyPressed) {
getCamera().setDirection(new Vector3f(0, -1, 0));
} else if (binding.equals("Lefts") && !keyPressed) {
Vector3f oldLoc = selectedCollisionObject.getLocalTranslation().clone();
selectedCollisionObject.move(-0.5f, 0, 0);
testCollision(oldLoc);
}
else if (binding.equals("Rights") && !keyPressed) {
} else if (binding.equals("Rights") && !keyPressed) {
Vector3f oldLoc = selectedCollisionObject.getLocalTranslation().clone();
selectedCollisionObject.move(0.5f, 0, 0);
testCollision(oldLoc);
}
else if (binding.equals("Forwards") && !keyPressed) {
} else if (binding.equals("Forwards") && !keyPressed) {
Vector3f oldLoc = selectedCollisionObject.getLocalTranslation().clone();
selectedCollisionObject.move(0, 0, 0.5f);
testCollision(oldLoc);
}
else if (binding.equals("Backs") && !keyPressed) {
} else if (binding.equals("Backs") && !keyPressed) {
Vector3f oldLoc = selectedCollisionObject.getLocalTranslation().clone();
selectedCollisionObject.move(0, 0, -0.5f);
testCollision(oldLoc);
}
else if (binding.equals("Ups") && !keyPressed) {
} else if (binding.equals("Ups") && !keyPressed) {
Vector3f oldLoc = selectedCollisionObject.getLocalTranslation().clone();
selectedCollisionObject.move(0, 0.5f, 0);
testCollision(oldLoc);
}
else if (binding.equals("Downs") && !keyPressed) {
} else if (binding.equals("Downs") && !keyPressed) {
Vector3f oldLoc = selectedCollisionObject.getLocalTranslation().clone();
selectedCollisionObject.move(0, -0.5f, 0);
testCollision(oldLoc);
@ -309,7 +305,8 @@ public class TerrainTestCollision extends SimpleApplication {
};
private void testCollision(Vector3f oldLoc) {
if (terrain.collideWith(selectedCollisionObject.getWorldBound(), new CollisionResults()) > 0)
if (terrain.collideWith(selectedCollisionObject.getWorldBound(), new CollisionResults()) > 0) {
selectedCollisionObject.setLocalTranslation(oldLoc);
}
}
}

