02ed25ed0dSDK: - remove ogrexml check for material name - remove dedicated loadAsset/saveAsset overrides in OgreXMLDataObject and OgreSceneDataObject
nor..67
2012-09-15 23:58:48 +00:00
cf2bd1de24* dotScene loader can now load cameras (loads them as CameraNode). Fixes issue 226 * dotScene loader now correctly loads materials in <externals> tag. This means models exported in "Separated Materials" mode now work. Also models exported in single material mode no longer require you to rename them to match the scene name. Fixes issue 519. * dotScene loader also considers the ambient color in the <environment> tag and adds an AmbientLight to the scene.
Sha..rd
2012-09-15 20:29:55 +00:00
a5275875a7* HoverTank blender model now references the correct textures (PNG -> JPG)
Sha..rd
2012-09-15 20:18:35 +00:00
a7bcb2b6e6* Buggy model no longer has embedded lights * Buggy model now uses J3M file by default * Enabled specular for buggy - since specular color is set to black by default
Sha..rd
2012-09-15 20:07:42 +00:00
f9e99ab956* Fixed rather silly bounding box computation bug. Thanks to @raistm.
Sha..rd
2012-09-15 19:36:42 +00:00
a0d0b0922f* ArmatureModifier now sets 0.0 weight if the vertex should not be influenced by any bones. This fixes "disappearing" object issues in animated models.
Sha..rd
2012-09-15 19:35:59 +00:00
5635bc2ff1Geometry : fixed an issue where batching information were copied over cloning causing problem because the cloned geometry was marked as batched but was not.
rem..om
2012-09-15 13:49:34 +00:00
d2e6648eb3Bugfix: solved problem when one 2D texture was about to be cast on other 2D texture while they had exactly the same UV coordinates.
Kae..pl
2012-09-14 11:32:38 +00:00
ed2a224829Bugfix: alpha map cannot be applied to unshaded material.
Kae..pl
2012-09-14 11:29:16 +00:00
2bfd91ef2e* MeshLoader will no longer generate NaN weights for vertices with no bone-weight assignments. Instead it will generate zero which will cause those vertices to remain in the bind pose.
Sha..rd
2012-09-14 05:26:08 +00:00
a2ff0ba179* Fix issue where a bone weight in a vertex was set to all zero would cause the vertex to snap to 0,0,0
Sha..rd
2012-09-14 05:24:10 +00:00
8c2bdebbae* AnimControl now forces the animation map to be non-null in all cases - when creating a new AnimControl, cloning it or loading from J3O.
Sha..rd
2012-09-14 05:22:31 +00:00
1ddb7903db* OBJ loader now supports loading models that use negative indices in the face statement
Sha..rd
2012-09-14 05:21:21 +00:00
e848c53ef4* Add small work around in MTL loader: Do not accept "d 0" or "Tr 0" as they hide the model
Sha..rd
2012-09-14 05:20:34 +00:00
46fb4c43b4* Fix UTF8 error in ConstraintDefinition
Sha..rd
2012-09-14 05:19:57 +00:00
c929d0ca41Bugfix: added jme serialization for CameraNode, LighNode, CameraControl and LightControl (as suggested by @rectalogic).
Kae..pl
2012-09-13 17:57:14 +00:00
711b8ab9caHuge constraints refactoring (the computations might yet not be perfect, but models loading should get much less crashes).
Kae..pl
2012-09-13 15:19:05 +00:00
58bbd2d076Fix for method that checks if the mesh is a B-Mesh or not.
Kae..pl
2012-09-13 15:12:59 +00:00
a498a1cdc9Changing default value for controlDir. It is now SpatialToCamera instead of CameraToSpatial.
Kae..pl
2012-09-13 14:47:38 +00:00
e83b15028bFix for animation rotations computation (in blender earlier than 2.50 the rotations were stored in degrees and later in radians). Thanks to @rectalogic for finding this :).
Kae..pl
2012-09-11 19:39:27 +00:00
d2b97fb422Fix issue with onPause trying to cancel vibration when user has not defined Vibration Service permission in manifest.
iwg..ic
2012-09-11 03:30:18 +00:00
5a71423624Fix issue with BEST config not choosing a valid config on some devices when RGBA is not matched (ie no config exists with 0bit alpha). ConfigChooser now looks for an exact match of all attributes first, then a match of RGBA only, then uses the first available config.
iwg..ic
2012-09-11 01:07:25 +00:00
3aa223360aAdd check for no Vibration Service on Device
iwg..ic
2012-09-11 00:52:49 +00:00
07a6ca931f* Fix "particlesPerSecond set to 0 accumulates timeDiff" issue
Sha..rd
2012-09-10 23:18:40 +00:00
6aefda2e38* BatchNode / GeometryBatchFactory now batch animated models correctly. Note that any control(s) are removed during the batching process, and must be re-added after batching for animation to work.
