- add some javadoc to PhysicsRayTestResult

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9678 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
nor..67 12 years ago
parent 64cadc1284
commit abfc4d6c45
  1. 9
      engine/src/jbullet/com/jme3/bullet/collision/PhysicsRayTestResult.java

@ -34,7 +34,8 @@ package com.jme3.bullet.collision;
import com.jme3.math.Vector3f;
/**
* Contains the results of a PhysicsSpace rayTest
* Contains the results of a PhysicsSpace rayTest.
* <b>Read data only in callback method, object is reused</b>
* @author normenhansen
*/
public class PhysicsRayTestResult {
@ -55,20 +56,22 @@ public class PhysicsRayTestResult {
}
/**
* @return the collisionObject
* @return the PhysicsObject the ray collided with
*/
public PhysicsCollisionObject getCollisionObject() {
return collisionObject;
}
/**
* @return the hitNormalLocal
* @return the normal of the collision in the objects local space
*/
public Vector3f getHitNormalLocal() {
return hitNormalLocal;
}
/**
* The hitFraction is the fraction of the ray length (yeah, I know) at which the collision occurred.
* If e.g. the raytest was from 0,0,0 to 0,6,0 and the hitFraction is 0.5 then the collision occurred at 0,3,0
* @return the hitFraction
*/
public float getHitFraction() {

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