@ -29,7 +29,6 @@
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.terrain;
import com.jme3.app.SimpleApplication;
@ -65,13 +64,13 @@ import jme3tools.converters.ImageToAwt;
public class TerrainTestModifyHeight extends SimpleApplication {
private TerrainQuad terrain;
Material matTerrain;
Material matWire;
boolean wireframe = false;
Material matTerrain;
Material matWire;
boolean wireframe = false;
boolean triPlanar = false;
boolean wardiso = false;
boolean minnaert = false;
protected BitmapText hintText;
protected BitmapText hintText;
private float grassScale = 64;
private float dirtScale = 16;
private float rockScale = 128;
@ -81,96 +80,96 @@ public class TerrainTestModifyHeight extends SimpleApplication {
app.start();
}
@Override
public void initialize() {
super.initialize();
public void initialize() {
super.initialize();
loadHintText();
loadHintText();
initCrossHairs();
}
}
@Override
public void update() {
super.update();
updateHintText();
}
@Override
public void simpleInitApp() {
setupKeys();
@Override
public void simpleInitApp() {
setupKeys();
// First, we load up our textures and the heightmap texture for the terrain
// TERRAIN TEXTURE material
matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
// TERRAIN TEXTURE material
matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
matTerrain.setBoolean("useTriPlanarMapping", false);
matTerrain.setBoolean("WardIso", true);
// ALPHA map (for splat textures)
matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
// GRASS texture
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap", grass);
matTerrain.setFloat("DiffuseMap_0_scale", grassScale);
// DIRT texture
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_1", dirt);
matTerrain.setFloat("DiffuseMap_1_scale", dirtScale);
// ROCK texture
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
rock.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_2", rock);
matTerrain.setFloat("DiffuseMap_2_scale", rockScale);
// WIREFRAME material
matWire = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md");
// ALPHA map (for splat textures)
matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
// GRASS texture
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap", grass);
matTerrain.setFloat("DiffuseMap_0_scale", grassScale);
// DIRT texture
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_1", dirt);
matTerrain.setFloat("DiffuseMap_1_scale", dirtScale);
// ROCK texture
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
rock.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_2", rock);
matTerrain.setFloat("DiffuseMap_2_scale", rockScale);
// WIREFRAME material
matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matWire.getAdditionalRenderState().setWireframe(true);
matWire.setColor("Color", ColorRGBA.Green);
// CREATE THE TERRAIN
terrain = new TerrainQuad("terrain", 65, 513, null);
List<Camera> cameras = new ArrayList<Camera>();
cameras.add(getCamera());
TerrainLodControl control = new TerrainLodControl(terrain, cameras);
terrain.addControl(control);
terrain.setMaterial(matTerrain);
terrain.setModelBound(new BoundingBox());
terrain.updateModelBound();
terrain.setLocalTranslation(0, -100, 0);
terrain.setLocalScale(2f, 1f, 2f);
rootNode.attachChild(terrain);
terrain = new TerrainQuad("terrain", 65, 513, null);
List<Camera> cameras = new ArrayList<Camera>();
cameras.add(getCamera());
TerrainLodControl control = new TerrainLodControl(terrain, cameras);
terrain.addControl(control);
terrain.setMaterial(matTerrain);
terrain.setModelBound(new BoundingBox());
terrain.updateModelBound();
terrain.setLocalTranslation(0, -100, 0);
terrain.setLocalScale(2f, 1f, 2f);
rootNode.attachChild(terrain);
DirectionalLight light = new DirectionalLight();
light.setDirection((new Vector3f(-0.5f,-1f, -0.5f)).normalize());
light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
rootNode.addLight(light);
AmbientLight ambLight = new AmbientLight();
ambLight.setColor(new ColorRGBA(1f, 1f, 0.8f, 0.2f));
rootNode.addLight(ambLight);
getCamera().getLocation().y = 10;
getCamera().setDirection(new Vector3f(0, -1.5f, -1));
}
getCamera().getLocation().y = 10;
getCamera().setDirection(new Vector3f(0, -1.5f, -1));
}
public void loadHintText() {
hintText = new BitmapText(guiFont, false);
hintText.setSize(guiFont.getCharSet().getRenderedSize());
hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
hintText.setText("Hit 1 to raise terrain, hit 2 to lower terrain");
guiNode.attachChild(hintText);
}
public void loadHintText() {
hintText = new BitmapText(guiFont, false);
hintText.setSize(guiFont.getCharSet().getRenderedSize());
hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
hintText.setText("Hit 1 to raise terrain, hit 2 to lower terrain");
guiNode.attachChild(hintText);
}
public void updateHintText() {
int x = (int) getCamera().getLocation().x;
int y = (int) getCamera().getLocation().y;
int z = (int) getCamera().getLocation().z;
hintText.setText("Hit 1 to raise terrain, hit 2 to lower terrain. "+x+","+y+","+z);
hintText.setText("Hit 1 to raise terrain, hit 2 to lower terrain. " + x + "," + y + "," + z);
}
protected void initCrossHairs() {
@ -184,27 +183,26 @@ public class TerrainTestModifyHeight extends SimpleApplication {
guiNode.attachChild(ch);
}
private void setupKeys() {
flyCam.setMoveSpeed(100);
inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T));
inputManager.addListener(actionListener, "wireframe");
private void setupKeys() {
flyCam.setMoveSpeed(100);
inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T));
inputManager.addListener(actionListener, "wireframe");
inputManager.addMapping("Raise", new KeyTrigger(KeyInput.KEY_1));
inputManager.addListener(actionListener, "Raise");
inputManager.addMapping("Lower", new KeyTrigger(KeyInput.KEY_2));
inputManager.addListener(actionListener, "Lower");
}
private ActionListener actionListener = new ActionListener() {
public void onAction(String name, boolean pressed, float tpf) {
if (name.equals("wireframe") && !pressed) {
wireframe = !wireframe;
if (!wireframe) {
terrain.setMaterial(matWire);
} else {
terrain.setMaterial(matTerrain);
}
} else if (name.equals("Raise")) {
}
private ActionListener actionListener = new ActionListener() {
public void onAction(String name, boolean pressed, float tpf) {
if (name.equals("wireframe") && !pressed) {
wireframe = !wireframe;
if (!wireframe) {
terrain.setMaterial(matWire);
} else {
terrain.setMaterial(matTerrain);
}
} else if (name.equals("Raise")) {
if (pressed) {
Vector3f intersection = getWorldIntersection();
if (intersection != null) {
@ -219,53 +217,54 @@ public class TerrainTestModifyHeight extends SimpleApplication {
}
}
}
}
};
}
};
private void adjustHeight(Vector3f loc, float radius, float height) {
// offset it by radius because in the loop we iterate through 2 radii
int radiusStepsX = (int) (radius / terrain.getLocalScale().x);
int radiusStepsZ = (int) (radius / terrain.getLocalScale().z);
float xStepAmount = terrain.getLocalScale().x;
float zStepAmount = terrain.getLocalScale().z;
long start = System.currentTimeMillis();
for (int z=-radiusStepsZ; z<radiusStepsZ; z++) {
for (int x=-radiusStepsZ; x<radiusStepsX; x++) {
float locX = loc.x + (x*xStepAmount);
float locZ = loc.z + (z*zStepAmount);
if (isInRadius(locX-loc.x,locZ-loc.z,radius)) {
long start = System.currentTimeMillis();
for (int z = -radiusStepsZ; z < radiusStepsZ; z++) {
for (int x = -radiusStepsZ; x < radiusStepsX; x++) {
float locX = loc.x + (x * xStepAmount);
float locZ = loc.z + (z * zStepAmount);
if (isInRadius(locX - loc.x, locZ - loc.z, radius)) {
// see if it is in the radius of the tool
float h = calculateHeight(radius, height, locX-loc.x, locZ-loc.z);
// increase the height
terrain.adjustHeight(new Vector2f(locX, locZ), h);
}
}
}
System.out.println("took: "+(System.currentTimeMillis()-start));
float h = calculateHeight(radius, height, locX - loc.x, locZ - loc.z);
// increase the height
terrain.adjustHeight(new Vector2f(locX, locZ), h);
}
}
}
System.out.println("took: " + (System.currentTimeMillis() - start));
terrain.updateModelBound();
}
private boolean isInRadius(float x, float y, float radius) {
Vector2f point = new Vector2f(x,y);
// return true if the distance is less than equal to the radius
return point.length() <= radius;
}
Vector2f point = new Vector2f(x, y);
// return true if the distance is less than equal to the radius
return point.length() <= radius;
}
private float calculateHeight(float radius, float heightFactor, float x, float z) {
// find percentage for each 'unit' in radius
Vector2f point = new Vector2f(x,z);
Vector2f point = new Vector2f(x, z);
float val = point.length() / radius;
val = 1 - val;
if (val <= 0)
if (val <= 0) {
val = 0;
}
return heightFactor * val;
}
}
private Vector3f getWorldIntersection() {
Vector3f origin = cam.getWorldCoordinates(new Vector2f(settings.getWidth() / 2, settings.getHeight() / 2), 0.0f);