Sha..rd
2012-09-10 23:09:52 +00:00
4fa00b6d9aFix for blender loader classes (latest changes to light and camera loading were taken into account).
Kae..pl
2012-09-10 21:51:26 +00:00
2a11aae3a4* ImageRaster now supports Android. However the constructor can no longer be used. Instead user should create it by using ImageRaster.create() which automatically defers the handling to JmeSystem. * TestImageRaster tests both reading and writing from various types of formats now by chaining the image conversions *
Sha..rd
2012-09-09 23:39:45 +00:00
5aca23f9b3Changed Android Joystick Rumble to pulses. Rumble amount is used to determine length of vibration pulse. Vibration now stays on (pulsing based on rumble amount) until user sets joystick.rumble(0).
iwg..ic
2012-09-08 20:56:29 +00:00
f219c8596dAdded Rumble support for Android. If joystick.rumble is used, then the Manifest file must have <uses-permission android:name="android.permission.VIBRATE"/>. Since Android doesn't allow for changing the vibration intensity, the rumble amount is convert into a vibration time duration in milliseconds (ie rumble amount of 0.25 = 250 milliseconds).
iwg..ic
2012-09-08 14:23:51 +00:00
6cddcf8f1d* Fix crash in TestWalkingChar
Sha..rd
2012-09-06 03:52:32 +00:00
3c4405868a* Fix incorrect bounding box calculation when points are not centered on origin
Sha..rd
2012-09-06 03:51:46 +00:00
be1aa87f55* Fixed issue 518 .. again
Sha..om
2012-09-05 22:02:27 +00:00
9ad757596b* Fixed issue where using images with pregenerated mips would cause performance loss due to them being generated again and again
ShA..Rd
2012-09-05 21:26:05 +00:00
96c4b31e0f* Partial fix for issue 532 and issue 533
ShA..Rd
2012-09-05 20:39:14 +00:00
9e60eda71aFix for loading smooth meshes. (One small step for java compiler is a huge step for blender importer :D)
Kae..pl
2012-09-03 15:17:01 +00:00
39f265f50eAdding Android Sensor support as simulated joysticks. Only orientation is supported right now, more sensor types to be added later. When device orientation changes, Joystick[0] is updated just like using an actual joystick. Users need to add "joystickEventsEnabled = true" to the MainActivity to enable the orientation joystick so battery life is conserved if sensor data is not desired. See http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for the long history.
iwg..om
2012-09-01 21:10:41 +00:00
fa426feb08Wrapping cameras into CameraNode.
Kae..pl
2012-09-01 14:12:13 +00:00
be5428736dWrapping Light into LightNodes (this allows to add constraints and properties to lights).
Kae..pl
2012-09-01 14:03:21 +00:00
1bad383be2Added and entry to the blender key that allows to disable loading of generated textures. The value is set to false by default because generated textures need extra care when being loaded.
Kae..pl
2012-08-28 18:34:49 +00:00
6c2f7288b7Material assignation fix when blender does not fully assigns the materials. Proper warning is generated and default material is used.
Kae..pl
2012-08-28 13:46:16 +00:00
49c47f8174Fixing a bug that caused the loader to crash when the mesh (traditional one and not BMesh) had no faces and only edges or points instead (without support for loading edges and points yet).
Kae..pl
2012-08-28 11:56:14 +00:00
4fb6ba58c7Fix to colorband loading. Preventing a crash when less than 4 cursors are used.
Kae..pl
2012-08-28 10:10:42 +00:00
0fd34d3535Ignoring textures when their UV coordinates type is not supported. This will prevent from unexpected exceptions to occur.
Kae..pl
2012-08-28 10:06:22 +00:00
c6bc0bf79bAdded a null listener check just to help track down odd errors.
PSp..om
2012-08-26 17:42:36 +00:00
133bd21ab9- Fixed bug where if you set minDistance that is higher than the current distance, the camera view would still remain at the old distance. - Same as above but for maxDistance.
dan..om
2012-08-23 06:20:15 +00:00
c842eefb90- add serialization to DepthOfFieldFilter (thanks to @rectalogic)
nor..67
2012-08-22 21:06:16 +00:00
abfc4d6c45- add some javadoc to PhysicsRayTestResult
nor..67
2012-08-22 20:24:02 +00:00
64cadc1284- remove deprecated methods from RagDollControl - make PhysicsBoneLink accessible as its the userObject of the collision objects which is accessible for the user elsewhere and has to be dealt with in collision callbacks
nor..67
2012-08-22 20:18:14 +00:00
893c2b940b- fix typo in RagDollControl
nor..67
2012-08-22 20:10:45 +00:00
5ab8b477ed- update bullet binaries from latest nightly - add latest version of macosx bullet binary
nor..67
2012-08-21 15:40:47 +00:00
05f5473505cleaned up some terrain code and deprecated a few constructors
bre..ns
2012-08-21 15:40:26 +00:00
16b1afabec- update bullet build for bullet 2.80 and OSX 10.7 / XCode 4.4+
nor..67
2012-08-21 15:39:34 +00:00
e089be20f8- remove bullet binary from build for now
nor..67
2012-08-21 15:08:34 +00:00
e0dac249a4SDK : One can now add and edit user data of a custom data type. The custom type must be a Savable with get and set accessors for every attribute and propper read an write method.
