* Fixed rather silly bounding box computation bug. Thanks to @raistm.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9733 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
a0d0b0922f
commit
f9e99ab956
@ -239,19 +239,22 @@ public class BoundingBox extends BoundingVolume {
|
||||
|
||||
if (vars.vect1.x < minX) {
|
||||
minX = vars.vect1.x;
|
||||
} else if (vars.vect1.x > maxX) {
|
||||
}
|
||||
if (vars.vect1.x > maxX) {
|
||||
maxX = vars.vect1.x;
|
||||
}
|
||||
|
||||
if (vars.vect1.y < minY) {
|
||||
minY = vars.vect1.y;
|
||||
} else if (vars.vect1.y > maxY) {
|
||||
}
|
||||
if (vars.vect1.y > maxY) {
|
||||
maxY = vars.vect1.y;
|
||||
}
|
||||
|
||||
if (vars.vect1.z < minZ) {
|
||||
minZ = vars.vect1.z;
|
||||
} else if (vars.vect1.z > maxZ) {
|
||||
}
|
||||
if (vars.vect1.z > maxZ) {
|
||||
maxZ = vars.vect1.z;
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user