@ -103,30 +103,30 @@ public class TerrainTestReadWrite extends SimpleApplication {
matTerrain.setBoolean("useTriPlanarMapping", false);
matTerrain.setBoolean("WardIso", true);
// ALPHA map (for splat textures)
matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
// ALPHA map (for splat textures)
matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
// HEIGHTMAP image (for the terrain heightmap)
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
// HEIGHTMAP image (for the terrain heightmap)
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
// GRASS texture
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap", grass);
matTerrain.setFloat("DiffuseMap_0_scale", grassScale);
// GRASS texture
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap", grass);
matTerrain.setFloat("DiffuseMap_0_scale", grassScale);
// DIRT texture
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_1", dirt);
matTerrain.setFloat("DiffuseMap_1_scale", dirtScale);
// DIRT texture
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_1", dirt);
matTerrain.setFloat("DiffuseMap_1_scale", dirtScale);
// ROCK texture
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
rock.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_2", rock);
matTerrain.setFloat("DiffuseMap_2_scale", rockScale);
// ROCK texture
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
rock.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_2", rock);
matTerrain.setFloat("DiffuseMap_2_scale", rockScale);
Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.png");
@ -139,21 +139,22 @@ public class TerrainTestReadWrite extends SimpleApplication {
matTerrain.setTexture("NormalMap_1", normalMap2);
matTerrain.setTexture("NormalMap_2", normalMap2);
matWire = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md");
matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matWire.getAdditionalRenderState().setWireframe(true);
matWire.setColor("Color", ColorRGBA.Green);
// CREATE HEIGHTMAP
AbstractHeightMap heightmap = null;
try {
//heightmap = new HillHeightMap(1025, 1000, 50, 100, (byte) 3);
AbstractHeightMap heightmap = null;
try {
//heightmap = new HillHeightMap(1025, 1000, 50, 100, (byte) 3);
heightmap = new ImageBasedHeightMap(ImageToAwt.convert(heightMapImage.getImage(), false, true, 0), 1f);
heightmap.load();
heightmap = new ImageBasedHeightMap(ImageToAwt.convert(heightMapImage.getImage(), false, true, 0), 1f);
heightmap.load();
} catch (Exception e) {
e.printStackTrace();
}
} catch (Exception e) {
e.printStackTrace();
}
if (new File("terrainsave.jme").exists()) {
loadTerrain();
@ -171,9 +172,9 @@ public class TerrainTestReadWrite extends SimpleApplication {
terrain.setLocalScale(2f, 1f, 2f);
rootNode.attachChild(terrain);
}
DirectionalLight light = new DirectionalLight();
light.setDirection((new Vector3f(-0.5f,-1f, -0.5f)).normalize());
light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
rootNode.addLight(light);
}
@ -182,7 +183,7 @@ public class TerrainTestReadWrite extends SimpleApplication {
*/
private void createControls() {
flyCam.setMoveSpeed(50);
cam.setLocation(new Vector3f(0,100,0));
cam.setLocation(new Vector3f(0, 100, 0));
inputManager.addMapping("save", new KeyTrigger(KeyInput.KEY_T));
inputManager.addListener(saveActionListener, "save");
@ -274,7 +275,6 @@ public class TerrainTestReadWrite extends SimpleApplication {
}
}
}
private ActionListener loadActionListener = new ActionListener() {
public void onAction(String name, boolean pressed, float tpf) {