rem..om
2012-08-20 21:02:30 +00:00
206a6b74f3UserData : setUserData(someKey,null) now properly removes the user data from the map.
rem..om
2012-08-19 21:56:06 +00:00
a04d5dde01BufferUtils : Apply changes made by Empire Phenix to properly track direct memory. This feature is defaulted to off.
rem..om
2012-08-17 14:36:59 +00:00
fc3a4a4471SDK : Added a way to change the ParticleInfluencer on an emitter in the SDK - Property of influencers are created through reflection - One can even add an home brewed influencer.
rem..om
2012-08-16 22:06:23 +00:00
29045cada4SDK : Fixed an issue in AudioTrackProperty where the value was not properly set
rem..om
2012-08-16 22:04:09 +00:00
966ff8d857SDK : removed some forgotten system.out from JmeGeometry
rem..om
2012-08-16 22:03:21 +00:00
b4a55256de- change bullet PhysicsControls to keep their CollisionShape when detaching
nor..67
2012-08-16 21:49:06 +00:00
37710098a2ParticleEmitter : created a RadialParticleInfluencer
rem..om
2012-08-16 21:40:25 +00:00
27930a7cd9DefaultParticleInfluencer / NewtonianParticleInfluencer : Fixed initialVelocity attribute naming that was kept as startVelocity while acessors where get/setInitialVelocity. - Also changed serialization to reflect this change and incremented the serialization verison of DefaultParticleInfluencer.
rem..om
2012-08-16 21:33:49 +00:00
4404566121SDK: - remove option to start application from installer
nor..67
2012-08-16 21:30:47 +00:00
aacc136aa8ParticleEmitter : RotationSpeed has now an effect when setting a faceNormal to a ParticleEmitter
rem..om
2012-08-16 21:30:31 +00:00
cd4b513afeSDK: - make VideoRecorderAppState store the orginal system timer instead of just setting a NanoTimer when detaching
nor..67
2012-08-16 16:56:47 +00:00
ab2c34fafbSDK: - add option to set framerate for VideoRecorderAppState
nor..67
2012-08-16 14:00:11 +00:00
0ddc10a0c0* Fixed minor javadoc issue
Sha..rd
2012-08-16 03:27:20 +00:00
6f5d4ef943* Added ViewPort.clearProcessors() to remove all processors from a viewport * Make JmeSystem error message regarding delegate more readable (split to another line)
Sha..rd
2012-08-16 03:20:53 +00:00
f5f3a85042* Added new ImageRaster thing, it can let you read and write pixels on jME3 images without caring about the underlying format. NOTE: None of the jME3 internal classes use it yet, the code has yet to be ported.
Sha..rd
2012-08-16 03:18:22 +00:00
69cbad9ce9* Deprecated Intensity formats and RGB10, these never worked, and never will * Fixes to Alpha16, Luminance16, Luminance16F, Luminance32F, Luminance16Alpha16, Luminance16FAlpha16F, RGB16, RGB16F_to_RGB111110F, RGBA16 image formats. * Added support for ARGB4444 format on destop
Sha..rd
2012-08-16 02:19:47 +00:00
dd36933ac3SDK: - clean up SceneComposer UI
nor..67
2012-08-14 17:28:41 +00:00
5203eb8aa2SDK: - update manual contents from wiki
nor..67
2012-08-14 15:02:51 +00:00
ba2e17ef89SDK : - Renaming a Spatial Node in the scene explorer now properly lights up the save button
rem..om
2012-08-12 19:56:05 +00:00
116ced422bSDK : - Select tool does not keep its own instance of the selected spatial, it nows use the ToolController.selectedSpatial, for better selection synchronisation between sceneExplorer and sceneViewer
rem..om
2012-08-12 19:26:16 +00:00
32152741ccSDK : - Made toggle buttons instead of check boxes for Snap to grid/scene, select terrain - Added a Select Geometries toggle
rem..om
2012-08-12 19:06:45 +00:00
9179c9e401SDK : - Select Tool Fxed NPE when selecting a child node of a lonked asset in the viewer. - Move tool fixed bad application of scale when moving.
rem..om
2012-08-12 14:30:16 +00:00
16851eb1d8Removing Android Sensor Support (undo r9610). Preparing for new way of implementing sensor support on Android.
pot..om
2012-08-12 01:35:56 +00:00