@ -57,7 +57,7 @@ public class TestNormalLatc extends SimpleApplication {
TextureKey key = new TextureKey(texName, true);
key.setGenerateMips(false);
Texture tex = assetManager.loadTexture(key);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", tex);
// mat.setBoolean("Normalize", true);
if (latc)

@ -48,7 +48,6 @@ public class TestPostWater extends SimpleApplication {
private WaterFilter water;
TerrainQuad terrain;
Material matRock;
Material matWire;
public static void main(String[] args) {
TestPostWater app = new TestPostWater();
@ -224,8 +223,6 @@ public class TestPostWater extends SimpleApplication {
matRock.setTexture("NormalMap_1", normalMap2);
matRock.setTexture("NormalMap_2", normalMap2);
matWire = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md");
matWire.setColor("Color", ColorRGBA.Green);
AbstractHeightMap heightmap = null;
try {
heightmap = new ImageBasedHeightMap(ImageToAwt.convert(heightMapImage.getImage(), false, true, 0), 0.25f);

@ -93,7 +93,7 @@ public class TestSceneWater extends SimpleApplication {
sun.setColor(ColorRGBA.White.clone().multLocal(2));
scene.addLight(sun);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
//add lightPos Geometry
Sphere lite=new Sphere(8, 8, 3.0f);

@ -98,7 +98,7 @@ public class TestSimpleWater extends SimpleApplication implements ActionListener
cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
//init scene
sceneNode = new Node("Scene");
mat = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
Box b = new Box(1, 1, 1);
Geometry geom = new Geometry("Box", b);

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